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ThirteenAG

Project2DFX

Recommended Posts

LaDiDa

Compact is nice and works for most mods, hoodlum should work for more mods though.

 

Make sure to install at least silentpatch as well (I'd consider a game with just silentpatch vanilla, because without it, it just becomes a very sad mess of a game).

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hosom

Solved. I started from a fresh install.

  1. Used compact gta_sa.exe
  2. Installed Silent's ASI loader
  3. Silent Patch
  4. 2dfx
  5. Renderhook
  6. Disabled render distance changer in 2dfx!
  7. Used a custom timecyc to increase render distance to 4x without using 2dfx

Last time i missed the 6th step, i did not disable render distance modifier in 2dfx settings.. and it was incompatible with render hook as stated in the readme, however i still managed a way to increase render distance, i simply used a custom 4x timecyc.

 

The problem now is ReShade, i can't get it to work with Renderhook, but this is a different topic hahaha the game won't even start if i install both.

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LaDiDa

renaming to D3D11.dll (instead of dxgi.dll) may help (also make sure to not pick the D3D9 option when installing).

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hosom
3 hours ago, LaDiDa said:

renaming to D3D11.dll (instead of dxgi.dll) may help (also make sure to not pick the D3D9 option when installing).

Yep! You saved me again, renaming dxgi.dll to D3D11.dll was the magic trick! You are a genius! :D

Now i have downloaded YUK1 reshade settings, but i should replace my timecyc.dat with his, to correct light color and make it really beautiful.

 

The problem here is that i am using that other modded timecyc to increase draw distance to 4x hahahah

Problem after problem.. let's see if we can find a way to solve even this, maybe a way to "combine" the two timecyc files?

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LaDiDa

You only need to increase the drawdistance values. For that you can use fastmans in-game timecyc editor. Just edit the farclip (& optionally fogstart) values for each weather and timeblock.

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ChengizVlad09

Does anyone know what " Factor 1 " & " Factor 2 " values under " DrawDistanceChanger " are for, inside the LodLights? Thanks!

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IAMNOTRANA

I dunno why but Lodlight cause some texture flickering at night (Mad Dogg House)

Spoiler

gallery15.jpg

 

gallery16.jpg

 

The texture on rock flickers inbetween and it looks really really odd.

Anyone know fix?

Removing Lodlight.ini and asi file does it but I dunno which option causing the issue.

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LaDiDa

Isn't that just the texture clipping into the ground when further away & vanilla only drawing it when very close (a.k.a. not render it when it's an issue)?

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Fasturtle
On 17/4/2019 at 09:20, hosom said:

Risolto. Ho iniziato da una nuova installazione.

  1. Usato compatto gta_sa.exe
  2. Installato il caricatore ASI di Silent
  3. Patch silenziosa
  4. 2dfx
  5. Renderhook
  6. Disabilita il cambio di distanze renderizzato in 2dfx!
  7. Utilizzato un timecyc personalizzato per aumentare la distanza di rendering a 4x senza utilizzare 2dfx

L'ultima volta che mi sono perso il sesto passo, non ho disabilitato il rendering del modificatore di distanza nelle impostazioni 2dfx .. ed era incompatibile con il rendering hook come indicato nel readme, tuttavia ho comunque gestito un modo per aumentare la distanza di rendering, ho semplicemente usato un 4x personalizzato timecyc.

 

Il problema ora è ReShade, non riesco a farlo funzionare con Renderhook, ma questo è un argomento diverso hahaha il gioco non inizierà nemmeno se installo entrambi.

O my God, I can't believe someone who is trying to combine my own mod. We work together to solve new problems. In order not to modify the Timecyc file for the draw distance there are two cleo files which are equivalent to a timecyc with 10x distance, but just like the timecyc 10x the game crashes most of the time, tomorrow I want to try to make a clean installation to see what the problem is. Let's keep in touch in order to solve further problems. Sorry for my bad English.

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CanerKaraca

What is the max value for SALodLights.ini ?

