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ThirteenAG

Project2DFX

Recommended Posts

bedaso
6 hours ago, Marsi4eg said:

What's that "enb thing" you needed to install, and what timecyc are you talking about?

I'm sure you get graphic mess because of enb installed with p2dfx at the same time, ENB may cause some rendering race conditions.Remove it, then test the game without ENB. Better use skygfx instead. Don't forget to rename skygfx.dll to skygfx.asi to make plugin visible to ultimate asi loader.

 

@Maks_Grain4

Just don't use PreloadLODs = 0

unistalled the emb and used skygfx but now neither it or 2dfx is working

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Marsi4eg
10 minutes ago, bedaso said:

unistalled the emb and used skygfx but now neither it or 2dfx is working 

You probably miss some necessary components such as Ultimate ASI loader. Also you have to put all files and included folders related to skygfx and 2dfx into "scripts" folder. Also make sure you use gta-vc.exe v1.0

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Maks_Grain4
8 hours ago, Marsi4eg said:

Just don't use PreloadLODs = 0

Without this function, LOD's look low poly and not beautiful. as well as flicker in the distance

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bedaso
4 hours ago, Marsi4eg said:

You probably miss some necessary components such as Ultimate ASI loader. Also you have to put all files and included folders related to skygfx and 2dfx into "scripts" folder. Also make sure you use gta-vc.exe v1.0

all the 2dfx and skygfx files?

3 minutes ago, bedaso said:

all the 2dfx and skygfx files?

i put everything in the scripts folder, i already have asi loader installed, but it still is not working.

5 minutes ago, bedaso said:

all the 2dfx and skygfx files?

i put everything in the scripts folder, i already have asi loader installed, but it still is not working.

i also have the vc 1.0 exe

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Marsi4eg

 

On 6/25/2019 at 8:33 PM, bedaso said:

all the 2dfx and skygfx files?

i put everything in the scripts folder, i already have asi loader installed, but it still is not working.

i also have the vc 1.0 exe

Then maybe you have some other mods that interfere with p2dfx. If you have vanilla (default) 1.0 game with only ASI Loader, p2dfx and skygfx (and maybe silentpatch) - it WILL work, I even don't know how to make it not working

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bedaso

i have no other mods, can you specify where i put each file? the instructions appear to be vauge, just saying to drop it into the root directory or in the scripts folder, which one?

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LaDiDa

Root folder if it's SA, Scripts if it's III/VC, however SA usually works from scripts as well.

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ThirteenAG

I've replayed Vice City from start to finish with PreloadLODs enabled, didn't see any unusual lods or other issues. Keep in mind that TimeModels = unlimited option from limit adjuster seems to cause issues, so I might deploy a fix/workaround for it a bit later.

  • Like 2

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Maks_Grain4
2 hours ago, ThirteenAG said:

I've replayed Vice City from start to finish with PreloadLODs enabled, didn't see any unusual lods or other issues. Keep in mind that TimeModels = unlimited option from limit adjuster seems to cause issues, so I might deploy a fix/workaround for it a bit later.

What needs to be done to fix this? 

9d29de4b855ct.jpg

 

when do you plan to release an update on this issue?

 

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ThirteenAG
On 6/30/2019 at 3:14 AM, Maks_Grain4 said:

What needs to be done to fix this? 

9d29de4b855ct.jpg

 

when do you plan to release an update on this issue?

 

I wanted to take a look at it now, but I can't reproduce it. This is a lod model of the mansion, but I'm not sure why it appears all of a sudden. On top left screen normally it wouldn't be visible, because of backface culling, but it can be visible because of skygfx. So I don't think I can fix this, and it seems like a minor issue that appears randomly. I never saw it during my recent playthrough, but then I saw it once and wanted to take a look again today, and it's gone. Go figure.

Anyway, all archives reuploaded with updated limit adjuster, other than that, nothing changed.

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Maks_Grain4

Will there be a mod update?

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BouncyKnight1996

I'm new here 
i'm using Project2DFX and SA_DirectX 2.0 with GTA SA 
im getting this whenever i go into any building
https://imgur.com/gallery/oiIziaG
do you know how to get rid of it ?

Edited by BouncyKnight1996
  • Like 2

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Matrix717

Github links are dead. So, there's only one link, for 3 games. But it works. If anyone see bugs in vice city, then try to launch the new game. Mods that are changing data/maps folder can corrupt the savegame files. But if you're lucky, then some savegame files will working without bugs. Or it's bug in the mod. I don't know how to solve problem with bug in San Andreas, with that smoke in the safehouses. You should try to install mod on clean copy of the game?... 

Edited by Matrix717
Did I helped you? :D

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LaDiDa

uh, links are fine? Not sure what you're on about with the rest either, smoke in a safehouse? Haven't seen anything like it happen in SA with p2dfx installed.

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jahmshut

I use the latest version of p2dfx for gta_sa ... and now 4 beautiful bushes are constantly hanging in the sky above the "back o beyond" region ... does anyone know how to correct this misunderstanding?

 

https://imgur.com/a/84WcOFP

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Marsi4eg
11 hours ago, jahmshut said:

I use the latest version of p2dfx for gta_sa ... and now 4 beautiful bushes are constantly hanging in the sky above the "back o beyond" region ... does anyone know how to correct this misunderstanding?

