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Project2DFX


ThirteenAG
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EDIT: Also, could you send us the script for the coronas in LAE?

It's mostly a copypaste all over again: http://pastebin.com/NSbeVQ1U

Plus, no need to upload your coordinates separately, do it when it's done, for now i need to write some basic plugin to create coronas, and i'm not sure when it will be done.

 

Btw, you can get rid of strings like "lamppost3:", because each line contains ID.

Edited by ThirteenAG
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EDIT: Also, could you send us the script for the coronas in LAE?

It's mostly a copypaste all over again: http://pastebin.com/NSbeVQ1U

Plus, no need to upload your coordinates separately, do it when it's done, for now i need to write some basic plugin to create coronas, and i'm not sure when it will be done.

 

Btw, you can get rid of strings like "lamppost3:", because each line contains ID.

 

I'll remove the strings now. Anyway, Los Santos is fully complete.

 

Also, will I put all the coordinates into one .txt file? Or should I do one for each area? LA, Country, SF, etc..

Edited by TheJAMESGM
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Kind of off topic, but how did you get your SA to be so dark in the screenshots in the OP?

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Also, will I put all the coordinates into one .txt file? Or should I do one for each area? LA, Country, SF, etc..

Probably better to have separate files.
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It's mostly a copypaste all over again: http://pastebin.com/NSbeVQ1U

I get this error while trying to compile

 

 

 

 

Incorrect expression {$OPCODE0D54 = 18,draw_corona_with_extra_params_texture%1d%color%2d%%3d%%4d%%5d%on_entity%6d%at%7d%%8d%%9d%size%10d%far_clip%11d%near_clip%12d%flare%13d%enable_reflection%14d%check_obstacles%15d%flash_while_fading%16d%fade_speed%17d%only_from_below%18d%}.

One of the variables has unknown type, or operands are incompatible.

@EDIT:

So farclp can be controlled via CLEO?

Check this mod:

http://www.mediafire.com/download/wa46fo11bib05wi/Timecyc.rar

Easily increase/decrease Farclp in-game. I got crashes in LS when FarClp got to 1795. But I don't think this mod 'stores' the farclp value, just for the current session.

 

Could this feature be added into IDE DD Tweaker ThirteenAG? To store a global farclp value without having to edit the timecyc?

Edited by methodunderg
fxoNkvf.png
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Use Sanny Builder 3.11.

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It's mostly a copypaste all over again: http://pastebin.com/NSbeVQ1U

I get this error while trying to compile

 

 

 

Incorrect expression {$OPCODE0D54 = 18,draw_corona_with_extra_params_texture%1d%color%2d%%3d%%4d%%5d%on_entity%6d%at%7d%%8d%%9d%size%10d%far_clip%11d%near_clip%12d%flare%13d%enable_reflection%14d%check_obstacles%15d%flash_while_fading%16d%fade_speed%17d%only_from_below%18d%}.

One of the variables has unknown type, or operands are incompatible.

@EDIT:

So farclp can be controlled via CLEO?

Check this mod:

http://www.mediafire.com/download/wa46fo11bib05wi/Timecyc.rar

Easily increase/decrease Farclp in-game. I got crashes in LS when FarClp got to 1795. But I don't think this mod 'stores' the farclp value, just for the current session.

 

Could this feature be added into IDE DD Tweaker ThirteenAG? To store a global farclp value without having to edit the timecyc?

 

Sounds good. I'd also like a feature which allows us to increase the draw distance of objects other than LOD's and the generic objects.

Edited by TheJAMESGM
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Remind me about that some time later.

 

I managed to take a screen from early version of plugin with custom timecyc:

5h7d.th.jpg

Shame it's crashes with such draw distance :(

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Remind me about that some time later.

 

I managed to take a screen from early version of plugin with custom timecyc:

5h7d.th.jpg

Shame it's crashes with such draw distance :(

Farclip draw distance or the coronas far clip?

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FarClip of course, coronas should be stable.

Ah. Well I guess that was expected. If we lower the LOD distance to the default I guess it would work. But it'd look pretty bad.

