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Wow, it is in fact an MMO


brian.
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Since when is CoD an MMO in any meaning of the word?

 

(video games) A massively multiplayer online game. A computer game in which a large number of players can simultaneously interact in a persistent world or can potentially play against a large number of players in matchmaking.

http://en.wiktionary.org/wiki/MMO

 

The idea of an MMO is the fact that it's a continuous persistent world that keeps going with you online or not. CoD is NOT an MMO by any means.

 

PlanetSide 2 is an MMOFPS. Again, CoD is not.

 

I'm with Patriot_Action, I'd like to see any source state that CoD is an MMO, because it's not by the pure definition of "MMO".

It is RIGHT THERE IN YOUR OWN POST

 

A computer game in which a large number of players can simultaneously interact in a persistent world or can potentially play against a large number of players in matchmaking

 

or can potentially play against a large number of players in matchmaking = call of duty ever since cod4. ever since they said themselves it is an MMO, let alone myself or millions of others you can simply google for yourself, I am not your bitch.

 

Call of Duty IS THAT. It is a persistent system as well, you level and KEEP your characrer, it is persistant. Wow.

 

What part of "can potentially play against a large number of players in matchmaking" is not call of duty? Exactly. It IS call of duty. LOL.

 

This is the sh*t I go crazy about on people's PM boxes man, this sh*t, where people try to prove me wrong, and only prove me right. WTF IS THAT?!

 

 

So this isn't on take 2s site anywhere? Its from some leak?

 

 

 

Im calling fake.

 

Wrong. It was used as proof when his posts were called fake. It is real. And it came out a LONG time ago. Thus, very simply put, for it to say "GTA V" and "GTA MMOG" it is obviously real, because as we know, GTAO is separate, just as it is on that paper...

 

I will laugh my ASS off when the game comes out, is 16 players, and the doubters here have no choice but to accept the real meaning of MMO - the one they themselves shared - the one that proved me correct.

 

The definition itself that you linked and pasted makes it an MMO.

 

Most ironic sh*t ever - you refute me, with words that prove me right, wtf is that? If you want to see people call this kind of game an MMO, well hold on to your sh*t and prepare for the explosion, Rockstar Games and journalists all around the industry are about to school ya! This game will, as of tomorrow, be known as an MMOG. Regardless of player count.Regardless of what YOU consider an MMO, your own definition says CoD is one, and that makes a 16 player GTA experience one as well, thanks to crews (guilds) and persistent world and player progression.

*facepalm*

 

If you think 9 vs 9 (max in CoD via Ground War) is an MMO, I'd really like to know what you're smoking.

 

I still would love to see a source for your claims of CoD being an MMO.

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It is right there in his OWN post:

 

 

(video games) A massively multiplayer online game. A computer game in which a large number of players can simultaneously interact in a persistent world or can potentially play against a large number of players in matchmaking.

http://en.wiktionary.org/wiki/MMO

 

Do you not see that?!

 

What does this say:

 

or can potentially play against a large number of players in matchmaking.

 

a large number of players are potential enemies in CoD match making. It is a persistent character which levels up and is ranked against MILLIONS of other players at all times, in real time - what is NOT mmo about that?!?!?!?!

 

You guys are so frustrating with your preconceptions and inability to see that MMO is wider than "amount of players".

 

you join parties, you matchmake against millions of players, you level up a persistent character profile and customize it with unlockable gear - it is an MMOFPS, pure and simple. By the link above "or can potentially play against a large number of players in matchmaking." THAT describes call of duty does it not? Yes, it does.

 

OR is the key word. it can be:

 

(video games) A massively multiplayer online game. A computer game in which a large number of players can simultaneously interact in a persistent world

 

OR

 

can potentially play against a large number of players in matchmaking.

 

that is what call of duty does. The second one. Thus, by his own refutation of my point, he proves my point right. You join a party in cod, just like mmo, you got clans in Elite which are guilds, just like Rockstar's crews are just renamed for "guilds",

 

You find a game, and you have the potential to play against a massive amount of other players in a persistently ranked system - in matchmaking - it is an MMO. Just because it is broken down into different maps and sessions does not mean it is not an MMO where ALL players are compteting on one central rank board. Furthermore, Arctic Combat is an MMO too, and it's basically call of duty.

 

You are seriously dense if you disagree at this point, and that's not attitude, it is disgust.

