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Change Character Animations


SuperDuperGta
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SuperDuperGta

So I think it could be worth putting together the character animations that we get when changing character. I couldn't find anything when I searched and I've seen waaaay more pointless threads then this one. What do you think we may find them up to when we switch?

 

CONFIRMED

 

Michael:

Leaving the Von Crastenburg Hotel

In a family Dispute

Shopping with his wife

Returning from a cycle with Jimmy

 

 

Franklin:

Chatting up ladies

Leaving a weed dispensary

Chilling in front of the TV

 

Trevor:

Wakes up with minimal clothing at Alamo sea with The Lost around him

Being Chased by Police

 

PREDICTED

 

Michael:

Watching Films at home

Finishing a game of tennis

Swimming in his pool

 

Franklin:

Walking Chop

Kicking the sh*t out of a baller

Dropping of some lady at her home

 

Trevor:

Out hunting

Setting a joyride on fire

Flying a stunt plane

 

Also perhaps we may find the characters sleeping sometimes when we switch to them.

 

I'll edit and add any worthy ones that aren't in the realm of trolling

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Geeteeaifive

Interesting, as interesting this is, i wonder how teh character switch will work in terms of story, will animations/activities repeat, and will we miss out on character that is part of the story, WILL there be a mini cam like a pip screen of the other two characters somewhere to be viewed? Well never know til sep 17 fool!

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FromBrnoCity

I really love the feeling of that we have three very different persons to play as...

My fav is Trevor, dunno why I always love weirdos, lol but whatever...animations will worth it, can't wait to know and see what every character will do.

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The Sullinator

I really do love this idea, but at the same time I'm a little worried that sometimes the game will put me in a situation I really don't want to be in. What if I just want to turn on the game, and go on a police chase or something? But when I switch to Trevor he's getting in some fight. I'll have to fight my way out of it before I can do anything. I'm afraid that eventually these may start to get annoying and boringl.

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FromBrnoCity

 

I really do love this idea, but at the same time I'm a little worried that sometimes the game will put me in a situation I really don't want to be in. What if I just want to turn on the game, and go on a police chase or something? But when I switch to Trevor he's getting in some fight. I'll have to fight my way out of it before I can do anything. I'm afraid that eventually these may start to get annoying and boringl.

It's better switch to Trevor when he's fighting aganist some The Lost bikers or drugs dealers, than Trevor with all stars wanted level.

 

But yeah, it will be really "fun" sometimes.

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What were half of those confirmed? I never heard of any other than the ones from the gameplay trailer.

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blowtorchrepair
So I think it could be worth putting together the character animations that we get when changing character. I couldn't find anything when I searched and I've seen waaaay more pointless threads then this one. What do you think we may find them up to when we switch?

 

CONFIRMED

 

Michael:

Leaving the Von Crastenburg Hotel

In a family Dispute

Shopping with his wife

Returning from a cycle with Jimmy

 

 

Franklin:

Chatting up ladies

Leaving a weed dispensary

Chilling in front of the TV

 

Trevor:

Wakes up with minimal clothing at Alamo sea with The Lost around him

Being Chased by Police

 

PREDICTED

 

Michael:

Watching Films at home

Finishing a game of tennis

Swimming in his pool

 

Franklin:

Walking Chop

Kicking the sh*t out of a baller

Dropping of some lady at her home

 

Trevor:

Out hunting

Setting a joyride on fire

Flying a stunt plane

 

Also perhaps we may find the characters sleeping sometimes when we switch to them.

 

I'll edit and add any worthy ones that aren't in the realm of trolling

your post seems to assume that there will only be a finite number of programmed transition activities for each character, but from the last game play video I'm not so sure that will be the case. We can find the other two protags on the map, per the video, so I want to test this by, for instance, playing as Trevor, then finding Franklin and while standing next to him then switch to his character and see if I simply become the Franklin standing next to where I just was as Trevor, or if I will get catapulted to some other place on the map and into some pre-programmed scene like those you have laid out.

 

 

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your post seems to assume that there will only be a finite number of programmed transition activities for each character, but from the last game play video I'm not so sure that will be the case. We can find the other two protags on the map, per the video, so I want to test this by, for instance, playing as Trevor, then finding Franklin and while standing next to him then switch to his character and see if I simply become the Franklin standing next to where I just was as Trevor, or if I will get catapulted to some other place on the map and into some pre-programmed scene like those you have laid out.

I think that if you play as one protagonist and find another on the map, you have the option at that point to hang out with that protagonist. Not only can the protagonists hang out with their friends and family, but they can also hang out with each other.

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The Sullinator

I think what happens is...everyone in this game has a life. All the ped's are all doing something, and taking part in their own life. So when you're not player as one of the other two, they are also simply just going about their life. And I don't think it'll be entirely random. Like I think if you switch to Franklin, then switch to Trevor, then switch back to Franklin, that Franklin will still be doing the same thing as he was before.

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