Jump to content
    1. Welcome to GTAForums!

    1. GTANet.com

    1. GTA Online

      1. The Criminal Enterprises
      2. Updates
      3. Find Lobbies & Players
      4. Guides & Strategies
      5. Vehicles
      6. Content Creator
      7. Help & Support
    2. Red Dead Online

      1. Blood Money
      2. Frontier Pursuits
      3. Find Lobbies & Outlaws
      4. Help & Support
    3. Crews

    1. Grand Theft Auto Series

      1. Bugs*
      2. St. Andrews Cathedral
    2. GTA VI

    3. GTA V

      1. Guides & Strategies
      2. Help & Support
    4. GTA IV

      1. The Lost and Damned
      2. The Ballad of Gay Tony
      3. Guides & Strategies
      4. Help & Support
    5. GTA San Andreas

      1. Classic GTA SA
      2. Guides & Strategies
      3. Help & Support
    6. GTA Vice City

      1. Classic GTA VC
      2. Guides & Strategies
      3. Help & Support
    7. GTA III

      1. Classic GTA III
      2. Guides & Strategies
      3. Help & Support
    8. Portable Games

      1. GTA Chinatown Wars
      2. GTA Vice City Stories
      3. GTA Liberty City Stories
    9. Top-Down Games

      1. GTA Advance
      2. GTA 2
      3. GTA
    1. Red Dead Redemption 2

      1. PC
      2. Help & Support
    2. Red Dead Redemption

    1. GTA Mods

      1. GTA V
      2. GTA IV
      3. GTA III, VC & SA
      4. Tutorials
    2. Red Dead Mods

      1. Documentation
    3. Mod Showroom

      1. Scripts & Plugins
      2. Maps
      3. Total Conversions
      4. Vehicles
      5. Textures
      6. Characters
      7. Tools
      8. Other
      9. Workshop
    4. Featured Mods

      1. Design Your Own Mission
      2. OpenIV
      3. GTA: Underground
      4. GTA: Liberty City
      5. GTA: State of Liberty
    1. Rockstar Games

    2. Rockstar Collectors

    1. Off-Topic

      1. General Chat
      2. Gaming
      3. Technology
      4. Movies & TV
      5. Music
      6. Sports
      7. Vehicles
    2. Expression

      1. Graphics / Visual Arts
      2. GFX Requests & Tutorials
      3. Writers' Discussion
      4. Debates & Discussion
    1. Announcements

    2. Support

    3. Suggestions

*DO NOT* SHARE MEDIA OR LINKS TO LEAKED COPYRIGHTED MATERIAL. Discussion is allowed.

Project2DFX


ThirteenAG
 Share

Recommended Posts

Looks great. I do get a crash every time I exit San Andreas (because of IDE_DD_Tweaker), and a bunch of the coronas flicker. Other than that, it works fine.

 

BTW, what's the purpose of the dff files?

Link to comment
Share on other sites

You can reduce corona size in the .ini. Just edit "CoronaRadiusMultiplier".

 

I personally think 0.5 or 0.2 looks the best.

Will that also affect the corona headlights or only the corona's of the lampposts?

Link to comment
Share on other sites

Looks great. I do get a crash every time I exit San Andreas (because of IDE_DD_Tweaker), and a bunch of the coronas flicker. Other than that, it works fine.

 

BTW, what's the purpose of the dff files?

The purpose of the .dff files are to increase the 2dfx of the lampposts.

Link to comment
Share on other sites

Looks great. I do get a crash every time I exit San Andreas (because of IDE_DD_Tweaker), and a bunch of the coronas flicker. Other than that, it works fine.

 

BTW, what's the purpose of the dff files?

We've noticed some of the coronas flicker, but it doesn't happen that often. Only seems to happen when you are flying straight down.

 

 

You can reduce corona size in the .ini. Just edit "CoronaRadiusMultiplier".

 

I personally think 0.5 or 0.2 looks the best.

Will that also affect the corona headlights or only the corona's of the lampposts?

 

Nope, only the coronas we add.

Link to comment
Share on other sites

I think we brought SA beyond its limits, I think.

The more we put on screen, the more objects, the more RAM its eating. Just take a look at the used RAM

in Task manager lol.

Link to comment
Share on other sites

Yet another bug, the increased limits on IDE_DD_Tweaker causes vehicle windows to disappear very often (it happens on vanilla SA too, but only on a few specific places).

Link to comment
Share on other sites

Yet another bug, the increased limits on IDE_DD_Tweaker causes vehicle windows to disappear very often (it happens on vanilla SA too, but only on a few specific places).

Been a known bug for a good while when increasing object distances in SA. So far nobody has found a fix for it.

Link to comment
Share on other sites

aStiffSausage

I think we brought SA beyond its limits, I think.

The more we put on screen, the more objects, the more RAM its eating. Just take a look at the used RAM

in Task manager lol.

 

No, we haven't went past the limits yet, we are just trying to reach them. Every mod which works stable enough can be called "working within limits of the game", as if the mod doesn't do it, well, the game crashes. And limits can and have been increased several times.