Edited by brian.
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Regardless of what people market a game as, if it doesn't have massive amount of people on a server it simply isn't a Massively Multiplayer Online game, and so GTAO won't be one either as it will have 16/24 players, them marketing it someway doesn't make it true.

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You fail at reading a simple fact as well I see.

 

Does not need massive player count per-server to be an mmo. Period. Read the previous post. CoD is an MMO, GTA being even slightly similar in how the crews and ranking and persistent character works, makes it one.

 

I swear to god people just like to believe what they want even when it is proven to them as undeniable fact, they still say "um, no it isnt"

 

Come thurday, when everyone in the media is calling it an MMOG, I WANT AN APOLOGY.

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I've come to the conclusion a while ago that reading your walls of text simply isn't worth it, and I really don't care what "everyone" is calling it, nor do I care for what you want.

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MMO:

 

(video games) A massively multiplayer online game. A computer game in which a large number of players can simultaneously interact in a persistent world

 

OR

 

can potentially play against a large number of players in matchmaking.

 

AND THAT IS WHAT CALL OF DUTY IS. tounge.gif

 

source: http://en.wiktionary.org/wiki/MMO

 

Ironically, it was provided by a person who called me wrong, and he proved me right. CoD = can potentially play against a large number of players in matchmaking.

Edited by brian.
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Patriot_Action

 

Ironically, it was provided by a person who called me wrong, and he proved me right. CoD = can potentially play against a large number of players in matchmaking.

(I couldn't resist the lulz.)

 

I'm confused.

 

Are you interpreting your source definition to be that the ability to play against any number of a large number of players counts as an MMO? So 1v1 games where your 1 opponent can be one of any one of thousands of people counts as an MMO?

 

Or are you considering 32 players to be "large?"

 

In either case, lol. Going by either of those (your) interpretations, then yeah, any game is an MMO. sh*t, playing Connect Four is an MMO. Going by the accepted definition that sane people follow (I covered this, not repeating myself)? No. But ride that soapbox friend.

 

EDIT: Also, free advice, try condensing your posts.

Edited by Patriot_Action
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No, counter strike is not an MMO. It has matchmaking, you match to a lot of players, but nothing is really persistent about it. You play it, and it ends when you're done. In CoD, when you turn it off, your stats continue without you in the rankings. People shift you around - the game is to rank high, have high kdr, high wins.

 

Each map is a PVP dungeon. Your character's power is based on your chosen loadout and skill with using the kit. When you're in the lobby, that's like hanging around the city hubs in an mmoRPG. This is an MMOFPS though. Differences, but lots of similarities as well. The definition is not mistaken, it says "or".

 

So not every game is an MMOG.

 

And not every MMORPG is massive players count. Look at arctic combat and many other free2play mmofps - it's just a different breed of MMO.

 

There are like 20 kinds of MMO's. GTAOnline will likely be an MMOAA (massively multiplayer online action adventure)

 

You may only fight with 16, or 24, or 32 people - whatever that ends up being - but you don't really JUST fight with them. The stocks, economy, all of that is probably shared. You probably have to jack people and take assets, level up, unlock items, unlock aesthetics like outfits - but the persistant part, everyone is "playing the economy" together.

 

So by the definition, no, not every game is an MMO, but yes CoD, and potentially GTAO, are, just not MMO"RPG" genre - they MMOG's though. MMOFPS and MMOA tounge.gif

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So what is the difference standard online mp and mmo? Besides more players, what more can gta online be actually? I'm thinking like RDR free roam, you'll have your crews or go into free roam alone??

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shattered-minds

So any game where you level up, or has an online leader board is an MMO? If that's the case, 90% of games being released are MMOs even though they only have a multiplayer component and are not a dedicated online only game.

Just to name a few:

 

The Last of Us

GTA IV

Red Dead Redemption

Uncharted 2 & 3

Max Payne 3

All the CODs

The Battlefield games.

Assassins Creed 2 & 3

Even Miniclip 8 Ball Pool Multiplayer

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You fail at reading a simple fact as well I see.

 

Does not need massive player count per-server to be an mmo. Period. Read the previous post. CoD is an MMO, GTA being even slightly similar in how the crews and ranking and persistent character works, makes it one.

 

I swear to god people just like to believe what they want even when it is proven to them as undeniable fact, they still say "um, no it isnt"

 

Come thurday, when everyone in the media is calling it an MMOG, I WANT AN APOLOGY.

