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Phatgordo13

---Grand Theft Auto Online---

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Shieldtox

Honestly I dont want it to be an "ever changing" concept as more often than not the changes are made with making more money in mind and pretty soon it becomes pay to progress like dc universe online. I don't like that. I just want to be able to play with my friends.

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Phatgordo13
Wow, that's an amazing post!

 

If Rockstar makes online like that we are going to have a game that the online could last many, many years and well into the next decade. I think that Rockstar has realised now that the Online of a game needs to be worked on not just while the game is being made but also after launch. Support and maintenance is essential throughout the whole Online ecosystem and the easiest way to provide the support and maintenance that Rockstar needs in order to provide an online mode that lasts for a long time is to provide a unified Online experience throughout the entire series, this means that Mr. The Benz goal of providing a GTA with all the cities in it could be done using the Online experience that you have roughly outlined. Of course this could cause many issues with the Online mode but if there is any studio who can provide an experience such as this it is Rockstar.

 

Topics like these just make me even more excited for GTA V and GTA Online.

 

cookie.gif

I think you pretty much hit it on the head in terms of a "Long term" outlook for Grand Theft Auto Online. I don't see this as just an added bonus to the single player campaign. In IV it really was just about causing mayhem with friends.

 

It wasn't necessarily bad it's just it could be so much more...

 

I read an article about Elder Scrolls Online, and it seems like multiplayer cross platform is certainly a challenge for developers, but something that is becoming a lot more feasible. The main hurdle, other than fluidity of game play, is being able to have the same experience whether on a Sony, Microsoft, or PC platform.

 

 

The author of this thread has an unbelievable ability to solve problems using his own experience. I wonder what he does for a living.... I mean he could definitely create his own sustainable MMO's in my opinion. I'd play them.

 

While I certainly do appreciate at the ego boost, lol, I will be the first to admit that there is a huge difference between creative design and creative application.

 

I'm a marketing guy, with a masters in bull sh*tting. (Seriously, they have those). I'm just a fan, really. Perhaps more importantly a former online gamer. I used to love Counter Strike and Soldier of Fortune and stuff like that, but it gets played out quick. Its always been the same game in a different setting. Kill more, die less, and a time limit. Im over it.

 

I love Grand Theft Auto, and Ive been a part of this community for over 10 years, and only now does it appear that the technology and creative luster of Rockstar could potentially hurdle GTAO into something that will re-engage my love for online gaming.

 

Speaking on your idea of stealth, I truly believe that is a very important aspect to have as an option. Personally, I don't care for stealth games. I just played the Last of Us, and there were instances where I would have rather just mowed down enemies instead of sneaking out of trouble. Not my style...

 

BUT! Thats a different game entirely.

 

I believe stealth should be a viable option on game play for anyone who chooses to do so, but stealth is really only feasible when players are utilizing cover, and give a sh*t about whether they live or die. I believe stealth game play would be a positive side effect of giving purpose to survival.

 

Thoughts?

 

 

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Mr. Madness

Yeah, I'm a total survival prodigy when it comes to GTA IV multiplayer. I like to launch myself into a game where it is chaos from the start; everybody is at the spawn using pistols to kill each other, buzzards are spamming rockets on us, some random guy is in a car doing doughnuts trying to run people over. I kind of like to sneak off and snatch a helicopter for myself and come back to take out these guys in the buzzards. Then I will parachute out over the city and make my way around on foot, using appropriate weapons and natural cover to my tactical advantage. Sometimes I go 2 minutes, and sometimes I can last 2 hours. Every kill is so much more meaningful when you're on a survival mode.

 

I think you're compromise to my idea of stealth is better actually. I'm going with it as an option too. Just hate when kills lose their value. haha thanks!

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rockstargamer4life

if anything like that could actually happen.......wow speechless.......AMAZING!!!!!!!!!!!

 

 

U NEED TO QUIT YOUR JOB.......GO WORK FOR ROCKSTAR!!!!!!!!!!!!!

 

R* EMPLOYEE OF THE YEAR is what you would deserve!!!!!!!!!!!!!!

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22ka

There was a feature in GTA IV multiplayer that allowed you to remove the blips so that they are only seen when running(sprinting not jogging) or shooting. And I must say it was great. I played these kind of games with my only gta clan. When we did clan battles it really felt epic.

 

You could send one guy out to a known enemy hotspot then let them chase him back to your base and ambush the enemy by using snipers tacticly placed a safe distance away and a few guys with AKs of shotguns close by just incase they were needed.