Link to comment
Share on other sites

 

Yet another bug, the increased limits on IDE_DD_Tweaker causes vehicle windows to disappear very often (it happens on vanilla SA too, but only on a few specific places).

Been a known bug for a good while when increasing object distances in SA. So far nobody has found a fix for it.

 

Yeah, I think I read about it before. Seems to be caused just by the generic patching though, just tobjs and lods patching don't cause it.

Link to comment
Share on other sites

Yeah, I think I read about it before. Seems to be caused just by the generic patching though, just tobjs and lods patching don't cause it.

 

Most likely because generic has a lot of object. Bins, vegetation, lampposts, etc.. Also, the generic objects seem to have a limit on how much can be on the screen, so trying to increase the numbers really high won't work, some objects will spawn in at a distance and some won't until you get close. You can tell if you reached the limit if they just appear rather than fade in. Happens a lot with vegetation.

Edited by TheJAMESGM
Link to comment
Share on other sites

Haha, game is really laggy at night. Screw this damn laptop with its sh*tty 9600M GT 512MB with its 32 CUDA Cores.

Fortunately I'll be building a new PC this holiday.

But the game looks very amazing with all those 2dfx in the distance! Especially when driving on high streets in LS.

Link to comment
Share on other sites

Now that I think of it, could the window bug be an issue with alpha textures?

Link to comment
Share on other sites

Now that I think of it, could the window bug be an issue with alpha textures?

Alpha textures? Trees also have alpha textures but they don't disappear more often as the car windows.

Edited by SilverRST
Link to comment
Share on other sites

And the bug happens to me as well, but I haven't download the corona yet. I'm using Tweaker for something else

 

It also happens only to some cars. :)

Edited by -BLITZ-
Link to comment
Share on other sites

Let me check on my own carmodel if the whole windows disappears.

will edit this post in a moment

 

EDIT. Yep, the window is attached to some plastic and only the glass disappears.

Edited by SilverRST
Link to comment
Share on other sites

 

Now that I think of it, could the window bug be an issue with alpha textures?

 

I think it is

 

I don't want to sound repetitive, but when ThirtheenAG released an early version of the IDE tweaker, the bug happened as well

 

http://gtaforums.com/topic/551939-wipbeta2x-object-draw-distance/?p=1062416350

 

Yup, it happens once you increase the draw distance with a lot of objects that have alpha textures. San Andreas has so many problems with alpha textures its unbelievable.

Edited by TheJAMESGM
Link to comment
Share on other sites

 

 

Now that I think of it, could the window bug be an issue with alpha textures?

 

I think it is

 

I don't want to sound repetitive, but when ThirtheenAG released an early version of the IDE tweaker, the bug happened as well

 

http://gtaforums.com/topic/551939-wipbeta2x-object-draw-distance/?p=1062416350

 

Yup, it happens once you increase the draw distance with a lot of objects that have alpha textures. San Andreas has so many problems with alpha textures its unbelievable.

 

Yes, it is. Even GTA SA completely umodded has some weird alpha lines around the trees AND grass!

And to make it far worse, the fences are the worst when driving around the LS docks and you can see the blue air

through those fences. Just in unmodded game!

Link to comment
Share on other sites

Damn,I just played the game with this mod and its awesome.

 

by the way,Anyone knows a good timecyc that goes well with this mod?

Link to comment
Share on other sites

Damn,I just played the game with this mod and its awesome.

 

by the way,Anyone knows a good timecyc that goes well with this mod?

That is just a thing i wanted to mention, you can easily increase farClp value of your timecyc with CFG Studio. My screens were made with farClp = 3000.

 

 

Let us gaze upon SA's beautiful unmodded alpha textures!

Every 3rd era GTA have that issue, i don't think it's related to car windows in any way.

http://gtaforums.com/topic/117195-documenting-gta3vc-memory-adresses/?p=3864964

Edited by ThirteenAG
Link to comment
Share on other sites

Damn all the coronas make me lose like 20 fps, it looks amazing though, can anything be done about the fps drops? (im talking about 80 fps to 40-50 fps)

Edited by Jony.
Link to comment
Share on other sites

Damn all the coronas make me lose like 20 fps, it looks amazing though, can anything be done about the fps drops? (im talking about 80 fps to 40-50 fps)

Try to decrease CoronaFarClip value inside ini file.

Link to comment
Share on other sites

There is a way for fixing the alpha bug, you need to change alpha flags via some map editor and test it until you get the right result.

Link to comment
Share on other sites

And I found this bug, but I don't think it's related to the mod, as there are only few lamps which levitate like this one.

 

gtasa-2013-10-12-21-24-0.jpg

Edited by kikiboy95
Link to comment
Share on other sites

Has nothing to do with the mod. Since we never changed any coordinates of lampposts.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

  • 1 User Currently Viewing
    0 members, 0 Anonymous, 1 Guest

×
×
  • Create New...

Important Information

By using GTAForums.com, you agree to our Terms of Use and Privacy Policy.