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Will GTA V online have what made SAMP great?


DirtyGypMob
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Have you heard of or played SAMP (its really a hidden jewel, many still dont know about it)  

223 members have voted

  1. 1. Have you heard of or played SAMP (its really a hidden jewel, many still dont know about it)

    • Nope sounds interesting
      37
    • Must be horrible if so many players are playing! But im too dumb to question myself why so many are playing in the first place!!
      12
    • Yes, its an awesome mod
      126
    • Yes, its cool but its hard to shoot people (I do not know how to lag shoot)
      21


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DirtyGypMob
Your stats are wrong.

 

http://popznet.com/

LOL DAYUM, My bad for saying 2000-4000 players, its really 60,000??? What is that like 12x more people playing than GTA IV on all the consoles and PC combined? Rockstar needs to tap into this market niche now! Do they like money?

 

http://popznet.com/ Nice find.

 

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wow talk about a good thread spiraling out of control... whatsthat.gif

 

OT - I would like to hope that GTA V has taken what made SAMP great. For starters the player on the game player trailer is carrying $52654!!! which is a on the GTA IV format would take a whole bunch of kills and change being picked up to reach that figure!!!!! Also the player appears to be standing in an apartment! Of course I am only speculating but considering the apartment and the huge amount of money being carried leads me to believe that the stock model from the single player mode on GTA V maybe incorporated into GTA online.

 

I am one of the many GTA fans that feel that GTA San Andreas was the greatest GTA to date. However the SA-MP mod made this game probably the most amusing game I have ever played! This is purely based on the sheer volume of choice involved in the game.

 

Want to fly planes, operate trains, buy businesses, or just kill the rich for a living to earn money...the choice is yours...and that is just naming a few options you had. I played on SA-MP with a group of eight friends. On the server we played on your money had to be banked to be saved and the only way to collect money from businesses was to collect it from the site and bank it at the nearest ATM! Of course this lead to groups of people camping outside of the 7/11 stores where the ATMs were looking to earn quick bucks. One of my friends bought the four dragons casino and we had an endless amounts of fun escorting him and protecting him on the way to bank to bank his money and in return we would earn a share of the profit! Sound familiar?

 

I could go on day's talking about bounty's being set by players, recruiting security and being arrested and spending real life time in a jail cell, but it would honestly take days.

 

I think Rockstar have taken aspects from SA-MP to make GTA V great and they already have for the single player mode and the signs are pointing to the same for GTA online! Rockstar promised that the Multiplayer experience will be the very best (not their exact words but I can't remember sarcasm.gif ) so don't rule out dedicated servers just yet. It would make sense considering the scale of what they are attempting to do. Although it seems or sounds unlikely there is a reason they are saving the GTA online specific details from us!

 

I for one would not be shocked if the GTA online mode has taken the SA-MP model and has dedicated servers.

 

1000 players max per server? I wish....

 

More than 64 on a dedicated server... Very much a possibility monocle.gif

 

Looking forward to playing with you fellow SA-MP fans!

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DirtyGypMob

 

wow talk about a good thread spiraling out of control... whatsthat.gif

 

OT - I would like to hope that GTA V has taken what made SAMP great. For starters the player on the game player trailer is carrying $52654!!! which is a on the GTA IV format would take a whole bunch of kills and change being picked up to reach that figure!!!!! Also the player appears to be standing in an apartment! Of course I am only speculating but considering the apartment and the huge amount of money being carried leads me to believe that the stock model from the single player mode on GTA V maybe incorporated into GTA online.

 

I am one of the many GTA fans that feel that GTA San Andreas was the greatest GTA to date. However the SA-MP mod made this game probably the most amusing game I have ever played! This is purely based on the sheer volume of choice involved in the game.

 

Want to fly planes, operate trains, buy businesses, or just kill the rich for a living to earn money...the choice is yours...and that is just naming a few options you had. I played on SA-MP with a group of eight friends. On the server we played on your money had to be banked to be saved and the only way to collect money from businesses was to collect it from the site and bank it at the nearest ATM! Of course this lead to groups of people camping outside of the 7/11 stores where the ATMs were looking to earn quick bucks. One of my friends bought the four dragons casino and we had an endless amounts of fun escorting him and protecting him on the way to bank to bank his money and in return we would earn a share of the profit! Sound familiar?

 

I could go on day's talking about bounty's being set by players, recruiting security and being arrested and spending real life time in a jail cell, but it would honestly take days.

 

I think Rockstar have taken aspects from SA-MP to make GTA V great and they already have for the single player mode and the signs are pointing to the same for GTA online! Rockstar promised that the Multiplayer experience will be the very best (not their exact words but I can't remember  sarcasm.gif ) so don't rule out dedicated servers just yet. It would make sense considering the scale of what they are attempting to do. Although it seems or sounds unlikely there is a reason they are saving the GTA online specific details from us!

