Rachel Amber 668 Posted February 3, 2016 Share Posted February 3, 2016 hi Silent i have the bug when you try landing on train game crash did you fix this? Link to post Share on other sites
Voit Turyv 3,753 Posted February 3, 2016 Share Posted February 3, 2016 hi Silent i have the bug when you try landing on train game crash did you fix this? Why would you land on a train? Anyway, it was stated in this topic that this bug is unfixable. So don't attempt landing on trains. Link to post Share on other sites
PhillBellic 24,564 Posted February 5, 2016 Share Posted February 5, 2016 hi Silent i have the bug when you try landing on train game crash did you fix this? Why would you land on a train? Anyway, it was stated in this topic that this bug is unfixable. So don't attempt landing on trains. Big Smoke may want to land on a Train. 4 Link to post Share on other sites
Shadows43 0 Posted February 5, 2016 Share Posted February 5, 2016 Hey Silent could you please update this to 1.1 and maybe convert it to an auto installer? that would be awesome cuz i manual installed it and it just didnt work, so could you make an auto installer that installs it the correct and proper way, the way you make it Link to post Share on other sites
Rachel Amber 668 Posted February 10, 2016 Share Posted February 10, 2016 So silent when you release 1.1 version? Link to post Share on other sites
JM9 1 Posted February 18, 2016 Share Posted February 18, 2016 (edited) Thanks for this mod Silent. It's great to finally be able to fly (properly) in GTA III. It's interesting how you can fly through most buildings. In fact the tallest building doesn't even have a visible roof! The tallest place I've been able to land on is Donald Love's building. Edited February 18, 2016 by JM9 Link to post Share on other sites
skyeyemx 94 Posted March 1, 2016 Share Posted March 1, 2016 Is there any proper way to code the Airtrain as a flyable vehicle? IIRC, only San Andreas let you fly them. Link to post Share on other sites
ermaccer 1,746 Posted March 3, 2016 Share Posted March 3, 2016 You are wrong, VCS does. Link to post Share on other sites
Sneed 12,849 Posted March 3, 2016 Share Posted March 3, 2016 You are wrong, VCS does.But you can't control them Link to post Share on other sites
siegfriedphil 0 Posted March 8, 2016 Share Posted March 8, 2016 Please make one for 1.1 Link to post Share on other sites
Silent 15,923 Posted March 8, 2016 Author Share Posted March 8, 2016 What are the benefits? Link to post Share on other sites
ermaccer 1,746 Posted March 8, 2016 Share Posted March 8, 2016 I guess he meant: "Just do it". Link to post Share on other sites
Rachel Amber 668 Posted March 10, 2016 Share Posted March 10, 2016 Please make one for 1.1 yes make 1.1 version Link to post Share on other sites
Staunton Assassin 2,481 Posted April 3, 2016 Share Posted April 3, 2016 (edited) Yo' Silent, i found a way which will allow you to create III Bikes mod: Just simply take the bike code from the GTA VC exe and convert it so it's compatible with GTA 3, then. Grab some good models for bikes and the mod is ready for release. P.S: Is there a way to enable backface culling and get rid of that trail emulation in blue hell of GTA 3? Double sided rendering and the blue hell's trail emulation creeps the hell outta me and i fall off my chair every time the camera goes inside Claude's head. Edited April 3, 2016 by EddoWilliams2016 Link to post Share on other sites
ermaccer 1,746 Posted April 3, 2016 Share Posted April 3, 2016 Just simply take the bike code from the GTA VC exe and convert it so it's compatible with GTA 3, then. Grab some good models for bikes and the mod is ready for release. You think it is so simple? 6 Link to post Share on other sites
Silent 15,923 Posted April 3, 2016 Author Share Posted April 3, 2016 so simple 10 Link to post Share on other sites
Staunton Assassin 2,481 Posted April 3, 2016 Share Posted April 3, 2016 What are you trying to say? Link to post Share on other sites
Inadequate 3,728 Posted April 3, 2016 Share Posted April 3, 2016 so simple haha. 1 Link to post Share on other sites
Marsi4eg 396 Posted April 7, 2016 Share Posted April 7, 2016 (edited) Silent, could you tell what components exactly (and in what order) do you use in biplane and dodob dffs? I wanted to inject some other models instead of yours but they need to be edited a little to make rotors work properly etc. (for example I want to use another fulldodo model) But your dffs are locked I have already done Sparrow, native VC model doesn't work good - heli chassis was invisible through rotating rotors alpha - so there was a need to change components order in dff and re-export. Anyway... I think you understand Edited April 7, 2016 by Marsi4eg 2 Link to post Share on other sites
