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Engine


ultrabowser
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ultrabowser

Why isn't there a topic in which someone complains about the fact that GTA V has the same sh*tty engine as GTA IV (and Red Dead Redemption and Max Payne 3)?

Or at least provoke a discussion: even though it's the same engine, will there be improvements with, for example, driving, shooting and things like that?

 

Personally I only played GTA IV, so I can't compare, but if some of you played the other games: were things more smooth on the latter games?

Oh and it could also be the case that you had no problem with GTA IV's engine...

Edited by ultrabowser
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What a dumb thread.

Of course it was smooth, RAGE is getting better and better.

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BullworthAcademy

Duh. They said they've mastered the engine now. Max Payne 3 was the most improved and most recent Rockstar game. It is the most fluid and dynamic third person shooter I've ever played.

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Why isn't there a topic in which someone complains about the fact that GTA V has the same sh*tty engine as GTA IV, Red Dead Redemption, and Max Payne 3?

Or at least provoke a discussion: even though it's the same engine, will there be improvements with, for example, driving, shooting and things like that?

 

Personally I only played GTA IV, so I can't compare, but if some of you played the other games: were things more smooth on the latter games?

Oh and it could also be the case that you had no problem with GTA IV's engine...

you never played RDR or Max payne 3 and you call them sh*tty...

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Lock n' Stock

Obviously yes, but a much improved version. I think RAGE gets the job done. Why you complaining? The game seems to run smoothly judging by gameplay footage.

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GTA V has the same sh*tty engine as GTA IV, Red Dead Redemption, and Max Payne 3

 

You seem upset. Never actually played a Rockstar game properly? Sorry that the AI is smarter than you.

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GTA V has the same sh*tty engine as GTA IV, Red Dead Redemption, and Max Payne 3

 

You seem upset. Never actually played a Rockstar game properly? Sorry that the AI is smarter than you.

Wow... haha that's a nice one, and I have to agree icon14.gif

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GTA V has the same sh*tty engine as GTA IV, Red Dead Redemption, and Max Payne 3

 

You seem upset. Never actually played a Rockstar game properly? Sorry that the AI is smarter than you.

Ouch, that must have stung a little.

Since the AI in GTA is kind of dumb.

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Okay, let's just get a few things clear.

 

1. Game Engines themselves evolve over time. For example GTA 4's version of RAGE was probably 1.3 or something. GTA V's is probably 1.8 or whatever. They add in new features and optimisations over time.

2. It's very difficult to explain what actually qualifies as an actual "engine upgrade" these days. For example, consider the jump between San Andreas and GTA 4. I'd say that's an obvious engine upgrade. But then consider the difference between Assassin's Creed Revelations and Assassin's Creed 3. AC3 is supposed to have a "new engine" (it's even named differently) but honestly, it doesn't feel like such a staggering upgrade. So it really depends.

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ultrabowser

 

GTA V has the same sh*tty engine as GTA IV, Red Dead Redemption, and Max Payne 3

 

You seem upset. Never actually played a Rockstar game properly? Sorry that the AI is smarter than you.

No I haven't, because the discs are so hard to put into the console sad.gif

But I like to watch my retarded little brother play sometimes.

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Okay, let's just get a few things clear.

 

1. Game Engines themselves evolve over time.

How....

I don't even.......... suicidal.giffacedesk.gif

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Seriously !?

Have you taken a look at MP3? It looks stunning and is running smooth as hell, even on computer.

RDR looks absolutely gorgeous and runs quite nice, even though it got its small hiccups here and there.

MC:LA runs good too, though got kind of the same problems that GTAIV got, minus the constant frame drops. Keep in mind it was released a year after GTAIV.

 

So yeah the RAGE engine gets the job done and now as it has been upgraded heavily the last few years, with the prime examples as MP3 and RDR you can calm the f*ck down and breath slowly.

 

 

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Okay, let's just get a few things clear.

 

1. Game Engines themselves evolve over time.

How....

I don't even.......... suicidal.giffacedesk.gif

I just realised how stupidly I worded that lol. Thank god I didn't use the word "literally".

 

What I meant was the same game engine is worked on by the devs over time so you could argue that any addition or alteration to the engine is a "new engine". But at the same time you could say "well no that's not enough to qualify for a brand new engine in my eyes, that's just a slight upgrade."

 

So it depends.

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Okay, let's just get a few things clear.

 

1. Game Engines themselves evolve over time. For example GTA 4's version of RAGE was probably 1.3 or something. GTA V's is probably 1.8 or whatever. They add in new features and optimisations over time.

2. It's very difficult to explain what actually qualifies as an actual "engine upgrade" these days. For example, consider the jump between San Andreas and GTA 4. I'd say that's an obvious engine upgrade. But then consider the difference between Assassin's Creed Revelations and Assassin's Creed 3. AC3 is supposed to have a "new engine" (it's even named differently) but honestly, it doesn't feel like such a staggering upgrade. So it really depends.

SA to IV is not an engine upgrade, it a completely new engine. RAGE was first made and used in Rockstar's Table Tennis game and after that came all others and with each one the engine was improved in some way.

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AuSsIeThUnDeR36

Ultrabowser you must have downloaded a sh*t copy of the game mate. IV runs beautifully on my Ps3 and RDR is perfect and even better than what RAGE was like in IV.

From IV to RDR you can tell that Rockstar definitely stepped it up a couple of notches. V will be like 10x even better than both of those games put together.

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ultrabowser

 

Okay, let's just get a few things clear.