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IAMNOTRANA
On 4/26/2019 at 6:08 PM, LaDiDa said:

Isn't that just the texture clipping into the ground when further away & vanilla only drawing it when very close (a.k.a. not render it when it's an issue)?

Uh, sorry for ancient reply.

So, its a common issue and can't be fixed?

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LaDiDa

Can probably be fixed, but it's likely a lot of work for a decent solution. The simpler way would be to raise the texture slightly from the ground, but that'd make it float ever so slightly.

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LaDiDa

interesting, since mipmaps generally don't do anything for the textures in the archive the lamppostlight texture is in (they simply get ignored).

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Alkimical

I have an issue in GTA III, after some minutes of gameplay, some textures of the UI turns into white, with Xbox Version HD Mod. i guess, the issue is caused by Project2DFX; i set "MinDrawDistanceOnTheGround" to 2000, and "axDrawDistanceForNormalObjects" to 300, those are the only settings that i changed. Maybe if I put the correct values in Limit Adjuster, it could be fixed, but I don't know which.

c4IaV9z.png

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Vindsole
Posted (edited)

You could test which one is the problem faster than spending time waiting for people to answer.

Edited by Vindsole

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Alkimical
On 6/5/2019 at 5:15 PM, Vindsole said:

You could test which one is the problem faster than spending time waiting for people to answer.

I spend all this week, trying to fix it by myself, changing a lot of values of Limit Adjuster and IIILodLights.ini, i even disable all options of Project2Dfx in the ini file, and reinstall the game, and nothing, the issue persists; the only solution that i found, is to get rid of Project2DFX, or Xbox Version HD.

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LaDiDa

Odd, I've never seen that happen at all during my playthough with the xbox version HD mod + a whole bunch of other mods.

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Vindsole
Posted (edited)
1 hour ago, Alkimical said:

I spend all this week, trying to fix it by myself, changing a lot of values of Limit Adjuster and IIILodLights.ini, i even disable all options of Project2Dfx in the ini file, and reinstall the game, and nothing, the issue persists; the only solution that i found, is to get rid of Project2DFX, or Xbox Version HD.

In this thread there is another xbox map mod (use it to test, but it's buggy so don't keep it), there is some instruction to edit limit adjuster like this:

 

Quote

For III you also have to increase the Streaming Info size to 6524 and TxdStore size to 1024.

I couldn't run this mod with the limit adjuster it came with, I downloaded a new one here , edited with the values above and it worked, I hope it does the trick for you.

Edited by Vindsole

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Alkimical
Posted (edited)
8 hours ago, Vindsole said:

In this thread there is another xbox map mod (use it to test, but it's buggy so don't keep it), there is some instruction to edit limit adjuster like this:

 

I couldn't run this mod with the limit adjuster it came with, I downloaded a new one here , edited with the values above and it worked, I hope it does the trick for you.

I reinstalled the game, then i just installed Xbox version mod, and Project2DFX, with and without that Limit Adjuster you send me; well... unfortunately i got the same result, the only fix is to delete Project2Dfx. 

 

10 hours ago, LaDiDa said:

Odd, I've never seen that happen at all during my playthough with the xbox version HD mod + a whole bunch of other mods.

Really, did you had Xbox version mod, and Project2DFX? This issue is mostly remarkable during Sayonara Salvatore, after you arrive to Portland, it apperars, otherwise it takes a while to appear.
I would appreciate it if you tried it, to check if the bug also appears to you, having Xbox Version and Project2DFX at the same time, here is my saving, before Sayonara Salvatore, when you arrive to the objective of the mission, go to the pause menu several times, to check if the background texture turns white or not.

http://www.mediafire.com/file/wsq6koymglayylp/GTA3sf2.b/file

Edited by Alkimical

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LaDiDa

I had p2dfx installed all the way through, but it might've been an older version, I no longer have gta 3 installed atm and don't plan to reinstall it for now.

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Maks_Grain4
Posted (edited)

1) What the parameter is responsible for "RenderStaticShadowsForLODs = 0"  in GTA Vice City? 

2) How to remove this bug in the screenshot with the option "PreloadLODs = 0" turned on (VC)?

