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Wow, it is in fact an MMO


brian.
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Look at this:

 

user posted image

 

Under GTA V, in the future of GTA section, it says GTA MMOG. Massively Multiplayer Online Game.

 

Found at this excellent thread by S1LV3R_W0LF

 

http://www.gtaforums.com/index.php?showtopic=540284&st=0

 

Bare in mind that it will still likely be only 16 players per server, 32 on PC, but still, MMO - that means economy and stats!!!!!

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Mr Anonymous

Rock star in a interview said something about doubling the amount of people in a server....

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SlickSpencer8

I wouldn't be surprised if they had to 30+40 people on a server. It's not that hard and they really should do it because the map is going to be twice the size.

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Look at this:

 

user posted image

 

Under GTA V, in the future of GTA section, it says GTA MMOG. Massively Multiplayer Online Game.

 

Found at this excellent thread by S1LV3R_W0LF

 

http://www.gtaforums.com/index.php?showtopic=540284&st=0

 

Bare in mind that it will still likely be only 16 players per server, 32 on PC, but still, MMO - that means economy and stats!!!!!

The word "Online" should have been the biggest hint for people to realize it's an MMO. If it wasn't, it would have just been "GTA V Multiplayer", just like there was "GTA IV Multiplayer".

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I'm also still going to speculate since it's GTA Online (Ie, not GTA V Multiplayer, etc) that it's going to contain Los Santos, Vice City, and Liberty City. One of the Houser's said they'd love to do that for a future GTA MMO anyways, so it makes sense to happen.

 

EDIT: I still want to know why they chose the Red Dead Redemption font and color for the "Online" portion of the logo. One has to assume, that since this is R*, that there is a significant meaning for it. Unless they're just toying with us to bring about even more speculation.

Edited by Proxima
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InstantCClassic
I'm also still going to speculate since it's GTA Online (Ie, not GTA V Multiplayer, etc) that it's going to contain Los Santos, Vice City, and Liberty City. One of the Houser's said they'd love to do that for a future GTA MMO anyways, so it makes sense to happen.

 

EDIT: I still want to know why they chose the Red Dead Redemption font and color for the "Online" portion of the logo. One has to assume, that since this is R*, that there is a significant meaning for it. Unless they're just toying with us to bring about even more speculation.

So we can all assume that Vice City will be the city for GTA VI?

 

I don't know why they chose the Red Dead font either lol. I was hoping it was a tease for the PC release of Red Dead Redemption, but no.... sad.gif

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I'm also still going to speculate since it's GTA Online (Ie, not GTA V Multiplayer, etc) that it's going to contain Los Santos, Vice City, and Liberty City. One of the Houser's said they'd love to do that for a future GTA MMO anyways, so it makes sense to happen.

 

EDIT: I still want to know why they chose the Red Dead Redemption font and color for the "Online" portion of the logo. One has to assume, that since this is R*, that there is a significant meaning for it. Unless they're just toying with us to bring about even more speculation.

So we can all assume that Vice City will be the city for GTA VI?

 

I don't know why they chose the Red Dead font either lol. I was hoping it was a tease for the PC release of Red Dead Redemption, but no.... sad.gif

I have a few ways of looking at this.

 

1- IF Vice City is in GTA Online, it was made for the current gen consoles, and doesn't automatically mean it would be the next city for the next GTA.

 

2- As said in 1, it would be built for the current gen consoles, so I would think it would depend on if R* wanted to re-build it for GTA VI on the next gen platforms.

 

I'd love to see Vice City revisited, however, I'd much rather them keep focus on Los Santos. I know a lot of people have been hated on and agreed with on this point, but, ever since San Andreas came out, that's (to me) where GTA feels like it belongs.

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KeithoMahony
I'm also still going to speculate since it's GTA Online (Ie, not GTA V Multiplayer, etc) that it's going to contain Los Santos, Vice City, and Liberty City. One of the Houser's said they'd love to do that for a future GTA MMO anyways, so it makes sense to happen.

 

EDIT: I still want to know why they chose the Red Dead Redemption font and color for the "Online" portion of the logo. One has to assume, that since this is R*, that there is a significant meaning for it. Unless they're just toying with us to bring about even more speculation.

I think the LS and Blaine County area will just be one part of GTA Online's future.

It will branch out away from GTA V and become it's own thing, adding more areas, like Vice City, Liberty City,etc.

