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III Aircraft


Silent

Recommended Posts

MrAlexVercetti

sorry man, but it didnt work for me :( i did how it was described in the readme. but it didnt work. maby i did smth wrong. but there simply wasnt such file as huey.dff/txd. it was bringing up some chunky or idk..however it didnt work and had to uninstall the game fully. oh well. and what means steam version? what is it? tho the mod looks great but it didnt work for me :(

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Inadequate

sorry man, but it didnt work for me :( i did how it was described in the readme. but it didnt work. maby i did smth wrong. but there simply wasnt such file as huey.dff/txd. it was bringing up some chunky or idk..however it didnt work and had to uninstall the game fully. oh well. and what means steam version? what is it? tho the mod looks great but it didnt work for me :(

Redownload it, I'm very sure you did something wrong. Also, The Steam version is GTA 3 just purchased from Steam.

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  • 3 weeks later...
Silent

Working on making the mod Mod Loader - means Assisted installation will soon say goodbye. Also proper support for new GInput features (including Sixaxis) and such.

 

Any requests I missed? I could have sworn there was something but meh.

Edited by Silent
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Gravarty

Any requests I missed?

 

It would be cool to have a second version of IIIAircraft.cs which doesn't spawn the VCS stuff, it just doesn't fit to GTA III imo :D

I already tried to remove the spawn locations myself but i can't compile it because it needs a plugin which i don't have :D

Edited by countergame
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Inadequate

Any requests I missed?

Remove the Armadillo and Biplane from VCS since they doesn't fit on III in my opinion. Instead add the Sparrow and Seasparrow will look a lot better. I don't know what do you think?. :pp

 

Not my screenshot:

 

 

jUsCoFb.jpg

 

 

Edited by Inadequate
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Gravarty

Add the Sparrow and Seasparrow will look a lot better. I don't know what do you think?. :pp

 

Not my screenshot:

 

 

jUsCoFb.jpg

 

 

 

OMG, Yes, please!

Edited by countergame
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ermaccer

Tbh i would keep Biplane as it looks good in III. I wouldn't keep Armadillo, it looks too off from III.

Edited by ermaccer
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Silent

Yeah, Sparrow instead of Armadillo could do, but Biplane looks great imo.

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Gravarty

Yeah Biplane is fine.

 

 

 

Original model from VC (just renamed the parts so III won't crash) Original COL and Handling

 

bv2nbi9w.jpg

 

Edited by countergame
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Inadequate

Yeah Biplane is fine.

 

 

 

Original model from VC (just renamed the parts so III won't crash) Original COL and Handling

-Sparrow pic-

 

 

Can you send me it via PM? I want to test it.

 

EDIT:

Has GTA III reflections?

Edited by Inadequate
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Gravarty

EDIT:

Has GTA III reflections?

 

It's a straight "port" from VC, idk if VC has different reflection mechanics.

Edited by countergame
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zanesix

Is there any update on getting this thing to work on 1.1? I feel like I'm missing out on all the fun :( I could just switch exe's, but I want to use my trainer along side it.

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Inadequate

 

EDIT:

Has GTA III reflections?

 

It's a straight "port" from VC, idk if VC has different reflection mechanics.

Ok, I tested the Sparrow already and I don't see any difference so it's in someway both games has *almost* the same reflections system.

You can prove it on the skygfx thread, they are almost the same.

 

Yeah, Sparrow instead of Armadillo could do, but Biplane looks great imo.

Indeed. I tried III aircraft (I have it disabled in the waiting for a modloader version :pp) again and the Biplane looks great. I don't know if you can add the Seasparrow too? Or you need hack some vehicle limit?

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Sneed

 

 

EDIT:

Has GTA III reflections?

It's a straight "port" from VC, idk if VC has different reflection mechanics.

 

Ok, I tested the Sparrow already and I don't see any difference so it's in someway both games has *almost* the same reflections system.

You can prove it on the skygfx thread, they are almost the same.

 

xcF1YbO.png

(These are answers to my questions) (aap = The Hero)

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Gravarty

 

 

xcF1YbO.png

 

 

(These are answers to my questions) (aap = The Hero)

 

Okay, this might explain why the car LOD's are just white.

Edited by countergame
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Staunton Assassin

 

 

Obviously its gonna work, just give me 5 minutes.

 

It's easy just model a bike add Bike physics code and put an alpha channel on it and your done it'll take about a minute..it's not like people have been trying for 15 years to add bikes or anything and still haven't got anywhere

 

OT:The only problem with flying would be the loading screens.I can imagine that being a huge pain.

 

It's easier than that, actually. Just open the SilentPatch.ini and add ''Bikes=1'' and have fun :)

 

For loading screens you can do the same, it's very easy. If memory doesn't fail me, ''LoadingScreens=0'' should do the trick.

 

Bikes=1? LoadingScreens=0? What you're talking about?

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Gravarty

or not

 

No, it's true! It really works, look!

 

 

 

qnp74dmw.jpg

It's GTA LC

 

Edited by countergame
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Rachel Amber

Silent can you add 1.1 support please ! i like that mod

Edited by NOskillx
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Claude_Lib

By the way, since you're back at it. Will it be possible to implement proper full-size fixed-wing aircraft (Dodo) flying model into Vice City? The last time I tried piloting it in GTA LC mod, it still had that awful toy handling that RC Baron had, including that annoying height limit.

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Inadequate

 

or not

 

No, it's true! It really works, look!

 

 

 

qnp74dmw.jpg

It's GTA LC

 

 

Yo' Silent, i found a way which will allow you to create III Bikes mod:

 

Just simply take the bike code from the GTA VC exe and convert it so it's compatible with GTA 3, then. Grab some good models for bikes and the mod is ready for release.

I always thought that guy was right and he is right. Damn.

 

lololololololololol.

Edited by Inadequate
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Claude_Lib

Actually, recreating bikes is kinda possible in III, you only need to place the mass center under the ground so it will lean in turns. Theoretically.

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Gravarty

Yeah but it looks ridiculous with the car-sit animations. When GTA VC was released for PS2, A lot of modding sites were full with "bikes" for GTA III :D

 

Ryo_hazuki.jpg

Edited by countergame
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zanesix

Has anyone tested this with modloader? It always crashes when a aircraft is spawned if modloader is in use. And by in use I mean modloader.asi is in the directory, NOT that it is not working if I made a folder for it in modloader, just if modloader is in use in general.

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Inadequate

Has anyone tested this with modloader? It always crashes when a aircraft is spawned if modloader is in use. And by in use I mean modloader.asi is in the directory, NOT that it is not working if I made a folder for it in modloader, just if modloader is in use in general.

I tested it with modloader a week ago but crashes and I deactivated it in the wait of a modloader friendly version. Silent is working on it already so we will need to wait.

 

Working on making the mod Mod Loader - means Assisted installation will soon say goodbye. Also proper support for new GInput features (including Sixaxis) and such.

Edited by Inadequate
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zanesix

 

Has anyone tested this with modloader? It always crashes when a aircraft is spawned if modloader is in use. And by in use I mean modloader.asi is in the directory, NOT that it is not working if I made a folder for it in modloader, just if modloader is in use in general.

I tested it with modloader a week ago but crashes and I deactivated it in the wait of a modloader friendly version. Silent is working on it already so we will need to wait.

 

Working on making the mod Mod Loader - means Assisted installation will soon say goodbye. Also proper support for new GInput features (including Sixaxis) and such.

 

Ah, okay. I must have missed it.

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