Doesn´t that depend on the map size? I mean, COD maps aren´t big and therefore, when putting in 32 players (or 16) it´s considered as a MMO, because the rate of the players and the map size creates the feeling of fullness? (besides the ranking system).

 

GTAV has a huge map and therefore 32 or 16 would not be considered as a massive multiplayer? (I´ve no knowledge on this whatsoever, just the logical thought that popped up in my brain)

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Patriot_Action

 

So any game where you level up, or has an online leader board is an MMO? If that's the case, 90% of games being released are MMOs even though they only have a multiplayer component and are not a dedicated online only game.

According to brian., yes. In an earlier post he said for a game to be considered an MMO it "Just has to persistantly pit [players] against each other - even if only by stats - and have character customization/leveling - boom, it's an mmo."

 

Which is really every video game ever, especially now because f*cking everything tracks some sort of game stats and has some degree of "leveling" and customization. He specifically said Madden (the American Football game) was also an MMO.

 

I guess this forum is an MMO too then. It pits us against each other, and I can track my stats by post count (if you use the default titles, you can also level up). I can customize my avatar and signature (and title if I want).

 

Or, he's just rambling on again. But, he'll keep swearing GTA V Online is an MMO regardless of what it actually turns out to be (most people betting on something like RDR I think).

Edited by Patriot_Action
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I'm also still going to speculate since it's GTA Online (Ie, not GTA V Multiplayer, etc) that it's going to contain Los Santos, Vice City, and Liberty City. One of the Houser's said they'd love to do that for a future GTA MMO anyways, so it makes sense to happen.

 

EDIT: I still want to know why they chose the Red Dead Redemption font and color for the "Online" portion of the logo. One has to assume, that since this is R*, that there is a significant meaning for it. Unless they're just toying with us to bring about even more speculation.

So we can all assume that Vice City will be the city for GTA VI?

 

I don't know why they chose the Red Dead font either lol. I was hoping it was a tease for the PC release of Red Dead Redemption, but no.... sad.gif

I have a few ways of looking at this.

 

1- IF Vice City is in GTA Online, it was made for the current gen consoles, and doesn't automatically mean it would be the next city for the next GTA.

 

2- As said in 1, it would be built for the current gen consoles, so I would think it would depend on if R* wanted to re-build it for GTA VI on the next gen platforms.

 

I'd love to see Vice City revisited, however, I'd much rather them keep focus on Los Santos. I know a lot of people have been hated on and agreed with on this point, but, ever since San Andreas came out, that's (to me) where GTA feels like it belongs.

Aw sad.gif how come nobody ever wants them to revamp Las Venturas? I never saw the glitz or glamor in Vice City that everyone else seems to have seen, I mean, sure the storyline was excellent, but past that I could never really see the appeal. Anyway, thats just my personal opinion, I sure R* could zazz it up enough for me to enjoy.

 

But personally I would much rather see them revamp SA in it's entirety starting from what they have with LS.

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Guys look, just read this over real quick and hear me out, call of duty online component has a very MMO gameplay. Many MMO players love CoD for that very reason.

 

Look at ballistic vests, uav's, those are all party buffs.

 

Look at killstreak loadout selections - you can buff your team, you can be the tank and go loud and gain enemy team agro while rangers like snipers and assassins like ninja SMG users take them out from far and by flanking.

 

It goes much deeper than I've spoken, but people don't seem to really have the patience to read all that I can write about it.

 

Have you guys watched the new Ghosts Multiplayer Reveal? It's so much more MMO than ever now in sharing the type of player progression, you can make 10 different soldiers, each with their own ranks and levels, and unlocks, and all of that

 

You have to look at the game, perhaps even you have to play both CoD games and MMORPG's to see what sets CoD apart from "Online Multiplayer Game" to "Massively Multiplayer Online Game".

 

With the player buffs, the "spells" you can earn with "mp" you stack up to "call in killstreaks" when gaining point streaks - it's like they took all the things that make an MMO awesome and applie to FPS without removing the core, important aspects, of a squad based tactical deathmatch game.

 

You can look to any cod "clone" out there - the homefront is a great example - it isn't even like CoD in terms of MMOG standard.

 

You start the game, you go into the matchmaking system, you're matched against any number of people playing in the system right now - the esports aspects, the leaderboards, the player stats, the stuff that has been around at least since MW2, and acceptably the beginnings of it going from regular deathmatch to MMO game starting in CoD4.