Rachel Amber 668 Posted April 15, 2016 Share Posted April 15, 2016 Did you release 1.1 version please! Link to post Share on other sites
Sonicguy41 257 Posted May 9, 2016 Share Posted May 9, 2016 Yo' Silent, i found a way which will allow you to create III Bikes mod: Just simply take the bike code from the GTA VC exe and convert it so it's compatible with GTA 3, then. Grab some good models for bikes and the mod is ready for release. P.S: Is there a way to enable backface culling and get rid of that trail emulation in blue hell of GTA 3? Double sided rendering and the blue hell's trail emulation creeps the hell outta me and i fall off my chair every time the camera goes inside Claude's head. Have you tested this method because i'm 100% certain that it won't as planned. Link to post Share on other sites
Silent 15,923 Posted May 9, 2016 Author Share Posted May 9, 2016 Obviously its gonna work, just give me 5 minutes. Link to post Share on other sites
PhillBellic 24,564 Posted May 9, 2016 Share Posted May 9, 2016 Obviously its gonna work, just give me 5 minutes. Silentsoft. Quick question, are there invisible walls reaching above the Gas Pipelines extending out of Staunton Island? Could they case problems with flying? 1 Link to post Share on other sites
gts. 2,323 Posted May 9, 2016 Share Posted May 9, 2016 Silent, could you tell what components exactly (and in what order) do you use in biplane and dodob dffs? I wanted to inject some other models instead of yours but they need to be edited a little to make rotors work properly etc. (for example I want to use another fulldodo model) But your dffs are locked I have already done Sparrow, native VC model doesn't work good - heli chassis was invisible through rotating rotors alpha - so there was a need to change components order in dff and re-export. Anyway... I think you understand Looks great. You will do a pack or are you planning release it as individual download? Also, you replaced some other aircraft model or is an add-on? Fit in III perfectly. Link to post Share on other sites
Sonicguy41 257 Posted May 9, 2016 Share Posted May 9, 2016 (edited) Obviously its gonna work, just give me 5 minutes. It's easy just model a bike add Bike physics code and put an alpha channel on it and your done it'll take about a minute..it's not like people have been trying for 15 years to add bikes or anything and still haven't got anywhere OT:The only problem with flying would be the loading screens.I can imagine that being a huge pain. Edited May 9, 2016 by Sonicguy41 1 Link to post Share on other sites
comet_ 4,811 Posted May 10, 2016 Share Posted May 10, 2016 Obviously its gonna work, just give me 5 minutes. It's easy just model a bike add Bike physics code and put an alpha channel on it and your done it'll take about a minute..it's not like people have been trying for 15 years to add bikes or anything and still haven't got anywhere OT:The only problem with flying would be the loading screens.I can imagine that being a huge pain. It's easier than that, actually. Just open the SilentPatch.ini and add ''Bikes=1'' and have fun For loading screens you can do the same, it's very easy. If memory doesn't fail me, ''LoadingScreens=0'' should do the trick. 2 Link to post Share on other sites
theNGclan 9,744 Posted May 10, 2016 Share Posted May 10, 2016 (edited) Obviously its gonna work, just give me 5 minutes. It's easy just model a bike add Bike physics code and put an alpha channel on it and your done it'll take about a minute..it's not like people have been trying for 15 years to add bikes or anything and still haven't got anywhere OT:The only problem with flying would be the loading screens.I can imagine that being a huge pain. This is exaclty how I discovered the North Yankton DLC. Just taking hex junk from one exe to another with HxD amirite Edited May 10, 2016 by theNGclan 1 Link to post Share on other sites
-DP- 97 Posted May 10, 2016 Share Posted May 10, 2016 Obviously its gonna work, just give me 5 minutes. It's easy just model a bike add Bike physics code and put an alpha channel on it and your done it'll take about a minute..it's not like people have been trying for 15 years to add bikes or anything and still haven't got anywhere OT:The only problem with flying would be the loading screens.I can imagine that being a huge pain. Hahahahahahahaha How The f*ck Is Coding Real Hahahaha N*gga model a bike add Bike physics code and put an alpha channel on it Like N*gga it'll take about a minute Haha Link to post Share on other sites
ermaccer 1,746 Posted May 10, 2016 Share Posted May 10, 2016 plz no Link to post Share on other sites
Silent 15,923 Posted May 21, 2016 Author Share Posted May 21, 2016 Hello again screenshots in OP \o Link to post Share on other sites