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Gameplay Graphics comparison


realtom
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GTA 4 PC images are way better than console ones

Thank you for stating the obvious. orly.gif

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nigelhere9901
how IV looked on PC, is how V will look on consoles.

Since we're comparing the PC version of GTA IV to the console version of GTA V, here's a short comparison that is based off what is shown in the gameplay footage.

 

Meshes (including character models, car models and weapon models): GTA V.

Textures: It's pretty hard thing to determine based off some compressed footage, we'll get a better idea once the game releases.

Lighting: GTA V, GTA IV lacks SSAO.

Particles: GTA IV.

Fire effects (including the muzzle flash and the explosion): GTA IV.

Image Quality: GTA IV.

Geometry: GTA V.

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For consoles are the grafics really amazing, but somehow is it sad that the Hardware limitation cut off the trees.

Also some screenshots look "oldschool" because they shown huge arease with no Details, for example only texture gras.

that reminds me At Zelda Twilight princes for the GameCube.

 

I hope R* bring the Details back for the PC and Nest Gen Consoles.

 

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how IV looked on PC, is how V will look on consoles.

Since we're comparing the PC version of GTA IV to the console version of GTA V, here's a short comparison that is based off what is shown in the gameplay footage.

 

Meshes (including character models, car models and weapon models): GTA V.

Textures: It's pretty hard thing to determine based off some compressed footage, we'll get a better idea once the game releases.

Lighting: GTA V, GTA IV lacks SSAO.

Particles: GTA IV.

Fire effects (including the muzzle flash and the explosion): GTA IV.

Image Quality: GTA IV.

Geometry: GTA V.

How are the GTA 4 particles,fire effects and image quality better then GTA 5??? Please show me a comparison.

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nigelhere9901
how IV looked on PC, is how V will look on consoles.

Since we're comparing the PC version of GTA IV to the console version of GTA V, here's a short comparison that is based off what is shown in the gameplay footage.

 

Meshes (including character models, car models and weapon models): GTA V.

Textures: It's pretty hard thing to determine based off some compressed footage, we'll get a better idea once the game releases.

Lighting: GTA V, GTA IV lacks SSAO.

Particles: GTA IV.

Fire effects (including the muzzle flash and the explosion): GTA IV.

Image Quality: GTA IV.

Geometry: GTA V.

How are the GTA 4 particles,fire effects and image quality better then GTA 5??? Please show me a comparison.

You clearly did not see the newest gameplay video, in which, the muzzle flash looked identical to the one in the first DOOM.

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And yea, there are some things that get lost in compression, and some things that look better in the raw gameplay, but the blurriness and approximations that can't tell it's a game or a film or a picture do service to video games and sort of enhance them in their own way, armed with what I've said here, go check it out, you'll see games like LA Nolire, which suffer from uncanny valley, suffer a bit less on youtube tounge.gif Games like GTA IV, look like real life cities [cities in digital video!] on youtube, when you watch them side by side in different tabs with actual city videos.Even the max settings on PC don't look like that.

 

In shortest terms: Much "realistic" look of games in preview videos is due to the compression algo can't tell the difference between game or movie, and does what it does as it does it - what brings film down in quality, brings games closer to film quality, just off the strength of going through the same process, resulting in loss of information, in the case of film, you lose detail, in the case of games, you lose a lot of artifacts tounge.gif

Again that's all fine and dandy, but you still didn't really explain this: http://www.igta5.com/images/gameplay-1-the...ncudo-river.jpg

 

That's how the textures would look up close, fully loaded, and from a stationary position. Not from an altitude shot, from a distance and with motion blur.

If you want to actually look at the terrain properly, you need a screenshot like that.

 

But I agree that the HD screenshot they released is way too detailed to be from a current gen console, it's more than likely from a dev console.

Bro, that's not motion blur in the plane image - that is straight up low resolution textures. You can look at them, compare them, to the other screenshots, you can SEE the seams and it's not a post effect like motion blur, it's much lower resolution textures, while the screenshots you can see even the ridges on that train - the screenshot was false, the gameplay video is the true detail. Motion blur, altitude, none of that is going to make the blended grass on the far right turn lower poly square like that. Pop in and late drawing of the near clip map, we may be looking at LOD, but that is then some seriously bad pop in.

