MrAlexVercetti 172 Posted June 2, 2016 Share Posted June 2, 2016 sorry man, but it didnt work for me i did how it was described in the readme. but it didnt work. maby i did smth wrong. but there simply wasnt such file as huey.dff/txd. it was bringing up some chunky or idk..however it didnt work and had to uninstall the game fully. oh well. and what means steam version? what is it? tho the mod looks great but it didnt work for me Link to post Share on other sites
Inadequate 3,728 Posted June 2, 2016 Share Posted June 2, 2016 sorry man, but it didnt work for me i did how it was described in the readme. but it didnt work. maby i did smth wrong. but there simply wasnt such file as huey.dff/txd. it was bringing up some chunky or idk..however it didnt work and had to uninstall the game fully. oh well. and what means steam version? what is it? tho the mod looks great but it didnt work for me Redownload it, I'm very sure you did something wrong. Also, The Steam version is GTA 3 just purchased from Steam. Link to post Share on other sites
Silent 15,923 Posted June 20, 2016 Author Share Posted June 20, 2016 (edited) Working on making the mod Mod Loader - means Assisted installation will soon say goodbye. Also proper support for new GInput features (including Sixaxis) and such. Any requests I missed? I could have sworn there was something but meh. Edited June 20, 2016 by Silent 3 Link to post Share on other sites
Gravarty 929 Posted June 20, 2016 Share Posted June 20, 2016 (edited) Any requests I missed? It would be cool to have a second version of IIIAircraft.cs which doesn't spawn the VCS stuff, it just doesn't fit to GTA III imo I already tried to remove the spawn locations myself but i can't compile it because it needs a plugin which i don't have Edited June 20, 2016 by countergame 1 Link to post Share on other sites
Inadequate 3,728 Posted June 20, 2016 Share Posted June 20, 2016 (edited) Any requests I missed? Remove the Armadillo and Biplane from VCS since they doesn't fit on III in my opinion. Instead add the Sparrow and Seasparrow will look a lot better. I don't know what do you think?. Not my screenshot: Edited June 20, 2016 by Inadequate 1 Link to post Share on other sites
Jinx. 8,012 Posted June 20, 2016 Share Posted June 20, 2016 (edited) 1.1 support too? Would be dope Edited June 20, 2016 by Jinx. 2 Link to post Share on other sites
Gravarty 929 Posted June 20, 2016 Share Posted June 20, 2016 (edited) Add the Sparrow and Seasparrow will look a lot better. I don't know what do you think?. Not my screenshot: OMG, Yes, please! Edited June 20, 2016 by countergame Link to post Share on other sites
ermaccer 1,746 Posted June 21, 2016 Share Posted June 21, 2016 (edited) Tbh i would keep Biplane as it looks good in III. I wouldn't keep Armadillo, it looks too off from III. Edited June 21, 2016 by ermaccer Link to post Share on other sites
Silent 15,923 Posted June 21, 2016 Author Share Posted June 21, 2016 Yeah, Sparrow instead of Armadillo could do, but Biplane looks great imo. Link to post Share on other sites
PhillBellic 24,564 Posted June 21, 2016 Share Posted June 21, 2016 Why not both sets of Vehicles? The more choice, the better, in my opinion. Link to post Share on other sites
Gravarty 929 Posted June 21, 2016 Share Posted June 21, 2016 (edited) Yeah Biplane is fine. Original model from VC (just renamed the parts so III won't crash) Original COL and Handling Edited June 21, 2016 by countergame Link to post Share on other sites
Inadequate 3,728 Posted June 21, 2016 Share Posted June 21, 2016 (edited) Yeah Biplane is fine. Original model from VC (just renamed the parts so III won't crash) Original COL and Handling -Sparrow pic- Can you send me it via PM? I want to test it. EDIT: Has GTA III reflections? Edited June 21, 2016 by Inadequate Link to post Share on other sites
Gravarty 929 Posted June 21, 2016 Share Posted June 21, 2016 (edited) EDIT: Has GTA III reflections? It's a straight "port" from VC, idk if VC has different reflection mechanics. Edited June 21, 2016 by countergame Link to post Share on other sites
zanesix 1,563 Posted June 21, 2016 Share Posted June 21, 2016 Is there any update on getting this thing to work on 1.1? I feel like I'm missing out on all the fun I could just switch exe's, but I want to use my trainer along side it. Link to post Share on other sites
Inadequate 3,728 Posted June 21, 2016 Share Posted June 21, 2016 EDIT: Has GTA III reflections? It's a straight "port" from VC, idk if VC has different reflection mechanics. Ok, I tested the Sparrow already and I don't see any difference so it's in someway both games has *almost* the same reflections system. You can prove it on the skygfx thread, they are almost the same. Yeah, Sparrow instead of Armadillo could do, but Biplane looks great imo. Indeed. I tried III aircraft (I have it disabled in the waiting for a modloader version ) again and the Biplane looks great. I don't know if you can add the Seasparrow too? Or you need hack some vehicle limit? 1 Link to post Share on other sites
ermaccer 1,746 Posted June 21, 2016 Share Posted June 21, 2016 Been hacked by russians . Link to post Share on other sites
