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Choices taken up a notch from IV?


_Celldweller
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_Celldweller

Really random idea, but what if we see a HUGE step up for GTA IV's "choices". Your in-game choices determine each character's "life path" if you will. For instance (and only for example as I have no proof). Totally spitballing here, but here it goes

 

One of Franklin's missions could be to get a specific car for someone by any means necessary. Let's say it's for a drift car. You find a car that might be better for drifting and get that for him along with the car he wanted you to get. Maybe he agrees that the other car is indeed better and you earn a bit of trust with him and respect and he might have other challenges for you. Your choices determining Franklin's driving skills.

 

Maybe Michael keeping up on his bike riding helps keep him fit and not dieing from a heart attack in the final mission? Who knows...

 

And finally Trevor could go on to win gold in the "Captain Asshat" competition. By being a total jerkface to everyone.

 

This is total win or complete and utter FAIL on my part... and I'm aware of that. Thanks for noticing!

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universetwisters

I never really cared for the choices in IV. I'm not saying choices are a bad idea, but they just bug the hell out of me. I keep thinking "what if I killed this dude" or "what if I let that dude get away" and it drives me crazy.

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This was actually a good subject to discuss until the troll-ing around the end of your post. 3/10 attempt

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