 

MW3 really shines as "Like an MMORPG, but for FPS players, more of an MMOFPS"

 

Elite, now call of duty account, call of duty online china-only basically a market test.

 

It is more than ever before an MMOG more than a simple multiplayer component - it's where they are going with it, slowly and surely, and ghosts is a big step toward that, if you look at the reveal, however this can't be allowed to undermine the MMOG aspects that existed before, because all the stuff in ghosts is just evolution of those things, those things go "under the radar" for most gamers, typically MMO players are not playing CoD, and CoD players not playing MMOs, but I had a girlfriend who played both, and now I play both, and now that I do, I understand what IW meant when Zampella and West and Bowling would speak about having to "make it like wow", executives asking them to "make it more like wow?" and they did it, and got free-reign afterward for a while, until the fall out and all happened.

 

It's an mmog, it really is, it's just not a JRPG, it's not a MMORPG, it's not persistent world and population based on an overworld, the overworld is the player's profile - he is the character - if you view it like that, and the things I point out here, you can see what I mean I'm sure?

 

It's not got just "a few MMO elements" leading me to mistake it as one - it has quotes from developers (i'd be hard pressed to find them years later... but it's probably possible. They said things like "we did this in a time where executives only want to play wow, and try to find a way to compete with it, to answer it, in other genres", paraphrased whenever asked about the leveling and killstreaks and stuff, around mw2 time, I don't remember the exact words), it has dungeons in the form of it's maps, it has persistant player progression in the form of leveling up and unlocking more abilities - it has special abilities like spells and buffs in the form of the pointstreaks/killstreaks. You PVP in matchmaking and so forth.

 

More can be named.

 

Many games, I understand, many DO have Some of these aspects, but CoD having "all of them" mentioned and more, and that definition from the wiki, makes it an MMOG, an MMOFPS, it's a genre of FPS, yes, but it's MMOFPS tounge.gif

 

No, it isn't wow or age of conan, but it's an MMOG.

 

GTA can be an MMOG if the persistence of your character goes deep enough - you can imagine that it will qualify as MMOG if stocks, economy, safehouses, turf - if those things are tracked for Crews like they are for the factions in an MMO, whether you're on or offline - if you can manipulate the economy, own turf, and lose it by not playing enough or not being their for your crew, it will be an MMOG, even if each session is limited to a typical number of players.

 

Hopefully you guys understand, MMO games are more about the meta involved than the massive player counts - they are typical of MMOs and traditional MMORPG players have totally come to expect that a requirement to be an MMO is to have many players at once in the exact same world and session, but it simply is not the case - it's persistently pitting those players against each other, even when they are not playing together in the same exact pvp match up, it's party systems and team buffs and stuff. The lobby system IS the overworld.

 

If the pavelow or AC130 makes you stay in the house until someone shoots it down, how is it not a stun or a knockback to the momentum of your battle?

 

If you can call for a vest drop and protect your teamates or call in UAV and give them better situational awareness, how is it that is not buffs?

 

If I can call a juggernaut suit, or even use a riot shield protected from all but the most devestatiing attacks or flanks, how am i not tanking for my team behind my guardian shield?

 

Hope you follow me on this. The player progression is limited, and they try to let you have powerful stuff early and mix it up, and instead of getting "stronger" over levels, you just get more options, and your "level" doesn't make you better, your skill does - these are all differences that have to be made to keep it a deathmatch.

 

All games are headed in this direction. CoD was the first MMOFPS. GTA is joining the future wave for sure. There will be a lot of meta I'm sure too, think of more features like the LC Police Blotter crime level map on social club.

 

many of the games you probably initially would say "that must make ____ a mmo then", perhaps they do not meet all of this criteria - in some cases, perhaps they in fact do.

 

It's easy to say "If CoD is MMO, then CSS is too" but no, CSS is per match. Any leaderboards are third party and server based, there isn't a global system that ranks them all together, there isn't any team buffs, none of that stuff.

 

See what I'm saying now?

 

Ironically, when patriot says this forum is an MMO, he's close. MMORPG Multi User Dungeon text games got their start on forum software. Those games led to the graphical MMORPG's we play today. But it all started with new ways to count things other than post count, connected to a game, where people were networked, and they started out on re-purposed forum software at some point in the early days icon14.gif

Edited by brian.
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The thing is, if CoD qualifies as an MMO, then it's not really anything groundbreaking or interesting for GTA: Online to also 'qualify'.

