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Silent

III Aircraft

Recommended Posts

SomeGuy86

 

That's not a bug, that's a thing I'm using. ID 155 and 159 toggle helicopters, but they're glitched and can't take off.

 

Regarding the adjuster... III supports up to 120 vehicles, don't think you need more tounge.gif

120 additional, or 120 total? Because I've been trying to add new cars for ages, pretty much since 2006, but never worked it out lol. AFAIK, max. amount on custom-added vehicles in GTA3 is 9... Speaking of which, I actually remember the good "old" times, before MVL, when Vice only supported 3 additional vehicles, but that's another story.

 

Anyhow, back on subject, I found this ID issue way back, when I first modded GTA3, but never quite understood what to do with those IDs, so I've been using them for cars... Everything worked awesome until you'd hit, bump into the car, that's when you'd get weird stuff! That is, until I've came up with this flying DeLorean trick, to use this flying thing in my advantage smile.gif

 

By the way, if I remember correctly, there was yet another one, 3rd ID... 155, 159 & 158, although I'm not 100% sure on this. Could have easily been some other ID, but I'm definitely sure there was 3 of them.

Edited by SomeGuy86

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nkjellman

What aircraft are you adding?

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Mr. Jago

Weird to imagine that this was lying in the code the whole time after reading about Rockstar experimenting with weapon and mission expansion packs before making a sequel... I wonder if this was planned too. Really gets you thinking about what they might've done to expand this world, don't you think? Excellent work BTW, love your scripts.

 

EDIT: What was that bike thing? Sounds interesting.

Edited by Mr. Jago

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yoječ

Will the Hunter be compatible with vigilante missions, like in VC? And will this mod work fine with the GInput?

Excellent work BTW wink.gif

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Kalvin
And will this mod work fine with the GInput?

I believe in his videos, he is using GInput.

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Silent

 

120 additional, or 120 total?

120 total.

 

 

 

What aircraft are you adding?

You'll see wink.gif

NOT Learjet or Airtrain though, these are not planned.

 

 

 

EDIT: What was that bike thing? Sounds interesting.

Hierarchy and wheel processing if I remember well.

 

 

 

Will the Hunter be compatible with vigilante missions, like in VC? And will this mod work fine with the GInput?

No, and yes. That's why GInput is on hold atm, I want to make sure they're both perfectly compatible.

 

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Silent

That's how one of the possible downloads will look:

 

user posted image

 

Almost everything organised in one directory (CLEO file and optional main.scm will be in their old folders, obviously) and loading handled by ASI, so user will not have to replace anything in his files smile.gif

 

The second package will feature everything unpacked, so if user wants to install files into IMGs, add COLs and filelines manually, he'll be able to do so aswell.

 

 

 

EDIT:

Full wings, yay!

Edited by SilentPL

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nkjellman
Well you could modify the main.scm so they can spawn heli too  biggrin.gif .It's worth  starting a new game

I'll try to make a backwards-compatible main.scm for Steam users & CLEO haters - new SCM will work on old saves, but after you save old SCM will crash this save. I think it's fair enough though, who would want to get rid of the helicopters after he got them? tounge2.gif

If you mod the main.scm, there any chance it would be able to work on 10th Anniversary Edition? Old scm doesn't matter. If old scm saves work on this one then its fine because I'm always gonna have this installed.

 

Also do you think you can put the heli's in a different img?

I see no point of putting heli in a different img.

And the point in putting them in a different IMG is right above my post.

 

Nice job Ash. Do you think you may add the GTA III heli's that you see flying when you got 3 to 6 stars, or during missions? Or are they too ugly?

 

But I'd like to see the full wing Dodo that flies around the map (with out the banner because that would get annoying with the camera).

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lerche88

I asked this on the GTAGarage page of this mod, but... Is there a way to use the original GTA III Helicopter models? Or do they have to be those from Vice?

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gtaloconbest98

The small red flashing light,can't you just disable them?

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Kalvin

 

Nice job Ash. Do you think you may add the GTA III heli's that you see flying when you got 3 to 6 stars, or during missions? Or are they too ugly?

Ash? Ash hasn't posted in this topic, I presume you actually meant to put Silent?

 

Anyway, I would've suggested for the helicopter models to be replaced with the VC/the helicopters what come with this mod, but honestly that would be too much work and this is just an addon.

