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ThirteenAG

Project2DFX

Recommended Posts

Marsi4eg
Posted (edited)

Okay, thanks, I've asked just to make sure there's nothing new, and is it a reason to update my current config or not.

Edited by Marsi4eg

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kadakash

Guys, every time I enter on Las Venturas Strip (Not sure of the name of the road) The game crashes, I tested every mod sepparately and what is causing it is the LOD lights.

 

Any way to fix it?

 

This is the exact moment when the game crashes: https://i.imgur.com/V0DUGMZ.jpg

 

It always happen on the same spot.

 

(The game is vanilla, I forgot to remove Insanity vegetation, but I alredy tested the veg and I'm sure it's not what is causing the crash)

Edited by kadakash

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Duran89

Hi, I love this mod and I want to replay the game but also love to have the original feeling of the PS2, so installed a series of mod that make your PC SA looks like the PS2 (wich include shorter draw distance), I was wondering if there is a way for having those lights visible from the distance but without drawing all the map, because I dont like how its look at day, when yo can see Las Venturas from Los Santos, it gives you the sense that the map is small (wich in fact it is but was disgussed with a shorter draw distance). So in short what I asking for is that if it possible to have lights coronas from the distance without actually drawing all the objects trees, to mantain the PS2 feeling of inmensity.

 

Sorry for my english.

Edited by Duran89

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stef_92

Just reduce the draw distance manually from the ini file

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beowafle
Posted (edited)

Hey guys, I was wondering if it's possible with this mod to change when cars are fully rendered?

 

When you look at this picture: https://i.imgur.com/B1mDPJ4.png

 

You can see the cars are just rough blobs and they only get fully defined when I get closer. Draw distance is fine but I don't know how to change this.

 

EDIT: Found a solution.

Edited by beowafle

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Davve95

What solution? And was 2dfx the cause?

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FreddyKrueger

Are there any default game settings for settings like LODObjectsDrawDistance and GenericObjectsDrawDistance. I want most settings at default but there isn't anywhere I can find the default values.

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LaDiDa

Set them to 1.0 (anything below 10.0 is a multiplier) and it should work.

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FreddyKrueger

I do this for all lines in IDETweaker? Also what about LodLights, they make my FPS go way down for no reason even though I use low res light texture.

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LaDiDa

TimedObjectsDrawDistance = 0.0 // All values below 10.0 will be used as a multiplier, otherwise as a draw distance.
NeonsDrawDistance = 0.0
LODObjectsDrawDistance = 0.0
GenericObjectsDrawDistance = 0.0
AllNormalObjectsDrawDistance = 0.0
VegetationDrawDistance = 0.0

 

Should work, don't forget:

[DrawDistanceChanger]
Enable = 0

 

framerate issues are more then likely outdated hardware or your system opting for integrated graphics because of low GPU usage (set your dedicated graphics card as default for SA when running mods).

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FreddyKrueger
Posted (edited)

TimedObjectsDrawDistance = 0.0 // All values below 10.0 will be used as a multiplier, otherwise as a draw distance.

NeonsDrawDistance = 0.0

LODObjectsDrawDistance = 0.0

GenericObjectsDrawDistance = 0.0

AllNormalObjectsDrawDistance = 0.0

VegetationDrawDistance = 0.0

 

Should work, don't forget:

[DrawDistanceChanger]

Enable = 0

 

framerate issues are more then likely outdated hardware or your system opting for integrated graphics because of low GPU usage (set your dedicated graphics card as default for SA when running mods).

Ok I will try it, my graphics card is new and my hardware is good, the game isn't optimised for project2dfx which is my I'm confused why people use a mod like project2dfx. I just need to use one function from the mod because the rest just makes the game run bad. As for setting your dedicated graphics card as default I'm pretty sure it's already like that, I don't see what would make it not be, because without this specific mod game runs better and I am using mods, just this one makes the game run worst.

Edited by FreddyKrueger

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LaDiDa

Weird. Running the game on a gtx960m without issues while using skygfx and P2DFX together. Might be incompatibility with another mod then.

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SilverRST

 

TimedObjectsDrawDistance = 0.0 // All values below 10.0 will be used as a multiplier, otherwise as a draw distance.

NeonsDrawDistance = 0.0

LODObjectsDrawDistance = 0.0

GenericObjectsDrawDistance = 0.0

AllNormalObjectsDrawDistance = 0.0

VegetationDrawDistance = 0.0

 

Should work, don't forget:

[DrawDistanceChanger]

Enable = 0

 

framerate issues are more then likely outdated hardware or your system opting for integrated graphics because of low GPU usage (set your dedicated graphics card as default for SA when running mods).