 

Ahh memories.

 

R* also dose this more often in their latest games. Just look at RDR and MP3. They use a simmilar concept.

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GlitzyTomb
Wow, that's an amazing post!

 

If Rockstar makes online like that we are going to have a game that the online could last many, many years and well into the next decade. I think that Rockstar has realised now that the Online of a game needs to be worked on not just while the game is being made but also after launch. Support and maintenance is essential throughout the whole Online ecosystem and the easiest way to provide the support and maintenance that Rockstar needs in order to provide an online mode that lasts for a long time is to provide a unified Online experience throughout the entire series, this means that Mr. The Benz goal of providing a GTA with all the cities in it could be done using the Online experience that you have roughly outlined. Of course this could cause many issues with the Online mode but if there is any studio who can provide an experience such as this it is Rockstar.

 

Topics like these just make me even more excited for GTA V and GTA Online.

 

cookie.gif

Yeah maintenance is probably more important than the original concept, because you are changing the game based on feedback from your customers. Although this is more of an MMO-type approach, Rockstar can show their constant focus and attention on GTA V to make sure customers buy GTA VI. (Or Max Payne 4 or whatever their next game is.)

 

The author of this thread has an unbelievable ability to solve problems using his own experience. I wonder what he does for a living.... I mean he could definitely create his own sustainable MMO's in my opinion. I'd play them.

 

One more idea. I like how he is emphasizing the importance of survival in this game. This is what makes games like Day-Z so intense. But Day-Z also has another virtue to it that GTA IV's multiplayer overlooked. That virtue is stealth. If GTA V will have suppressors in single player, and a whole stealth skill, then there better be an option in multiplayer to turn all blips off. I hated the fact that you could never surprise attack somebody in GTA IV. Well, the only time I remember doing this would be using the sniper rifle glitch to take someone out of a NOOSE tank from a distance. But I had to use a glitch to do it. It didn't feel natural or smooth. If rockstar wants a smooth game, then they'll remove the blips. biggrin.gif

Not exactly stealth but you could set up little surprises.

 

It worked best with auto aim on but still works in Free Aim.

 

Set the blips to turn off at short distances.

 

Get on a motorcycle or in a car, convince someone to chase you. Get a lead.

 

When you feel the lead is sufficient hop out and go hide behind something but make sure to leave your car/motorcycle right in the middle of the street.

 

The guy chasing you tends to think you're giving up and trying to get away. When he slows down, stops, or gets out of his vehicle to find you...attack.

 

I did that a lot. Usually when someone decided they MUST kill me.

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dr_killpatient

i aint readin all dat!!

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Phatgordo13
Yeah, I'm a total survival prodigy when it comes to GTA IV multiplayer. I like to launch myself into a game where it is chaos from the start; everybody is at the spawn using pistols to kill each other, buzzards are spamming rockets on us, some random guy is in a car doing doughnuts trying to run people over. I kind of like to sneak off and snatch a helicopter for myself and come back to take out these guys in the buzzards. Then I will parachute out over the city and make my way around on foot, using appropriate weapons and natural cover to my tactical advantage. Sometimes I go 2 minutes, and sometimes I can last 2 hours. Every kill is so much more meaningful when you're on a survival mode.

 

I think you're compromise to my idea of stealth is better actually. I'm going with it as an option too. Just hate when kills lose their value. haha thanks!

I really like the idea of stealth in GTA, as long as its an option and not mandatory. Lets look at an example from San Andreas. Remember the mission where Ryder and CJ broke into the guy's house to steal military weapons? Why did we have to sneak around? I get that, from a realism perspective, its a much safer way and doesnt make a scene using weapons.

 

However, the world which we inhabit has taught us that its not that big of a deal! We're in the guy's house, I could just put him down and take all the time Id like packing up everything he's got. No cops are going to come. Nothing.

 

From what Ive gather thus far, and particularly information from early on alluded to the prospect of breaking into a house and cops investigating a disturbance. The picture in my mind is being mid robbery, and seeing cops show up. Its night time, and no lights are on, and as you hide behind a couch the officers shine their lights into the house.

 

Sketchy? Oh yeah.

 

If the system is in place where, hey, its a safer bet to go stealth about it, and it may even pay more, than I'm on board with it. The stealth experience can be fun, but not in a forced manner.

 

How do you see stealth working with a system of semi-permanent death, and like wise within the current model?

 

 

 

Not exactly stealth but you could set up little surprises.