 

I for one would not be shocked if the GTA online mode has taken the SA-MP model and has dedicated servers.

 

1000 players max per server?          I wish....

 

More than 64 on a dedicated server...        Very much a possibility monocle.gif

 

Looking forward to playing with you fellow SA-MP fans!

What is this, a legitimate post to the topic? GTFO.. Jk, yea man palying SAMP is the best when your with a group of friends, even better when you play on the right servers. I hope Rockstar can at-least hear out from the fanbase to atleast allow fully moddable dedicated servers, so indie developers don't have to work their asses off. Where is the love Rockstar? The SAMP/ GTAMP community is obviously your most dedicated fan base, im dying to hear a Rockstar employee's comment on this subject.

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It's sad there's still so many people on outdated poorly made SA-MP when the much better MTA is around, "lag shoot", pfft, MTA has lag compensation, which means you don't need to try to aim on some invisible ghost ahead of your target, but instead actually aim at your target, that's just one simple feature that already makes MTA much better.

 

As for GTA Online being similar to either of these mods, eh, not on player capacity that's for sure, at least on the console versions.

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DirtyGypMob
It's sad there's still so many people on outdated poorly made SA-MP when the much better MTA is around, "lag shoot", pfft, MTA has lag compensation, which means you don't need to try to aim on some invisible ghost ahead of your target, but instead actually aim at your target, that's just one simple feature that already makes MTA much better.

 

As for GTA Online being similar to either of these mods, eh, not on player capacity that's for sure, at least on the console versions.

MTA has no large servers due to this lag compensation. Most people are willing to sacrifice this for larger servers.

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It's sad there's still so many people on outdated poorly made SA-MP when the much better MTA is around, "lag shoot", pfft, MTA has lag compensation, which means you don't need to try to aim on some invisible ghost ahead of your target, but instead actually aim at your target, that's just one simple feature that already makes MTA much better.

 

As for GTA Online being similar to either of these mods, eh, not on player capacity that's for sure, at least on the console versions.

MTA has no large servers due to this lag compensation. Most people are willing to sacrifice this for larger servers.

Where have you read that? Because it is complete bullsh*t, there is a server that usually has 600-700 people, another one with usually 300 people, some 100-200 servers, and officially it can support 4096 players at max, good luck filling that out with current player count though. You should really play it before judging it.

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michaelpece
It's sad there's still so many people on outdated poorly made SA-MP when the much better MTA is around, "lag shoot", pfft, MTA has lag compensation, which means you don't need to try to aim on some invisible ghost ahead of your target, but instead actually aim at your target, that's just one simple feature that already makes MTA much better.

 

As for GTA Online being similar to either of these mods, eh, not on player capacity that's for sure, at least on the console versions.

MTA is better technically, but not from a player's viewpoint IMO. SA-MP stays true to its name - San Andreas Multiplayer. MTA wants to be a game of its own. SA-MP is a lot more simple and user-friendly. MTA is over-complicated.

 

If a game was ever released that supported scripting your own modes I'd imagine it would do IMMENSELY well. The servers would have to be scripted and hosted on PCs, but the players could be cross-platform (as in, players from any platform can play with each other in the same game). I can't see this happening any time soon though.

 

If Rockstar does take features from popular SA-MP servers and integrate them in to GTA Online, it would be good, but could never be better than a SA-MP server.

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It's sad there's still so many people on outdated poorly made SA-MP when the much better MTA is around, "lag shoot", pfft, MTA has lag compensation, which means you don't need to try to aim on some invisible ghost ahead of your target, but instead actually aim at your target, that's just one simple feature that already makes MTA much better.

 

As for GTA Online being similar to either of these mods, eh, not on player capacity that's for sure, at least on the console versions.

MTA is better technically, but not from a player's viewpoint IMO. SA-MP stays true to its name - San Andreas Multiplayer. MTA wants to be a game of its own. SA-MP is a lot more simple and user-friendly. MTA is over-complicated.

Could you give details of why you think that? Because I find nothing complicated at all about MTA.

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SA:MP wasn't great because of all the players it was mainly great when you found a good server with a good comunity, granted IMO most servers that I can find now a days are either dead or a Russian or other foriegn language server, isn't what it used to be IMO, maybe I'm not looking hard enough but the only two I play on now a days is Crazy Bobs which is rare, and a server that a friend of mine that I met on another server (before we got banned allot of my friends and I got banned from there, long story short the owner had some issues).