Edited by ManDog

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Silent

Original III helicopters are untouched. They're too low quality to be flyable IMO + I don't want to change any files inside the original IMGs.

 

 

The small red flashing light,can't you just disable them?

Hey, the mod is WIP.

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gtaloconbest98

oh sorry,just a suggestion though

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GTASanAndreas12345

Are these defined as type "car" in default.ide with the IS_HELI flag enabled (as if you've taken the helicopter code from Vice City, since this is how VC helicopters work), or are they defined as type "heli"? Just curious, because I know that the latter type is reserved for special helicopters, but it grants some interesting damage effects, such as tail boom separation (if you've ever destroyed a police helicopter in GTA III or GTA Vice City, you'll know what I'm talking about).

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Silent

Just like in VC, they're defined as cars.

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GTASanAndreas12345

Interesting. Was the programming for the IS_HELI and IS_PLANE flags already present in some form in GTA III, and just inaccessible in handling.cfg, or did you have to create it? The reason I'm asking is because GTA Vice City runs on GTA III's engine and was released only one year after GTA III. Therefore, some of the programming that activates helicopter/plane characteristics in "cars" may have already been present in GTA III, as evidenced by the GTA III Dodo, which seems to have a hardcoded IS_PLANE flag.

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OmeXr

wow, great work! as a big gta3 fan, its awesome to finally see something like this!

 

i hope you add some other VC features aswell. (clothing, bikes, more weapons and property buying)

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Silent

Why not try GTA LC then?

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Gummy 

Damn you Silent, This is just awesome.

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zman89

Nice! Big Respect!

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Silent
Interesting. Was the programming for the IS_HELI and IS_PLANE flags already present in some form in GTA III, and just inaccessible in handling.cfg, or did you have to create it? The reason I'm asking is because GTA Vice City runs on GTA III's engine and was released only one year after GTA III. Therefore, some of the programming that activates helicopter/plane characteristics in "cars" may have already been present in GTA III, as evidenced by the GTA III Dodo, which seems to have a hardcoded IS_PLANE flag.

Description states it. The physics are left but they were hardcoded to vehicle indexes. I've reimplemented IS_HELI and IS_PLANE flags so it's easier for me to maintain the code.

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GTASanAndreas12345
Interesting. Was the programming for the IS_HELI and IS_PLANE flags already present in some form in GTA III, and just inaccessible in handling.cfg, or did you have to create it? The reason I'm asking is because GTA Vice City runs on GTA III's engine and was released only one year after GTA III. Therefore, some of the programming that activates helicopter/plane characteristics in "cars" may have already been present in GTA III, as evidenced by the GTA III Dodo, which seems to have a hardcoded IS_PLANE flag.

Description states it. The physics are left but they were hardcoded to vehicle indexes. I've reimplemented IS_HELI and IS_PLANE flags so it's easier for me to maintain the code.

Alright.

 

Looking forward to it!

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Ash_735
Nice job Ash. Do you think you may add the GTA III heli's that you see flying when you got 3 to 6 stars, or during missions? Or are they too ugly?

Ash? Ash hasn't posted in this topic,

 

 

tounge.gif In all seriousness though this is one of the few mods of Silent's where I'm not helping out in anyway or even testing (Steam GTA3), so yeah, pretty random I get thanked here and not in the others. tounge.gif

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nkjellman

If there is data for heli and plane handling, is there any chance that there could be bike handling?

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Silent

No.

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Kalvin

Even if there was bike handling, it would be completely useless, also it would look weird if someone made a bike mod (like other people have) as Claude wouldn't be in a bike sitting animation, he'd be sat as if he's in a car.

 

Also, if you want bikes, get GTA LC tounge.gif

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Silent

And that's interesting!

 

 

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Dani5ooo

Nice. Finally the Dodo is "flyable". biggrin.gif

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GTAKid667
And that's interesting!

 

 

 

Nice to see some plane footage and the dodo with extended wings.

 

@Dani5ooo - The Dodo was always flyable... confused.gif

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Kalvin
@Dani5ooo - The Dodo was always flyable... confused.gif

He knows, that's why he put the " " over flyable, because he meant that now you can fly without hassle, you can fly it as a normal plane without actually having to practice just to get it in the air for longer than 5 seconds tounge.gif

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