 

And the screenshot you keep posting, I don't really need to address but will: that is at least half the texel ratio of the comparison shots (half the texture size) and far less detailed material, with the spec washed out, and the normal map far less detailed than the promotional parachute screen.

 

We are seeing "Foliage Density: High", "Textures: High" "View/Detail Distance: 100" PC options in one screen, and set-in-stone console settings in the video (medium textures, 20 view and detail, no foliage density, etc).

I completely disagree, at the speed the plane was traveling it's pretty much impossible for it to not have motion blur, and the distance and altitude all play a big role in the overall quality. Like I already said, compare a still image with no motion blur, and with no LOD times to see the proper textures.

Like...this: http://www.igta5.com/images/gameplay-1-down-i-come.jpg

 

I know the picture I talked about is at a lower quality compared to the promotional image (I did say that was most likely from a dev consoles), but I compared it to the plane shot so you can see how the textures should look under optimal conditions.

 

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You clearly did not see the newest gameplay video, in which, the muzzle flash looked identical to the one in the first DOOM.

First person muzzle flash from both games: http://i1173.photobucket.com/albums/r597/A...muzzleflare.jpg

The reason the V one looks weird is because of the red outline, and the fact that it lacks the star shaped flash from IV.

 

Looking at it in motion, you can see how the red outline disappears. It looks a lot more complex than the IV one:

 

user posted image

Edited by GTAaLEX117
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how IV looked on PC, is how V will look on consoles.

Since we're comparing the PC version of GTA IV to the console version of GTA V, here's a short comparison that is based off what is shown in the gameplay footage.

 

Meshes (including character models, car models and weapon models): GTA V.

Textures: It's pretty hard thing to determine based off some compressed footage, we'll get a better idea once the game releases.

Lighting: GTA V, GTA IV lacks SSAO.

Particles: GTA IV.

Fire effects (including the muzzle flash and the explosion): GTA IV.

Image Quality: GTA IV.

Geometry: GTA V.

How are the GTA 4 particles,fire effects and image quality better then GTA 5??? Please show me a comparison.

You clearly did not see the newest gameplay video, in which, the muzzle flash looked identical to the one in the first DOOM.

HAHAHAH Are you serious??? I think you may need to watch the gameplay again.

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You clearly did not see the newest gameplay video, in which, the muzzle flash looked identical to the one in the first DOOM.

First person muzzle flash from both games: http://i1173.photobucket.com/albums/r597/A...muzzleflare.jpg

The reason the V one looks weird is because of the red outline, and the fact that it lacks the star shaped flash from IV.

Yeah, They look kind of the same but i think that each gun is different. (like different attachments and that),

 

Edit: The GTA 5 one looks better in my opinion.

Edited by dyz
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nigelhere9901

 

You clearly did not see the newest gameplay video, in which, the muzzle flash looked identical to the one in the first DOOM.

First person muzzle flash from both games: http://i1173.photobucket.com/albums/r597/A...muzzleflare.jpg

The reason the V one looks weird is because of the red outline, and the fact that it lacks the star shaped flash from IV.

 

Looking at it in motion, you can see how the red outline disappears. It looks a lot more complex than the IV one:

 

user posted image

user posted image

 

 

Are you sure the game is being played at the maximum settings at 1080p with the latest patch? Also, I love how completely missed the worse looking parts.

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What would you rather have? A game that stutters because of too many stuff on the screen or downgrade it somewhat and be able to play at 60fps?

60FPS? never happening.

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badass nyuka
how IV looked on PC, is how V will look on consoles.

Since we're comparing the PC version of GTA IV to the console version of GTA V, here's a short comparison that is based off what is shown in the gameplay footage.

 

Meshes (including character models, car models and weapon models): GTA V.

Textures: It's pretty hard thing to determine based off some compressed footage, we'll get a better idea once the game releases.

Lighting: GTA V, GTA IV lacks SSAO.

Particles: GTA IV.

Fire effects (including the muzzle flash and the explosion): GTA IV.

Image Quality: GTA IV.

Geometry: GTA V.

How are the GTA 4 particles,fire effects and image quality better then GTA 5??? Please show me a comparison.

You clearly did not see the newest gameplay video, in which, the muzzle flash looked identical to the one in the first DOOM.

The muzzle flash looks fine. And who pays attention to such a dumb detail? IT'S f*ckING LIGHT THAT COMES FROM A GUN!!get over it . Your not gonna get the game now because of the "muzzle flash"? God you ungrateful assholes complain about the slightest thing.