 

What else made SA:MP great is all that you could do with it, you could take it beyond anything SA it's self was if you had a good scripter or two, as well as some good map makers, I've played some pretty kick ass SA:MP servers from Drift Servers, to stunt servers to RP servers. Allot of them had some inovative features, first SA:MP server I played was this little server on early 0.2 known as Total~Stuntage the server just blew my mind, as a console player of SA untill then I had no idea that any of that was possible in San Andreas, was just awesome.

 

If V can take some things that made SA:MP awesome like being able to have jobs like in some servers, having property (that would be hard unless they run it server rental based like SA:MP) cars, etc. It would just make the game mind blowing, not to mention if they can nail the Social Aspect, to me SA:MP is mostly a social experience really there are servers that have great scripting, great maps, and awesome features but lack a solid comunity that actually does something but play in silence, I'll usually only rarely play there or just leave, personally find it boring if you're not doing anything, since I'm the type that likes to talk while playing or RP or stunt with others etc.

 

I'm personally thinking about swaping over to MTA personally, it seems allot of people whom I used to play SA:MP with have swaped over to that, besides one group which runs a small server but not many people file though there sadly or I'd play more. But if anyone has a SA:MP server they think is cool with a great comunity, feel free to hit me up with a PM, and maybe we can play together, I wish GTAF had it's own server it would be god tier to play with a few of the guys here, I actually did for awhile once the Yardies were doing a tournament in a server I played on called Madoshi (before it died it was a big arse server constant 500 people stuff) Gronf and a few others IIRC, was kind of cool seeing people from the forums online.

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Wow, I totally forgot about sa:mp.

Major nostalgia right now.

 

I never really played any actual gamemodes, I would just stunt, usually on the nrg-500.

 

 

After this nostalgic trip I decided to look up an old video that a guy I met in sa:mp recorded smile.gif

 

Here it is, with me on the motorcycle epically out-jumping a helicopter being flown by a hacker.

 

 

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SAMP back in 2010.......some of the best nights I'd my life gaming life. Even being locked up in a jail cell for 15mins at a time was entertaining (pissing on cops). Its where I adopted my username, I made the majority of my money being a pilot, had multiple mansions and cars. One day it will be incorporated, we have a ways to go.

this here is what makes SAMP great. i played SAMP 5+ years ago but i couldnt stand it due to the lag, like lag shooting etc. but from what i remember, there is just so many features that make the game great

- great in game community

- humorous features like scripts

- gangs

- role playing cops, robbers, pilots, taxi drivers etc

- making $ and buying properties...

- lots of stunts

etc etc

 

now some of these features might have changed and more added over the years but these are the good points i remember.

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michaelpece
It's sad there's still so many people on outdated poorly made SA-MP when the much better MTA is around, "lag shoot", pfft, MTA has lag compensation, which means you don't need to try to aim on some invisible ghost ahead of your target, but instead actually aim at your target, that's just one simple feature that already makes MTA much better.

 

As for GTA Online being similar to either of these mods, eh, not on player capacity that's for sure, at least on the console versions.

MTA is better technically, but not from a player's viewpoint IMO. SA-MP stays true to its name - San Andreas Multiplayer. MTA wants to be a game of its own. SA-MP is a lot more simple and user-friendly. MTA is over-complicated.

Could you give details of why you think that? Because I find nothing complicated at all about MTA.

Have you ever ran an MTA server, and scripted an entire gamemode? I was mainly talking about running a server, not playing, but playing can also be more complicated due to the overly-complex GUI system etc.

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More people play SAMP because it supports pirates, while on GTA IV, it's strictly for people who haven't pirated the game.

IMO, MTA is way better than SAMP, but that doesn't change much.

 

IMO, I had way more fun in IV Online, which I barely played (like, 5 Hours), than SAMP and MTA:SA combined which I played a lot (around 60 hours).

I know alot of dudes that didn't even pay, and play GTA IV mp for nothing. All they do is go to some stupid website.

 

SA-MP is a very good mod. It's amazing whan the moding community did.

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DirtyGypMob

 

It's sad there's still so many people on outdated poorly made SA-MP when the much better MTA is around, "lag shoot", pfft, MTA has lag compensation, which means you don't need to try to aim on some invisible ghost ahead of your target, but instead actually aim at your target, that's just one simple feature that already makes MTA much better.

 

As for GTA Online being similar to either of these mods, eh, not on player capacity that's for sure, at least on the console versions.

MTA has no large servers due to this lag compensation. Most people are willing to sacrifice this for larger servers.

Where have you read that? Because it is complete bullsh*t, there is a server that usually has 600-700 people, another one with usually 300 people, some 100-200 servers, and officially it can support 4096 players at max, good luck filling that out with current player count though. You should really play it before judging it.

