unopescio 1,460 Posted August 1, 2013 Share Posted August 1, 2013 Wow Ive wanted to see this for a looooong time, I never thought it would be possible, youre the man PL EDIT: guess I need to redo my HD III heli so its compatible Link to post Share on other sites
RandomIII 0 Posted August 1, 2013 Share Posted August 1, 2013 New rotors! I didn't plan to make them look that good , but what about crashing rotors in to the buildings? Link to post Share on other sites
ThirteenAG 3,746 Posted August 1, 2013 Share Posted August 1, 2013 Damn Silent, you NAILED it. EDIT: guess I need to redo my HD III heli so its compatible +1000. Looking forward for a final release Link to post Share on other sites
gtaloconbest98 13 Posted August 1, 2013 Share Posted August 1, 2013 Supported game versions GTA III 1.1 (Steam, planned) - CLEO features unavailable (no spawned helicopters) Well you could modify the main.scm so they can spawn heli too .It's worth starting a new game Link to post Share on other sites
MrMateczko 3,325 Posted August 1, 2013 Share Posted August 1, 2013 Do we always have a Unique Stunt when we land? It looks funny And yes, OnePiece, we do look forward for your heli. Link to post Share on other sites
_CP_ 9,611 Posted August 1, 2013 Share Posted August 1, 2013 @Silent Don't forget to replace shadow Link to post Share on other sites
Silent 15,831 Posted August 1, 2013 Author Share Posted August 1, 2013 EDIT: guess I need to redo my HD III heli so its compatible That'd be awesome, I can send you the heli model so you can look up how its hierarchy is done (it's VC heli hierarchy with some dummies renamed). Do we always have a Unique Stunt when we land? It looks funny Yeah, I'll try to make a workaround for that though. @SilentDon't forget to replace shadow cba Link to post Share on other sites
Alt 56 Posted August 1, 2013 Share Posted August 1, 2013 New rotors! I didn't plan to make them look that good , but what about crashing rotors in to the buildings? ... and can you kill peds with it? Link to post Share on other sites
Silent 15,831 Posted August 1, 2013 Author Share Posted August 1, 2013 ... and can you kill peds with it? Rotors aren't solid and I don't have any plans to change it. Link to post Share on other sites
Juarez 203 Posted August 1, 2013 Share Posted August 1, 2013 Good work. Jesteś mistrzem. Nawet nie wiedziałem że takie coś do gta III powstanie, a jednak ci się udało, w końcu nie ma na świecie rzeczy niemożliwych. Link to post Share on other sites
Habbrow94 41 Posted August 1, 2013 Share Posted August 1, 2013 12 years and finally I get to fly in Grand Theft Auto 3. You sir are a true gentlemen. GTAIII will always be the best GTA in my opinion, so why not make it even better. Cant wait Link to post Share on other sites
Silent 15,831 Posted August 1, 2013 Author Share Posted August 1, 2013 Well you could modify the main.scm so they can spawn heli too .It's worth starting a new game I'll try to make a backwards-compatible main.scm for Steam users & CLEO haters - new SCM will work on old saves, but after you save old SCM will crash this save. I think it's fair enough though, who would want to get rid of the helicopters after he got them? Link to post Share on other sites
J*star 205 Posted August 1, 2013 Share Posted August 1, 2013 what about adding a learjet from gta vice city (that white small plane object on the ground)? no need to add propellers. and using that big plane taking off sound at the airport for it? Link to post Share on other sites
GTAKid667 10,897 Posted August 1, 2013 Share Posted August 1, 2013 I must say, good work SilentPL, every time I look at this mod it has more and more updated info. 1 Link to post Share on other sites
gtaloconbest98 13 Posted August 1, 2013 Share Posted August 1, 2013 ... and can you kill peds with it? Rotors aren't solid and I don't have any plans to change it. Well maybe you could add an invisible object id to the game(but has working collision) to act like the rotor blade and using opcode 035C: to attach it to the heli.Also the aircraft should be immune to crashing into thing.Instead the object take damage and the amount of damage it took will 'transfer' to the heli and if the object collide into ped they will be damaged.How's that? Link to post Share on other sites
Silent 15,831 Posted August 1, 2013 Author Share Posted August 1, 2013 I'm not gonna use SCM for anything related to the heli itself. Link to post Share on other sites
Silent 15,831 Posted August 1, 2013 Author Share Posted August 1, 2013 Finished porting VC flying handling, now every heli will have its own characteristics For the person who pointed out how slow Maverick is, it's now much faster Link to post Share on other sites
