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ThirteenAG

Project2DFX

Recommended Posts

LaDiDa

Compact is nice and works for most mods, hoodlum should work for more mods though.

 

Make sure to install at least silentpatch as well (I'd consider a game with just silentpatch vanilla, because without it, it just becomes a very sad mess of a game).

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hosom

Solved. I started from a fresh install.

  1. Used compact gta_sa.exe
  2. Installed Silent's ASI loader
  3. Silent Patch
  4. 2dfx
  5. Renderhook
  6. Disabled render distance changer in 2dfx!
  7. Used a custom timecyc to increase render distance to 4x without using 2dfx

Last time i missed the 6th step, i did not disable render distance modifier in 2dfx settings.. and it was incompatible with render hook as stated in the readme, however i still managed a way to increase render distance, i simply used a custom 4x timecyc.

 

The problem now is ReShade, i can't get it to work with Renderhook, but this is a different topic hahaha the game won't even start if i install both.

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LaDiDa

renaming to D3D11.dll (instead of dxgi.dll) may help (also make sure to not pick the D3D9 option when installing).

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hosom
3 hours ago, LaDiDa said:

renaming to D3D11.dll (instead of dxgi.dll) may help (also make sure to not pick the D3D9 option when installing).

Yep! You saved me again, renaming dxgi.dll to D3D11.dll was the magic trick! You are a genius! :D

Now i have downloaded YUK1 reshade settings, but i should replace my timecyc.dat with his, to correct light color and make it really beautiful.

 

The problem here is that i am using that other modded timecyc to increase draw distance to 4x hahahah

Problem after problem.. let's see if we can find a way to solve even this, maybe a way to "combine" the two timecyc files?

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LaDiDa

You only need to increase the drawdistance values. For that you can use fastmans in-game timecyc editor. Just edit the farclip (& optionally fogstart) values for each weather and timeblock.

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ChengizVlad09

Does anyone know what " Factor 1 " & " Factor 2 " values under " DrawDistanceChanger " are for, inside the LodLights? Thanks!

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IAMNOTRANA

I dunno why but Lodlight cause some texture flickering at night (Mad Dogg House)

Spoiler

gallery15.jpg

 

gallery16.jpg

 

The texture on rock flickers inbetween and it looks really really odd.

Anyone know fix?

Removing Lodlight.ini and asi file does it but I dunno which option causing the issue.

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LaDiDa

Isn't that just the texture clipping into the ground when further away & vanilla only drawing it when very close (a.k.a. not render it when it's an issue)?

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Fasturtle
On 17/4/2019 at 09:20, hosom said:

Risolto. Ho iniziato da una nuova installazione.

  1. Usato compatto gta_sa.exe
  2. Installato il caricatore ASI di Silent
  3. Patch silenziosa
  4. 2dfx
  5. Renderhook
  6. Disabilita il cambio di distanze renderizzato in 2dfx!
  7. Utilizzato un timecyc personalizzato per aumentare la distanza di rendering a 4x senza utilizzare 2dfx

L'ultima volta che mi sono perso il sesto passo, non ho disabilitato il rendering del modificatore di distanza nelle impostazioni 2dfx .. ed era incompatibile con il rendering hook come indicato nel readme, tuttavia ho comunque gestito un modo per aumentare la distanza di rendering, ho semplicemente usato un 4x personalizzato timecyc.

 

Il problema ora è ReShade, non riesco a farlo funzionare con Renderhook, ma questo è un argomento diverso hahaha il gioco non inizierà nemmeno se installo entrambi.

O my God, I can't believe someone who is trying to combine my own mod. We work together to solve new problems. In order not to modify the Timecyc file for the draw distance there are two cleo files which are equivalent to a timecyc with 10x distance, but just like the timecyc 10x the game crashes most of the time, tomorrow I want to try to make a clean installation to see what the problem is. Let's keep in touch in order to solve further problems. Sorry for my bad English.

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