29e1f34785b1t.jpg

Edited by Maks_Grain4

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bedaso

put contents of the VC mod into the game's root folder and the mod does nothing.

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bedaso

Found out i had to install the timecyc and enb thing, now my menus are a mess of white and neon green flashing. and theres this disgusting neon yellow haze in the distance when i manage to load my save.

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bedaso
18 minutes ago, bedaso said:

Found out i had to install the timecyc and enb thing, now my menus are a mess of white and neon green flashing. and theres this disgusting neon yellow haze in the distance when i manage to load my save.

seems the main issue is the epilepsy inducing menu flashing and the weird bloom effect with the hud.

2 minutes ago, bedaso said:

seems the main issue is the epilepsy inducing menu flashing and the weird bloom effect with the hud.

there really should be some kind of comment editing system this is getting ridiculous.

 

now that i installed the windscreen mod, everything is an extremely posterized and blurry disgusting mess.
the video is so posterized i cant see if the hud has that unnecessary bloom effect.

6 minutes ago, bedaso said:

seems the main issue is the epilepsy inducing menu flashing and the weird bloom effect with the hud.

 

now that i installed the windscreen mod, everything is an extremely posterized and blurry disgusting mess.
the video is so posterized i cant see if the hud has that unnecessary bloom effect.

 

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bedaso
11 minutes ago, bedaso said:

seems the main issue is the epilepsy inducing menu flashing and the weird bloom effect with the hud.

there really should be some kind of comment editing system this is getting ridiculous.

 

now that i installed the windscreen mod, everything is an extremely posterized and blurry disgusting mess.
the video is so posterized i cant see if the hud has that unnecessary bloom effect.

 

i fixed the blinding brightness, just that the colors are now all washed out and artifacted. still the same blur i cant seem to disable.

7 minutes ago, bedaso said:

i fixed the blinding brightness, just that the colors are now all washed out and artifacted. still the same blur i cant seem to disable.

replacing the d3d8 dll with the one that didnt cause the blurring seems to have made the widescreen mod useless. oh well, just going to bin ever using it. 

back to epileptic flashing and the weird bloom with the HUD

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Maks_Grain4
5 hours ago, bedaso said:

put contents of the VC mod into the game's root folder and the mod does nothing.

I did as you said, and it turned out the same

a7213751a3e5t.jpg

db72cdadee58t.jpg

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Marsi4eg
Posted (edited)
13 hours ago, bedaso said:

Found out i had to install the timecyc and enb thing, now my menus are a mess of white and neon green flashing. and theres this disgusting neon yellow haze in the distance when i manage to load my save.

What's that "enb thing" you needed to install, and what timecyc are you talking about?

I'm sure you get graphic mess because of enb installed with p2dfx at the same time, ENB may cause some rendering race conditions.Remove it, then test the game without ENB. Better use skygfx instead. Don't forget to rename skygfx.dll to skygfx.asi to make plugin visible to ultimate asi loader.

 

@Maks_Grain4

Just don't use PreloadLODs = 0

Edited by Marsi4eg

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ThirteenAG

Is this the only place where that happens? Recently I installed neons mod with P2DFX, and I started seeing lods in places where they are not supposed to be. It was caused by TimeModels = unlimited option in the limit adjuster, but setting it to a number fixed it. I'll be doing more tests later. If this is the only lod that's out place, then it simply needs to be removed.

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Marsi4eg
Posted (edited)
53 minutes ago, ThirteenAG said:

Is this the only place where that happens? Recently I installed neons mod with P2DFX, and I started seeing lods in places where they are not supposed to be. It was caused by TimeModels = unlimited option in the limit adjuster, but setting it to a number fixed it. I'll be doing more tests later. If this is the only lod that's out place, then it simply needs to be removed.

The other place I remember is Ocean view hotel interior, the top floor

 

P.S. if you will look into fixing/updating something, please also don't forget to look into objects with 0 distance in ide being forced by p2dfx to have the same value as any other object, so makes them visible (flying bushes in SA etc.)

Edited by Marsi4eg

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