DaRkL3AD3R Posted July 14, 2013 Share Posted July 14, 2013 It's not taken from the same angle. Take a closer look. The plane is going the opposite way from where the picture was taken. Look which waythe train is going in both pictures. Look at this GIF http://makeagif.com/i/10R3Ii#.UeIuLY1ANBl The plane screenshot is taken from the gameplay video just a second later after it flies over the bridge. You cannot be serious in saying it is not the same place. The mountain's silhouette, the bridge in the distance, the stream, they all match. Do you really think that if it hadn't loaded yet then they would have used it in the trailer? It's not just the trees anyway. The amount of geometry and texture detail is far better in the screenshot than the gameplay video. That GIF is freaking owned to all the nay-sayers. It's the same spot. The exact same freaking spot. How people can be so blind to not be able to make the comparison and see they're from the same spot speaks volumes on why they also can't tell the difference graphically. Hilarious. Link to comment Share on other sites More sharing options...
trevors685 Posted July 14, 2013 Share Posted July 14, 2013 It's not taken from the same angle. Take a closer look. The plane is going the opposite way from where the picture was taken. Look which waythe train is going in both pictures. Look at this GIF http://makeagif.com/i/10R3Ii#.UeIuLY1ANBl The plane screenshot is taken from the gameplay video just a second later after it flies over the bridge. You cannot be serious in saying it is not the same place. The mountain's silhouette, the bridge in the distance, the stream, they all match. Do you really think that if it hadn't loaded yet then they would have used it in the trailer? It's not just the trees anyway. The amount of geometry and texture detail is far better in the screenshot than the gameplay video. That GIF is freaking owned to all the nay-sayers. It's the same spot. The exact same freaking spot. How people can be so blind to not be able to make the comparison and see they're from the same spot speaks volumes on why they also can't tell the difference graphically. Hilarious. The small section of the map doesn't have trees oh no oh god wtf f*ck u r* your games are sh*t treeeeees Link to comment Share on other sites More sharing options...
brian. Posted July 14, 2013 Share Posted July 14, 2013 (edited) It's not taken from the same angle. Take a closer look. The plane is going the opposite way from where the picture was taken. Look which way the train is going in both pictures. Maybe that side of the mountain doesn't have as many trees. The only thing different from the picture is more contrast and bloom. If I'm wrong then the reason the trees aren't there is probably because of the models not loading yet. It'll probably be the same as gta iv, if you get a bit closer you'll see the objects. I also just noticed something odd. Why is the red trailer part of the train so far away from it in the gameplay? o.o HAHAHAHAHAHA "only contrast and bloom" Are you blind? I will be the first to tell you: You desperately need glasses if you can't clearly and unequiviocally see those textures are smaller than the screenshot by half the size, cutting pixel density in half, minimum, and those trees are deleted, the bridge draws even less distance before LOD because the plane is way closer than the PC screenshot, and what makes you think it's coming from another direction? it is NOT. The SCREENSHOT is pc version max settings, especially draw distance - the gameplay is low settings AKA console. WHAT you are SEEING is top screen: anistropic x16, draw, view, detail, foliage distance maxed, it is obvious too. Bottom screen: Filtering crappy, so textures are blurred. hey you know what - a console gamer is never going to understand anyway, they don't even KNOW what these settings do. And it is my personal promise that when PC version comes out, I will be reproducing all the promo screens, and I will be playing the promo version of the game, not the blind man version. Edited July 14, 2013 by brian. Link to comment Share on other sites More sharing options...