 

It worked best with auto aim on but still works in Free Aim.

 

Set the blips to turn off at short distances.

 

Get on a motorcycle or in a car, convince someone to chase you. Get a lead.

 

When you feel the lead is sufficient hop out and go hide behind something but make sure to leave your car/motorcycle right in the middle of the street.

 

The guy chasing you tends to think you're giving up and trying to get away. When he slows down, stops, or gets out of his vehicle to find you...attack.

 

I did that a lot. Usually when someone decided they MUST kill me.

 

Would you apply the same strategy if knowing that if your character gets killed, you lose everything?

 

Furthermore, I dont like the idea of all the players on a map being high lighted with the blips. We saw that in the few seconds of the gameplay trailer, and I just don't like that. That, to me, takes out a high level of realism that would be better suited without.

 

It certainly would make you more cautious, and sure of your maneuvers in a given space. The blips really remove any opportunity of "stealth" as we're discussing here.

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mbunleashed09

user posted image

 

As you can see there are no peds roaming in this screen.......(except for cars)

 

In GTA Online, I hope it doesn't feel like a ghost town like IV. Peds should be hiking, conversing, weird encounters, and just as much peds as in SP. Since there is money in the game there should be store clerks for guns, houses, and other items.........

 

Also, the face of the player seems a lil' fatter than the faces in IV, I don't know if that's the face detail, or the player can choose the size of character.............

 

3. At the end of the gif, it looks like the house is fully furnished....and expensive. Yet the furniture is colorful, and the walls and floors don't match, maybe jumping to conclusions but....... maybe customizable

 

4. In the top right corner there is the cash HUD. Which holds $52,654, how do you think we can get it? Cash instead of XP?

 

5. On the map there are 4 indicators, 1. Bike racing, 2. Car racing, 3. Parachuting, 4. Star?

 

I'm sure there are more activities to be revealed soon.....but what's the star for?

 

Heists, Deathmatch, Team Deathmatch, Gang Wars, I hope R* reveals "soon"

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Gigabomber

I propose that Rockstar is calling it GTAOnline because they want to make it clear that they aren't going to release future DLC that fragments the player pool in foolish ways like they did with GTA IV: this is ALL we can be certain of at this point.

 

While I appreciate the amount of effort that went into the Opening post, and not just making it a wall of text, I've visited this thread several times and have never managed to get through it.

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ill-thoughts

i like the idea of what they did in RDR. 5v5 in certain sections and parts of the world like Ganton, the Forest, faceoffs in the desert, at the airport, etc......but for freeroam, i think it should be like Saints Row 3: 3 other people should be able to come into your single player world.....just so you dont have 20 people in 1 world and No NPC's or Cars in the street. they could definitely pull off an alive city with only 4 people in the world. Crackdown 2 did that.

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Phatgordo13

 

 

As you can see there are no peds roaming in this screen.......(except for cars)

 

In GTA Online, I hope it doesn't feel like a ghost town like IV. Peds should be hiking, conversing, weird encounters, and just as much peds as in SP. Since there is money in the game there should be store clerks for guns, houses, and other items.........

 

Also, the face of the player seems a lil' fatter than the faces in IV, I don't know if that's the face detail, or the player can choose the size of character.............

 

3. At the end of the gif, it looks like the house is fully furnished....and expensive. Yet the furniture is colorful, and the walls and floors don't match, maybe jumping to conclusions but....... maybe customizable

 

4. In the top right corner there is the cash HUD. Which holds $52,654, how do you think we can get it? Cash instead of XP?

 

5. On the map there are 4 indicators, 1. Bike racing, 2. Car racing, 3. Parachuting, 4. Star?

 

I'm sure there are more activities to be revealed soon.....but what's the star for?

 

Heists, Deathmatch, Team Deathmatch, Gang Wars, I hope R* reveals "soon"

R* has spoken on how GTAO is going to revolutionize the multiplayer experience, but the more and more I think about it, I really just don't understand how they will. It may, perhaps, be revolutionary for GTA, but the genre all together? Wow.

 

A GTAO MMORPG, would be revolutionary, and that is essentially what I have been outlining in my thread thus far. When I set out to make this topic, I think I originally had begun writing from a speculation stand point. However, it has evolved into, more so, a wish list of the community.

 

I'm curious on your opinion in regards to Grand Theft Auto Online as an MMO, MMORPG, RPG, etc.