 

1. Game Engines themselves evolve over time.

How....

I don't even.......... suicidal.giffacedesk.gif

It's true, because good engines sell more copies, survival of the fittest engine.

http://en.wikipedia.org/wiki/Evolution

 

But... as per Sir Terning his request I go and chill the f*ck out.

Forever suicidal.gif

 

Nah just kidding, I believe you that it'll be fine.

Oh and on a second thought, the engine of GTA IV wasn't so bad after all.

Maybe.

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Okay, let's just get a few things clear.

 

1. Game Engines themselves evolve over time. For example GTA 4's version of RAGE was probably 1.3 or something. GTA V's is probably 1.8 or whatever. They add in new features and optimisations over time.

2. It's very difficult to explain what actually qualifies as an actual "engine upgrade" these days. For example, consider the jump between San Andreas and GTA 4. I'd say that's an obvious engine upgrade. But then consider the difference between Assassin's Creed Revelations and Assassin's Creed 3. AC3 is supposed to have a "new engine" (it's even named differently) but honestly, it doesn't feel like such a staggering upgrade. So it really depends.

SA to IV is not an engine upgrade, it a completely new engine. RAGE was first made and used in Rockstar's Table Tennis game and after that came all others and with each one the engine was improved in some way.

Wow, I just failed so hard at distinguishing my vocabulary. Yeah, SA to 4 was a "new engine". 4 to 5 will be an "engine upgrade".

 

But at the same time, like I mentioned, it's difficult to explain what exactly distinguishes the two. You could just add a few tiny additions to your engine and then re-release it as something brand new and different even though it feels pretty much the same.

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rage is amazing engine, so be quiet

The netcode in GTA 4 was terrible. I hope it's better in V.

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Okay, let's just get a few things clear.

 

1. Game Engines themselves evolve over time. For example GTA 4's version of RAGE was probably 1.3 or something. GTA V's is probably 1.8 or whatever. They add in new features and optimisations over time.

2. It's very difficult to explain what actually qualifies as an actual "engine upgrade" these days. For example, consider the jump between San Andreas and GTA 4. I'd say that's an obvious engine upgrade. But then consider the difference between Assassin's Creed Revelations and Assassin's Creed 3. AC3 is supposed to have a "new engine" (it's even named differently) but honestly, it doesn't feel like such a staggering upgrade. So it really depends.

SA to IV is not an engine upgrade, it a completely new engine. RAGE was first made and used in Rockstar's Table Tennis game and after that came all others and with each one the engine was improved in some way.

Wow, I just failed so hard at distinguishing my vocabulary. Yeah, SA to 4 was a "new engine". 4 to 5 will be an "engine upgrade".

 

But at the same time, like I mentioned, it's difficult to explain what exactly distinguishes the two. You could just add a few tiny additions to your engine and then re-release it as something brand new and different even though it feels pretty much the same.

Well yes, some developers do like to just add a few little things to their engine and call it a new one as that's one more + for the marketing department.

 

Technically, a new engine would be something that is completely written from scratch, and an upgrade would be just fine tuning the existing engine so it runs better or to add it a few new functions that it may not have supported before.

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ultrabowser

 

rage is amazing engine, so  be quiet

The netcode in GTA 4 was terrible. I hope it's better in V.

Be careful saying anything bad about GTA around here.

It might cost you your dignity.

 

Darnit, I hid some response on the first page that actually had content because of this post.

Sorry.

 

Definition of engine upgrade, that's where the topic had shift to. orly.gif

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PHOENIXZERO

Considering that it appears the PS3 version of GTA V is running at 720p native unlike GTA IV and RDR which ran at 640p, I think that's a pretty decent step up, yay for taking over five years to achieve parity in at least that department. About time... I know MP3 did but that was a much smaller game in terms of scale, not sure about Midnight Club: LA...

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NikoBellic1993

 

rage is amazing engine, so  be quiet

The netcode in GTA 4 was terrible. I hope it's better in V.

Be careful saying anything bad about GTA around here.

It might cost you your dignity.

 

Darnit, I hid some response on the first page that actually had content because of this post.

Sorry.

 

Definition of engine upgrade, that's where the topic had shift to. orly.gif

People don't attack you because you said something bad about GTA, but because you said something completely retarded and you aren't even aware of it which makes me think you are a troll .

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All Rockstar titles since Table Tennis in 2006 use the exact same engine. But each title gets its own customized build of the engine, and only what is needed is used and improved further. It's not like V uses the same engine as IV, or better said 'build'. It uses a different build of it, which is more optimized and has certain advantages. It basically includes all the improvements of past builds, and it will include some completely new things as well, especially since V will (most likely) mark the end of the current console cycle for Rockstar.

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Duh. They said they've mastered the engine now. Max Payne 3 was the most improved and most recent Rockstar game. It is the most fluid and dynamic third person shooter I've ever played.

icon14.gif

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I sometimes wonder what people think a game engine is? RAGE is not something R* built purely on their own, the RAGE engine includes many third-party middleware engines like Euphoria (Ragdoll) and Bullet (Physics). All of these different components evolve over time and so does the complete RAGE engine. Think of it like a 2.0L car engine that could only reach 150hp 5 years ago, but with some fine tuning and many enhancements it now reaches 300hp, that's pretty much how game engines evolve over time, so it's not exactly an "old" sh*tty engine.

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GTA V will be using the RAGE3.0 engine which came around with Max Payne 3 where it was heavily tweaked to handle structures and processing much better as well as tailoring to each platforms strengths.

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