GTAaLEX117 Posted July 14, 2013 Share Posted July 14, 2013 HAHAHAHAHAHA "only contrast and bloom" Are you blind? I will be the first to tell you: You desperately need glasses if you can't clearly and unequiviocally see those textures are smaller than the screenshot by half the size, cutting pixel density in half, minimum, and those trees are deleted, the bridge draws even less distance before LOD because the plane is way closer than the PC screenshot, and what makes you think it's coming from another direction? it is NOT. The SCREENSHOT is pc version max settings, especially draw distance - the gameplay is low settings AKA console. WHAT you are SEEING is top screen: anistropic x16, draw, view, detail, foliage distance maxed, it is obvious too. Bottom screen: Filtering crappy, so textures are blurred. hey you know what - a console gamer is never going to understand anyway, they don't even KNOW what these settings do. And it is my personal promise that when PC version comes out, I will be reproducing all the promo screens, and I will be playing the promo version of the game, not the blind man version. Actually there are only two differences: the lack of vegetation, and the LOD time. The textures are the same (you can clearly see that here: http://www.igta5.com/images/gameplay-1-the...ncudo-river.jpg ), they just aren't completely loaded in the picture because the player was flying into the area. The draw distance is the same. Honestly, we've never really seen the right part of the canyon in the HD screenshot to see if the textures really are poor. It's around here: Link to comment Share on other sites More sharing options...
groveSTREETfamily4LIFE Posted July 14, 2013 Share Posted July 14, 2013 And it is my personal promise that when PC version comes out, I will be reproducing all the promo screens, and I will be playing the promo version of the game, not the blind man version. ...and while you're doing that, everyone else will already be playing a different game, and will have moved on, lol. Link to comment Share on other sites More sharing options...
SeaFoam Posted July 14, 2013 Share Posted July 14, 2013 Same will be with gta v I love how the texture isn't even loaded in on that Xbox screen in the middle set. Cool, accurate comparison. Which makes it just as valid. Think about it, same exact location on both systems, but on PC the high quality assets and textures are loaded. How is that not clear reasoning why the PC version is superior? It's just as valid bud. Quit grasping straws. It doesn't make it valid because it's not always like that. When something like that does happen it's a complete fluke and doesn't repeat itself EVERY time you pass over that area or others. Of course the PC version will ALWAYS be superior, I'm not arguing that nor am I grasping at straws here. My opinion, that's just a crap comparison. Link to comment Share on other sites More sharing options...
Official General Posted July 14, 2013 Share Posted July 14, 2013 May well be that R* just decided that this area looked better without the the trees (shows the mountains better IMO), hence the fact that in other areas there still are trees. Exactly, there was always that possibility. Link to comment Share on other sites More sharing options...
GTAaLEX117 Posted July 14, 2013 Share Posted July 14, 2013 Here's the very last frame from the plane scene. You can clearly see the textures starting to load more on the right side of the canyon. Link to comment Share on other sites More sharing options...
trevors685 Posted July 14, 2013 Share Posted July 14, 2013 It's not taken from the same angle. Take a closer look. The plane is going the opposite way from where the picture was taken. Look which way the train is going in both pictures. Maybe that side of the mountain doesn't have as many trees. The only thing different from the picture is more contrast and bloom. If I'm wrong then the reason the trees aren't there is probably because of the models not loading yet. It'll probably be the same as gta iv, if you get a bit closer you'll see the objects. I also just noticed something odd. Why is the red trailer part of the train so far away from it in the gameplay? o.o HAHAHAHAHAHA "only contrast and bloom" Are you blind? I will be the first to tell you: You desperately need glasses if you can't clearly and unequiviocally see those textures are smaller than the screenshot by half the size, cutting pixel density in half, minimum, and those trees are deleted, the bridge draws even less distance before LOD because the plane is way closer than the PC screenshot, and what makes you think it's coming from another direction? it is NOT. The SCREENSHOT is pc version max settings, especially draw distance - the gameplay is low settings AKA console. WHAT you are SEEING is top screen: anistropic x16, draw, view, detail, foliage distance maxed, it is obvious too. Bottom screen: Filtering crappy, so textures are blurred. hey you know what - a console gamer is never going to understand anyway, they don't even KNOW what these settings do. And it is my personal promise that when PC version comes out, I will be reproducing all the promo screens, and I will be playing the promo version of the game, not the blind man version. How's it going? Just wanted to personally congratulate you on being a bad ass by playing video games on a computer. So alpha. So hardcore. Just look at you! WATCH OUT FOR MASTER PC GAMERS Link to comment Share on other sites More sharing options...
