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Project2DFX


ThirteenAG
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Well, I begin using the newest version aka 1.4 for SA and everything seems to be okay with my old settings + LOD Trees ON, just a bit of lag in daytime maybe coming from the changes on corrona lampost but I've notice one thing. Did you guys have done something with the windows bug because is not disappearing to me anymore. :-?

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Well, I begin using the newest version aka 1.4 for SA and everything seems to be okay with my old settings + LOD Trees ON, just a bit of lag in daytime maybe coming from the changes on corrona lampost but I've notice one thing. Did you guys have done something with the windows bug because is not disappearing to me anymore. :-?

I somewhat second that,I do notice less of the windows bug.

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Nope, nothing done with the window bug or alpha issues. It's all on SA's end if your game has it or not. :p

 

Also, Blitz, any update on the LOD Trees? We tried spawning in every object on the map but it caused crashes so we gave up, you're the only one that can spawn in all the trees on the map at the moment. :p

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They cannot spawn permanently, however they appear each time you advance in drving, boat or flying, but since their draw distance is pretty good you don't have the change to see from their distance spawning "spoof". They are always there sort of speak.

 

Yep, I don't have the window bug anymore and I played with all the cars I had using the mouse in all directions.

 

I'm still doing testing and I will being by going back to my previous attempts & methods and see if the game crash when I spawn them permanent. So far it crashed now while flying with Jet around LA.

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Sorry guys, but a have to ask =) Any chance to see "The LOD Trees" in my game? I mean download link or maybe mod topic here? Or it's only Blitz's experiments with the game and not a standalone modification?

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It can be a standalone mod by using 2dfx only, but tests need to be done first.

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Ok, thanks!

To speak about the 2dfx, in last version (1.4) I've a strange bug - the coronas are just dissapear when I come closer to them. I mean if I'm flying around by plane I see the lights far from me, but when I fly just above them the coronas are disappear and I see only lampposts, not lights. In previous version (in 1.0 in fact) it was not a problem for me.

Edited by little_idiot
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Very good news. I've been playing for a while and adjusting with few of my own settings through Tweaker using limit_adjuster_gta3vcsa instead of maplimit.asi I shared. Exiting interiors don't crash. I only had one crash after I quit the game, but then I went and disable other settings and this time I didn't crashed after I quit.

 

There are few "vibrations" through some of the trees, but no, I'm not making a reference to flickering aspect. Could be from Alpha cannel texture issue and small difference coordinations through the IPL numbers as both need to have the same numbers. Plus, most of the trees have animation of leafes who move from the wind, reason for those small vibrations as one moves slightly different than the other.

 

So yes, as you see I manage to set all trees permanently across the game only using 2dfx and some changes I've done through the IPL for data/maps.

 

4c95fd292363714.jpg 1a795b292363751.jpg 637d17292363782.jpg 698902292363798.jpg 69f323292363810.jpg fe0b4b292363829.jpg edf2af292363846.jpg f9e560292363873.jpg 402c95292363899.jpg 271293292363907.jpg b0b1b4292363931.jpg a4022b292363962.jpg

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Very good news. I've been playing for a while and adjusting with few of my own settings through Tweaker using limit_adjuster_gta3vcsa instead of maplimit.asi I shared. Exiting interiors don't crash. I only had one crash after I quit the game, but then I went and disable other settings and this time I didn't crashed after I quit.

 

There are few "vibrations" through some of the trees, but no, I'm not making a reference to flickering aspect. Could be from Alpha cannel texture issue and small difference coordinations through the IPL numbers as both need to have the same numbers. Plus, most of the trees have animation of leafes who move from the wind, reason for those small vibrations as one moves slightly different than the other.

 

So yes, as you see I manage to set all trees permanently across the game only using 2dfx and some changes I've done through the IPL for data/maps.

 

4c95fd292363714.jpg 1a795b292363751.jpg 637d17292363782.jpg 698902292363798.jpg 69f323292363810.jpg fe0b4b292363829.jpg edf2af292363846.jpg f9e560292363873.jpg 402c95292363899.jpg 271293292363907.jpg b0b1b4292363931.jpg a4022b292363962.jpg

 

Hot damn,good job!