Not bullsh*t, last time I played MTA was like 2 years ago, im gonna download it now, im glad to hear there are big servers now.

 

Also to the guy who said SAMP 5 years ago used to be laggy, major updates have been made and the lag is much better, and they did something to improve the overall FPS of the game. Oh you can now listen to online music in your cars, and you car vehicle surf (my favorite update).

 

The main threat to big servers now are DDoS attacks, not lag really.

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Strange Colors

I used to play SA-MP in 2007, but the truth is that SA-MP has FAILED to keep up with the times, because it still doesn't have voice chat, which makes it boring IMO, SA-MP only has text chat and private message.

 

And yes i know you can use a separate voice chat program and talk to friends while playing SA-MP, but that isn't a solution, because i want to talk to strangers in the current SA-MP room that i am playing in.

 

That's why i only play GTA IV/TBoGT multiplayer because it has voice chat, i just find it boring playing multiplayer games with NO voice chat support.

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michaelpece

It's a shame SA-MP didn't live up to its full potential. Version 0.4 is currently in development and will likely come in 2014, but I'm not holding my breath for anything spectacular.

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DirtyGypMob
I used to play SA-MP in 2007, but the truth is that SA-MP has FAILED to keep up with the times, because it still doesn't have voice chat, which makes it boring IMO, SA-MP only has text chat and private message.

 

And yes i know you can use a separate voice chat program and talk to friends while playing SA-MP, but that isn't a solution, because i want to talk to strangers in the current SA-MP room that i am playing in.

 

That's why i only play GTA IV/TBoGT multiplayer because it has voice chat, i just find it boring playing multiplayer games with NO voice chat support.

San Andreas was made in a time where online voice chat was not the industry norm for console games, where the code for it derived mainly for the PS2, not to mention the absence of voice chat is probably what helps SAMP have its unique ability to handle large amounts of players.

 

If you do go from random server to server not knowing anyone in them, yes it is boring, what makes SAMP great is its unique social aspect and dynamism through large scale moddability and players. In other words "your doing it wrong".

 

PM me, ill show you some good servers to play.

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TheRealBars

I agree, i always have wanted a true Gta Multiplayer, not some deatmatch knock-off.

 

However its shocking to see the amount of people that believe replicating SA-MPs player per game count is easy or should be implemented right now..

 

Truth is current gen consoles lack the hardware to support this unfortunately - even the Xbox one or PS4 would not be able to place 100's of players on one map (Granted it gets ported..)

 

SA-MP had their early builds in 06 and 07 if i remember, already years past the release date, with PCs easily handling GTA SA - allowing server count to increase.

 

 

 

 

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DirtyGypMob
I agree, i always have wanted a true Gta Multiplayer, not some deatmatch knock-off.

 

However its shocking to see the amount of people that believe replicating SA-MPs player per game count is easy or should be implemented right now..

 

Truth is current gen consoles lack the hardware to support this unfortunately - even the Xbox one or PS4 would not be able to place 100's of players on one map (Granted it gets ported..)

 

SA-MP had their early builds in 06 and 07 if i remember, already years past the release date, with PCs easily handling GTA SA - allowing server count to increase.

I play SAMP mostly on my Laptop that cant even run Counter Strike Source, 90% of the time on the 700 player server, look at my videos on the first page.. I said this before and ill say it again, its not a system hardware issue, its a coding/ server/ innovation issue. Rockstar needs to get its head out the box and allow dedicated servers, and open source scripting/ modding for its game and player slots. Its really not much to ask for.

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TheRealBars

 

I agree, i always have wanted a true Gta Multiplayer, not some deatmatch knock-off.

 

However its shocking to see the amount of people that believe replicating SA-MPs player per game count is easy or should be implemented right now..

 

Truth is current gen consoles lack the hardware to support this unfortunately - even the Xbox one or PS4 would not be able to place 100's of players on one map (Granted it gets ported..)

 

SA-MP had their early builds in 06 and 07 if i remember, already years past the release date, with PCs easily handling GTA SA - allowing server count to increase.

I play SAMP mostly on my Laptop that cant even run Counter Strike Source, 90% of the time on the 700 player server, look at my videos on the first page.. I said this before and ill say it again, its not a system hardware issue, its a coding/ server/ innovation issue. Rockstar needs to get its head out the box and allow dedicated servers, and open source scripting/ modding for its game and player slots. Its really not much to ask for.

I'm sorry you clearly don't have any knowledge 'coding' or server wise.

 

While a dedicated server will definitly alleviate lag, and a good netcode improve hit-detection. it will not however solve the fact that if 32 players run around YOUR xbox or playstation needs to make calculations trough the CPU/GPU to present what happens on the screen

 

example; Ie. Player 1 crashes a car and hits pedestrians, player 2 shoots a UZI and player 3 is using an RPG to blow up all sorts of vehicles. This is what uses up your processing speed on CPU and GPU's not to mention your RAM will be in use, if not peaked.

