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[BETA|IV|EFLC] Graphical Bug Fixes


nkjellman
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Igor Bogdanoff

Wait for year 2018 and we may have silentpatchIV or someoneelsepatchIV

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  • 3 weeks later...

hey Man i wanted to ask something weird. Can you edit the quality of shadows and how soft they are? because it looks to me that on Xbox 360 and PS3 Versions despite rockstar claiming thy are running it on High Quality but it looks like low Quality of pc version but has more softer look,how comes? so can you edit shadows on pc?

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hey Man i wanted to ask something weird. Can you edit the quality of shadows and how soft they are? because it looks to me that on Xbox 360 and PS3 Versions despite rockstar claiming thy are running it on High Quality but it looks like low Quality of pc version but has more softer look,how comes? so can you edit shadows on pc?

There sharpness is defined by shadow quality. Also, to get the console shadows, you must be on GTA IV patches 1 through 5.

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  • 2 months later...

sorry about the bump, I'm back playing GTA IV after a long time and thought about this mod

 

let me ask something, would be possible to remove the static shadow texture? those that are below the vehicles, GTA V don't have them, or it's barely noticeable

Edited by El Dorado
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Not sure about removing it, but I am sure that you can replace it with a transparent one with no graphics.

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Yeah, they're textures. "bikebottom" and "carbottom."

Located in: pc/textures/lights_occluders.wtd

 

Here, I haven't tested it, but it should remove those horrible, low-quality "shadows." When I looked at the textures I noticed the shadow you see in-game, was transparent, and everything around it in the texture was black, so I just filled in the textures with black. Should work, let me know.

 

Download

Edited by cp1dell
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Yeah, they're textures. "bikebottom" and "carbottom."

Located in: pc/textures/lights_occluders.wtd

 

Here, I haven't tested it, but it should remove those horrible, low-quality "shadows." When I looked at the textures I noticed the shadow you see in-game, was transparent, and everything around it in the texture was black, so I just filled in the textures with black. Should work, let me know.

 

Download

I believe that those shadows were designed to simulate Ambient Occlusion. With out them, it would look worse. I bet finding a better texture aught to do the trick, otherwise it will look less realistic.

 

However, if you have an ENB or ICEnhancer with Ambient Occlusion, then the shadow texture shouldn't be needed.

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It looks ok without any shadows IMO.

 

But I have forgotten about how bad the game runs, Jesus. I did a Half Vsync 30fps trick, it helps a little. And the bizarre vegetation shadow bug...

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It looks ok without any shadows IMO.

 

But I have forgotten about how bad the game runs, Jesus. I did a Half Vsync 30fps trick, it helps a little. And the bizarre vegetation shadow bug...

I hear you there. But I have a GTX 970 in my PC and the game runs perfectly. In the future, even average PC's will be able to run this game without any lag. However, entering the command line to fix the video memory problem is required.

 

As for that damn vegetation bug, the only way to fix that is to downgrade to the old patch. However that means no multiplayer, no TLAD, and no TBOGT. It also means that some mods may not work ether.

 

But apart from missions, I feel that soon, we will get to enjoy Liberty City on the GTA V engine, and I can't wait to see what it looks like.

 

Speaking of bugs, and GTA V, I was wondering, what file controls scenarios? Like the airplanes at the airport for example. GTA V on current gen and PC is missing some spawns there. There are supposed to be 747 spawns. Also, there are supposed to be 747's taking off. However, on current gen and PC, there is only a 747 landing. Once I had one of the 747 spawn points spawn a 747 on PS4, however that was only once and I have never gotten them to spawn there on current gen or PC. But this means that the spawn points are still in the code, but a bug is preventing them from spawning.

Edited by nkjellman
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Try vehiclemodelsets.meta or vehicles.meta. I thinks it might be the latter though, I'm not sure.