gwaha Posted July 14, 2013 Share Posted July 14, 2013 I am a PC gamer and I think that the graphics look fine. Just want to mention that not all PC gamers are elitists. I would like the be able to play this game on the PC at some point but I wonder if it is even deserved to be on the PC due to how much PC gamers tend to make it about graphics. There is a reason why games cost so much to make and this is mainly due to demand of some gamers for ever better graphics. Just as with Hollywood movies at some point the industry is going to implode thanks to the insane budgets and the possibility of multiple insane budget games bombing. Link to comment Share on other sites More sharing options...
chr0ne Posted July 14, 2013 Share Posted July 14, 2013 It's not taken from the same angle. Take a closer look. The plane is going the opposite way from where the picture was taken. Look which way the train is going in both pictures. Maybe that side of the mountain doesn't have as many trees. The only thing different from the picture is more contrast and bloom. If I'm wrong then the reason the trees aren't there is probably because of the models not loading yet. It'll probably be the same as gta iv, if you get a bit closer you'll see the objects. I also just noticed something odd. Why is the red trailer part of the train so far away from it in the gameplay? o.o HAHAHAHAHAHA "only contrast and bloom" Are you blind? I will be the first to tell you: You desperately need glasses if you can't clearly and unequiviocally see those textures are smaller than the screenshot by half the size, cutting pixel density in half, minimum, and those trees are deleted, the bridge draws even less distance before LOD because the plane is way closer than the PC screenshot, and what makes you think it's coming from another direction? it is NOT. The SCREENSHOT is pc version max settings, especially draw distance - the gameplay is low settings AKA console. WHAT you are SEEING is top screen: anistropic x16, draw, view, detail, foliage distance maxed, it is obvious too. Bottom screen: Filtering crappy, so textures are blurred. hey you know what - a console gamer is never going to understand anyway, they don't even KNOW what these settings do. And it is my personal promise that when PC version comes out, I will be reproducing all the promo screens, and I will be playing the promo version of the game, not the blind man version. How's it going? Just wanted to personally congratulate you on being a bad ass by playing video games on a computer. So alpha. So hardcore. Just look at you! WATCH OUT FOR MASTER PC GAMERS And you are so much more mature than him... This is turning into another flame war with immature children everywhere. The fact is that consoles cant handle these new games anymore so R* has to improve performance by removing the less useful stuff from the game, like trees and some unnecessary effects. Or you want to play the game in 7 FPS. (gameplay before the visuals) What i don?t get is this. All of you console players are saying that this doesn't matter to you (the graphics), so why are you so mad when PC gamers say they will have better graphics? And yes the game will look better on SOME, more powerful PC's that can handle it, probably like in the screenshots. I will buy the PS3 version. But the wait for the PC version will pay off, if not for the graphics, for the mods. Link to comment Share on other sites More sharing options...
brian. Posted July 14, 2013 Share Posted July 14, 2013 HAHAHAHAHAHA "only contrast and bloom" Are you blind? I will be the first to tell you: You desperately need glasses if you can't clearly and unequiviocally see those textures are smaller than the screenshot by half the size, cutting pixel density in half, minimum, and those trees are deleted, the bridge draws even less distance before LOD because the plane is way closer than the PC screenshot, and what makes you think it's coming from another direction? it is NOT. The SCREENSHOT is pc version max settings, especially draw distance - the gameplay is low settings AKA console. WHAT you are SEEING is top screen: anistropic x16, draw, view, detail, foliage distance maxed, it is obvious too. Bottom screen: Filtering crappy, so textures are blurred. hey you know what - a console gamer is never going to understand anyway, they don't even KNOW what these settings do. And it is my personal promise that when PC version comes out, I will be reproducing all the promo screens, and I will be playing the promo version of the game, not the blind man version. Actually there are only two differences: the lack of vegetation, and the LOD time. The textures are the same (you can clearly see that here: http://www.igta5.com/images/gameplay-1-the...ncudo-river.jpg ), they just aren't completely loaded in the picture because the player was flying into the area. The draw distance is the same. Honestly, we've never really seen the right part of the canyon in the HD screenshot to see if the textures really are poor. It's around here: Thank you for noticing me you always do check it out, It could definitely be a dynamic priority artifact, and maybe artifact is too strong of a word. It may be that in cases of extremely fast flight or driving, just as was the case in the previous games, priority may be set to the overall image of moving fast in a big world, and less emphasis