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GTA 1-GTA V


Lospuertafreeway
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Lospuertafreeway

GTA 1: Development begins: 4 April 1995

user posted image

Players are able to choose to play as eight characters in the game, four male and four female: Travis, Troy, Bubba, Kivlov, Urieka, Katie, and Mikki.

End of production: 1 July 1996

GTA 2:

user posted image

A new feature introduced in GTA2 was doing missions for separate gangs, of which there are two new gangs for each of the three levels of the game, and one faction which is present in all levels. Being employed by one gang can cause distrust from others (working for gang #1 will incur the wrath of gang #2, working for gang #2 will cause enmity with gang #3, etcetera). In the original GTA, only the local police pursued the player. In GTA2, SWAT teams (4 Copheads) are introduced in the Downtown District, while Special Agents (5 Copheads) and the army (6 Copheads) are introduced in the Residential and Industrial Districts. These additional types of law enforcement begin chasing the player as his or her wanted level increases.

GTA:3

user posted imageGrand Theft Auto III inherits and modifies much of the gameplay mechanics from its predecessors, Grand Theft Auto and Grand Theft Auto 2, combining elements of a third-person shooter and a driving game in a new 3D game engine. The idea of using a 3D game engine in such a genre was however not new: the first game to combine elements of action, shooting, and driving various vehicles in a sandbox-style 3D world was Hunter, released in 1991 for the Commodore Amiga and Atari ST home computers.

GTA:VICE CITY

user posted image

Because Vice City was built upon Grand Theft Auto III, the game follows a largely similar gameplay design and interface with GTA III with several tweaks and improvements over its predecessor. The gameplay is very open-ended, a characteristic of the Grand Theft Auto franchise; although missions must be completed to complete the storyline and unlock new areas of the city, the player is able to drive around and visit different parts of the city at his/her leisure and otherwise, do whatever they wish if not currently in the middle of a mission. Various items such as hidden weapons and packages are also scattered throughout the landscape, as it has been with previous GTA titles.

GTA: SAN ANDREAS

user posted image

San Andreas is structured similarly to the previous two games in the series. The core gameplay consists of elements of a third-person shooter and a driving game, affording the player a large, open world environment in which to move around. On foot, the player's character is capable of walking, eating, running, sprinting, swimming, climbing (the first GTA game in which swimming and climbing are possible) and jumping as well as using weapons and various forms of hand to hand combat. Players can drive a variety of vehicles, including automobiles, buses, semis, boats, fixed wing aircraft, helicopters, trains, tanks, motorcycles and bikes. Players may also import vehicles rather than steal them.

GTA: 4

user posted image

Quite like its predecessors, the core gameplay of GTA IV consists of giving the player a large, open world environment in which to move around freely. On foot, the player character can walk, run, jump, climb over obstacles and swim, as well as use weapons and perform basic hand-to-hand combat. Players can steal and drive a variety of vehicles, including automobiles, boats, helicopters, and motorcycles. Grand Theft Auto IV takes advantage of Natural Motion's Euphoria engine, which combines artificial intelligence, bio-mechanics and physics to make open, non-linear environments that allow players to explore and choose how they wish to play the game. Although completing most of the storyline missions are necessary to progress through the game and unlock certain content and parts of the city, they are not required, as players can complete them at their own leisure. When not attempting a storyline mission, players can free-roam, giving them the ability to do activities. Side missions such as locating and destroying criminals in the police car database or participating in street races can keep the player occupied for hours. The player can also swim just like in the previous entry of the game, this feature was missing from older games.

It is possible to have many active missions running at one time, as some missions run over the course of several days and require the player to wait for further instructions or events. The player can also attempt a variety of optional side missions. Grand Theft Auto IV also contains morality choices at many points throughout the game, which alter the storyline appropriately depending on the player's choice. Which of the game's two different endings occurs is determined by one of these choices.

GTA: V

user posted image

Grand Theft Auto V was designed to improve upon every gameplay element found in previous games in the series.The world of GTA V is bigger than the worlds of Red Dead Redemption, Grand Theft Auto: San Andreas, and Grand Theft Auto IV combined. Areas in the game world include beach fronts, mountains, wilderness, an "Alamos" Sea area "based on the Salton sea in California", a military base, and the suburbs. The ocean floor is fully detailed and can be explored.

Edited by Lospuertafreeway
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I'm currently playing GTA 2 and it is so hard!

 

 

SWAT teams (4 Copheads) are introduced in the Downtown District, while Special Agents (5 Copheads) and the army (6 Copheads) are introduced in the Residential and Industrial Districts.

hmm.. that is why I always get only 4 cop heads. I thought this is it and it is so boring.

Edited by RMN
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Although you are using a GTA Advance screen, I get your point.

 

Man so much has changed, so much has improved, hell, maybe one day we will see a GTA game with 8 characters!?

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Gotthejuice187
Although you are using a GTA Advance screen, I get your point.

 

Man so much has changed, so much has improved, hell, maybe one day we will see a GTA game with 8 characters!?

Possible in next gen smile.gif

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Lock n' Stock

It's not like multiple protagonists is a first for a GTA game, it was there right from the beginning though there was little if not any difference between each character.

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Nice thread cookie.gif

 

The GTA series has come a long way, and IMO will continue to be dramatically improved.

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Wow huge update since I have posted the first time

 

Great thread BTW it just needs some improvements

 

You forgot about GTA Advance and GTA Chinatown wars as well as GTA Liberty City Stories and GTA Vice City stories and also GTA The Lost and Dammned and The Ballad of Gay Tony, and also you forgot to mention one of San Andreas biggest features, the addition of Role Playing Game elements with statistics including Strength, Weapon Skill, and Lung Capacity amongst others

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universetwisters

Would people imagine GTA would be as big and advanced as it is now back in 1997?

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Lock n' Stock
Where's Liberty City stories and Vice City stories?

They were just spin-offs that did not advance the gameplay of the series much, unless Empire Building counts.

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zeppelincheetah
Would people imagine GTA would be as big and advanced as it is now back in 1997?

hell no. I didn't play it in 97 but I played it in 99. When I first played it I thought it was cute and crude but I never imagined it turning into a bigger, fully 3d game. It felt like the limited perspective was necessary, considering it was a crime simulation.

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