Marsi4eg 396 Posted November 5, 2016 Share Posted November 5, 2016 (edited) Any requests I missed? Remove the Armadillo and Biplane from VCS since they doesn't fit on III in my opinion. Instead add the Sparrow and Seasparrow will look a lot better. I don't know what do you think?. Not my screenshot: Haven't look into this topic for a long time.. Sorry for bumping it. But I really have to say something. 1. Here's my Sparrow from the screenshot: https://drive.google.com/open?id=0B5gQvkGAB9gmTzZWbi05VTVPS2c As being said in my old post "native VC model doesn't work good - heli chassis was invisible through rotating rotors alpha - so there was a need to change components order in dff and re-export." Actually you can put any VC model to 3 but it won't work good. 2. I haven't got any reply from Silent about locked DFF model dodob.dff. It looks really weird, there is an old, very old but nice 'fully winged dodo' model in the Internet. It looks like deaddodo model but better. It will be much better to adapt it to III Aircraft instead of existing DodoB model! Look at those screens: Old full-winged dodo model: Existing dodob: I wanted to do it myself but dodob model is locked and I don't know components order, how to do rotating rotor etc. So this suggestion is still active Edited November 5, 2016 by Marsi4eg 1 Link to post Share on other sites
Gravarty 929 Posted November 7, 2016 Share Posted November 7, 2016 (edited) EDIT: I noticed that GTA III/VC's XBOX deaddodo actually has nice "HQ" wings, so i used this instead DOWNLOAD Old Post: I can't believe that no one requested a XBOX dodod yet. Unfortunately neo was too lazy to "remaster" the aircrafts in VC. EDIT: None of silents models are DFF locked. Edited November 8, 2016 by countergame 2 Link to post Share on other sites
Marsi4eg 396 Posted November 8, 2016 Share Posted November 8, 2016 (edited) Thank you, but what's with it's rotor? Is the model adapted to the mod correctly? I see it's okay. Because if I put default dodo model instead of dodob - it has problems with the rotor Why do you say that none of Silent's models are locked when the Zmodeler keeps telling me dodob.dff, biplane.dff is locked? And this xbox one is also locked... Edited November 8, 2016 by Marsi4eg Link to post Share on other sites
Gravarty 929 Posted November 8, 2016 Share Posted November 8, 2016 (edited) Thank you, but what's with it's rotor? Is the model adapted to the mod correctly? I see it's okay. Because if I put default dodo model instead of dodob - it has problems with the rotor Why do you say that none of Silent's models are locked when the Zmodeler keeps telling me dodob.dff, biplane.dff is locked? And this xbox one is also locked... Yep, i replaced the rotors of course idk, it works fine in 3DS max. Edited November 8, 2016 by countergame Link to post Share on other sites
ermaccer 1,746 Posted November 8, 2016 Share Posted November 8, 2016 Zmodeler 2 cannot open 3DS Max .dff files (exported by Kam's) at all, however Zmodeler 1 will import them just fine (Only 3/VC format). Link to post Share on other sites
Marsi4eg 396 Posted November 8, 2016 Share Posted November 8, 2016 Oh so that's the secret. Thank you for the information. Link to post Share on other sites
Daddy Stalin 787 Posted November 9, 2016 Share Posted November 9, 2016 will there be also shamal and airtrain? Link to post Share on other sites
Gravarty 929 Posted November 12, 2016 Share Posted November 12, 2016 (edited) Here's the original VC chopper (Police Maverick) for GTA III, this one fits better as the LCS styled polmav which has black invisible windows. (XBOX Version uses the same model)DOWNLOAD .. and here's the VC Maverick for 'escape' which sometimes has a strange scale issue, i don't know why it happens, maybe it's also the same with the original model.. DOWNLOAD Deaddodo styled Dodo (PS2)DOWNLOAD Edited November 12, 2016 by countergame 2 Link to post Share on other sites