on constantly loading and unloading stuff that you will most certainly just zip by anyway. However; if that is the case, that is very extreme. And I highly doubt the LOD's are textured in the same way and blended the same way as closer/full res sections - look at the seams. Those are produced from shrinking a texture, and perhaps not yet fixing the tiling artifacts you've created across the material in shifting them around to shrink the textures that make it up. Wheras if those were LOD models just not yet replaced with their close range versions: 1: it would not all be so uniform like that - the train, the trees, the bridge, the pieces of land, the blending disparities (low res hard edge looking texture blending poorly filtered instead of the high res from the screenshot) - some or at least one of those things would be improved. An LOD would not be blended, it would be rendered to the texture from the close range model that does blend. It is of of obvious lower original resolution, where the promo screen shot was clearly done on 1920x1080 P and scaled down, and I would offer the challenge to any person who has seen quite a few shops in their day to prove otherwise lol. I can see that the 720p promo screen in question results from scaling down higher resolution screenshot of higher resolution settings/assets/textures/draw distances/and so on. Any and all possible "speed and altitude" variables are negated entirely by knowing exactly what I am looking at in promo shots vs console gameplay footage. When I look at promo shots, I am seeing a higher resolution image across the board, downscaled. When I look at the gameplay video, I am looking at GTA V on a very old 256mb graphics card at a low resolution and compromised detail and view settings, and reduced texture size. On the contrary, when I look at the official screenshots instead of the gameplay video, I see clearly and obviously, thanks to already being fooled once with GTA IV marketing, that those are far more indicitive of the PC version, and that the console version will never ever look that colorful (it will be more desaturated - As the gameplay video shows), it will never look that smooth and sharp, it will never draw details that far, and the textures have been cut in half in any place where where it would afford a performance increase for a 256mb graphics card. I've had a couple 1 GB gfx cards over the past few years, and mine is getting old now. When GTA IV came out on PC, I had the ability to max every multi platform game I owned except that one - I had a 512mb card, and needed to make sacrifices. I got higher settings than consoles, but slow downs and pop in sometimes - once I upgraded to 1gb like 5 years ago I can nearly max it and play at comfortable performance without any slow down anymore. And before I upgraded, my GTA IV looked like that GTA V gameplay video. After I upgraded, it looks like their promotional screenshots. Everything is clearly visible and obvious if you have GTA IV on PC I suppose - if you have it on PC and console, you probably can fully understand. If you only having it on console, then the promotional screenshots are quite literally what you are missing while I guess fooling yourselves that the game will somehow break the rules of low resolution gaming, defy physics, and place more data in memory than those consoles even possess lol. they are "optimizing" the game right now - which means they are taking everything that you saw in the screenshots and cutting it in half and removing things that are slowing down the game for 8 year old consoles. What gets ripped out for the launch platforms will NOT be wasted however. You guys enjoy the thrill of being early adopters and please share vids and have a great time but I myself am going to hold off on my own experience until those original assets are released, and the game can be played like those screenshots, the way they developed it to look. The only thing that saves that image is that other images and anything you are close to is going to look awesome. But I've seen other images that similarly show "GTA IV on lowest possible settings" view and detail distance and textures captured from that gameplay video in other threads and they are probably in this one too by now, that show that the huge sweeping wide world is not going to be like the screenshots, not on locked hardware it won't. It would be a travesty to leave the game only on ps3 and 360, it would be like, the saddest thing of all gaming history, to throw away that version we see in the screens, not gonna happen, it won't go to waste on optimization. And early adopters should be praised though, not ostracized. It's one thing to try to help make aware that you can have an expanded and unadulterated experience on PC, it's another thing to pretend the millions and millions of people who will get this game on September 17th are stupid, which just isn't imaginably realistic in the least. They are getting in on a GTA on day one. There are lots of people who have never yet gotten to do that, let's try to make that day special for them, and at the same time, encourage people who otherwise wouldn't to open their eyes to another type of gaming, that gives them more, and doesn't limit them to constraints of living room boxes. Thanks for your time everyone! Link to comment Share on other sites More sharing options...