(you prob have to load each new area)

We will probably see GTA Online on next-gen separate from GTA V.

 

I made a post a while back about this theory but it didn't get a good response. Everything that I've heard since then has, IMO,

made it more possible(its own website?). Maybe we'll find out Thursday.....

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I'm also still going to speculate since it's GTA Online (Ie, not GTA V Multiplayer, etc) that it's going to contain Los Santos, Vice City, and Liberty City. One of the Houser's said they'd love to do that for a future GTA MMO anyways, so it makes sense to happen.

 

EDIT: I still want to know why they chose the Red Dead Redemption font and color for the "Online" portion of the logo. One has to assume, that since this is R*, that there is a significant meaning for it. Unless they're just toying with us to bring about even more speculation.

I think the LS and Blaine County area will just be one part of GTA Online's future.

It will branch out away from GTA V and become it's own thing, adding more areas, like Vice City, Liberty City,etc.

(you prob have to load each new area)

We will probably see GTA Online on next-gen separate from GTA V.

 

I made a post a while back about this theory but it didn't get a good response. Everything that I've heard since then has, IMO,

made it more possible(its own website?). Maybe we'll find out Thursday.....

I doubt they'll add more areas later on, they said there's not going to be any major DLC, I'd like to think that an entire new city (or 2) would be a major DLC tounge.gif

 

If they're doing VC and/or LC with GTA Online, it'll probably ship with GTA V/GTA: O.

 

I also don't see you having to load each map, again if it's launched with the game, R* seems to prefer free roam, and pride themselves on no loading screens.

 

But yes, GTA: O will likely come out separate in the [far away] future on next-gen consoles and be it's own thing, unless R* does "massive revamps" to it along side new releases, like a GTA VI, GTA VII, etc.

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32 players at most is not "massive" in the slightest.

This.

 

MMO would mean you're looking at a couple thousand people per server at the very least. Which is why it would cost a subscription fee ($5-$15/month) or micro-transaction based so they can do upkeep on their dedicated servers.

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It doesn't mean that it will have many players.

 

For better understanding, Call of Duty is an MMOG. It is recognized as an MMOFPS.

 

GTA V can have 16 or 32 players and still be an MMO with persistent leaderboards and stats and economy for all players, even if it's just 16 or 32 per server, it can still be an MMOG.

 

The absolute safest bet at this time to avoid disappointment would be to assume the 16 players seen (including the person inside, 15 outside) is the limit at launch.

 

It could end up large player count, I entertain the notion, but being MMO doesn't mean it has to have large population on a server. The "consoles can't do mmo" is not true, as MMORPG is not every kind of mmo there is, like i said, CoD is an MMO series. The only reason we don't see traditional massive-party mmo's on consoles is, directly from the mouths of major game devs like Gabe Newell and John Carmack "the only reason is because of the controls". They simply cannot replace keyboard and mouse in THAT genre - but they are getting clever not, weapon wheels instead of 1-8 selection of spells and stuff, it's not long now. But GTA? I would say expect 16 at launch, and it's still an MMOG, like CoD, that is typically 8, 12, or 18 players max per server since it became MMOFPS.

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Too bad I can't read the text.

VWSTp.png

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KeithoMahony
I'm also still going to speculate since it's GTA Online (Ie, not GTA V Multiplayer, etc) that it's going to contain Los Santos, Vice City, and Liberty City. One of the Houser's said they'd love to do that for a future GTA MMO anyways, so it makes sense to happen.

 

EDIT: I still want to know why they chose the Red Dead Redemption font and color for the "Online" portion of the logo. One has to assume, that since this is R*, that there is a significant meaning for it. Unless they're just toying with us to bring about even more speculation.

I think the LS and Blaine County area will just be one part of GTA Online's future.

It will branch out away from GTA V and become it's own thing, adding more areas, like Vice City, Liberty City,etc.

(you prob have to load each new area)

We will probably see GTA Online on next-gen separate from GTA V.

 

I made a post a while back about this theory but it didn't get a good response. Everything that I've heard since then has, IMO,

made it more possible(its own website?). Maybe we'll find out Thursday.....

I doubt they'll add more areas later on, they said there's not going to be any major DLC, I'd like to think that an entire new city (or 2) would be a major DLC tounge.gif

 

If they're doing VC and/or LC with GTA Online, it'll probably ship with GTA V/GTA: O.

 

I also don't see you having to load each map, again if it's launched with the game, R* seems to prefer free roam, and pride themselves on no loading screens.