 

I'd check out the "Various Vehicle Tweaks" on GTA5-Mods. It incorporates a lot of vehicles that don't spawn in the vanilla game, as well as the Ill-Gotten Gains vehicles, and changes/fixes the spawns for some default vehicles too.

 

 

But apart from missions, I feel that soon, we will get to enjoy Liberty City on the GTA V engine, and I can't wait to see what it looks like.

This is the mod I'm most excited for. I'm really hoping we get something like the "Vice City Stories PC" mod. Where everything is brought over from IV. IV/EFLC's story would work well with the switch mechanic.

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Anyone have the console wpl files? From data/maps and all the subfolders

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  • 3 weeks later...

sorry for double post, but I was playing with patch 4 and the game performs much better, and the shadows set on very high with the edited stipple wtd looks really good

 

but there are two problems - vehicle shadows disabled between 8:00 pm and 6:00 am, and sometimes when Niko is on a bike, only the bike shadows are rendered, like this

 

VLdxI1i.jpg

 

also, a minor one, but there's no moon in the sky at night, apparently this was introduced only in patch 6

 

so, there's any easy way to fix these issues on patch 4?

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  • 2 weeks later...

Hey, look at this comparison video.

 

 

 

On consoles there are much more yellow trees, while on pc orange trees in middle park. Same thing is on happiness island. So, would it be possible to import those yellow leaves textures from consoles to pc? Because with yellow leaves it looks more colorful.

Edited by FreshyGTA
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  • 5 months later...

Please keep on updating and improving this great mod !

 

GTA IV and the both addons are the best of the GTA series so far in my opinion...

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There's literally a post on this page where nkjellman explains that there's nothing else that he can fix. Everything else would have to be done with scripts, like an .asi mod. Sadly it seems most modders have left IV behind. Maybe someday when people can just power through IV's bad performance, someone with some good scripting knowledge will do it.

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Please keep on updating and improving this great mod !

 

GTA IV and the both addons are the best of the GTA series so far in my opinion...

Reading isn't your strong suit, I take it.

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Here is the best case scenario for GTA IV and EFLC on PC.

Patch GTA IV 1.0.8.0/GTA EFLC 1.1.3.0

Online Service changes

-GFWL no longer supported

-GTA IV/EFLC achievements moved onto Steam.

-Multiplayer servers moved onto Steam.

-Those who purchased the retail version of IV/EFLC will use their product key that came with the game and then they will get a code to get the game on Steam.

-TLAD and TBOGT DLC available on Steam. If you bought them on GFWL, it can transfer to Steam.

-Save Games will be moved over to Steam.

-Achievement Progress will be moved over to Steam.

-Online multiplayer progress will be moved over to Steam.

(Stuff that is tied to GFWL such as DLC, Saves, Achievements, Multiplayer Progress, etc is transfered to your Steam Account via Social Club/Email. GFWL account and Steam account linked to your Email address via Social Club)

 

Hopefully some game updates to improve the game.

-Option to choose the old shader system, or the new shader system in the Launcher.

-All the bug fixes that are in this mod/things I'd like to fix, like an actual reflection fix, Z-fighting, etc.

 

 

 

 

Yeah Rockstar really should patch the existing issues... or in co-work with talented modders...

 

I liked GTA IV and Lost And Damned more than GTA V, because the setting and atmosphere was better.

 

 

@rm76: keep cool

Edited by VollgasPilot
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  • 10 months later...

A little update regarding this mod and the 1.0.8.0/1.1.3.0 patch.

 

Rockstar did not fix anything that I fixed in this patch. This mod will still work on the latest patch. I only tested it on IV, but I am certain that it will work on EFLC too. The mod is still needed like it was on 1.0.7.0/1.1.2.0.

 

They have updated the trees shader, but the bug still exists where the bottom is in a shadow. However it doesn't seem to be as noticeable, but my memory may have faded as I haven't played IV as much recently.

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Rockstar have become like Ubisoft or EA.

