Vannimon Posted August 10, 2013 Share Posted August 10, 2013 ok, so my mod "works" per se, but it really doesn't work as expected.... I want a menu to show (which it does) after the player presses a button, but it shows at all times.... the stuff that is supposed to be in it does not show either... it's supposed to be a mod that let's to teleport to the interiors that are not access easily or often. here is my code (which prolly makes no sense) // This file was decompiled using sascm.ini published by Seemann (http://sannybuilder.com/files/SASCM.rar) on 13.10.2007{$VERSION 3.1.0027}{$CLEO .cs}//-------------MAIN---------------004F: create_thread 'MENU' :NONAME_120001: wait 0 ms 00D6: if 0256: player $PLAYER_CHAR defined 004D: jump_if_false @NONAME_12 00D6: if 03EE: player $PLAYER_CHAR controllable 004D: jump_if_false @NONAME_12 00D6: if and80DF: not actor $PLAYER_ACTOR driving 0AB0: key_pressed 35 004D: jump_if_false @NONAME_75 0002: jump @NONAME_100 :NONAME_7500D6: if 0038: $ONMISSION == 0 004D: jump_if_false @NONAME_12 0002: jump @NONAME_100 :NONAME_1000001: wait 0 ms 01B4: set_player $PLAYER_CHAR can_move 0 03BF: set_player $PLAYER_CHAR ignored_by_everyone 1 0826: enable_hud 0 0581: enable_radar 0 08D4: [email protected] = create_panel_with_title 'MENU_004' position 230.0 180.0 width 200.0 columns 1 interactive 1 background 1 alignment 0 08D6: set_panel [email protected] column 0 alignment 1 08DB: set_panel [email protected] column 0 header 'DUMMY' data 'MENU_004' 'MENU_005' 'MENU_0006' 'MENU_007' 'MENU_008' 'MENU_009' 'MENU_010' 'MENU_011' 'MENU_012' 'MENU_013' 'MENU_014' 'MENU_015' 08DB: set_panel [email protected] column 0 header 'DUMMY' data 'MENU_016' 'MENU_017' 'MENU_018' 'MENU_019' 'MENU_020' 'MENU_021' 'MENU_022' 'MENU_023' 'MENU_024' 'MENU_025' 'MENU_026' 'MENU_027' 09DB: set_panel [email protected] column 0 width 200 090E: set_panel [email protected] active_row 0 :NONAME_6370001: wait 0 ms 00D6: if 0256: player $PLAYER_CHAR defined 004D: jump_if_false @NONAME_637 03F0: enable_text_draw 1 038E: draw_box_position 120.0 260.0 size 210.0 160.0 RGBA 0 0 0 255 0050: gosub @NONAME_637 033E: set_draw_text_position 40.0 200.0 GXT 'TELE02' 0050: gosub @NONAME_637 033E: set_draw_text_position 40.0 260.0 GXT 'TELE03' 00D6: if 00E1: player 0 pressed_key 35 004D: jump_if_false @NONAME_637 0002: jump @NONAME_637 00A1: put_actor $PLAYER_ACTOR at -1827.147 7.207417 1061.144 0001: wait 500 ms 016A: fade 1 time 1000 0002: jump @NONAME_637 :NONAME_8110001: wait 0 ms 00D6: if 0256: player $PLAYER_CHAR defined 004D: jump_if_false @NONAME_811 03F0: enable_text_draw 1 038E: draw_box_position 120.0 260.0 size 210.0 160.0 RGBA 0 0 0 255 0050: gosub @NONAME_811 033E: set_draw_text_position 40.0 200.0 GXT 'TELE04' 0050: gosub @NONAME_811 033E: set_draw_text_position 40.0 260.0 GXT 'TELE05' 00D6: if 00E1: player 0 pressed_key 35 004D: jump_if_false @NONAME_811 0002: jump @NONAME_811 00A1: put_actor $PLAYER_ACTOR at -1861.937 54.90809 1061.144 0001: wait 500 ms 016A: fade 1 time 1000 0002: jump @NONAME_811 :NONAME_9850001: wait 0 ms 00D6: if 0256: player $PLAYER_CHAR defined 004D: jump_if_false @NONAME_985 03F0: enable_text_draw 1 038E: draw_box_position 120.0 260.0 size 210.0 160.0 RGBA 0 0 0 255 0050: gosub @NONAME_985 033E: set_draw_text_position 40.0 200.0 GXT 'TELE06' 0050: gosub @NONAME_985 033E: set_draw_text_position 40.0 260.0 GXT 'TELE07' 00D6: if 00E1: player 0 pressed_key 35 004D: jump_if_false @NONAME_985 0002: jump @NONAME_985 00A1: put_actor $PLAYER_ACTOR at -1861.937 54.90809 1061.144 0001: wait 500 ms 016A: fade 1 time 1000 0002: jump @NONAME_985 :NONAME_11590001: wait 0 ms 00D6: if 0256: player $PLAYER_CHAR defined 004D: jump_if_false @NONAME_1159 03F0: enable_text_draw 1 038E: draw_box_position 120.0 260.0 size 210.0 160.0 RGBA 0 0 0 255 0050: gosub @NONAME_1159 033E: set_draw_text_position 40.0 200.0 GXT 'TELE08' 0050: gosub @NONAME_1159 033E: set_draw_text_position 40.0 260.0 GXT 'TELE09' 00D6: if 00E1: player 0 pressed_key 35 004D: jump_if_false @NONAME_1159 0002: jump @NONAME_1159 00A1: put_actor $PLAYER_ACTOR at 315.7451 984.9693 1958.919 0001: wait 500 ms 016A: fade 1 time 1000 0002: jump @NONAME_1159 :NONAME_13330001: wait 0 ms 00D6: if 0256: player $PLAYER_CHAR defined 004D: jump_if_false @NONAME_1333 03F0: enable_text_draw 1 038E: draw_box_position 120.0 260.0 size 210.0 160.0 RGBA 0 0 0 255 0050: gosub @NONAME_1333 033E: set_draw_text_position 40.0 200.0 GXT 'TELE10' 0050: gosub @NONAME_1333 033E: set_draw_text_position 40.0 260.0 GXT 'TELE11' 00D6: if 00E1: player 0 pressed_key 35 004D: jump_if_false @NONAME_1333 0002: jump @NONAME_1333 00A1: put_actor $PLAYER_ACTOR at 2169.461 1618.798 999.9766 0001: wait 500 ms 016A: fade 1 time 1000 0002: jump @NONAME_1333 :NONAME_15070001: wait 0 ms 00D6: if 0256: player $PLAYER_CHAR defined 004D: jump_if_false @NONAME_1507 03F0: enable_text_draw 1 038E: draw_box_position 120.0 260.0 size 210.0 160.0 RGBA 0 0 0 255 0050: gosub @NONAME_1507 033E: set_draw_text_position 40.0 200.0 GXT 'TELE12' 0050: gosub @NONAME_1507 033E: set_draw_text_position 40.0 260.0 GXT 'TELE13' 00D6: if 00E1: player 0 pressed_key 35 004D: jump_if_false @NONAME_1507 0002: jump @NONAME_1507 00A1: put_actor $PLAYER_ACTOR at -2159.123 641.5175 1052.382 0001: wait 500 ms 016A: fade 1 time 1000 0002: jump @NONAME_1507 :NONAME_16810001: wait 0 ms 00D6: if 0256: player $PLAYER_CHAR defined 004D: jump_if_false @NONAME_1681 03F0: enable_text_draw 1 038E: draw_box_position 120.0 260.0 size 210.0 160.0 RGBA 0 0 0 255 0050: gosub @NONAME_1681 033E: set_draw_text_position 40.0 200.0 GXT 'TELE14' 0050: gosub @NONAME_1681 033E: set_draw_text_position 40.0 260.0 GXT 'TELE15' 00D6: if 00E1: player 0 pressed_key 35 004D: jump_if_false @NONAME_1681 0002: jump @NONAME_1681 00A1: put_actor $PLAYER_ACTOR at 381.1692 -188.803 1000.633 0001: wait 500 ms 016A: fade 1 time 1000 0002: jump @NONAME_1681 :NONAME_18550001: wait 0 ms 00D6: if 0256: player $PLAYER_CHAR defined 004D: jump_if_false @NONAME_1855 03F0: enable_text_draw 1 038E: draw_box_position 120.0 260.0 size 210.0 160.0 RGBA 0 0 0 255 0050: gosub @NONAME_1855 033E: set_draw_text_position 40.0 200.0 GXT 'TELE16' 0050: gosub @NONAME_1855 033E: set_draw_text_position 40.0 260.0 GXT 'TELE17' 00D6: if 00E1: player 0 pressed_key 35 004D: jump_if_false @NONAME_1855 0002: jump @NONAME_1855 00A1: put_actor $PLAYER_ACTOR at 244.412 305.033 999.1484 0001: wait 500 ms 016A: fade 1 time 1000 0002: jump @NONAME_1855 :NONAME_20290001: wait 0 ms 00D6: if 0256: player $PLAYER_CHAR defined 004D: jump_if_false @NONAME_2029 03F0: enable_text_draw 1 038E: draw_box_position 120.0 260.0 size 210.0 160.0 RGBA 0 0 0 255 0050: gosub @NONAME_2029 033E: set_draw_text_position 40.0 200.0 GXT 'TELE18' 0050: gosub @NONAME_2029 033E: set_draw_text_position 40.0 260.0 GXT 'TELE19' 00D6: if 00E1: player 0 pressed_key 35 004D: jump_if_false @NONAME_2029 0002: jump @NONAME_2029 00A1: put_actor $PLAYER_ACTOR at 271.885 306.632 999.1484 0001: wait 500 ms 016A: fade 1 time 1000 0002: jump @NONAME_2029 :NONAME_22030001: wait 0 ms 00D6: if 0256: player $PLAYER_CHAR defined 004D: jump_if_false @NONAME_2203 03F0: enable_text_draw 1 038E: draw_box_position 120.0 260.0 size 210.0 160.0 RGBA 0 0 0 255 0050: gosub @NONAME_2203 033E: set_draw_text_position 40.0 200.0 GXT 'TELE20' 0050: gosub @NONAME_2203 033E: set_draw_text_position 40.0 260.0 GXT 'TELE21' 00D6: if 00E1: player 0 pressed_key 35 004D: jump_if_false @NONAME_2203 0002: jump @NONAME_2203 00A1: put_actor $PLAYER_ACTOR at 291.283 310.032 999.1484 0001: wait 500 ms 016A: fade 1 time 1000 0002: jump @NONAME_2203 :NONAME_23770001: wait 0 ms 00D6: if 0256: player $PLAYER_CHAR defined 004D: jump_if_false @NONAME_2377 03F0: enable_text_draw 1 038E: draw_box_position 120.0 260.0 size 210.0 160.0 RGBA 0 0 0 255 0050: gosub @NONAME_2377 033E: set_draw_text_position 40.0 200.0 GXT 'TELE22' 0050: gosub @NONAME_2377 033E: set_draw_text_position 40.0 260.0 GXT 'TELE23' 00D6: if 00E1: player 0 pressed_key 35 004D: jump_if_false @NONAME_2377 0002: jump @NONAME_2377 00A1: put_actor $PLAYER_ACTOR at 302.181 300.723 999.1484 0001: wait 500 ms 016A: fade 1 time 1000 0002: jump @NONAME_2377 :NONAME_25510001: wait 0 ms 00D6: if 0256: player $PLAYER_CHAR defined 004D: jump_if_false @NONAME_2551 03F0: enable_text_draw 1 038E: draw_box_position 120.0 260.0 size 210.0 160.0 RGBA 0 0 0 255 0050: gosub @NONAME_2551 033E: set_draw_text_position 40.0 200.0 GXT 'TELE24' 0050: gosub @NONAME_2551 033E: set_draw_text_position 40.0 260.0 GXT 'TELE25' 00D6: if 00E1: player 0 pressed_key 35 004D: jump_if_false @NONAME_2551 0002: jump @NONAME_2551 00A1: put_actor $PLAYER_ACTOR at 322.198 302.498 999.1484 0001: wait 500 ms 016A: fade 1 time 1000 0002: jump @NONAME_2551 :NONAME_27250001: wait 0 ms 00D6: if 0256: player $PLAYER_CHAR defined 004D: jump_if_false @NONAME_2725 03F0: enable_text_draw 1 038E: draw_box_position 120.0 260.0 size 210.0 160.0 RGBA 0 0 0 255 0050: gosub @NONAME_2725 033E: set_draw_text_position 40.0 200.0 GXT 'TELE26' 0050: gosub @NONAME_2725 033E: set_draw_text_position 40.0 260.0 GXT 'TELE27' 00D6: if 00E1: player 0 pressed_key 35 004D: jump_if_false @NONAME_2725 0002: jump @NONAME_2725 00A1: put_actor $PLAYER_ACTOR at 346.87 309.259 999.1557 0001: wait 500 ms 016A: fade 1 time 1000 0002: jump @NONAME_2725 :NONAME_28990001: wait 0 ms 00D6: if 0256: player $PLAYER_CHAR defined 004D: jump_if_false @NONAME_2899 03F0: enable_text_draw 1 038E: draw_box_position 120.0 260.0 size 210.0 160.0 RGBA 0 0 0 255 0050: gosub @NONAME_2899 033E: set_draw_text_position 40.0 200.0 GXT 'TELE28' 0050: gosub @NONAME_2899 033E: set_draw_text_position 40.0 260.0 GXT 'TELE29' 00D6: if 00E1: player 0 pressed_key 35 004D: jump_if_false @NONAME_2899 0002: jump @NONAME_2899 00A1: put_actor $PLAYER_ACTOR at -959.5644 1848.577 9.0 0001: wait 500 ms 016A: fade 1 time 1000 0002: jump @NONAME_2899 :NONAME_30730001: wait 0 ms 00D6: if 0256: player $PLAYER_CHAR defined 004D: jump_if_false @NONAME_3073 03F0: enable_text_draw 1 038E: draw_box_position 120.0 260.0 size 210.0 160.0 RGBA 0 0 0 255 0050: gosub @NONAME_3073 033E: set_draw_text_position 40.0 200.0 GXT 'TELE30' 0050: gosub @NONAME_3073 033E: set_draw_text_position 40.0 260.0 GXT 'TELE31' 00D6: if 00E1: player 0 pressed_key 35 004D: jump_if_false @NONAME_3073 0002: jump @NONAME_3073 00A1: put_actor $PLAYER_ACTOR at 384.8086 173.805 1008.383 0001: wait 500 ms 016A: fade 1 time 1000 0002: jump @NONAME_3073 :NONAME_32470001: wait 0 ms 00D6: if 0256: player $PLAYER_CHAR defined 004D: jump_if_false @NONAME_3247 03F0: enable_text_draw 1 038E: draw_box_position 120.0 260.0 size 210.0 160.0 RGBA 0 0 0 255 0050: gosub @NONAME_3247 033E: set_draw_text_position 40.0 200.0 GXT 'TELE32' 0050: gosub @NONAME_3247 033E: set_draw_text_position 40.0 260.0 GXT 'TELE33' 00D6: if 00E1: player 0 pressed_key 35 004D: jump_if_false @NONAME_3247 0002: jump @NONAME_3247 00A1: put_actor $PLAYER_ACTOR at 223.432 1872.4 13.73438 0001: wait 500 ms 016A: fade 1 time 1000 0002: jump @NONAME_3247 :NONAME_34210001: wait 0 ms 00D6: if 0256: player $PLAYER_CHAR defined 004D: jump_if_false @NONAME_3421 03F0: enable_text_draw 1 038E: draw_box_position 120.0 260.0 size 210.0 160.0 RGBA 0 0 0 255 0050: gosub @NONAME_3421 033E: set_draw_text_position 40.0 200.0 GXT 'TELE32' 0050: gosub @NONAME_3421 033E: set_draw_text_position 40.0 260.0 GXT 'TELE33' 00D6: if 00E1: player 0 pressed_key 35 004D: jump_if_false @NONAME_3421 