 

But yes, GTA: O will likely come out separate in the [far away] future on next-gen consoles and be it's own thing, unless R* does "massive revamps" to it along side new releases, like a GTA VI, GTA VII, etc.

No major DLC for GTA V, but if they are serious about GTA Online and want to keep it going in the long run, they will need dlc.

 

Also, we could be totally over-hyping what GTAO will become but it's fun nonetheless biggrin.gif

 

 

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Patriot_Action

 

For better understanding, Call of Duty is an MMOG. It is recognized as an MMOFPS.

lol wat. And I thought your posts in the past were stupid.

 

I've NEVER seen anything Call of Duty/Battlefield referenced as an MMOFPS by any self-respecting gamer, and just for kicks I checked wikipedia, and I can't see it listed anywhere as an MMO (except for some weird offshoot Chinese-only version). I'm sure some sources/people would call it an MMOFPS, incorrectly. Call of Duty is not an MMOFPS. PlanetSide was an MMOFPS (and is labeled as such by the majority market).

 

Games that support having a big pile of players online at once, but playing in separate games, are usually not considered MMOs (see also the Diablo series). Diablo is not an MMORPG. WoW is an MMORPG. You can check the majority of the gaming community for this one too.

 

You don't have 32-person (or fewer) "servers"/games and still call it an MMO. The fact that you are is just you grasping for straws trying to hold on to this ridiculous GTA MMO idea. Either that or you are as delusional and disconnected from the gaming community as your posting history implies.

Edited by Patriot_Action
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You're simply wrong, Patriot. CoD: Online in china is MW2 with more maps. Guess what? It's an MMO.

 

CoD here is an MMO also.

 

You are, simply and plainly, politely put, wrong. Google it.

 

And the gaming community "at large" is a bunch of zombies who don't even know what they are talking about half the time- hence how often peole disagree with me, no matter how much I prove to them.

 

It says RIGHT THERE ON THE IMAGE that the next projects for GTA were IV, DLC for it, then V and "GTA MMOG" - irrefutable fact.

 

And CoD is an MMOFPS. Look it up.

Edited by brian.
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Patriot_Action

 

You're simply wrong, Patriot. CoD: Online in china is MW2 with more maps. Guess what? It's an MMO.

 

CoD here is an MMO also.

 

You are, simply and plainly, politely put, wrong.

Provide a source then, chief. Please find me a reputable gaming website that identifies Call of Duty (not the Chinese-exclusive) as an MMOFPS.

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Too bad I can't read the text.

Look at 'Future of the GTA franchise'

 

Look at the last line - 'GTA MMOG - open world environments ideally for an MMOG experience'

 

I'll see if I can find this, instead of some shady image dozingoff.gif

Okay nope, it's only from the 'leak'. 'tis all you'll be getting.

Edited by RedDaggerXL

gwZr6Zc.png

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The chinese exclusive is NOT different - repeat it is NOT different - from CoD here. Thus, CoD HERE is an MMO as well - because the games play and work identically. You even pay for expansions and buy it yearly, it might as well be subscription based or else you don't get the content anyway. CoD Elite IS the subscription service, too.

 

It is long spoken about in news sources and among serious developers that CoD is an MMOFPS. It carries MMO elements, the rankings are persistent across all players, it is an MMO. Do you understand that "amount of players" has NOTHING to do with MMO? MMO is about PERSISTENCE. Like economy, like stats, like unlockable gear for leveling up, like rankings and leaderboards - persistence makes an MMO. CoD is an MMO. Counter Strike is not - no leveling, no persistence. The game is over when it's over. In CoD, the game goes on and on, you can even prestige and re-level over and over - it is an MMO. Simple and plain.

 

Even Infinity Ward THEMSELVES talked about how they got the "okay" from wow-addicted execs in an old interview by saying "we told them it would be like wow and that it will be an mmo fps and they finally gave us the go ahead on our modern warfare project"

 

From their own mouths it is an MMO. From the mouths of many and the very definition of an MMO, it is an MMO.

 

You need to realize, that just like now, you've been wrong about me, because everything I say is true, unless specifically said to be uncertain by myself - believe that.

 

Go read about what is an MMO. It does not have to be an mmoRPG to be an MMOG. It does NOT have to have massive player count per server. Just has to persistantly pit them all against each other - even if only by stats - and have character customization/leveling - boom, it's an mmo. There are MANY text only MMO's there are many kinds of MMO's. Guess what? Madden is an MMOG too.