Mr.ClaudeFan 99 Posted August 1, 2013 Share Posted August 1, 2013 This mod is brilliant, can't wait for download Link to post Share on other sites
nkjellman 1,715 Posted August 2, 2013 Share Posted August 2, 2013 Well you could modify the main.scm so they can spawn heli too .It's worth starting a new game I'll try to make a backwards-compatible main.scm for Steam users & CLEO haters - new SCM will work on old saves, but after you save old SCM will crash this save. I think it's fair enough though, who would want to get rid of the helicopters after he got them? If you mod the main.scm, there any chance it would be able to work on 10th Anniversary Edition? Old scm doesn't matter. If old scm saves work on this one then its fine because I'm always gonna have this installed. Also do you think you can put the heli's in a different img? Link to post Share on other sites
gtaloconbest98 13 Posted August 2, 2013 Share Posted August 2, 2013 Well you could modify the main.scm so they can spawn heli too .It's worth starting a new game I'll try to make a backwards-compatible main.scm for Steam users & CLEO haters - new SCM will work on old saves, but after you save old SCM will crash this save. I think it's fair enough though, who would want to get rid of the helicopters after he got them? If you mod the main.scm, there any chance it would be able to work on 10th Anniversary Edition? Old scm doesn't matter. If old scm saves work on this one then its fine because I'm always gonna have this installed. Also do you think you can put the heli's in a different img? I see no point of putting heli in a different img. Link to post Share on other sites
Silent 15,831 Posted August 2, 2013 Author Share Posted August 2, 2013 If you mod the main.scm, there any chance it would be able to work on 10th Anniversary Edition? Old scm doesn't matter. If old scm saves work on this one then its fine because I'm always gonna have this installed. It's an ASI mod, so pretty unlikely. I do more than just editing data files. Link to post Share on other sites
Wesser 363 Posted August 2, 2013 Share Posted August 2, 2013 I wouldn't call it a porting but a feature enabling. It's all written inside the executable (thank goodness) except few things such as the handling.cfg reading part of the helicopter/plane specific characteristics. Seeing how the gameplay gets revised more times during the game development catches my carefulness. Waiting for the release. Oh, modifying the main.scm is needed here to prevent unexpected stunts but not really. You can play with CLEO a bit by hooking the script buffer just like ASM hacks. Link to post Share on other sites
Silent 15,831 Posted August 2, 2013 Author Share Posted August 2, 2013 Oh, modifying the main.scm is needed here to prevent unexpected stunts but not really. You can play with CLEO a bit by hooking the script buffer just like ASM hacks. Will do both, CLEO for 1.0/1.1 and SCM for Steam/CLEO haters Link to post Share on other sites
SomeGuy86 89 Posted August 2, 2013 Share Posted August 2, 2013 This is totally awesome! I got a question though... You mentioned at some point that you're going to assign new sounds & new IDs for the choppers... Would it be difficult to mod your ASI plugin into the "more vehicles" plugin, to allow more than 9 extra slots? Link to post Share on other sites
Silent 15,831 Posted August 2, 2013 Author Share Posted August 2, 2013 (edited) Uploading another, most likely the last footage. You'll surely like it. EDIT: Kaboom! Edited August 2, 2013 by SilentPL Link to post Share on other sites
nkjellman 1,715 Posted August 2, 2013 Share Posted August 2, 2013 Nice. When will you release it? Link to post Share on other sites
Silent 15,831 Posted August 3, 2013 Author Share Posted August 3, 2013 Nice. When will you release it? I don't know. There's still some coding stuff left, and most of the vehicles aren't done yet. Features-wise though, the mod is pretty much completed. Link to post Share on other sites
SomeGuy86 89 Posted August 3, 2013 Share Posted August 3, 2013 @ManDog *giggles* Let me guess, Star Trek TNG, Season 2? @SilentPL I see you decided not to answer my question, but that's OK, I was just curious anyway. Great work on getting flyable choppers into the game... I once found (and did) something similar, but that was without scripting, I simply took the advantage of a bug, problem in GTA3. (more info here: How to add flying car in GTA3) Link to post Share on other sites
Silent 15,831 Posted August 3, 2013 Author Share Posted August 3, 2013 That's not a bug, that's a thing I'm using. ID 155 and 159 toggle helicopters, but they're glitched and can't take off. Regarding the adjuster... III supports up to 120 vehicles, don't think you need more Link to post Share on other sites