Sneed 12,849 Posted June 21, 2016 Share Posted June 21, 2016 EDIT: Has GTA III reflections? It's a straight "port" from VC, idk if VC has different reflection mechanics. Ok, I tested the Sparrow already and I don't see any difference so it's in someway both games has *almost* the same reflections system.You can prove it on the skygfx thread, they are almost the same. (These are answers to my questions) (aap = The Hero) Link to post Share on other sites
Gravarty 929 Posted June 23, 2016 Share Posted June 23, 2016 (edited) (These are answers to my questions) (aap = The Hero) Okay, this might explain why the car LOD's are just white. Edited June 27, 2016 by countergame Link to post Share on other sites
Staunton Assassin 2,482 Posted June 27, 2016 Share Posted June 27, 2016 Obviously its gonna work, just give me 5 minutes. It's easy just model a bike add Bike physics code and put an alpha channel on it and your done it'll take about a minute..it's not like people have been trying for 15 years to add bikes or anything and still haven't got anywhere OT:The only problem with flying would be the loading screens.I can imagine that being a huge pain. It's easier than that, actually. Just open the SilentPatch.ini and add ''Bikes=1'' and have fun For loading screens you can do the same, it's very easy. If memory doesn't fail me, ''LoadingScreens=0'' should do the trick. Bikes=1? LoadingScreens=0? What you're talking about? Link to post Share on other sites
Jinx. 8,012 Posted June 27, 2016 Share Posted June 27, 2016 (edited) He was sarcastic. or not Edited June 27, 2016 by Jinx. 1 Link to post Share on other sites
Gravarty 929 Posted June 27, 2016 Share Posted June 27, 2016 (edited) or not No, it's true! It really works, look! It's GTA LC Edited June 27, 2016 by countergame 7 Link to post Share on other sites
Rachel Amber 668 Posted June 27, 2016 Share Posted June 27, 2016 (edited) Silent can you add 1.1 support please ! i like that mod Edited June 27, 2016 by NOskillx Link to post Share on other sites
Claude_Lib 3,596 Posted June 27, 2016 Share Posted June 27, 2016 By the way, since you're back at it. Will it be possible to implement proper full-size fixed-wing aircraft (Dodo) flying model into Vice City? The last time I tried piloting it in GTA LC mod, it still had that awful toy handling that RC Baron had, including that annoying height limit. Link to post Share on other sites
Inadequate 3,728 Posted June 27, 2016 Share Posted June 27, 2016 (edited) or not No, it's true! It really works, look! It's GTA LC Yo' Silent, i found a way which will allow you to create III Bikes mod: Just simply take the bike code from the GTA VC exe and convert it so it's compatible with GTA 3, then. Grab some good models for bikes and the mod is ready for release. I always thought that guy was right and he is right. Damn. lololololololololol. Edited June 27, 2016 by Inadequate 2 Link to post Share on other sites
ermaccer 1,746 Posted June 27, 2016 Share Posted June 27, 2016 I can also confrim that Bikes=1 works! 5 Link to post Share on other sites
Claude_Lib 3,596 Posted June 27, 2016 Share Posted June 27, 2016 Actually, recreating bikes is kinda possible in III, you only need to place the mass center under the ground so it will lean in turns. Theoretically. Link to post Share on other sites
Gravarty 929 Posted June 27, 2016 Share Posted June 27, 2016 (edited) Yeah but it looks ridiculous with the car-sit animations. When GTA VC was released for PS2, A lot of modding sites were full with "bikes" for GTA III Edited June 27, 2016 by countergame Link to post Share on other sites
zanesix 1,563 Posted June 27, 2016 Share Posted June 27, 2016 Has anyone tested this with modloader? It always crashes when a aircraft is spawned if modloader is in use. And by in use I mean modloader.asi is in the directory, NOT that it is not working if I made a folder for it in modloader, just if modloader is in use in general. Link to post Share on other sites
Inadequate 3,728 Posted June 27, 2016 Share Posted June 27, 2016 (edited) Has anyone tested this with modloader? It always crashes when a aircraft is spawned if modloader is in use. And by in use I mean modloader.asi is in the directory, NOT that it is not working if I made a folder for it in modloader, just if modloader is in use in general. I tested it with modloader a week ago but crashes and I deactivated it in the wait of a modloader friendly version. Silent is working on it already so we will need to wait. Working on making the mod Mod Loader - means Assisted installation will soon say goodbye. Also proper support for new GInput features (including Sixaxis) and such. Edited June 27, 2016 by Inadequate 1 Link to post Share on other sites
zanesix 1,563 Posted June 27, 2016 Share Posted June 27, 2016 Has anyone tested this with modloader? It always crashes when a aircraft is spawned if modloader is in use. And by in use I mean modloader.asi is in the directory, NOT that it is not working if I made a folder for it in modloader, just if modloader is in use in general. I tested it with modloader a week ago but crashes and I deactivated it in the wait of a modloader friendly version. Silent is working on it already so we will need to wait. Working on making the mod Mod Loader - means Assisted installation will soon say goodbye. Also proper support for new GInput features (including Sixaxis) and such. Ah, okay. I must have missed it. Link to post Share on other sites