0002: jump @NONAME_3421 00A1: put_actor $PLAYER_ACTOR at 513.8825 -11.26999 1001.565 0001: wait 500 ms 016A: fade 1 time 1000 0002: jump @NONAME_3421 :NONAME_35950001: wait 0 ms 00D6: if 0256: player $PLAYER_CHAR defined 004D: jump_if_false @NONAME_3595 03F0: enable_text_draw 1 038E: draw_box_position 120.0 260.0 size 210.0 160.0 RGBA 0 0 0 255 0050: gosub @NONAME_3595 033E: set_draw_text_position 40.0 200.0 GXT 'TELE34' 0050: gosub @NONAME_3595 033E: set_draw_text_position 40.0 260.0 GXT 'TELE35' 00D6: if 00E1: player 0 pressed_key 35 004D: jump_if_false @NONAME_3595 0002: jump @NONAME_3595 00A1: put_actor $PLAYER_ACTOR at 513.8825 -11.26999 1001.565 0001: wait 500 ms 016A: fade 1 time 1000 0002: jump @NONAME_3595 :NONAME_37690001: wait 0 ms 00D6: if 0256: player $PLAYER_CHAR defined 004D: jump_if_false @NONAME_3769 03F0: enable_text_draw 1 038E: draw_box_position 120.0 260.0 size 210.0 160.0 RGBA 0 0 0 255 0050: gosub @NONAME_3769 033E: set_draw_text_position 40.0 200.0 GXT 'TELE36' 0050: gosub @NONAME_3769 033E: set_draw_text_position 40.0 260.0 GXT 'TELE37' 00D6: if 00E1: player 0 pressed_key 35 004D: jump_if_false @NONAME_3769 0002: jump @NONAME_3769 00A1: put_actor $PLAYER_ACTOR at 2454.717 -1700.872 1013.515 0001: wait 500 ms 016A: fade 1 time 1000 0002: jump @NONAME_3769 :NONAME_39430001: wait 0 ms 00D6: if 0256: player $PLAYER_CHAR defined 004D: jump_if_false @NONAME_3943 03F0: enable_text_draw 1 038E: draw_box_position 120.0 260.0 size 210.0 160.0 RGBA 0 0 0 255 0050: gosub @NONAME_3943 033E: set_draw_text_position 40.0 200.0 GXT 'TELE38' 0050: gosub @NONAME_3943 033E: set_draw_text_position 40.0 260.0 GXT 'TELE39' 00D6: if 00E1: player 0 pressed_key 35 004D: jump_if_false @NONAME_3943 0002: jump @NONAME_3943 00A1: put_actor $PLAYER_ACTOR at 2527.654 -1679.388 1015.499 0001: wait 500 ms 016A: fade 1 time 1000 0002: jump @NONAME_3943 :NONAME_41170001: wait 0 ms 00D6: if 0256: player $PLAYER_CHAR defined 004D: jump_if_false @NONAME_4117 038E: draw_box_position 120.0 260.0 size 210.0 160.0 RGBA 0 0 0 255 0050: gosub @NONAME_4117 033E: set_draw_text_position 40.0 200.0 GXT 'TELE40' 0050: gosub @NONAME_4117 033E: set_draw_text_position 40.0 260.0 GXT 'TELE41' 00D6: if 00E1: player 0 pressed_key 35 004D: jump_if_false @NONAME_4117 0002: jump @NONAME_4117 00A1: put_actor $PLAYER_ACTOR at -729.276 503.0869 1371.972 0001: wait 500 ms 016A: fade 1 time 1000 0002: jump @NONAME_4117 :NONAME_42870001: wait 0 ms 00D6: if 0256: player $PLAYER_CHAR defined 004D: jump_if_false @NONAME_4287 038E: draw_box_position 120.0 260.0 size 210.0 160.0 RGBA 0 0 0 255 0050: gosub @NONAME_4287 033E: set_draw_text_position 40.0 200.0 GXT 'TELE42' 0050: gosub @NONAME_4287 033E: set_draw_text_position 40.0 260.0 GXT 'TELE43' 00D6: if 00E1: player 0 pressed_key 35 004D: jump_if_false @NONAME_4287 0002: jump @NONAME_4287 00A1: put_actor $PLAYER_ACTOR at -794.8064 497.738 1376.195 0001: wait 500 ms 016A: fade 1 time 1000 0002: jump @NONAME_4287 :NONAME_44570001: wait 0 ms 00D6: if 0256: player $PLAYER_CHAR defined 004D: jump_if_false @NONAME_4457 038E: draw_box_position 120.0 260.0 size 210.0 160.0 RGBA 0 0 0 255 0050: gosub @NONAME_4457 033E: set_draw_text_position 40.0 200.0 GXT 'TELE44' 0050: gosub @NONAME_4457 033E: set_draw_text_position 40.0 260.0 GXT 'TELE45' 00D6: if 00E1: player 0 pressed_key 35 004D: jump_if_false @NONAME_4457 0002: jump @NONAME_4457 00A1: put_actor $PLAYER_ACTOR at 2543.463 -1308.38 1026.728 0001: wait 500 ms 016A: fade 1 time 1000 0002: jump @NONAME_4457 :NONAME_46270001: wait 0 ms 00D6: if 0256: player $PLAYER_CHAR defined 004D: jump_if_false @NONAME_4627 038E: draw_box_position 120.0 260.0 size 210.0 160.0 RGBA 0 0 0 255 0050: gosub @NONAME_4627 033E: set_draw_text_position 40.0 200.0 GXT 'TELE46' 0050: gosub @NONAME_4627 033E: set_draw_text_position 40.0 260.0 GXT 'TELE47' 00D6: if 00E1: player 0 pressed_key 35 004D: jump_if_false @NONAME_4627 0002: jump @NONAME_4627 00A1: put_actor $PLAYER_ACTOR at 2324.42 -1145.568 1050.71 0001: wait 500 ms 016A: fade 1 time 1000 0002: jump @NONAME_4627 :NONAME_47970001: wait 0 ms 00D6: if 0256: player $PLAYER_CHAR defined 004D: jump_if_false @NONAME_4797 038E: draw_box_position 120.0 260.0 size 210.0 160.0 RGBA 0 0 0 255 0050: gosub @NONAME_4797 033E: set_draw_text_position 40.0 200.0 GXT 'TELE48' 0050: gosub @NONAME_4797 033E: set_draw_text_position 40.0 260.0 GXT 'TELE49' 00D6: if 00E1: player 0 pressed_key 35 004D: jump_if_false @NONAME_4797 0002: jump @NONAME_4797 00A1: put_actor $PLAYER_ACTOR at -1790.378 1436.95 7.1875 0001: wait 500 ms 016A: fade 1 time 1000 0002: jump @NONAME_4797 :NONAME_49670001: wait 0 ms 00D6: if 0256: player $PLAYER_CHAR defined 004D: jump_if_false @NONAME_4967 038E: draw_box_position 120.0 260.0 size 210.0 160.0 RGBA 0 0 0 255 0050: gosub @NONAME_4967 033E: set_draw_text_position 40.0 200.0 GXT 'TELE50' 0050: gosub @NONAME_4967 033E: set_draw_text_position 40.0 260.0 GXT 'TELE51' 00D6: if 00E1: player 0 pressed_key 35 004D: jump_if_false @NONAME_4967 0002: jump @NONAME_4967 00A1: put_actor $PLAYER_ACTOR at 2131.508 1600.818 1008.359 0001: wait 500 ms 016A: fade 1 time 1000 0002: jump @NONAME_4967 :NONAME_51370001: wait 0 ms 00D6: if 0256: player $PLAYER_CHAR defined 004D: jump_if_false @NONAME_5137 038E: draw_box_position 120.0 260.0 size 210.0 160.0 RGBA 0 0 0 255 0050: gosub @NONAME_5137 033E: set_draw_text_position 40.0 200.0 GXT 'TELE52' 0050: gosub @NONAME_5137 033E: set_draw_text_position 40.0 260.0 GXT 'TELE53' 00D6: if 00E1: player 0 pressed_key 35 004D: jump_if_false @NONAME_5137 0002: jump @NONAME_5137 00A1: put_actor $PLAYER_ACTOR at 2315.953 -1.618174 26.74219 0001: wait 500 ms 016A: fade 1 time 1000 0002: jump @NONAME_5137 That is how it turned out after I compiled... I have the .fxt (which was made with notepad++, prolly a HUGE mistake on my part), and I just don't get it. Can anyone help? Link to comment Share on other sites More sharing options...
