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Could Heist Missions Become Repetitive?


The Sullinator
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The Sullinator

As most of us saw in the gameplay there was a bulletin board that showed tasks for an upcoming heist such as gathering weapons, getting a crew, etc. And it seems clear that in these heists we're actually going to have to go out and get these weapons, and these cars ourselves.

 

But if that's the case wouldn't that get very repetitive? Almost like in the first Assassin's Creed (I haven't played the others so I'm referring to the first) where all the assassins followed the same pre-tasks?

 

Knowing Rockstar, I'm sure they wouldn't allow that to happen. They likely have some way to keep every heist entirely unique and diverse, but from what I've seen it could be possible that it followed the same format that AC1 used to prepare for each mission.

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I imagine that's what the whole point of the potential accomplices are for. Hiring them may allow players to dictate what things they wish to handle and what to deliberate to an AI character.

 

For example, maybe we can hire a guy who is good at stealing cars. With him, he'll acquire whatever vehicle is needed while we do other things.

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No, this is where your thinking and creativity come into play.

 

I'm not going to hire a carjacker in GTA. Don't think anyone else would.

 

Those accomplices will most likely be active during the heist missions, not in the planning stages.

 

Wy don't I get an accomplice to hire my accomplices?

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albinobuffalo96

Can't be as repetitive as IV's 'drive here, shoot this person, leave' missions

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I don't think we will have to worry about GTA V's heist planning becoming repetitive as the missions in the original Assassin's Creed were, in my opinion. I imagine that the planning for each heist will be different for each heist - and each of the heist stages will probably be treated as individual missions anyway.

 

Furthermore, even if the heist planning stages are very repetitive from one heist to the next - there will no doubt (and am hopeful that there will) be other storyline missions that you complete playing as each of the protagonists (for example, like in past GTA games completing missions for various other characters) that aren't related to the heists which will no doubt serve as a break between heists and make them not seem so repetitive, if that makes sense.

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Rockstar know what there doing. I'm sure they can do the right pacing. So u don't get tired and bored of hiring different people. It's going to feel good to see what all those chars u hired complete the mission and get that fat bank.

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It's a possibility, but it's not something I'm too worried about. It really seems like the way we approach heists will have a lot of variety to it. Let's keep these factors in mind:

 

- the crew we will hire

- the guns we use

- the vehicles we use

- whether to approach it the "smart" way or the "loud" way

 

How the actual heist will play out is still a mystery and it's something to keep in mind as well as it's possible it might be somewhat dynamic. I believe it's been confirmed that if your crew members stay alive and make it through the heist, their XP will carry over to the next heist. So I imagine that means they could die while in the middle of a heist. With that said, I'm wondering what happens if you're doing it the "smart" way and your hacker gets killed before they could deactivate the alarms? Or if your getaway driver gets killed? Would have to improvise, right then and there? Just a thought, but if it's a possibility, then it could add a good chunk of replay value to heists.

 

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Can't be as repetitive as IV's 'drive here, shoot this person, leave' missions

icon14.gif This

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No.

 

We're gonna have to plan each one out differently and each one will be in a different place I think... you can't use the same plan and rob the same place all the time you know.

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I don't think so, there's only 6 of them apparently and I think each of them will have several different ways of planning. Adding a bit if replay value.

 

My biggest fear is that it is indeed repetitive, similar to the investigations in la noire.

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Well, we've seen an armored car heist, a mid-air extraction, a jewellery store heist and a heist that requires Trevor to parachute into a secured area perhaps a military base. So far, none of these look even remotely repetitive at all.

 

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Pretty sure it'll be repetitive, that's one of GTA's staple ideas:

 

- have same protagonist each game

- kill people

- "plan heist" AKA two methods - silence OR go in loud

- fight police

- keep money

 

It'll get boring quickly, but I'm in it for the other features smile.gif

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Can't be as repetitive as IV's 'drive here, shoot this person, leave' missions

icon14.gif This

icon14.gificon14.giflol.giflol.gif Yep

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Pretty sure it'll be repetitive, that's one of GTA's staple ideas:

 

- have same protagonist each game

- kill people

- "plan heist" AKA two methods - silence OR go in loud

- fight police

- keep money

 

It'll get boring quickly, but I'm in it for the other features smile.gif

Have the same protagonist each game? Just what? tounge.gif

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I do wounder if the missions will be repetitive like in GTA IV not just the heists. GTA V seems to have more variety and heists are no exception to this so I remain positive.

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Well, we've seen an armored car heist, a mid-air extraction, a jewellery store heist and a heist that requires Trevor to parachute into a secured area perhaps a military base. So far, none of these look even remotely repetitive at all.

I'm sure I read/heard somewhere, possibly gtavoclock, that the mid air extraction, I'm assuming you mean the one in the gameplay trailer wasn't actually a heist mission but rather a pre heist planning mission.

 

 

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Phantom PaiN

naah...not at all...heists would be fun...they dont look repetitive even if a game is based wholly on them like payday 2........

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I highly doubt they will be repetitive.