 

Anyway, if you want to test all of LA.. http://www.mediafire.com/edit/9r28o2f16lp6r70/Lamppost_Information_-_LA.txt

Edited by TheJAMESGM
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Well, it looks like DK22 and me resolved that crash:

dk28.th.jpg

Just flew around LS for a minute, no crashes!

:O

 

 

So you fixed the crash when using a high far clip? Does that mean we can pretty much see the entire map with all the LOD's spawned in?

Edited by TheJAMESGM
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There's still holes in the map with huge farClp, but sometimes:

bpfb.th.jpg

 

I'll release a new version of IDE tweaker tonight, so you can test it by yourself.

I also found out max_draw_distance_for_normal_objects option was bugged and will try to fix it aswell.

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Looks pretty good. Also, I got a lot of crashes when I increased the normal object distance in LSE to only 300. Game doesn't seem to like it very much.

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Looks pretty good. Also, I got a lot of crashes when I increased the normal object distance in LSE to only 300. Game doesn't seem to like it very much.

The game already crashes after few seconds right after leaving the safehouse in LS, the Johnson's house.

LS doesn't like IDE Tweaker it seems.

Edited by SilverRST
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Looks pretty good. Also, I got a lot of crashes when I increased the normal object distance in LSE to only 300. Game doesn't seem to like it very much.

The game already crashes after few seconds right after leaving the safehouse in LS, the Johnson's house.

LS doesn't like IDE Tweaker it seems.

 

It's not the IDE tweaker that's causing it specifically. If I changed the values manually in the data files it'll still crash. Good thing they just fixed the crash though.

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https://github.com/ThirteenAG/SA_IDE_DD_Tweaker/releases

 

Ok, testing time.

 

Also, i checked your LS txt:

05ue.th.jpg q918.th.jpg

 

You can continue with "one city - one txt", and i'll make support for them in the plugin.

Edited by ThirteenAG
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So far so good. 10x timecyc, all LOD's and no crashes.

 

1bb581279976834.jpg

 

Also, it seems like not all the coronas are spawned in on the first screenshot. Did I miss some coordinates or is that because of the corona limit being reached?

Edited by TheJAMESGM
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Also, it seems like not all the coronas are spawned in on the first screenshot. Did I miss some coordinates or is that because of the corona limit being reached?

I noticed that too, but don't know why at the moment. It shouldn't be related to corona limit though.
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Also, it seems like not all the coronas are spawned in on the first screenshot. Did I miss some coordinates or is that because of the corona limit being reached?

I noticed that too, but don't know why at the moment. It shouldn't be related to corona limit though.

 

Well do coronas spawn in there when you look at that place specifically? If they do, then it must be some sort of limit.

 

Also, we've managed to spawn in every single LOD in the world, and not get a crash.. couldn't we just do that with the lampposts to? It'd seem a lot easier than placing coronas everywhere like we are now. Unless we are certain its impossible to spawn in any more objects, but I doubt it.

Edited by TheJAMESGM
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https://github.com/ThirteenAG/SA_IDE_DD_Tweaker/releases

 

Ok, testing time.

 

Also, i checked your LS txt:

05ue.th.jpg q918.th.jpg

 

You can continue with "one city - one txt", and i'll make support for them in the plugin.

For some reason that looks like GTA IV and half. GTAV with LS with those 2dfx in the distance.

You get the point :p

Nice, they look very awesome!

 

Will someone upload the new IDE Tweaker on mediafire/

The website seems to be down.

Edited by SilverRST
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Now I get unknown opcode 0D54

Fixed in Sanny 3.1.2.

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Well do coronas spawn in there when you look at that place specifically? If they do, then it must be some sort of limit.

My mistake. It was actually a limit. I increased it to 10000 with DK22's newCoronaLimit.asi:

81uh.th.jpg

 

 

Also, we've managed to spawn in every single LOD in the world, and not get a crash.. couldn't we just do that with the lampposts to? It'd seem a lot easier than placing coronas everywhere like we are now. Unless we are certain its impossible to spawn in any more objects, but I doubt it.

I believe it would lag too much. Besides, default coronas doesn't look as good as on my screens :)

But you can try to do so with max_draw_distance_for_normal_objects(i'm not entirely sure it works how it was meant to work) and generic_new_draw_distance options, and see how it works.

Edited by ThirteenAG
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