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Well, not to be offensive at all, but allow me to say, you weren't aware of these things making CoD an MMOG, right?

 

Surely Rockstar is not going to make GTA play like "cod but gta" - they will do their own thing for sure.

 

You know all those facebook games? Farmtard and sexual harrassment scrabble and and all that? Bingo for old girl gringos? Those facebook games are actually MMOG's also. Nothing like cod, nothing like wow or everquest, but they actually are MMO games.

 

They don't fit my taste for an MMO - I like the well known version, the "obvious" version, the cod version, and what I can imagine this GTA version of MMO to be:

 

Stock market for all players, all servers/hosts, deeper police blotter than IV had, more features extending that - much like how call of duty extended itself with Ghosts now to give you multiple profiles in-game with multiple characters like an MMO, or much like how the pioneers on forum software hacked new types of basically the same code as post count and added objectives to them and inventories and stuff, that led to the MMOs we know of today with graphical overworlds and stuff, much like all of those things, GTA can take what we know about social clubs, crews, stats, ranks, all of that stuff, and expand it, iterate it, make the meta aspect much deeper - the parts that exist between sessions, and effect all players.

 

GTA with a stock market, money economy (only so much, better kill each other to get some or do an MP heist of some bank) it would be pretty groundbreaking for sure icon14.gif

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Fair enough, CoD has persistence through levels, guns, leaderboards and such, but I don't think it passes the (albeit subjective) 'Massive' part of being an MMOFPS.

 

Any game can throw out an 8 v 8 multiplayer game mode with some sort of persistence, but unless GTA Online caters for AT LEAST 50 people it will not be classed as an MMO in my books and I think most people would agree regardless of the actual definition.

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Yea, it won't meet the subjective standards, and mmo players will surely LOL at GTA like they do at COD being called one, but the objective side of it, the actual parts that tie "every player" together, those things make cod, and hopefully now gta, mmog even though they are not what is the norm for most perceptions of what makes an mmo and mmo.

 

It's really easy to get caught up thinking the "massively multiplayer" part requires the overworld and many avatars to be it.

 

Indeed, I suppose you are "automatically" an MMO with lots of people - look at second life, that is an MMOG, and all it really does is run an item economy and inventories and let you chat and explore - any actual gameplay needs to be added by creators and becomes subgame. But just regular chatting and buying items in second life is MMOG.

 

You would say no it isn't, subjectively, and I would totally agree! tounge.gif

 

Torn City is a somewhat popular (used to be bigger) text based MMORPG that I always wish Rockstar would do with GTA. It's basically GTA in text, but everyone plays in the same economy and rankings system.

 

There is no graphical overworld, you can only battle as factions or solo 1v1, just like cod in the sense of player interaction, except it's text based.

 

You can attack another crew with your crew, or you can attack another player - this is much like CoD's matchmaking or setting up a 1v1 or doing clan battles in CoD.

 

Not everyone who plays cod is in a clan and stays in parties all the time, but not everyone who plays an MMO does either - it is very popular to lone wolf in MMORPG's. In Conan, you will want two different builds, depending on if you PVE or PVP.

 

Hell, spec ops mode in modern warfare series (in all its forms) is basically PVE and PVP would be your normal CoD multiplayer. icon14.gif

 

Is Torn City not an MMO just because we can't all hang out in the same place and only ever interact in battle? Nah, it's an MMO, and cod meets it with that same type of player interaction icon14.gif

 

In your book, and my book, nah, it's not an open world populace-based MMORPG, but it is an MMOG, and has a lot of MMORPG features "ported" over to the FPS genre icon14.gif

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Here's the proper size and it's pretty damn old. EDIT: Better direct link, Photobucket sucks with their image shrinking BS.

user posted image

 

 

Also the reason for Rockstar's 16 player limit and the general limitations for online is due to Rockstar, like other companies going the listen server route with consoles MP mode. Unless GTA Online has dedicated servers to take the load off the console there's zero chance of an increase, even still there's going to be a strict player limitation, expect 16 but hope for slightly more, 24 would probably be the absolute maximum given how much sh*t that can go on and that'll probably come with a significant reduction of peds/animals and of course non-traffic though they could try to smartly limit it in some way but more likely abandoned streets or at best similar to RDR though still with a lot less cars. Of course if they continue with the having the online being player hosted then it's not going to be an MMO in the general sense and it's not going to be more than 16 players.