 

Why do you think games like BF3 or even older BF2 games on their 64/128 man servers require higher end computers compared to the 32 player servers? If you want to run at a decent Frame rate that is.

 

GTA SA was a low end game that runs on pretty much anything nowadays, engineered for the PS2, the last days of the PS2 lifespan to be precise (PS2 Hardware originates from the early 2000's ), which means any PC hardware around release should run the game EASY.

 

Unfortunately (current gen) consoles are at their peak, they simply can barely handle the games as they are at the moment.

 

I can go in technical details as well if you want, im just merely trying to educate you in how this works, i aint trying to be an arse or anythink mate.

 

Again, I love SAMP and VCMP played both, and some more freedom and depth to the open world freeroam is what i would love in GTAV, but the player count simply wont go over 30 ish at most.

Edited by TheRealBars
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GTAVTheHeat
I agree, i always have wanted a true Gta Multiplayer, not some deatmatch knock-off.

 

However its shocking to see the amount of people that believe replicating SA-MPs player per game count is easy or should be implemented right now..

 

Truth is current gen consoles lack the hardware to support this unfortunately - even the Xbox one or PS4 would not be able to place 100's of players on one map (Granted it gets ported..)

 

SA-MP had their early builds in 06 and 07 if i remember, already years past the release date, with PCs easily handling GTA SA - allowing server count to increase.

I play SAMP mostly on my Laptop that cant even run Counter Strike Source, 90% of the time on the 700 player server, look at my videos on the first page.. I said this before and ill say it again, its not a system hardware issue, its a coding/ server/ innovation issue. Rockstar needs to get its head out the box and allow dedicated servers, and open source scripting/ modding for its game and player slots. Its really not much to ask for.

I'm sorry you clearly don't have any knowledge 'coding' or server wise.

 

While a dedicated server will definitly alleviate lag, and a good netcode improve hit-detection. it will not however solve the fact that if 32 players run around YOUR xbox or playstation needs to make calculations trough the CPU/GPU to present what happens on the screen

 

example; Ie. Player 1 crashes a car and hits pedestrians, player 2 shoots a UZI and player 3 is using an RPG to blow up all sorts of vehicles. This is what uses up your processing speed on CPU and GPU's not to mention your RAM will be in use, if not peaked.

 

Why do you think games like BF3 or even older BF2 games on their 64/128 man servers require higher end computers compared to the 32 player servers? If you want to run at a decent Frame rate that is.

 

GTA SA was a low end game that runs on pretty much anything nowadays, engineered for the PS2, the last days of the PS2 lifespan to be precise (PS2 Hardware originates from the early 2000's ), which means any PC hardware around release should run the game EASY.

 

Unfortunately (current gen) consoles are at their peak, they simply can barely handle the games as they are at the moment.

 

I can go in technical details as well if you want, im just merely trying to educate you in how this works, i aint trying to be an arse or anythink mate.

 

Again, I love SAMP and VCMP played both, and some more freedom and depth to the open world freeroam is what i would love in GTAV, but the player count simply wont go over 30 ish at most.

Thats interesting and makes sense. So in your opinion, how do you think V can improve on IV? I remember playing IV this year and not being able to take fast corners on a bike because if i had a friend riding with me they would die (probably having something to do with what you just said) I guess his console interpreted us crashing where on mine console we sailed smoothly through it. I hated this and it wouldn't run too smooth when we were driving either. If I had a choice to either increase player numbers in a lobby or fix this issue I would fix the issue.

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DirtyGypMob

 

I agree, i always have wanted a true Gta Multiplayer, not some deatmatch knock-off.

 

However its shocking to see the amount of people that believe replicating SA-MPs player per game count is easy or should be implemented right now..

 

Truth is current gen consoles lack the hardware to support this unfortunately - even the Xbox one or PS4 would not be able to place 100's of players on one map (Granted it gets ported..)

 

SA-MP had their early builds in 06 and 07 if i remember, already years past the release date, with PCs easily handling GTA SA - allowing server count to increase.

I play SAMP mostly on my Laptop that cant even run Counter Strike Source, 90% of the time on the 700 player server, look at my videos on the first page.. I said this before and ill say it again, its not a system hardware issue, its a coding/ server/ innovation issue. Rockstar needs to get its head out the box and allow dedicated servers, and open source scripting/ modding for its game and player slots. Its really not much to ask for.

I'm sorry you clearly don't have any knowledge 'coding' or server wise.