Burchmore500 Posted July 14, 2013 Share Posted July 14, 2013 HAHAHAHAHAHA "only contrast and bloom" Are you blind? I will be the first to tell you: You desperately need glasses if you can't clearly and unequiviocally see those textures are smaller than the screenshot by half the size, cutting pixel density in half, minimum, and those trees are deleted, the bridge draws even less distance before LOD because the plane is way closer than the PC screenshot, and what makes you think it's coming from another direction? it is NOT. The SCREENSHOT is pc version max settings, especially draw distance - the gameplay is low settings AKA console. WHAT you are SEEING is top screen: anistropic x16, draw, view, detail, foliage distance maxed, it is obvious too. Bottom screen: Filtering crappy, so textures are blurred. hey you know what - a console gamer is never going to understand anyway, they don't even KNOW what these settings do. And it is my personal promise that when PC version comes out, I will be reproducing all the promo screens, and I will be playing the promo version of the game, not the blind man version. Actually there are only two differences: the lack of vegetation, and the LOD time. The textures are the same (you can clearly see that here: http://www.igta5.com/images/gameplay-1-the...ncudo-river.jpg ), they just aren't completely loaded in the picture because the player was flying into the area. The draw distance is the same. Honestly, we've never really seen the right part of the canyon in the HD screenshot to see if the textures really are poor. It's around here: Thank you for noticing me you always do check it out, It could definitely be a dynamic priority artifact, and maybe artifact is too strong of a word. It may be that in cases of extremely fast flight or driving, just as was the case in the previous games, priority may be set to the overall image of moving fast in a big world, and less emphasis on constantly loading and unloading stuff that you will most certainly just zip by anyway. However; if that is the case, that is very extreme. And I highly doubt the LOD's are textured in the same way and blended the same way as closer/full res sections - look at the seams. Those are produced from shrinking a texture, and perhaps not yet fixing the tiling artifacts you've created across the material in shifting them around to shrink the textures that make it up. Wheras if those were LOD models just not yet replaced with their close range versions: 1: it would not all be so uniform like that - the train, the trees, the bridge, the pieces of land, the blending disparities (low res hard edge looking texture blending poorly filtered instead of the high res from the screenshot) - some or at least one of those things would be improved. An LOD would not be blended, it would be rendered to the texture from the close range model that does blend. It is of of obvious lower original resolution, where the promo screen shot was clearly done on 1920x1080 P and scaled down, and I would offer the challenge to any person who has seen quite a few shops in their day to prove otherwise lol. I can see that the 720p promo screen in question results from scaling down higher resolution screenshot of higher resolution settings/assets/textures/draw distances/and so on. Any and all possible "speed and altitude" variables are negated entirely by knowing exactly what I am looking at in promo shots vs console gameplay footage. When I look at promo shots, I am seeing a higher resolution image across the board, downscaled. When I look at the gameplay video, I am looking at GTA V on a very old 256mb graphics card at a low resolution and compromised detail and view settings, and reduced texture size. On the contrary, when I look at the official screenshots instead of the gameplay video, I see clearly and obviously, thanks to already being fooled once with GTA IV marketing, that those are far more indicitive of the PC version, and that the console version will never ever look that colorful (it will be more desaturated - As the gameplay video shows), it will never look that smooth and sharp, it will never draw details that far, and the textures have been cut in half in any place where where it would afford a performance increase for a 256mb graphics card. I've had a couple 1 GB gfx cards over the past few years, and mine is getting old now. When GTA IV came out on PC, I had the ability to max every multi platform game I owned except that one - I had a 512mb card, and needed to make sacrifices. I got higher settings than consoles, but slow downs and pop in sometimes - once I upgraded to 1gb like 5 years ago I can nearly max it and play at comfortable performance without any slow down anymore. And before I upgraded, my GTA IV looked like that GTA V gameplay video. After I upgraded, it looks like their promotional screenshots. Everything is clearly visible and obvious if you have GTA IV on PC I suppose - if you have it on PC and console, you probably can fully understand. If you only having it on