 

https://imgur.com/a/84WcOFP

It's a well-known bug caused by p2dfx. For some reason those objects (and some others) exist in vanilla game with draw distance 0. P2dfx forces all objects draw distance to the ini value, so all objects with 0 draw distance become visible. Here's a workaroud, but we still hope for a global fix when p2dfx will bypass objects with 0 distance.

 

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jahmshut

thanks
so much better

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ItsToofy

Hi! When I use this mod with VC, I noticed that with the RenderSearchlightEffects = 1 the constant raindrop textures (not sure the best way to explain it, but the rain that is constantly showing when it rains) disappears, when I set it to 0, the rain shows as normal.

 

I am using SkyGFX, Widescreen Fix, 1.0 exe and the only thing that fixed it was changing RenderSearchlightEffects = 0

 

Figured I'd see if this was a bug or not, I really like the Searchlight Effect in VC.

 

EDIT: Something about RAINDROP_2D isn't working with SearchlightEffects, I don't know how, I don't know why

Edited by ItsToofy

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Marsi4eg
On 7/17/2019 at 11:17 PM, ThirteenAG said:

I wanted to take a look at it now, but I can't reproduce it.

I suddenly found out how to reproduce it with 100% chance.

You need PreloadLODs = 1. It doesn't happen if you just enter Mansion/Ocean Hotel, but if you save inside them and then load your game - you will see those lods loaded. If you run out and then back to interior - this won't happen again. So the main thing - you have to load save inside interior.

  • Like 1

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zerosaber75

Any possibility of fixing the broken update of III's Project 2DFX according this? This broken update also caused a number of glitches with mods such as Skin & Bones not working properly and producing freakish results with the character models and breaking mods like the Xbox Version by rim.

 

https://github.com/ThirteenAG/III.VC.SA.IV.Project2DFX/issues/25

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ThirteenAG

Limit adjuster in all archives is up to date, july 17th version. You need to be more specific, because I've played the entire game with this version and skin & bones, no issues there.

It also includes some patches that are required for skin & bones if you install it in a certain way (via separate img), which were previously available as separate plugins here and here.

Edited by ThirteenAG

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Marsi4eg

Funny thing, but I have re-read description of PreloadLODs option more carefully and looks like it has to disable loading splashes between islands, not only preload lods actually :D

 

"PreloadLODs = 1 // Replaces superlods with normal lods and removes island changing splash screens."

 

It doesn't work in VC, splashes still showing up for a second.

Works correctly in III though

 

[OOPS]

nvm, I wasn't using v4.3, it's OK in latest build.

Edited by Marsi4eg

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Tom_AKA_Tommy

I'm getting flickering in III for some reason...

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ShomiBro

Does anyone know about different lamp post lights when install this mod ?

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Marsi4eg

What do you mean 'different'? If you talk about searchlight effect - it can be adjusted or disabled in .ini

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Nidanyle

anybody know what is this bug? 

XpUGpV5.png

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Marsi4eg

It's a festive lights feature, can be also disabled through .ini. Why don't you just try to open ini file but ask everything here?

Edited by Marsi4eg

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Tha_Potato_Gamer

ignore this

Edited by Tha_Potato_Gamer
i solved my problem

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ChengizVlad09

It is amazing how much the world in SA looks better just by adjusting the IDE Tweker section even a little bit. It's beyond me how a multi-billion dollar company with the likes of Rockstar Games missed to seriously pay attention to something important as that when it comes to visual features throughout all of the released revisions of the said game starting from 2004 and Playstation 2. It is understandable they can't or they don't want to devote their valuable time and resources for 'upgrading' a 16 years old game, but sometimes it seems they are destroying their legacy with visually distasteful releases like that mobile version, with its ridiculous reflections and plastic, oily models and what not, when something so ingenuine and true to the spirit and nature of SA was available from the start - like settings from the IDE Tweaker section for example.

 

That's only one of the reasons why this mod is nothing short of amazing. No need for over the top and ugly, fake, so called "HD" textures, ridiculous timecycs, complicated installations. By using only what the vanilla provides and even playing the game in resolution as low as 1024×768 the change is so striking, it's baffling. I know it's not a competition, but David has beat the $hit out of Goliath.

 

Even futher, for someone who plays with the standard PS2 Draw Distance, the presence of tweaked setting in IDE Tweaker is not only clearly visible, but the virtual cities of San Andreas have never looked so darn good in any of the numerous revision of the game in almost 16 years of its exstence.

 

The only reason I haven't used this mod all the time was my own mistake. My modding illiteracy was holding me back to literally set " Sun Size " to ' 0 ', disabling it and  since any value in sun size was messing with SkyGFX sun dispersion - another amazing mod - sometimes I was forced not to use it.

 

Hats down gentlemen!

Edited by ChengizVlad09
  • Like 3

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Marsi4eg

I really think all that was done by "R" just to "optimize" the game for potato 2005 PCs. I really doubt that all these beautiful things like ps2 shaders or high draw distance in 2005 could make the game run at more than 5 FPS.

Of course they could make proper, really good remasted, not the awful one that we see, ported from mobile phones...

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