 

 

My guess is, some of the planning will occur during "classic style" GTA missions, while other aspects of the planning will be sidequests (which may be a repetitive aspect, although making them challenging enough would dilute the feelings of repetition), and other aspects will be dynamic, e.g. stumbling across a particular person or vehicle that has special access you can take advantage of to the heist location, or finding a backdoor that seems vulnerable due to a shoddy lock and lack of security.

 

If they do it like this, it won't feel repetitive, even if one third of it is. If it doesn't turn out to be the aforementioned system, then I'm pretty sure they will change aspects of it up so that you never really end up doing the same type of preparation twice.

 

And as another poster said, nothing can be more repetitive than the "go here, kill them" style of GTA IV. And that is still quite possibly the greatest game on this console generation.

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Dunno if rockstar's finally inserted a massive amount of randomness into their missions, but I doubt it judging by past history. I'd guess just a set of scripted and branching paths based on player decisions and NPC levels of experience.

 

Still, I wonder if the police chases with NPC drivers will be scripted as usual...

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I played the heist mission in GTA San Andreas many times and it never gets old. If there's a lot of variety in them it will be a ton of fun. Plus there will be so many other kinds of missions and character specific ones as well to break the monotony.

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Theres only 6 heists. So they will probably vary greatly.

 

As others have stated I think it comes down to your creativity. If you want a uniform style of planning than, yes it might become repetitive. Effective, but repetitive. But if you keep it creative it should remain entertaining for a long time.

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Keep in mind that it's very unlikely they already showed us 5 of the 6 heists throughout the entire game:

 

Heat-like heist (moneytruck)

Jewelry store

Military compound (base-jump from gameplay video)

heist that has something to do with a boat (gameplay video)

heist with the big vaultdoor (trailer 2)

 

I'm not sure what to make of it but I think the one from trailer 2 is one of the 6 big heists. Maybe the other ones are somehow repeatable once you completed them. It just not adds up that they reveal almost all of the heists and hide so many other things about the game.

 

Thoughts?

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Mr. Tuna Taco

Doesn't matter what you do in life or videogames. You can do something differently 100 times, but it will still become repetative. I wouldn't think that you'll feel like it's repetative during the first, second, or even the third playthrough of the game, I've completed L.A. Noire like 5 times, the last 2 times I just appreciate the game itself, and how amazing it is, like details and stuff. Some people can play Fifa or Forza without feeling like it's repetative gameplay, but that's because they live into it

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The Sullinator
Well, we've seen an armored car heist, a mid-air extraction, a jewellery store heist and a heist that requires Trevor to parachute into a secured area perhaps a military base.  So far, none of these look even remotely repetitive at all.

I'm sure I read/heard somewhere, possibly gtavoclock, that the mid air extraction, I'm assuming you mean the one in the gameplay trailer wasn't actually a heist mission but rather a pre heist planning mission.

I actually though that it was simply a mission set up by the FIB for Michael as part of his deal, and Michael needs the help of Trevor and Franklin to get it done.

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Keep in mind that it's very unlikely they already showed us 5 of the 6 heists throughout the entire game:

 

Heat-like heist (moneytruck)

Jewelry store

 

The money truck one is a mini heist I believe. The only heist we know for sure that is a major one is the Jewelry store and the base jump one as we have seen the plans. The rest is just speculation. I really don't think R* have shown all of them yet. Like everything R* have shown we have only seen/know a little. For all we know two things we believe to be separate heists could be part of the same major heist. The bank door and the jewelery store for example. Remember there are two ways to complete a major heist. I don't think major heists will be short missions save for maybe the first and heists get harder as you progress.

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I dont think so, Theres only what 6 for a reason? The ones we seen in the trailers all look different and can all be played different, E.g. Loud/Silent, Different outcomes for different people will happen, And also different points of insertion as seen in the CVG gameplay breakdown. (Plan A was by boat plan B by parachute)

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killahmatic

 

it seems clear that in these heists we're actually going to have to go out and get these weapons, and these cars ourselves.

 

But if that's the case wouldn't that get very repetitive?

No. Each big heist will require very different items. In one mission you might have to shoot out a factory for one of their armored trucks, in another mission you might have to catch a guy to get blueprint info. Another mission you may need work for a guy in a string of missions to get the information you need. There are so many variables that there is no way it will be repetitive. My guess is that the missions will feel just like previous GTA's, just with the heist theme.

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Pretty sure it'll be repetitive, that's one of GTA's staple ideas:

 

- have same protagonist each game

- kill people

- "plan heist" AKA two methods - silence OR go in loud

- fight police

- keep money

 

It'll get boring quickly, but I'm in it for the other features smile.gif

No it won't be that dull and uninteresting. The game needs antagonists, originisations, which will completely differ from eachother. The fundamental idea that your robbing someone is repetetive, but in no way will it ever feel the same I don't think. That's distasteful, there is so many ways of doing something, and there is so many purposes and avenues leading up to that event that it can't possibly feel the same.

 

It's not going to just be, plan for 5 missions, do the main mission, with exactly the same layout. There is going to be countless single character missions to tell the individual story arch in between regardless. Those heist missions and leads up only happen concerning one branch of story, there is probably hundreds of others, taking you to wild and wonderful places, doing a variety of things.

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