 

----------------------------------------------------------------------------------

 

Look, I've watched this short clip from the gameplay trailer a handful of times now, and I'm not entirely convinced there is anything we can take for certain.

 

It certainly would appear that races are available, but from that short clip I didn't see anything different from what free roam was in GTA IV.

 

The obviously striking issue, is the player viewing the city from an apartment. Does that confirm anything? Of course not, but for my money, and by gathering from others it is RPG elements like this we would really like to see more of in GTAO.

 

-----------------------------------------------------------------------------------

 

This particular forum has been moving at a blistering pace since the release of the gameplay trailer and I would like to remind you all of the power your voice. We represent one of, if not, the biggest GTA communities on the web.

 

R* listens to their fans, and this game has been one of the most striking examples to date. Whether you realize it or not, your voice can determine the final product. We may be a bit late to change anything now, but that's not to say there is not an existing opportunity in potential DLC or even an upgraded release on next-gen consoles.

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Mr. Madness

Damn, phatgordo are you like some sort of prophet, because every idea you have is way ahead of everyone else's. GTA needs to better target a more intelligent audience with an MMO option available. I don't like call of duty, strictly because of the lack of strategic thinking.

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Phatgordo13
Damn, phatgordo are you like some sort of prophet, because every idea you have is way ahead of everyone else's. GTA needs to better target a more intelligent audience with an MMO option available. I don't like call of duty, strictly because of the lack of strategic thinking.

Well, call me a prophet if I turn out being 100% right. I'm simply trying to create a compilation of what the community would like to get from GTAO.

 

To your point about "intelligent audiences", I see how a game like Skyrim, Fallout, etc might turn people off, but the base element of GTA is that you can simply pick up the sticks and have fun.

 

An ex-girlfriend of mine who's catalog of gaming consisted of guitar hero and cartoon network racing bought a copy of San Andreas. She never completed a single mission, but rather simply enjoyed the experience of causing utter mayhem.

 

I would be willing to bet this is the majority of the GTA audience.

 

However, for the hard core Grand Theft Addicts, who fuel the hype machine, we want more from our experience. You have generally agreed with my ideas thus far, as I assume we enjoy similar aspects of GTA. However, I am not sure that this would resonate with the rest of the community. Thats what I'm hoping to find.

 

I see the RPG element being optional, and ultimately why I find the majority of it feasible. It doesn't change the structure of the final product, as much as it embellishes upon it.

 

Within single player we are confined within the script, which is not necessarily a bad thing considering R*'s track record of story telling. However, with MP the opportunity is endless. I see GTAO, as potentially, Grand Theft You.

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DontCallMeSurly

Howdy Rockstar fans,

 

Just a quick survey-type question, that I'm very interested in getting a response to:

 

Would you guys and gals prefer the Red Dead Redemption "gun system" (Which I'll explain what that is in a moment) or the "gun system" of Grand Theft Auto IV in Grand Theft Auto Online: Free Mode? (That's assuming there will be a "Free Mode.")

 

By "gun system," I'm referring to for instance, in GTA IV, instead of having to rank up for your weapons, you simply had to walk a few feet to pick your weapon and all of the weapons in-game were available from the start. The other example being from Red Dead Redemption where you had to rank up to unlock all the weapons from the game.

 

So, what do you want to see? I'm excited to hear!

 

See you all in Los Santos!

 

-------------------------------------------------------------------------------------------------------------------------------------------------

 

In my own opinion, I'd prefer the Grand Theft Auto IV "gun system." To specify, A) Players, when killed, lost all of their weapons and armor. B) Either rank 1 or rank 10, any one person had a chance at a fair fight by collecting equal or better weapons to match their opponent's.

 

This GTA IV system allowed for the most fair and balanced multiplayer gameplay I've ever seen in any other game. Uniquely, the GTA IV system made ranking up just an accessory. For the players who do like to rank up and be rewarded were given new clothing options. However, for the players who just wanted to hop in with their friends and have fun could simply and easily go around and collect weapons, and then be on their way.

 

The reason I thought this system was fair and balanced was because, for example; Let's say an aggressive player starts shooting at you with an M4 assault rifle. In GTA IV, you had the easy option of running back a few feet and picking an equal or better matching weapon, allowing you a fighting chance. In most other games, in this instance Red Dead Redemption, if this same scenario occurred, let's say an aggressive player who's a rank 50 starts shooting at you, and you're a rank 1. Being a low-rank meant you had a weak pistol, an even weaker rifle, and a jacka**; you didn't have the ability to run a few feet and pick up a better weapon. You simply had to fight the aggressive high-ranked player and hope for the best.