 

once again: you have joined the group of people who refute the facts as if facts suddenly are not true, rudely, and I bet you expect respect? You will get none from me being rude to me as you have been. You're not only wrong, you're belligerent about it.

 

Gangs system and ranking automatically make Max Payne an MMOG, let alone whatever this GTA: Online stuff is.

 

And you say it WONT be MMO and that CoD isn't, yet it's CALLED GTA: Online and you admit the game in china - also called Name:Online - which is NO DIFFERENT than american cod gameplay and systems - is an MMO? WHERE is your logic? It is not there.

 

You basically have 4 double standards at the same time, and don't know what MMO is to call me an idiot in the first place.

 

Nice going.

Edited by brian.
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Patriot_Action

 

blah blah blah

I asked you very simply for a source that listed the popular Call of Duty franchise games as an MMOFPS. You can't provide one. "Long spoken about in news sources and among serious developers that CoD is an MMOFPS"? Yet you can't find a source. Interesting. Instead you just post some long-winded response that ducks the question, because you're incapable of intelligent conversation as your posting history indicates.

 

2. I made no connection between MMORPGs and MMOGs, or suggesting that the two are mutually inclusive. Quite the opposite, in fact. Might try reading that again.

 

MMOs are consistently categorized by the "persistent world shared by a large number of players" factor (large is of course relative, but it's certainly not <40 person games). Games that rely on lobbies and separate games are not considered MMOs by the vast majority of people playing them, the developers, the marketers, or the gaming community at large. "Pitting people against each other by stats" doesn't make an MMO. By that logic, every video game could be an MMO given how obsessed people are with stats tracking now. Madden is an MMO? Got it.

 

And the fact that you disagreeing with the "zombie" majority makes you right, because, why? I haven't "joined a group of people refuting facts." I pointed out your completely idiotic claim, provided an argument, and requested evidence to the contrary. You can't provide any evidence beyond your own ramblings. But this is your thing and you're known on the forum for it.

 

Also, no, I don't expect your respect. I don't want it. But you sure are entertaining. You'll post another rambling response I'm sure, and keep editing your posts to add more garbage. I'm not going to bother reading it. Or I might, for the lulz.

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Since when is CoD an MMO in any meaning of the word?

 

(video games) A massively multiplayer online game. A computer game in which a large number of players can simultaneously interact in a persistent world or can potentially play against a large number of players in matchmaking.

http://en.wiktionary.org/wiki/MMO

 

The idea of an MMO is the fact that it's a continuous persistent world that keeps going with you online or not. CoD is NOT an MMO by any means.

 

PlanetSide 2 is an MMOFPS. Again, CoD is not.

 

I'm with Patriot_Action, I'd like to see any source state that CoD is an MMO, because it's not by the pure definition of "MMO".

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It doesn't mean that it will have many players.

 

For better understanding, Call of Duty is an MMOG. It is recognized as an MMOFPS.

 

GTA V can have 16 or 32 players and still be an MMO with persistent leaderboards and stats and economy for all players, even if it's just 16 or 32 per server, it can still be an MMOG.

 

The absolute safest bet at this time to avoid disappointment would be to assume the 16 players seen (including the person inside, 15 outside) is the limit at launch.

 

It could end up large player count, I entertain the notion, but being MMO doesn't mean it has to have large population on a server. The "consoles can't do mmo" is not true, as MMORPG is not every kind of mmo there is, like i said, CoD is an MMO series. The only reason we don't see traditional massive-party mmo's on consoles is, directly from the mouths of major game devs like Gabe Newell and John Carmack "the only reason is because of the controls". They simply cannot replace keyboard and mouse in THAT genre - but they are getting clever not, weapon wheels instead of 1-8 selection of spells and stuff, it's not long now. But GTA? I would say expect 16 at launch, and it's still an MMOG, like CoD, that is typically 8, 12, or 18 players max per server since it became MMOFPS.

I agree with this. I think multiple modes will actually be useable this time around. For example perhaps there are separate modes where you can choose to have rival crews in games competing for money at a heist. Or just bring you and your crew in a private room for a massive heist with big pay outs. Money allowing you to buy and personalize vehicles, weapons and so on.

 

In my opinion, the emphasis is not based on player count, but rather player interaction and crew functionality. So having 16 is certainly not disappointing.