Rachel Amber 668 Posted November 12, 2016 Share Posted November 12, 2016 im wonder is there is any way to remove armadillo and bplane from the game? 1 Link to post Share on other sites
Marsi4eg 396 Posted November 12, 2016 Share Posted November 12, 2016 (edited) you can replace armadillo with sparrow, but there's no compatible plane model other than bplane yet, so just remove its lines from default.ide and re-compile spawning script. Or you can try to replace it with original VC RC Baron Edited November 12, 2016 by Marsi4eg Link to post Share on other sites
Gravarty 929 Posted November 12, 2016 Share Posted November 12, 2016 (edited) im wonder is there is any way to remove armadillo and bplane from the game? Yes, by removing the spawn points from the cleo script, but i completely replaced the huey with the sparrow including real VC handling.. actually i replaced all handling lines with VC's because the III Aircraft helis are slow as hell. Edited November 12, 2016 by countergame 2 Link to post Share on other sites
Silent 15,919 Posted November 12, 2016 Author Share Posted November 12, 2016 Well yes, by now I realized stock III handling is so slow because it was meant for an RC heli and not a full sized one 4 Link to post Share on other sites
Gravarty 929 Posted November 12, 2016 Share Posted November 12, 2016 (edited) Well yes, by now I realized stock III handling is so slow because it was meant for an RC heli and not a full sized one .. lol Here's the original handling from VC, it works just fine in III. $ MAVERICK 0.4 0.75 -0.001 0.02 0.20 0.0065 7.0 0.0065 7.0 0.4 0.012 0.997 0.800 0.820 0.996 0.0 0.0 7.0$ HUNTER 0.55 0.85 -0.0008 0.014 0.10 0.006 3.0 0.006 3.0 0.5 0.006 0.9985 0.805 0.795 0.990 0.0 0.0 7.0$ POLMAV 0.47 0.79 -0.0007 0.01 0.10 0.0067 3.0 0.0067 3.0 0.4 0.011 0.997 0.805 0.825 0.995 0.0 0.0 6.0$ LCNMAV 0.65 0.70 -0.0008 0.01 0.10 0.0045 2.0 0.0045 2.0 0.8 0.004 0.996 0.925 0.925 0.998 0.0 0.0 2.0$ POLMAV 0.47 0.79 -0.0007 0.01 0.10 0.0067 3.0 0.0067 3.0 0.4 0.011 0.997 0.805 0.825 0.995 0.0 0.0 6.0$ HUEY 0.3 0.72 -0.001 0.025 0.10 0.0065 8.0 0.0065 8.0 0.7 0.014 0.997 0.820 0.850 0.990 0.0 0.0 10.0 Edited November 12, 2016 by countergame 1 Link to post Share on other sites
Rachel Amber 668 Posted November 12, 2016 Share Posted November 12, 2016 (edited) yes 3 helis are sooo slow... bad that we don't get any more updates for this mod like fix some crashes make rotors colission and stuff Anyway something funny for silent Edited November 12, 2016 by NOskillx Link to post Share on other sites
Marsi4eg 396 Posted November 12, 2016 Share Posted November 12, 2016 BTW I also pasted all VC heli handling lines just after starting to use this mod Now I remember. Link to post Share on other sites
Silent 15,919 Posted November 12, 2016 Author Share Posted November 12, 2016 (edited) Surprise! ML compatible release! Just unzip it to modloader directory and fly. https://www.dropbox.com/s/brr07g4jqo5x4rk/iii_aircraft_1.1.zip?dl=1 This link will have to do until I can log in to GTAGarage again... Edited November 12, 2016 by Silent 12 Link to post Share on other sites
Inadequate 3,728 Posted November 13, 2016 Share Posted November 13, 2016 Damn it, how I missed this? Finally cookie! Link to post Share on other sites
Gummy 3,530 Posted November 13, 2016 Share Posted November 13, 2016 Does this mod use up the rest of the unused vehicle slots or are there a few more that's left? Link to post Share on other sites