Ok I will try it, my graphics card is new and my hardware is good, the game isn't optimised for project2dfx which is my I'm confused why people use a mod like project2dfx. I just need to use one function from the mod because the rest just makes the game run bad. As for setting your dedicated graphics card as default I'm pretty sure it's already like that, I don't see what would make it not be, because without this specific mod game runs better and I am using mods, just this one makes the game run worst.

 

What is the name of your graphics card? It being new is not a real indication. My graphics card is old as sh*t and no problems. (GTX780)

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Brayan Elpic Gou

Any solution to this? I can confirm that this error is due to 2dfx

 

gta-sa-2018-03-31-12-45-59-68-1846763.pn

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Marsi4eg

I'm pretty sure it's not

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SHIFAAH9
Posted (edited)

That happens with an ENB (i don't remember the name, but i too have it)...

 

EDIT: its from ENB Z 2.0

Edited by SHIFAAH9

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LaDiDa

So the error is due to enb series, hardly surprising...

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gtaszk
Posted (edited)

sa render and 2dfx test 20180409

Edited by gtaszk

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ElTioRata

I have a little problem, I have installed one mod that needs to press F5 to activate it, what's wrong? When I press it, it shows the parameters of this mod, and it's very annoying. How do I change the key?

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eXtremeDevil
Posted (edited)

I'm increasing draw distance with this mod in VC, but now planes all visible but all white. Once I get closer the plane renders fine.

 

Any fix for that? Thanks!

 

EDIT

 

It was because of the use of a mod. Thanks anyway!

Edited by eXtremeDevil

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Over_Pro123

When this will be compatible with samp?

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SHIFAAH9

it already is..

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bo.child

where can i find patched 2dfx for gta Underground?

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Ingramsl19
Posted (edited)

How i can increase draw distance Project 2dfx for GTA III and GTA Vice City?

Edited by Ingramsl19

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spartaque12
Posted (edited)
On 5/13/2018 at 4:41 AM, Ingramsl19 said:

How i can increase draw distance Project 2dfx for GTA III and GTA Vice City?

open VCLodLights.ini/IIILodLights.ini

search for [DistanceLimits]

and change DrawDistance to desired value

also u can change drawdistance under that parameter [DrawDistanceChanger]

MinDrawDistanceOnTheGround to desired value

Edited by spartaque12

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ChengizVlad09
Posted (edited)

Don't know am I asking a silly question, but what are " Factor 1 " and " Factor 2 " under Ddistance changer exactly used for?

(Btw, another important question)

 

I don't really want to waste too many words and waste your time with reading it forever and I'll try to sum it all up, so here it is;

I really love that PS2 look I moded using skygfx, silentpatch and everything that goes with it, and the only thing besides those cool lights I want is better draw distance, nothing much, which is set at 1050, but the thing is, even having 2dfx folder in my modloader makes an unwanted change with the sunlight in the form of reducing its impact on the world. There's literally less sunlight immediately with having this mod in modloader and since the moment I remove it, everything goes back to normal, with plenty of sunshine :) (lol that sounds weird).

Increasing the StaticSunSize, somewhat makes things better, but getting close to almost the equal amount of "sunlight" renders things way too bright, introducing white glowing effect that is totally unwanted.

 

Any thoughts? 

Edited by ChengizVlad09

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spartaque12
Posted (edited)
7 hours ago, ChengizVlad09 said:

Don't know am I asking a silly question, but what are " Factor 1 " and " Factor 2 " under Ddistance changer exactly used for?

(Btw, another important question)

 

I don't really want to waste too many words and waste your time with reading it forever and I'll try to sum it all up, so here it is;

I really love that PS2 look I moded using skygfx, silentpatch and everything that goes with it, and the only thing besides those cool lights I want is better draw distance, nothing much, which is set at 1050, but the thing is, even having 2dfx folder in my modloader makes an unwanted change with the sunlight in the form of reducing its impact on the world. There's literally less sunlight immediately with having this mod in modloader and since the moment I remove it, everything goes back to normal, with plenty of sunshine :) (lol that sounds weird).

Increasing the StaticSunSize, somewhat makes things better, but getting close to almost the equal amount of "sunlight" renders things way too bright, introducing white glowing effect that is totally unwanted.

 

Any thoughts? 

u need to tweak only DrawDistance to 3.0 for instance 

2dfx doesnt affect on sunlight at all

Edited by spartaque12

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ChengizVlad09
4 hours ago, spartaque12 said:

u need to tweak only DrawDistance to 3.0 for instance 

2dfx doesnt affect on sunlight at all

I'm not sure I'm following you. " MinDrawDistanceOnTheGround " is set to 800.0 by default (which is the maxed out value for the PC version if I'm correct), plus, it stated that values below 10.0 are used as a multiplier, otherwise they are draw distance - even though I'm not pretty sure what is the "multiplier" exactly? 

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