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So this isn't on take 2s site anywhere? Its from some leak?

 

 

 

Im calling fake.

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Since when is CoD an MMO in any meaning of the word?

 

(video games) A massively multiplayer online game. A computer game in which a large number of players can simultaneously interact in a persistent world or can potentially play against a large number of players in matchmaking.

http://en.wiktionary.org/wiki/MMO

 

The idea of an MMO is the fact that it's a continuous persistent world that keeps going with you online or not. CoD is NOT an MMO by any means.

 

PlanetSide 2 is an MMOFPS. Again, CoD is not.

 

I'm with Patriot_Action, I'd like to see any source state that CoD is an MMO, because it's not by the pure definition of "MMO".

It is RIGHT THERE IN YOUR OWN POST

 

A computer game in which a large number of players can simultaneously interact in a persistent world or can potentially play against a large number of players in matchmaking

 

or can potentially play against a large number of players in matchmaking = call of duty ever since cod4. ever since they said themselves it is an MMO, let alone myself or millions of others you can simply google for yourself, I am not your bitch.

 

Call of Duty IS THAT. It is a persistent system as well, you level and KEEP your characrer, it is persistant. Wow.

 

What part of "can potentially play against a large number of players in matchmaking" is not call of duty? Exactly. It IS call of duty. LOL.

 

This is the sh*t I go crazy about on people's PM boxes man, this sh*t, where people try to prove me wrong, and only prove me right. WTF IS THAT?!

 

 

So this isn't on take 2s site anywhere? Its from some leak?

 

 

 

Im calling fake.

 

Wrong. It was used as proof when his posts were called fake. It is real. And it came out a LONG time ago. Thus, very simply put, for it to say "GTA V" and "GTA MMOG" it is obviously real, because as we know, GTAO is separate, just as it is on that paper...

 

I will laugh my ASS off when the game comes out, is 16 players, and the doubters here have no choice but to accept the real meaning of MMO - the one they themselves shared - the one that proved me correct.

 

The definition itself that you linked and pasted makes it an MMO.

 

Most ironic sh*t ever - you refute me, with words that prove me right, wtf is that? If you want to see people call this kind of game an MMO, well hold on to your sh*t and prepare for the explosion, Rockstar Games and journalists all around the industry are about to school ya! This game will, as of tomorrow, be known as an MMOG. Regardless of player count.Regardless of what YOU consider an MMO, your own definition says CoD is one, and that makes a 16 player GTA experience one as well, thanks to crews (guilds) and persistent world and player progression.

Edited by brian.
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mbunleashed09

 

I'm also still going to speculate since it's GTA Online (Ie, not GTA V Multiplayer, etc) that it's going to contain Los Santos, Vice City, and Liberty City. One of the Houser's said they'd love to do that for a future GTA MMO anyways, so it makes sense to happen.

 

EDIT: I still want to know why they chose the Red Dead Redemption font and color for the "Online" portion of the logo. One has to assume, that since this is R*, that there is a significant meaning for it. Unless they're just toying with us to bring about even more speculation.

So we can all assume that Vice City will be the city for GTA VI?

 

I don't know why they chose the Red Dead font either lol. I was hoping it was a tease for the PC release of Red Dead Redemption, but no.... sad.gif

I have a few ways of looking at this.

 

1- IF Vice City is in GTA Online, it was made for the current gen consoles, and doesn't automatically mean it would be the next city for the next GTA.

 

2- As said in 1, it would be built for the current gen consoles, so I would think it would depend on if R* wanted to re-build it for GTA VI on the next gen platforms.

 

I'd love to see Vice City revisited, however, I'd much rather them keep focus on Los Santos. I know a lot of people have been hated on and agreed with on this point, but, ever since San Andreas came out, that's (to me) where GTA feels like it belongs.

I'm so excited for this....this game should get game of the year. It will last so long, that is what GOTY is about.

 

OT: It doesn't mean Vice City won't be on next Gen. It'll probably just be a downloadable map, that will be the same as it was before just in HD. I doubt it will be VC though maybe something like San Fierro, Las Ventura or something like that.

 

Edited by mbunleashed09
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Don't get your hopes up for 24 players. I won't say it's "definitely" only 16, but the only evidence says it's only 16 - not less, not more - 16 players in the gameplay video. Maybe it is misdirection - to make us assume it's only 16 players, but that is highly unlikely to say the very least.

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