 

To tie into this thread, and to completely agree with "Phatgordo13" on the issue of "Survival," I want the GTA IV system because unlike Red Dead Redemption, GTA IV had some sort of survival aspect. Meaning if you made the wrong choice or rushed into a firefight too quickly, more than likely you would be killed, losing all of the weapons you picked up. I loved this because it gave at least a small incentive to players NOT to just go around and shoot other players with a rocket launcher.

 

I don't want the Red Dead Redemption system because, completely unlike GTA IV, there was no incentive to this survival aspect. Which means, if you rushed into a firefight or just ran around shooting at everyone, more than likely you would eventually die, but you were rewarded. After being killed, you spawn back with all of your weapons, more ammunition, full health, and a 5-second spawn shield. Even worse, the players who successfully defended themselves and killed the aggressive player would eventually be punished by being given a most-wanted bounty, activating hostile NPCs toward you.

 

(Oh! And really quickly, just wanted to add, I would really like to see NPC-driven or player-drivable trains in the multiplayer world. Just... throwing it out there.)

 

Well, that's my opinion at least; what do you guys and gals think?

Edited by DontCallMeSurly

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pariah87

I only see 16 people on the screen at that part.

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ThatOneDork

Okay, so I have not typed anything in a long time, so I'm sorry if this all seems drab and reads like word soup; it's just that the thought of this online world is driving my imagination wild and I just want to throw out a few things that I think would fit in this MMO type world. Ideally this would all work the best with more than 32 on a server, but I'll try and tailor my ideas to the supposed player cap.

 

LAYOUT

Okay, so one of the things everyone brings up is that they do not want a barren world. There's an easy way to fix that in my opinion.

 

My idea is to split the number of active players on a server three ways.

 

"Why three?", you might be wondering right?

 

This is to make sure that the gangs are evened out and that there's an actual, real, opposing force to the gangs. There should be a player controlled police force along with the gangs on the server. For example, if there were to be a 32-player cap on a single server, it would be split down the line at 16 and then split once again. Allowing the gangs/groups to be as followed:

 

8 from a single gang

 

8 from another gang

 

16 player officers

 

On top of these teams, you could also have AI controlled players that represent each team throughout the map. For example, you could have your party of eight online and on the server, and along with your real players you could have a set amount of AI controlled players that help by opening fire on enemy gangs/police, watch your property, etc. These AI players could be bought by the groups/players income, and the higher you pay for them the more equipped they'll be. This gives the player an incentive to save that money for protection if they reach a high level within the gang, and allows you to easily crush the opposing forces on the server.

 

I believe having a player controlled police force would make the gangs think twice about starting random trouble within the world, which is somewhat necessary if you want players to take the game seriously. Much like a gang member, an officer can rank up in his respected group by performing the actions of a real officer. That would mean making arrests when it is just, and putting down gang members that were foolish enough to get caught performing their dirty deeds. I think that this would make the game world ecosystem a place of fear and respect, where that very real consequence of losing your special weapons, property, and income wouldn't just be the slap on the wrist you get when you die in GTA IV.

 

WASTED/BUSTED

Phatgordo13 said it the best for this header. Make it so that the player doesn't want to die or get busted. It's that simple. I'd rather play nice than lose every single thing I've worked for in matches.

 

GAMETYPES

Red Dead Redemption's system of starting games within the free roam world would be the ideal basis for GTAO. You could walk to designated spots on the map to start certain gametypes, while others would be solely triggered upon player actions.

For example, here are two different gametypes and how they would be triggered:

 

Street Racing:

One player would go into a designated area in which you can start the game, and then a pop-up would come up on everyone else's screen asking if they want to participate. If enough players accept the initial request to play, then the game would start up exactly like it does in RDR. Gang members could race, and cops would be able to choose to take chase for more rank or race themselves for just money.

 

Seige:

Players from one gang would go into an enemy area (Designated by the gang's color on the map) and begin to try and shoot up enemy gang members. Once a set amount of members are killed from each side, the gametype triggers in which the gangs have three waves of however many members they have active and then fight to eliminate every wave of the opposite gang first. If the enemy gang wins, they get the satisfaction of winning new territory and wiping away another gang; but if they lose, all they have is gone. Of course the cops can join in too, and if they win, they can claim the territory themselves and sleep well at night knowing all those gang members need to work their asses off again to be able to fight properly.