Inadequate 3,728 Posted November 13, 2016 Share Posted November 13, 2016 (edited) Well, I installed III Aircraft modloader friendly and throws me an unhandled exception when I am going to reach the LCPD headquarters. Unhandled exception: c0000005 At address: 0052ced3 Any help? EDIT: Nevermind, I fixed it already. Edited November 13, 2016 by Inadequate Link to post Share on other sites
gts. 2,323 Posted November 14, 2016 Share Posted November 14, 2016 Any requests I missed? Remove the Armadillo and Biplane from VCS since they doesn't fit on III in my opinion. Instead add the Sparrow and Seasparrow will look a lot better. I don't know what do you think?. Not my screenshot: Haven't look into this topic for a long time.. Sorry for bumping it. But I really have to say something. 1. Here's my Sparrow from the screenshot: https://drive.google.com/open?id=0B5gQvkGAB9gmTzZWbi05VTVPS2c As being said in my old post "native VC model doesn't work good - heli chassis was invisible through rotating rotors alpha - so there was a need to change components order in dff and re-export." Actually you can put any VC model to 3 but it won't work good. I'm using it and looks very good. I want to ask, Any Vice City's aircraft will work without any conversion on GTA III? I want to see the Seasparrow replacing Biplane. Link to post Share on other sites
Gravarty 929 Posted November 14, 2016 Share Posted November 14, 2016 (edited) I'm using it and looks very good. I want to ask, Any Vice City's aircraft will work without any conversion on GTA III? I want to see the Seasparrow replacing Biplane. No, you need to rename some model parts. Just import the VC model that you want to convert and a III Aircraft model for comparison Edited November 14, 2016 by countergame Link to post Share on other sites
gts. 2,323 Posted November 14, 2016 Share Posted November 14, 2016 No, you need to rename some model parts. Just import the VC model that you want to convert and a III Aircraft model for comparison Uh, bad. I don't own ZModeler nor 3DS Max. Link to post Share on other sites
Marsi4eg 396 Posted November 14, 2016 Share Posted November 14, 2016 I think you can't use main Seasparrow ability in III - not to sunk in water. And the gun won't work Link to post Share on other sites
gts. 2,323 Posted November 14, 2016 Share Posted November 14, 2016 Maybe using the boat flag and some tweaks into the values as the Skimmer in the handling file we can, about the gun... I don't care. Link to post Share on other sites
Marsi4eg 396 Posted November 14, 2016 Share Posted November 14, 2016 (edited) Skimmer has a boat flag and it's weird. Camera position is very bad and there's no entering and sitting animation Edited November 14, 2016 by Marsi4eg Link to post Share on other sites
gts. 2,323 Posted November 14, 2016 Share Posted November 14, 2016 Uhm, that's right. Then I can discard my idea and the Seasparrow maybe never will be in GTA3. Link to post Share on other sites
Silent 15,919 Posted November 14, 2016 Author Share Posted November 14, 2016 That's because Skimmer is a boat and III boats are very limited - not enough parts in the hierarchy, hardcoded stance position, no modifable camera (VC added that). Link to post Share on other sites
Marsi4eg 396 Posted November 14, 2016 Share Posted November 14, 2016 Also if we're discussing boats in III - boat map limits are very annoying while flying in Skimmer 1 Link to post Share on other sites
Claude_Lib 3,596 Posted November 14, 2016 Share Posted November 14, 2016 Wait what? You can't change camera modes in boats? Damn, I have to say that even though I never drove a boat in this game, aside from some missions which required it, this now will be bugging me for the rest of my days. #SilentPatchIt? Link to post Share on other sites
Marsi4eg 396 Posted November 15, 2016 Share Posted November 15, 2016 No, you can change camera modes in boats but these modes don't fit well to Skimmer Link to post Share on other sites