console, then the promotional screenshots are quite literally what you are missing while I guess fooling yourselves that the game will somehow break the rules of low resolution gaming, defy physics, and place more data in memory than those consoles even possess lol. they are "optimizing" the game right now - which means they are taking everything that you saw in the screenshots and cutting it in half and removing things that are slowing down the game for 8 year old consoles. What gets ripped out for the launch platforms will NOT be wasted however. You guys enjoy the thrill of being early adopters and please share vids and have a great time but I myself am going to hold off on my own experience until those original assets are released, and the game can be played like those screenshots, the way they developed it to look. The only thing that saves that image is that other images and anything you are close to is going to look awesome. But I've seen other images that similarly show "GTA IV on lowest possible settings" view and detail distance and textures captured from that gameplay video in other threads and they are probably in this one too by now, that show that the huge sweeping wide world is not going to be like the screenshots, not on locked hardware it won't. It would be a travesty to leave the game only on ps3 and 360, it would be like, the saddest thing of all gaming history, to throw away that version we see in the screens, not gonna happen, it won't go to waste on optimization. And early adopters should be praised though, not ostracized. It's one thing to try to help make aware that you can have an expanded and unadulterated experience on PC, it's another thing to pretend the millions and millions of people who will get this game on September 17th are stupid, which just isn't imaginably realistic in the least. They are getting in on a GTA on day one. There are lots of people who have never yet gotten to do that, let's try to make that day special for them, and at the same time, encourage people who otherwise wouldn't to open their eyes to another type of gaming, that gives them more, and doesn't limit them to constraints of living room boxes. Thanks for your time everyone! You PC gamers are lucky there is a new generation of consoles around the bend, otherwise you wouldn't see a PC version considering how poorly GTA IV sold on PC. Those screenshots are a better indication of what the game will look like on next-gen consoles, as a next-gen version is far more likely than a PC version. Link to comment Share on other sites More sharing options...
DarkDayz Posted July 14, 2013 Share Posted July 14, 2013 Gameplay was via PS3 console. I have a PS3, it looks great. I'm happy. Link to comment Share on other sites More sharing options...
V_GTA_V Posted July 14, 2013 Share Posted July 14, 2013 Totally the same! Yep there are texture, and resolution differences. But the offical pic's are directly captured from the game via devkit! Gameplay pic's are acptured from a compressed quality video!! All screen from a video has reduced quality then a driect capture! Try record a video with your phone stop it, and take screenshot, then take a picture from the same thing and conpare it! The only difference what i see is the plam tree details. Someone cut some leaf from R* but its okay for me, maybe thats the price for smooth run (framerate). Link to comment Share on other sites More sharing options...
Brandonn96 Posted July 14, 2013 Share Posted July 14, 2013 Remember though this video was only streamed at 720p, plus I'm sure the graphics and textures are being tweaked as we speak , that gameplay was shown to several media outlets MONTHS ago Link to comment Share on other sites More sharing options...
Mr. Sleepy Posted July 14, 2013 Share Posted July 14, 2013 You PC gamers are lucky there is a new generation of consoles around the bend, otherwise you wouldn't see a PC version considering how poorly GTA IV sold on PC. Those screenshots are a better indication of what the game will look like on next-gen consoles, as a next-gen version is far more likely than a PC version. Steam sales are not released publicly... also.. http://www.neoseeker.com/news/19910-steam-...-4-during-sale/ Doesn't sell? Huh.. Get your facts straight before posting bullsh*t. And you said it yourself, next-gen consoles are far more likely but you forgot to take into account that next-gen consoles won't be so well sold until they fix the launch bugs and whatnot. Also it's the same architecture, that means that a port takes weeks not months. Link to comment Share on other sites More sharing options...
JacoBee Posted July 14, 2013 Share Posted July 14, 2013 I dont understand why people crying?...textures of trees and grass didnt have enough time to load up because player move too fast in airplane...well known issue in new GTA's... Just look on other parts in gameplay,textures and trees are fine also we dont know what build of game was used to record gameplay. Link to comment Share on other sites More sharing options...