Edited by PHOENIXZERO
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You had it completely right until the very end where you said it's not going to be an MMOG. MW2 is an MMO and it is fully player hosted - except it's not fully player hosted - you need the central servers and the information on those - for players and matches - for it all to work, and GTA won't be different, cause IV wasn't either. icon14.gif

 

Thanks for the pic, it says "GTA V" and just below it "GTA MMOG". GTA Online is clearly being treated as a separate, though connected, entity.

 

There is the potential that the MMOG refers to a future game - a PS4/XB1/PC game - that will be MMO in the player count sense, but IF you refer to my explanation above, you can see that CoD is an MMO, and that GTA Online, with a stock market and economy for players that is universal, even with low player count per each particular session, it's still an MMOG.

 

Please my friend see my previous posts on this page. icon14.gif

 

user posted image

Edited by brian.
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You had it completely right until the very end where you said it's not going to be an MMOG. MW2 is an MMO and it is fully player hosted - except it's not fully player hosted - you need the central servers and the information on those - for players and matches - for it all to work, and GTA won't be different, cause IV wasn't either. icon14.gif

 

Thanks for the pic, it says "GTA V" and just below it "GTA MMOG". GTA Online is clearly being treated as a separate, though connected, entity.

 

There is the potential that the MMOG refers to a future game - a PS4/XB1/PC game - that will be MMO in the player count sense, but IF you refer to my explanation above, you can see that CoD is an MMO, and that GTA Online, with a stock market and economy for players that is universal, even with low player count per each particular session, it's still an MMOG.

 

Please my friend see my previous posts on this page. icon14.gif

 

user posted image

I have a hard time considering it an MMOG if it's not at least on dedicated servers that aren't reliant on player hosting, beyond that it's just comes off to me as a marketing gimmick for stat tracking, leader boards and match making, stuff that's been done for years along with other asynchronous stuff like the stock market, before being called that. Besides, Rockstar already does a lot of that as you said in previous games so it's not really saying much and I really can't see them using that as a selling point as there has to be a lot more to it because that's not any sort of ground breaking stuff to really hype as Rockstar has with hoping GTA Online does what GTA III did back in 2001.

 

Anyway, we'll find out in less than 13 hours. icon14.gif

Edited by PHOENIXZERO
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I can honestly feel that this 'MMO' thought is becoming more and more possible.

 

 

 

If there was dedicated servers, I wonder how that would tie in?

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I'm also still going to speculate since it's GTA Online (Ie, not GTA V Multiplayer, etc) that it's going to contain Los Santos, Vice City, and Liberty City. One of the Houser's said they'd love to do that for a future GTA MMO anyways, so it makes sense to happen.

 

EDIT: I still want to know why they chose the Red Dead Redemption font and color for the "Online" portion of the logo. One has to assume, that since this is R*, that there is a significant meaning for it. Unless they're just toying with us to bring about even more speculation.

It's not Red Dead font. It's the same GTA font, just all caps. They have never used capital letters with the font before. It has nothing to do with Red Dead, they used it because it looked cool.

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I'm also still going to speculate since it's GTA Online (Ie, not GTA V Multiplayer, etc) that it's going to contain Los Santos, Vice City, and Liberty City. One of the Houser's said they'd love to do that for a future GTA MMO anyways, so it makes sense to happen.

 

EDIT: I still want to know why they chose the Red Dead Redemption font and color for the "Online" portion of the logo. One has to assume, that since this is R*, that there is a significant meaning for it. Unless they're just toying with us to bring about even more speculation.

It's not Red Dead font. It's the same GTA font, just all caps. They have never used capital letters with the font before. It has nothing to do with Red Dead, they used it because it looked cool.

Is it? I've never seen that font used in all caps. Just looks very "RDR" to me, especially with it being red.

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No, it's not, it's not pricedown font tounge.gif

 

Pricedown doesn't have a true upper or lower case, it just has some upper and some are lower.

 

hang on i'll get a link.

 

 

there, this one has a preview:

http://www.ffonts.net/Pricedown.font

Edited by brian.
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32 players at most is not "massive" in the slightest.

This.

 

MMO would mean you're looking at a couple thousand people per server at the very least. Which is why it would cost a subscription fee ($5-$15/month) or micro-transaction based so they can do upkeep on their dedicated servers.

This is the current MMORPG formula which is one of the many reasons why it sucks.

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