ZAZ Posted August 10, 2013 Share Posted August 10, 2013 really big bullsh*t every jump instructions also the gosubs are leading to the loop adress of each block :NONAME_6370001: wait 0 ms00D6: if0256: player $PLAYER_CHAR defined004D: jump_if_false @NONAME_63703F0: enable_text_draw 1038E: draw_box_position 120.0 260.0 size 210.0 160.0 RGBA 0 0 0 2550050: gosub @NONAME_637<-------------------------big bullsh*t033E: set_draw_text_position 40.0 200.0 GXT 'TELE02'0050: gosub @NONAME_637<-------------------------big bullsh*t033E: set_draw_text_position 40.0 260.0 GXT 'TELE03'00D6: if00E1: player 0 pressed_key 35004D: jump_if_false @NONAME_6370002: jump @NONAME_637<-------------------------big bullsh*t00A1: put_actor $PLAYER_ACTOR at -1827.147 7.207417 1061.1440001: wait 500 ms016A: fade 1 time 10000002: jump @NONAME_637<-------------------------small bullsh*t :NONAME_9850001: wait 0 ms00D6: if0256: player $PLAYER_CHAR defined004D: jump_if_false @NONAME_98503F0: enable_text_draw 1038E: draw_box_position 120.0 260.0 size 210.0 160.0 RGBA 0 0 0 2550050: gosub @NONAME_985<-------------------------big bullsh*t033E: set_draw_text_position 40.0 200.0 GXT 'TELE06'0050: gosub @NONAME_985<-------------------------big bullsh*t033E: set_draw_text_position 40.0 260.0 GXT 'TELE07'00D6: if00E1: player 0 pressed_key 35004D: jump_if_false @NONAME_9850002: jump @NONAME_985<-------------------------big bullsh*t00A1: put_actor $PLAYER_ACTOR at -1861.937 54.90809 1061.1440001: wait 500 ms016A: fade 1 time 10000002: jump @NONAME_985<-------------------------small bullsh*t the gosub before draw_text should normally lead to a subscript to format the text and subscripts have to end with return 0050: gosub @textdraw_details033E: set_draw_text_position 40.0 200.0 GXT 'TELE02'.......:textdraw_details0340: set_text_draw_color 150 0 0 255033F: set_text_draw_letter_width_height 0.3 1.403E4: set_text_draw_align_right 00341: unknown_text_stuff 00342: set_text_draw_centered 00348: set_text_draw_proportional 10345: set_text_draw_in_box 00343: set_text_linewidth 460.00051: return your script looks like recompiled could you please post your real sourcecode CLEO MODS CLEO Script Tutorial Link to comment Share on other sites More sharing options...
Vannimon Posted August 10, 2013 Author Share Posted August 10, 2013 your script looks like recompiledcould you please post your real sourcecode Sorry, man. That's all I can give. It's the end result I got and I don't have what I started with anymore, it's not like I'd remember it... sadly *sigh* Link to comment Share on other sites More sharing options...
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