 

Get your ass up and make one final, good patch for GTA IV!

Of course it's an old game, but they stell sell it so they have to give support for it.

 

And give us some GTA V SP content !

Edited by HansPeter
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  • 1 month later...

Noticed that Luis doesn't have blood on his face when he's shot (I think something can be hardly noticed only on his neck though), but do Niko and Johnny. Another shader typo, like Bahama Mamas?

Edited by Tomasino
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  • 11 months later...
TheBlackVomit

How do I create beta graphics with the enb provided?

Edited by Ken Kaneki
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  • 1 month later...
TWIST_OF_HATE

nkjellman

Can you explain some things for me please ?

I'm using IV 1.0.8.0 patch by the way.

First, stipple.wtd mod by DexX. How is it works ? Can that stuff be called "vanilla" ? Does it affect fps or have any "non-vanilla" additions to rendering or bugs ?

And second, FXAA addon. Is it "real" FXAA, or just some similar trick ? Does it have any bugs also ? Will it work on AMD card ?

And third - can I install your mod by parts ? For example only stipple.wtd and FXAA addon.

P.S. Oh, and one more thing. Can you explain or show which bugs presented in IV 1.0.8.0 are not presented in IV 1.0.4.0 ?

Edited by TWIST_OF_HATE
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TWIST_OF_HATE

So, I'm get tired to wait for a reply and decided to test stuff by myself.

FXAA addon works good and looks like real FXAA, much less jaggies everywhere. But again - is it real FXAA or some sort of blur ?

stipple.wtd mod by DexX also works, trees and fences got rid of transparency, but trees looks somewhat cartoonish, just the result of bugged shadows on them I believe (don't want to use ENB for better shadows, too much non-vanilla stuff).

But in general I satisfied with those mods, just wondering - is there any known bugs with them ?

Edited by TWIST_OF_HATE
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I remember EFLC crashing with this mod during gameplay. Anyone else experience something similar?

The Audiophile Thread

 

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So, I'm get tired to wait for a reply and decided to test stuff by myself.

FXAA addon works good and looks like real FXAA, much less jaggies everywhere. But again - is it real FXAA or some sort of blur ?

stipple.wtd mod by DexX also works, trees and fences got rid of transparency, but trees looks somewhat cartoonish, just the result of bugged shadows on them I believe (don't want to use ENB for better shadows, too much non-vanilla stuff).

But in general I satisfied with those mods, just wondering - is there any known bugs with them ?

have a read here:

https://en.wikipedia.org/wiki/Fast_approximate_anti-aliasing

 

FXAA isn't best described as "just blurring things".

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  • 1 month later...

Uhm,why does FXAA f**k up my game.It causes this odd flickering blur and the fps drops to about 8-10.Same thing with SMAA.

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  • 2 weeks later...

Uhm,why does FXAA f**k up my game.It causes this odd flickering blur and the fps drops to about 8-10.Same thing with SMAA.

 

are you using an AMD card too? I have the same issue(flickering blur) on my APU, don't use the FXAA/SMAA, try turn on Morphological Filtering in Radeon Settings

Edited by LavenYeo
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  • 2 weeks later...
TWIST_OF_HATE

@nkjellman
I must ask you this.
I read that back in 2013 you tried to merge files from different patches to fix trees rendering, and you got some results, however some bug appear at that case. So, you not released anything ater ? May be you can try some other combinations of files or so ?

Edited by TWIST_OF_HATE
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Uhm,why does FXAA f**k up my game.It causes this odd flickering blur and the fps drops to about 8-10.Same thing with SMAA.

 

are you using an AMD card too? I have the same issue(flickering blur) on my APU, don't use the FXAA/SMAA, try turn on Morphological Filtering in Radeon Settings

Nope,I am using a GTX 1050 Ti and i5 2320,so it seems the is related to IV,as with other games,FXAA/SMAA work just fine.

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