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You clearly did not see the newest gameplay video, in which, the muzzle flash looked identical to the one in the first DOOM.

First person muzzle flash from both games: http://i1173.photobucket.com/albums/r597/A...muzzleflare.jpg

The reason the V one looks weird is because of the red outline, and the fact that it lacks the star shaped flash from IV.

 

Looking at it in motion, you can see how the red outline disappears. It looks a lot more complex than the IV one:

 

user posted image

Are you sure the game is being played at the maximum settings at 1080p with the latest patch? Also, I love how completely missed the worse looking parts.

user posted image

Are you sure the game is being played at the maximum settings at 1080p with the latest patch? Also, I love how completely missed the worse looking parts.

Are you dumb?? all of them are different to make it look like it is real!! i think you are just blind

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badass nyuka

And the game isn't even done yet . They delayed it to fix things they knew you idiots would complain about .

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nigelhere9901
Are you dumb?? all of them are different to make it look like it is real!! i think you are just blind

lol.gif

 

 

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nigelhere9901

 

And the game isn't even done yet . They delayed it to fix things they knew you idiots would complain about .

lol.gif

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And the game isn't even done yet . They delayed it to fix things they knew you idiots would complain about .

I know, and who would care about such detail?

 

Look at CODs: user posted image

 

GTA 5's look's way better!!

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There you go, different weapon, different flash:

 

user posted image

See that is what i mean, all guns look different! i don't get why people these days are such blind @ssholes.

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nigelhere9901
There you go, different weapon, different flash:

 

user posted image

I saw the footage, it still has that unrealistic red irregularly shaped circle around the fire. Although much better than the one we saw in Michael's scene.

 

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I like the muzzle flash...Jesus Christ next thing you know someone will make a thread that Franklins fingernail are too long by 1/16 of an inch.

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nigelhere9901
There you go, different weapon, different flash:

all guns look different!

They do obviously. We're talking about the muzzle flash just for your information. wink.gif

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badass nyuka
There you go, different weapon, different flash:

 

user posted image

I saw the footage, it still has that unrealistic red irregularly shaped circle around the fire. Although much better than the one we saw in Michael's scene.SHUT YOUR DUMBASS UP

SHUT YOUR DUMBSS UP!! Damn!

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There you go, different weapon, different flash:

 

user posted image

I saw the footage, it still has that unrealistic red irregularly shaped circle around the fire. Although much better than the one we saw in Michael's scene.

You must be really F**KING blind!!!! You can hardly (hardly) see the red outline. suicidal.gifsuicidal.gifsuicidal.gifsuicidal.gif

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There you go, different weapon, different flash:

 

user posted image

I saw the footage, it still has that unrealistic red irregularly shaped circle around the fire. Although much better than the one we saw in Michael's scene.

Real life weapons also have that red-ish outline, so it's not "unrealistic": http://www.biggerhammer.net/mgshoot/kcrfal...barlow_hk51.jpg

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There you go, different weapon, different flash:

all guns look different!

They do obviously. We're talking about the muzzle flash just for your information. wink.gif

That is what i was F**KING talking about. You [email protected]!!! suicidal.gifsuicidal.gifsuicidal.gif

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badass nyuka
There you go, different weapon, different flash:

 

user posted image

I saw the footage, it still has that unrealistic red irregularly shaped circle around the fire. Although much better than the one we saw in Michael's scene.SHUT YOUR DUMBASS UP

SHUT YOUR DUMBSS UP!! Damn!

This game looks and plays beautifully. Anyone who says otherwise needs a new therapist.

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Guys guys,... you are really nitpicking here,.....wrong emphasis criteria,....really,...! suicidal.gif

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nigelhere9901
There you go, different weapon, different flash:

 

user posted image

I saw the footage, it still has that unrealistic red irregularly shaped circle around the fire. Although much better than the one we saw in Michael's scene.

Real life weapons also have that red-ish outline, so it's not "unrealistic": http://www.biggerhammer.net/mgshoot/kcrfal...barlow_hk51.jpg

Apparently, that looks nothing like this one.

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I will be focusing on the muzzle flash when I am in a shootout with multiple enemies fighting for my virtual life...

 

suicidal.gifsuicidal.gifsuicidal.gif

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