 

Those are my quick and fun little ideas I came up with real quick, if you read them thanks and I could hope something like this could truly happen in a game world.

 

TLDR Version: Make gangs and cops controlled by real people and screw them over when they mess up/die.

 

 

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Durden

I still want to find out what's so revolutionary about this MP. I don't care if its exactly like IV, since I've put hundreds of hours into IV's MP. But R* promised it would revolutionize open world MP much like GTA III revolutionized open-world games in general.

 

With these expectations of something epic, I was really confused at the end of the gameplay video. The MP looked just like GTA IV: people just going around doing random sh*t.

 

There were 2 noticeable things that got people's attention:

Planes: No idea why this is so epic. It was expected. It would've been a huge disappointment if planes weren't included.

GTAVdev19: This maybe hints at 19+ players, maybe not. Even if it does mean slightly more players, that's cool, but still not revolutionary.

 

If R* somehow implemented the switching feature into GTAO, then that would be really interesting. But in the teaser nothing stood out, which is strange because first impressions are supposed to entice the viewer by being really interesting/mindblowing.

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Saikou

Damn, if this is what GTA Online's going to be like, I have to step my game up! ph34r.gif

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Phatgordo13

 

"Why three?", you might be wondering right?

 

This is to make sure that the gangs are evened out and that there's an actual, real, opposing force to the gangs. There should be a player controlled police force along with the gangs on the server. For example, if there were to be a 32-player cap on a single server, it would be split down the line at 16 and then split once again.

 

This sparks something in my mind, that may perhaps shed light on the total number of players allowed on a map. Perhaps even perpetuating the idea of an MMO.

 

What is the point of crews, when we will be confined to a set number of crew members per map? To me it would be quite drab for a crew only to exist as a small segment of the total crew itself.

 

On the flip side, this could ensure "fair play" so that one crew would not dominate the map(s).

 

I had proposed the idea of AI crew members in place of offline or unavailable crew members. A necessity, if you will. Whereas I read yours more so as an answer to a player limit.

 

The biggest question mark on all of this will be how many players will be on a map at one time.

 

What would you prefer?

 

 

I still want to find out what's so revolutionary about this MP. I don't care if its exactly like IV, since I've put hundreds of hours into IV's MP. But R* promised it would revolutionize open world MP much like GTA III revolutionized open-world games in general.

 

With these expectations of something epic, I was really confused at the end of the gameplay video. The MP looked just like GTA IV: people just going around doing random sh*t.

 

There were 2 noticeable things that got people's attention:

Planes: No idea why this is so epic. It was expected. It would've been a huge disappointment if planes weren't included.

GTAVdev19: This maybe hints at 19+ players, maybe not. Even if it does mean slightly more players, that's cool, but still not revolutionary.

 

If R* somehow implemented the switching feature into GTAO, then that would be really interesting. But in the teaser nothing stood out, which is strange because first impressions are supposed to entice the viewer by being really interesting/mindblowing.

 

Obviously we wont know until the information is out. However, we can piece together some wants and expectations as a community.

 

You point out the planes, and the number of players seen in the video, but I believe the most jarring aspect of the short clip was the fact that a player was viewing all this from an apartment.

 

Of course, all based on assumption, but if that apartment is representative of the player's personal safe house than that is really Pandora's box of possibility.

 

If you have yet read the OT I suggest you do so, here, to get an idea of what we're trying to compile here.

 

It's nice to get the community's opinion together to compile an accurate depiction of what we hope to see in GTAO.

 

I agree with you that there was not much in that short clip to get excited about, but I have to ask, what would make GTAO revolutionary for you?

 

 

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Durden

I'd rather not think about what would make GTAO epic for me, because I know I'd probably be let down. But if you must know what I think GTAO should aspire to be, the answer is SA:MP basically. Think of the giant roleplaying servers.

 

The aspect of having money is really intriguing, but my fear is that our purchases (whatever they are), will only last the current match we're in. I want the things I purchase to stay with me forever.

Edited by gionascm2

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Phatgordo13
I'd rather not think about what would make GTAO epic for me, because I know I'd probably be let down. But if you must know what I think GTAO should aspire to be, the answer is SA:MP basically. Think of the giant roleplaying servers.

 

The aspect of having money is really intriguing, but my fear is that our purchases (whatever they are), will only last the current match I'm in. I want the things I purchase to stay with me forever.