Magic_Al Posted July 14, 2013 Share Posted July 14, 2013 Remember though this video was only streamed at 720p, plus I'm sure the graphics and textures are being tweaked as we speak , that gameplay was shown to several media outlets MONTHS ago The game will be 720p at the frame buffer and upscaled to the console's output resolution and the TV's display resolution. Consoles don't have enough speed and memory to render graphics with this much detail at 1920×1080 which is why Rockstar never releases a screenshot that big. Link to comment Share on other sites More sharing options...
Burchmore500 Posted July 14, 2013 Share Posted July 14, 2013 You PC gamers are lucky there is a new generation of consoles around the bend, otherwise you wouldn't see a PC version considering how poorly GTA IV sold on PC. Those screenshots are a better indication of what the game will look like on next-gen consoles, as a next-gen version is far more likely than a PC version. Steam sales are not released publicly... also.. http://www.neoseeker.com/news/19910-steam-...-4-during-sale/ Doesn't sell? Huh.. Get your facts straight before posting bullsh*t. Yeah and how much money do you think they made on a game cut at 75%? I made the point of sales because I was pointing out that GTA IV wouldn't have made them very much money at all on PC. If it wasn't for next-gen consoles, you wouldn't be seeing a PC version. The next-gen consoles are much more similar to how a PC is made, making easier for them to port to PC, as they would have already built it for a 'PC like' system. It is likely that they would make a large profit if they made it for next-gen consoles instead of PC. If there were no next-gen consoles, then there is a minuscule chance that they would have actually bothered with porting it to PC. Link to comment Share on other sites More sharing options...
Brashfink Posted July 14, 2013 Share Posted July 14, 2013 (edited) It might be unrelated to the whole trees ordeal, but I don't think some geometry and/or decals are properly loaded in the plane gameplay bit. Here's what makes me think that: If you look at the bridge in the top pictures you can see the bridge supports being fully loaded; they look like they have thickness so I think it's actual geometry and not just a decal. If you look at the bottom two pictures you can faintly see that the bridge supports are there, but they're faded. As if it's not loaded properly. Also note that in the bottom right picture the brown/yellow-ish train cabin isn't fully loaded either. Here you can see that the texture loads as the plane comes closer... Edited July 14, 2013 by Brashfink Link to comment Share on other sites More sharing options...
Mr. Sleepy Posted July 14, 2013 Share Posted July 14, 2013 It doesn't matter if Steam makes sales or not, Rockstar still gets their money. Also, stop arguing with your "next-gen consoles", that we're lucky because of them, lol. You people fail to realize that without PCs there'd be no gaming at all, no consoles at all, I am not telling you to hate on consoles, because I, myself, don't hate on consoles. But stop bullsh*tting everyone that PC is sh*t, when it's a fact that the PC is awesome. And how would they make more profit on next gen than on PC? Got some charts to back up your statement? Oh wait! All of games from North are coming on PC, apart from the PSP exclusives and CTW. Next-gen is in no way related to PC. See you when V gets released for PC. Link to comment Share on other sites More sharing options...
Shayd80 Posted July 14, 2013 Share Posted July 14, 2013 It might be unrelated to the whole trees ordeal, but I don't think some geometry and/or decals are properly loaded in the plane gameplay bit. Here's what makes me think that: If you look at the bridge in the top pictures you can see the bridge supports being fully loaded; they look like they have thickness so I think it's actual geometry and not just a decal. If you look at the bottom two pictures you can faintly see that the bridge supports are there, but they're faded. As if it's not loaded properly. Also note that in the bottom right picture the brown/yellow-ish train cabin isn't fully loaded either. Link to comment Share on other sites More sharing options...
