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ThirteenAG

Project2DFX

Recommended Posts

TJGM

This should have been used by rockstar for the billboard lights because they look ugly (coronas should be visible only from over it):

Which side are those coronas meant to be facing? Looking towards the board or towards the ground? Judging by the model it looks like towards the ground, but I'm not sure.

 

----------

 

First part of the San Fierro runway is complete, the rest of the runway should be done quickly. I'll make a thread for the mod once I finish the first runway.

 

Seems like the alphas of the coronas look terribly low on that video, probably because of the timecyc corona settings.

https://www.youtube.com/watch?v=4d9I2YJdOSk&feature=youtu.be

 

EDIT: This video shows the coronas better.

https://www.youtube.com/watch?v=1DVqAmTQHD0&feature=youtu.be

Edited by TJGM

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Argonaut

Btw, use of the Hoodlum exe gives my cars automatic braking, alternating your framelimiter file to 60 and turning it on circumnavigates this issue which before I'd have to put up with 25 FPS. However, my OCD gets to me when it says 60 because I've seen many games go from 59-60 rapidly.. so would you know what be causing this issue of braking? Only .asi mod is this one by the way. PM is needs be

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savidge

Oh my God, those runway coronas look outstanding!

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nyolc8

Which side are those coronas meant to be facing? Looking towards the board or towards the ground? Judging by the model it looks like towards the ground, but I'm not sure.

I think those lights are there to "light up the board itself" like real ones, here's some images from real billboards, you can see the lights are upward

 

 

stock-photo-billboard-at-night-56818999.

Billboard-Night-Blank-1270578.jpg

Tron%20Legacy%20billboard%20by%20night.j

large%20bonds%20night%20sign%20billboard

stock-photo-night-city-illuminated-billb

 

 

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SilverRST

13AG, is it possible for sa distance draw changer not to affect the sun size anymore? PS2 timecyc from THE HERO

its sun just stays smaller when draw distance changer is installed and when it's not, the sun can get bigger and bigger

by editing the sun size in timecyc.

Edited by SilverRST

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ThirteenAG

At the moment, no.

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pwnedgod

Does draw distance changer adapt dynamically to timecyc farclip?

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Blackbird88

So you can't make a toggle that switches between based on draw distance or based on timecyc/seabed?

Edited by Blackbird88

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ThirteenAG

Just messing around, thanks to NTAuthority's help:

zu4J4Sb.jpg vhKIssy.jpg

They are flicker a lot for some unknown reason.

 

 

 

So you can't make a toggle that switches between based on draw distance or based on timecyc/seabed?

Dunno, is that needed?

 

 

Does draw distance changer adapt dynamically to timecyc farclip?

It overrides timecyc farclip.

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Blackbird88

Woah a GTAIV version. Color me surprised.

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NTAuthority

They are flicker a lot for some unknown reason.

the magic of the render thread

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ThirteenAG

First test on EFLC:

lipdITG.jpg

 

Flickering is fixed btw.

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MrMateczko

Wow...I might actually reinstall GTA IV just to see this in action!

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Blackbird88

That seriously looks amazing. Almost as good as GTAV's Los Santos at night.

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Nem_Wan

So this is what the dream feels like. This is the victory we longed for.

6FzxhfO.jpg

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Reyks

That looks really damn good, but sadly I can't bring myself to play GTA IV on PC anymore, had way too much trouble with it back in the day, what a sh*tty port R* did.

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Jinx.

That looks really damn good, but sadly I can't bring myself to play GTA IV on PC anymore, had way too much trouble with it back in the day, what a sh*tty port R* did.

GTA IV FIXES TOPIC CONFIMED

Anyways, good job guys on the IV 2DFX. Even better than the original one. :p

Edited by darthvader20011

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ThirteenAG

Covered brook_n_stream0 - brook_n_stream11 with some real colors.

 

mbV0jfE.jpg

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El Dorado

Any chance of this supporting patch 1.0.0.4 (NOT PATCH 4, it's title update 5)

 

It's the only patch who fixes stuttering for me.

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ThirteenAG

Don't know, will see about that.

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ThirteenAG

Was digging in the IV code while waiting NTA's help, here's a sneak peek:

 

CsklZ7I.jpg

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SilverRST

Hpws the performance and which patch is used? Will this blow up my i7 and 780?

Remember the first distance lights for SA? Damn, that was such a huge performance hog.

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ThirteenAG

It's too early to say yet, the code is incomplete and bugged. But i think IV handles a large amount of coronas pretty well and performance shouldn't be a problem eventually.

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Legomanarthur

Was digging in the IV code while waiting NTA's help, here's a sneak peek:

 

CsklZ7I.jpg

Just wow.

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ric4rd094

Hi ;)

I just want to ask about something.

 

I found a nice mod (http://www.forum.convoytrucking.net/index.php?topic=48673.0) and I don't know if it's lightpoles coronas added to 2dfx.dat like that for expample:

1226, dummy, 0, 2587.97, -2377.94, 16.49, 0, 0, 0.390733259015, -0.920503949095, -1

Is this right way to do this?

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TJGM

Hi ;)

 

I just want to ask about something.

 

I found a nice mod (http://www.forum.convoytrucking.net/index.php?topic=48673.0) and I don't know if it's lightpoles coronas added to 2dfx.dat like that for expample:

 

1226, dummy, 0, 2587.97, -2377.94, 16.49, 0, 0, 0.390733259015, -0.920503949095, -1

 

Is this right way to do this?

If the model was in the original game then the 2dfx for it should be in the .dat.

 

Not sure what you mean by the right way to do it, that just looks like a standard binary IPL line.

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ric4rd094

 

 

Hi ;)

 

I just want to ask about something.

 

I found a nice mod (http://www.forum.convoytrucking.net/index.php?topic=48673.0) and I don't know if it's lightpoles coronas added to 2dfx.dat like that for expample:

 

1226, dummy, 0, 2587.97, -2377.94, 16.49, 0, 0, 0.390733259015, -0.920503949095, -1

 

Is this right way to do this?

If the model was in the original game then the 2dfx for it should be in the .dat.

 

Not sure what you mean by the right way to do it, that just looks like a standard binary IPL line.

This mod contains levelmap.ipl and in this file the author placed new lampposts model all around the map I think.

 

In next file (lamps.txt) there are many 2dfx data (I think - I posted one of these lines in previous post). This lamps.txt was for older version of Project 2dfx and it could be "attached".

 

What I want to know is:

 

Can I just copy lines from lamps.txt and paste it at the bottom of 2dfx.dat? Will it work fine like it's supposed to?

 

These questions are surely dumb but I'm not a modder etc ;D

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Blackbird88

Was digging in the IV code while waiting NTA's help, here's a sneak peek:

 

CsklZ7I.jpg

[REL|III|VC|SA/IV] Project 2dfx now!

Edited by Blackbird88

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ThirteenAG

Not yet, it's like 10% done.
Btw, i just noticed that we're on page 69 :lol:

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