 

While a dedicated server will definitly alleviate lag, and a good netcode improve hit-detection. it will not however solve the fact that if 32 players run around YOUR xbox or playstation needs to make calculations trough the CPU/GPU to present what happens on the screen

 

example; Ie. Player 1 crashes a car and hits pedestrians, player 2 shoots a UZI and player 3 is using an RPG to blow up all sorts of vehicles. This is what uses up your processing speed on CPU and GPU's not to mention your RAM will be in use, if not peaked.

 

Why do you think games like BF3 or even older BF2 games on their 64/128 man servers require higher end computers compared to the 32 player servers? If you want to run at a decent Frame rate that is.

 

GTA SA was a low end game that runs on pretty much anything nowadays, engineered for the PS2, the last days of the PS2 lifespan to be precise (PS2 Hardware originates from the early 2000's ), which means any PC hardware around release should run the game EASY.

 

Unfortunately (current gen) consoles are at their peak, they simply can barely handle the games as they are at the moment.

 

I can go in technical details as well if you want, im just merely trying to educate you in how this works, i aint trying to be an arse or anythink mate.

 

Again, I love SAMP and VCMP played both, and some more freedom and depth to the open world freeroam is what i would love in GTAV, but the player count simply wont go over 30 ish at most.

 

Please correct me if im wrong but I think you sir are the one that's wrong and I do have a background in coding and have worked in overseeing an database. You are correct on how most typical FPS games process whats going on instantaneously in every area of the map. But this is not the case with SAMP, if you ever had administrative privileges in SAMP, you would know when you teleport somewhere, existing cars will fall out of the sky after a second, and players will pop up after 1 second, this is due to the game client only processing object/ player activity within a certain area around you (like sq yards). What people are shooting, and cars driving around a 3 minute drive from your location will not be processed by your GPU in other words, the activity of only like 7+ players and objects around you for example will.

 

Once again also as I said before, my sh*tty laptop runs SAMP fine on the 700 player server, look at my videos in the first page, my sh*tty laptop doesnt have have close as much GPU power as my PS3, PS4 is out of question. Its a server side issue, Rockstar has to enable people to mod and adjust player slots on their own dedicated servers.

Edited by DirtyGypMob
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TheRealBars
I agree, i always have wanted a true Gta Multiplayer, not some deatmatch knock-off.

 

However its shocking to see the amount of people that believe replicating SA-MPs player per game count is easy or should be implemented right now..

 

Truth is current gen consoles lack the hardware to support this unfortunately - even the Xbox one or PS4 would not be able to place 100's of players on one map (Granted it gets ported..)

 

SA-MP had their early builds in 06 and 07 if i remember, already years past the release date, with PCs easily handling GTA SA - allowing server count to increase.

I play SAMP mostly on my Laptop that cant even run Counter Strike Source, 90% of the time on the 700 player server, look at my videos on the first page.. I said this before and ill say it again, its not a system hardware issue, its a coding/ server/ innovation issue. Rockstar needs to get its head out the box and allow dedicated servers, and open source scripting/ modding for its game and player slots. Its really not much to ask for.

I'm sorry you clearly don't have any knowledge 'coding' or server wise.

 

While a dedicated server will definitly alleviate lag, and a good netcode improve hit-detection. it will not however solve the fact that if 32 players run around YOUR xbox or playstation needs to make calculations trough the CPU/GPU to present what happens on the screen

 

example; Ie. Player 1 crashes a car and hits pedestrians, player 2 shoots a UZI and player 3 is using an RPG to blow up all sorts of vehicles. This is what uses up your processing speed on CPU and GPU's not to mention your RAM will be in use, if not peaked.

 

Why do you think games like BF3 or even older BF2 games on their 64/128 man servers require higher end computers compared to the 32 player servers? If you want to run at a decent Frame rate that is.

 

GTA SA was a low end game that runs on pretty much anything nowadays, engineered for the PS2, the last days of the PS2 lifespan to be precise (PS2 Hardware originates from the early 2000's ), which means any PC hardware around release should run the game EASY.

 

Unfortunately (current gen) consoles are at their peak, they simply can barely handle the games as they are at the moment.

 

I can go in technical details as well if you want, im just merely trying to educate you in how this works, i aint trying to be an arse or anythink mate.

 

Again, I love SAMP and VCMP played both, and some more freedom and depth to the open world freeroam is what i would love in GTAV, but the player count simply wont go over 30 ish at most.