That is, basically, the synopsis of the front page. lol

 

I get the impression you read none of it, yet you share similar aspirations for GTAO.

biggrin.gif

 

Ideally, going with your idea, I would like to have purchases exist perpetually on one MMO map, or be carried over with the player from map to map. I really don't like considering maps with player limits because it breaks my heart.

 

GTA could be so much more as an MMO as long as a system is in place to create consequence.

 

It's interesting you bring up the SA:MP, because it would appear that some of the elements of SA:MP may in fact inspired new features to GTA V. I have to believe R* at some point took a good long look at SA:MP to see what fans liked and didn't like.

 

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Talon724

didn't read lol

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Phatgordo13

I have stepped away from this a bit for a couple reasons, but I'm back with some new ideas, or at least a new perspective on what we could get out of GTAO.

 

A lot of people seem to be expecting information on this in the upcoming week, and I believe that may be the case. There just is not that much time between now and September 17th. Whatever big news R* has left, has got to be coming down the pipe line.

 

---------------------------------------------------------------------------------------------------------------------------------------------------------------

 

My ideas thus far have been designed from the perspective of "all or none". Meaning, I have designed these ideas to coexist together, and in some cases, dependent upon one another.

 

This may all be too grand....

 

user posted image

For now...

 

 

I have been so invested in these ideas as I represent a once thriving community within this very forum. The members who came up ten years ago through the Public Gang Chat were part of a revolution. That revolution was built upon GTA III and the ground breaking innovation it had created. We could see the future, and now we may be closer than ever.

 

However, the GTA MMORPG, may not be exactly what R* has in mind....yet.

 

That's not to say we won't see the foundation of what may be in store down the road.

 

For example....

 

user posted image

 

There is no reason that the BAWSAQ cannot exist within the confines of R*'s Social Club. The interaction of players within the map(s) participating within the BAWSAQ can fluctuate accordingly. The introduction of stocks from the gameplay trailer really snuck up on me.

 

For my money, I would like to see GTAO exist within one world, MMO style. However, that may not be ideal or even possible. That being said, players can still change the world in which everyone inhabits.

 

Your actions on any given map, will have ramifications across the GTA universe. Think Sim City....without all the sh*tty DRM.

 

 

user posted image

Basically.....yah.

 

 

Stocks are one example of players interacting "MMO Style" without the MMO, have some ideas for others?

 

 

 

---------------------------------------------------------------------------------------------------------------------------------------------------------------

 

Perhaps the thing I want most from GTAO is some sort of system to avoid players who prefer the whacky zany run and gun with RPGs and helicopters.

 

That's not my style, and for my money's worth, the game is better in a slow and meticulous process. I want to plan my attacks, carry them out with surgical precision, and be rewarded for my real life approach towards violence.

 

I suggested a "semi-permanent" death system that would give consequence to dieing. To read more, check the front page....

 

However, would that solve the problem? Maybe, maybe not. I suppose someone who just didn't care could just cause hell for everyone else shooting RPGs from a busy intersection.

 

 

Then I saw this.....

 

 

user posted image

Not everything is bad about XBone...

 

 

At the very least, players could be segregated by their style of play. Those of you who want to dive bomb your enemies in jet planes, shooting RPGs as you bail out of the crashing plane at the very last second can all play together.

 

All the 10 year olds that cuss and scream through out an entire session....can play together.

 

Those of us who would rather take a real life approach to the drama...can play together.

 

I don't mean to insult anyone, but the way multiplayer games are played now, is just not anything I wish to be a part of.....ever. My point is this, depending on your style of gameplay, Social Club should be able to allow players to find like minded gamers to maximize everyone's experience.

 

Thoughts?

 

---------------------------------------------------------------------------------------------------------------------------------------------------------------

 

 

user posted image

 

No matter your position, R* has some big news on Grand Theft Auto Online to release soon.

 

You may like it, hate it, or feel indifferent.

 

However, you all have a voice! USE IT!

 

What do you want from Grand Theft Auto Online?

 

 

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Lil_B_The Basedgod

will someone please fix the "E" at the end of online....it really should be lowercase

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Stormingz

All these ideas and dreams are so overwhelming, however I would love to see most of these ideas in place, a few of them are bit too much.

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Phatgordo13
All these ideas and dreams are so overwhelming, however I would love to see most of these ideas in place, a few of them are bit too much.

Too much as in; not possible, not GTA, too lofty of an idea?

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Stormingz

 

All these ideas and dreams are so overwhelming, however I would love to see most of these ideas in place, a few of them are bit too much.