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Thought I'd just release this script for increased grass draw distance (its not official or apart of this mod), but it only increases the distance VERY LITTLE, me and Stiffy worked it up a few days ago but we noticed the game had some sort of limit on how much grass could be spawned in at once. :3

Press M in-game to enable/disable the script. (source included too, so if anyone wants to crack the grass limit, be my guest. :p)

http://www.mediafire.com/download/nx12l255on1bncx/grassdistance.rar

 

Oh and thanks to Wesser, who I believe shared the memory addresses first. :p

Edited by TheJAMESGM
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Not yet. I still have tests to do.

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Everything, will be compatible.

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I noticed that the issue with screen darkening, when camera looks at the coronas direction is still there. I thought it's controlled by a flag in RegisterCorona function, but maybe not? Need to figure this out.

Edited by ThirteenAG
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Can you include a corona despawning range in the next version? Since I'm not using the increased draw distance of objects to avoid bugs, it ends up looking weird with the coronas disappearing so far before you reach them. Maybe it will look weird with the coronas up close too, but it's worth a try.

Edited by Zera
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Can you include a corona despawning range in the next version? Since I'm not using the increased draw distance of objects to avoid bugs, it ends up looking weird with the coronas disappearing so far before you reach them. Maybe it will look weird with the coronas up close too, but it's worth a try.

Kinda pointless, because every lammpost has its own draw distance value. Plugin calculations is based on constant value, which is 300.0, so it's better to at least set lamppost's draw distances to that in ide file(s).
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Can you include a corona despawning range in the next version? Since I'm not using the increased draw distance of objects to avoid bugs, it ends up looking weird with the coronas disappearing so far before you reach them. Maybe it will look weird with the coronas up close too, but it's worth a try.

Kinda pointless, because every lammpost has its own draw distance value. Plugin calculations is based on constant value, which is 300.0, so it's better to at least set lamppost's draw distances to that in ide file(s).

 

Hmmm, makes sense. I'll give the ide files a try then. Should be the same names as the dff files, right?

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All right, it seems to be bug-free with just the lampposts draw distance increased. I couldn't find the LS and SF airport lights though, in which file are they?

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And here it is. Unusual things could occur. Reminder, is just a build version like any other mod, extra content who needs to be played out in order to notice if anything outside normal happens.

 

http://www.mediafire.com/download/8phci39apw0ffs4/1stVersion+LODTrees.rar

 

Requires a clean or limited modified game:
- WHO DOESN'T HAVE PROJECT OBLIVION OR LOD MOD INSTALLED.
- WHO DIND'T CHANGED ANY OF THE FOLLOWING FILES INSIDE MY ARCHIVE FROM THEIR GAME.

 

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And here it is. Unusual things could occur. Reminder, is just a build version like any other mod, extra content who needs to be played out in order to notice if anything outside normal happens.

 

http://www.mediafire.com/download/8phci39apw0ffs4/1stVersion+LODTrees.rar

 

Requires a clean or limited modified game:

- WHO DOESN'T HAVE PROJECT OBLIVION OR LOD MOD INSTALLED.

- WHO DIND'T CHANGED ANY OF THE FOLLOWING FILES INSIDE MY ARCHIVE FROM THEIR GAME.

 

Tis set to private so cannot download Blitz.

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Oh, lol, thanks for reminding me about that. Mediafire recently changed their layout and some of their default settings makes each time I upload something to be auto set to private because the reason that my folder is private as well. I don't like the new idea, but oh well.

It should work now.

Edited by BLlTZ
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Wow, looks good Blitz. I'm having problems with pine trees though. They can been seen from far away but they are shown as large white rectangles until you get near. All other trees look fine.

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Oh darn. Lol. Uh ...I forgot that I had to include LOD trees since these the are the only who have LOD attached. Let me pack another archive with the mod and I will try to upload today. I need to repack with some DFF trees.

 

Thanks for continuing showing any issue.

 

Here's the new links with two new .DFF in gta3.img folder.

http://www.mediafire.com/download/kt5fbmj0z1cog9b/1stVersion%20LODTrees.rar

Edited by BLlTZ
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