 

Please correct me if im wrong but I think you sir are the one that's wrong and I do have a background in coding and have worked in overseeing an database. You are correct on how most typical FPS games process whats going on instantaneously in every area of the map. But this is not the case with SAMP, if you ever had administrative privileges in SAMP, you would know when you teleport somewhere, existing cars will fall out of the sky after a second, and players will pop up after 1 second, this is due to the game client only processing object/ player activity within a certain area around you (like sq yards). What people are shooting, and cars driving around a 3 minute drive from your location will not be processed by your GPU in other words, the activity of only like 7+ players and objects around you for example will.

 

Once again also as I said before, my sh*tty laptop runs SAMP fine on the 700 player server, look at my videos in the first page, my sh*tty laptop doesnt have have close as much GPU power as my PS3, PS4 is out of question. Its a server side issue, Rockstar has to enable people to mod and adjust player slots on their own dedicated servers.

That's correct, as long as it only renders 7 or 16 players (Like TDU and Defiance for example do on the xbox/PS3 as well while on huge servers) However this is not a fix, its simply a smokescreen, which brings more bad with itself than good on games that stress the the current gen consoles as it is, Especially in areas or events where you go over the amount of players per instanced map. (FPS stutter etc.)

 

Cruise with a friend from point a to point b, and chances are he'll be on a different shard than yourself.

 

And your laptop as bad as you claim it works great on San Andreas as seen in your vids.. you should always easily be able to run GTA SA not just MP granted it is a game that works on a game console build in 1999/2000 (PS2) Your machine is simply not relevant at the moment, i could hook up a keyboard and a monitor to a potato to play SA and the MP mod.

 

I'd rather have a good say 64 man mode inspired by SAMP next gen than a shoddy 600 man server that only loads 7 ish players per instance..

 

Saying hardware is not relevant when wanting a 700 man server is a joke, Unless you want instanced shards. (Which is not truly innovative as it has been done countless times often quite disappointing when applied to open world games)

 

Bottom line is; What we see in games aint pre-rendered movies that have pre-calculated what other players do.. all lightning, shadows, physics and animations need to be processed and presented on our screen even if its just by the players around us, with games like GTA IV and V pretty much already squeezing all juice out of our systems as it is with just one player the bigger the server the harder your machine is going to have to work..

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gta5freemode4eva
I doubt 500 player servers can work on consoles... I also doubt you can have your own server, and if they'll have own servers it's probably paid like BF3.

I bloody hope its not like BF3's paid servers... god they piss me off. You get kicked out just because you shoot the host on half of them or they'll kick you so one of their clan members can get in the room.

 

OT - I've played SAMP a bit. The game modes vary greatly as does the enjoyment. sh*t server/set-up = sh*t time but if you get on a decent server it can be a good laugh. I prefer playing IV but I think that's because of the physics and game engine etc. I did DL some of the updates and mods to make SAMP more up-to-date but its just not the same as our modern IV.

 

I think R* are aiming for a major variety of online experiences ranging from the constant online GTA world to massively tweak-able game modes and I think this has arrived from both R*s vision and SAMP.

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DirtyGypMob

 

I agree, i always have wanted a true Gta Multiplayer, not some deatmatch knock-off.

 

However its shocking to see the amount of people that believe replicating SA-MPs player per game count is easy or should be implemented right now..

 

Truth is current gen consoles lack the hardware to support this unfortunately - even the Xbox one or PS4 would not be able to place 100's of players on one map (Granted it gets ported..)

 

SA-MP had their early builds in 06 and 07 if i remember, already years past the release date, with PCs easily handling GTA SA - allowing server count to increase.

I play SAMP mostly on my Laptop that cant even run Counter Strike Source, 90% of the time on the 700 player server, look at my videos on the first page.. I said this before and ill say it again, its not a system hardware issue, its a coding/ server/ innovation issue. Rockstar needs to get its head out the box and allow dedicated servers, and open source scripting/ modding for its game and player slots. Its really not much to ask for.

I'm sorry you clearly don't have any knowledge 'coding' or server wise.

 

While a dedicated server will definitly alleviate lag, and a good netcode improve hit-detection. it will not however solve the fact that if 32 players run around YOUR xbox or playstation needs to make calculations trough the CPU/GPU to present what happens on the screen

 

example; Ie. Player 1 crashes a car and hits pedestrians, player 2 shoots a UZI and player 3 is using an RPG to blow up all sorts of vehicles. This is what uses up your processing speed on CPU and GPU's not to mention your RAM will be in use, if not peaked.

 

Why do you think games like BF3 or even older BF2 games on their 64/128 man servers require higher end computers compared to the 32 player servers? If you want to run at a decent Frame rate that is.

 

GTA SA was a low end game that runs on pretty much anything nowadays, engineered for the PS2, the last days of the PS2 lifespan to be precise (PS2 Hardware originates from the early 2000's ), which means any PC hardware around release should run the game EASY.