Too much as in; not possible, not GTA, too lofty of an idea?

Oh don't get me wrong I love the ideas you have brought forward, and I would love to see them put in GTAO as much as the next person, and I also hate to be the negative one, but I can't see how you could fit GTAO in one map. Yeah I mean sure the maps big, but is it worldwide big? I guess on the other hand Rockstar could create some sort of server system like samp, (maybe similar to the Defiance server system?) and then maybe we could have the greatest game Rockstar have ever created.

 

Then you have to ask yourself if current gen consoles can manage this scale of gaming, because Defiance (sorry I keep referring to Defiance, it's the only MMO I can think of on current gen consoles) gets very laggy at times and can really get on my nerves.

 

I'm not saying your ideas are bizarre and will never happen, I'm just saying it might not be possible for current gen consoles. I do seriously hope Rockstar make me eat my words, because I would love to see these ideas in place.

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Phatgordo13
All these ideas and dreams are so overwhelming, however I would love to see most of these ideas in place, a few of them are bit too much.

Too much as in; not possible, not GTA, too lofty of an idea?

Oh don't get me wrong I love the ideas you have brought forward, and I would love to see them put in GTAO as much as the next person, and I also hate to be the negative one, but I can't see how you could fit GTAO in one map. Yeah I mean sure the maps big, but is it worldwide big? I guess on the other hand Rockstar could create some sort of server system like samp, (maybe similar to the Defiance server system?) and then maybe we could have the greatest game Rockstar have ever created.

 

Then you have to ask yourself if current gen consoles can manage this scale of gaming, because Defiance (sorry I keep referring to Defiance, it's the only MMO I can think of on current gen consoles) gets very laggy at times and can really get on my nerves.

 

I'm not saying your ideas are bizarre and will never happen, I'm just saying it might not be possible for current gen consoles. I do seriously hope Rockstar make me eat my words, because I would love to see these ideas in place.

No worries bruh, I'm just looking to have some conversation on some of these topics. I'm not saying I'm right or wrong, but rather looking to spark the imagination of the community. I don't understand why so many people have avoided continued discussion....You never know who's watching... sigh.gif

 

So thanks to you!

 

Back on topic, I agree with you for the most part. Every GTA player on one map of Los Santos would be too much. But what about one map of Los Santos, Liberty City, Vice City, San Fierro, Las Venturas, etc...etc...? Smell what I'm stepping in?

 

Also, yah you're right, current gen consoles couldnt process a GTA MMO....but a cloud service could, and the consoles would only act as input devices.

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Stormingz

 

All these ideas and dreams are so overwhelming, however I would love to see most of these ideas in place, a few of them are bit too much.

Too much as in; not possible, not GTA, too lofty of an idea?

Oh don't get me wrong I love the ideas you have brought forward, and I would love to see them put in GTAO as much as the next person, and I also hate to be the negative one, but I can't see how you could fit GTAO in one map. Yeah I mean sure the maps big, but is it worldwide big? I guess on the other hand Rockstar could create some sort of server system like samp, (maybe similar to the Defiance server system?) and then maybe we could have the greatest game Rockstar have ever created.

 

Then you have to ask yourself if current gen consoles can manage this scale of gaming, because Defiance (sorry I keep referring to Defiance, it's the only MMO I can think of on current gen consoles) gets very laggy at times and can really get on my nerves.

 

I'm not saying your ideas are bizarre and will never happen, I'm just saying it might not be possible for current gen consoles. I do seriously hope Rockstar make me eat my words, because I would love to see these ideas in place.

No worries bruh, I'm just looking to have some conversation on some of these topics. I'm not saying I'm right or wrong, but rather looking to spark the imagination of the community. I don't understand why so many people have avoided continued discussion....You never know who's watching... sigh.gif

 

So thanks to you!

 

Back on topic, I agree with you for the most part. Every GTA player on one map of Los Santos would be too much. But what about one map of Los Santos, Liberty City, Vice City, San Fierro, Las Venturas, etc...etc...? Smell what I'm stepping in?

 

Also, yah you're right, current gen consoles couldnt process a GTA MMO....but a cloud service could, and the consoles would only act as input devices.

No worries I'm all for discussion icon14.gif

 

On topic I would love to see all the previous GTA maps re-made, and then being thrown into the big wide world of GTAO would be awesome! Being able to travel to the different cities, seeing different environments in one free flow game. (if you get what I'm saying)

 

I ain't really a technical guy, so I ain't 100% sure what this cloud service is.

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