 

Unfortunately (current gen) consoles are at their peak, they simply can barely handle the games as they are at the moment.

 

I can go in technical details as well if you want, im just merely trying to educate you in how this works, i aint trying to be an arse or anythink mate.

 

Again, I love SAMP and VCMP played both, and some more freedom and depth to the open world freeroam is what i would love in GTAV, but the player count simply wont go over 30 ish at most.

 

Please correct me if im wrong but I think you sir are the one that's wrong and I do have a background in coding and have worked in overseeing an database. You are correct on how most typical FPS games process whats going on instantaneously in every area of the map. But this is not the case with SAMP, if you ever had administrative privileges in SAMP, you would know when you teleport somewhere, existing cars will fall out of the sky after a second, and players will pop up after 1 second, this is due to the game client only processing object/ player activity within a certain area around you (like sq yards). What people are shooting, and cars driving around a 3 minute drive from your location will not be processed by your GPU in other words, the activity of only like 7+ players and objects around you for example will.

 

Once again also as I said before, my sh*tty laptop runs SAMP fine on the 700 player server, look at my videos in the first page, my sh*tty laptop doesnt have have close as much GPU power as my PS3, PS4 is out of question. Its a server side issue, Rockstar has to enable people to mod and adjust player slots on their own dedicated servers.

That's correct, as long as it only renders 7 or 16 players (Like TDU and Defiance for example do on the xbox/PS3 as well while on huge servers) However this is not a fix, its simply a smokescreen, which brings more bad with itself than good on games that stress the the current gen consoles as it is, Especially in areas or events where you go over the amount of players per instanced map. (FPS stutter etc.)

 

Cruise with a friend from point a to point b, and chances are he'll be on a different shard than yourself.

 

And your laptop as bad as you claim it works great on San Andreas as seen in your vids.. you should always easily be able to run GTA SA not just MP granted it is a game that works on a game console build in 1999/2000 (PS2) Your machine is simply not relevant at the moment, i could hook up a keyboard and a monitor to a potato to play SA and the MP mod.

 

I'd rather have a good say 64 man mode inspired by SAMP next gen than a shoddy 600 man server that only loads 7 ish players per instance..

 

Saying hardware is not relevant when wanting a 700 man server is a joke, Unless you want instanced shards. (Which is not truly innovative as it has been done countless times often quite disappointing when applied to open world games)

 

Bottom line is; What we see in games aint pre-rendered movies that have pre-calculated what other players do.. all lightning, shadows, physics and animations need to be processed and presented on our screen even if its just by the players around us, with games like GTA IV and V pretty much already squeezing all juice out of our systems as it is with just one player the bigger the server the harder your machine is going to have to work..

When you say you would rather play a 64 player game, I think your thinking of like DM or TDM, typical GTA gamemodes. The most popular gamemode on SAMP are the RP game modes where is like a super organized form of TDM (gangs) with currency, vehicles, and guns are individually owned by players and organizations (my gang in my video, Gay Nigga Gang, or Dirty Gyp Mob for example), large amounts of players making things more dynamic and interesting. Yea if I were going to play SAMP like it was CoD or BF3, just DM/ TDM trying to get kills, then hell yea I would rather have 64 players (which is optional in SAMP and some servers do it) for minimal lag, and maximum sync, but this isnt the case for most people playing SAMP. Physics are really just object placement and vectored acceleration, no bouncing or anything like that.

 

Also lighting and shadows are not calculated for each player, its set on the server as like type 1 (sunny), or type 2 (dark).

 

SAMP isnt unique because its an old game (its moddability and ability to handle large players, and its success), it is because of the accommodations that are made in the code of the game. Take Planetside 2 for example, a modern online FPS shooter with 2000 player servers (WHICH IS BEING PLANNED FOR A PS4 RELEASE). I was in the Planetside 2 Alpha testing, we used to have ragdoll physics, but we found it it was putting too much strain on the server and client, so we just removed it to a simple death animation, same as when you die in SAMP... Its not SAMPs outdated graphics that make it able to handle large players, its these settings im referring to...

Edited by DirtyGypMob
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GTAVTheHeat

So realistically what do you think R* would do based on SAMP and IV's multiplayer? I'm sure R* has taken a look at SAMP and taken some ideas from it.

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I doubt 500 player servers can work on consoles...

Im talking about PC. But it is possible on consoles. Look at my last post.

Then please, don't talk GTA V on PC as long as GTA V on PC isn't confirmed...

You must be retarded if you think there won't be GTA V on PC...

 

 

Anyway, yes SAMP is one of best SA mods wich is allways fun. I had like 1400 played hours in one Ropleplay server back in day when I was still playing it.

Here's one SAMP video by me.

I hope R* will create modable servers.

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