JacoBee Posted July 14, 2013 Share Posted July 14, 2013 It might be unrelated to the whole trees ordeal, but I don't think some geometry and/or decals are properly loaded in the plane gameplay bit. Here's what makes me think that: If you look at the bridge in the top pictures you can see the bridge supports being fully loaded; they look like they have thickness so I think it's actual geometry and not just a decal. If you look at the bottom two pictures you can faintly see that the bridge supports are there, but they're faded. As if it's not loaded properly. Also note that in the bottom right picture the brown/yellow-ish train cabin isn't fully loaded either. Exactly what im saying...people cry but what we can see is typical gta...not enough time to load up textures... IT WILL BE OK GUYS. Link to comment Share on other sites More sharing options...
Mr. Sleepy Posted July 14, 2013 Share Posted July 14, 2013 Exactly what im saying...people cry but what we can see is typical gta...not enough time to load up textures... IT WILL BE OK GUYS. When you install the game on the HDD the textures load faster. For example before I installed IV on my old 360's HDD the streets weren't even loading whilst driving fast, after that everything was perfect. So unless the game wasn't installed on the HDD at the time the footage was taken I see no reason for the textures not to load. Link to comment Share on other sites More sharing options...
Silent Posted July 14, 2013 Share Posted July 14, 2013 Exactly what im saying...people cry but what we can see is typical gta...not enough time to load up textures... IT WILL BE OK GUYS. Exactly! Besides, it's possible they have done a similar trick as in San Andreas, when it would kick in LODs way sooner when you're in a plane than when you're on foot/in a land vehicle. The promo screenshot was probably taken with a free cam, that's why terrain was fully loaded. This only proves trees probably have no LOD/SLOD models. No ITZ PC VERSION bullsh*t. @up Planes dude, planes. Link to comment Share on other sites More sharing options...
trevors685 Posted July 14, 2013 Share Posted July 14, 2013 It's not taken from the same angle. Take a closer look. The plane is going the opposite way from where the picture was taken. Look which way the train is going in both pictures. Maybe that side of the mountain doesn't have as many trees. The only thing different from the picture is more contrast and bloom. If I'm wrong then the reason the trees aren't there is probably because of the models not loading yet. It'll probably be the same as gta iv, if you get a bit closer you'll see the objects. I also just noticed something odd. Why is the red trailer part of the train so far away from it in the gameplay? o.o HAHAHAHAHAHA "only contrast and bloom" Are you blind? I will be the first to tell you: You desperately need glasses if you can't clearly and unequiviocally see those textures are smaller than the screenshot by half the size, cutting pixel density in half, minimum, and those trees are deleted, the bridge draws even less distance before LOD because the plane is way closer than the PC screenshot, and what makes you think it's coming from another direction? it is NOT. The SCREENSHOT is pc version max settings, especially draw distance - the gameplay is low settings AKA console. WHAT you are SEEING is top screen: anistropic x16, draw, view, detail, foliage distance maxed, it is obvious too. Bottom screen: Filtering crappy, so textures are blurred. hey you know what - a console gamer is never going to understand anyway, they don't even KNOW what these settings do. And it is my personal promise that when PC version comes out, I will be reproducing all the promo screens, and I will be playing the promo version of the game, not the blind man version. How's it going? Just wanted to personally congratulate you on being a bad ass by playing video games on a computer. So alpha. So hardcore. Just look at you! WATCH OUT FOR MASTER PC GAMERS And you are so much more mature than him... This is turning into another flame war with immature children everywhere. The fact is that consoles cant handle these new games anymore so R* has to improve performance by removing the less useful stuff from the game, like trees and some unnecessary effects. Or you want to play the game in 7 FPS. (gameplay before the visuals) What i don?t get is this. All of you console players are saying that this doesn't matter to you (the graphics), so why are you so mad when PC gamers say they will have better graphics? And yes the game will look better on SOME, more powerful PC's that can handle it, probably like in the screenshots. I will buy the PS3 version. But the wait for the PC version will pay off, if not for the graphics, for the mods. Not mad. More of I'm tired of the same story from every PC gamer. PC has better graphics. Cool. We got that back in 2008. It's the "I'm better than you" argument that gets old, and the only thing they have to justify it is graphics. sh*t's annoying. Link to comment Share on other sites More sharing options...
wwinterj Posted July 14, 2013 Share Posted July 14, 2013 it is my personal promise that when PC version comes out, I will be reproducing all the promo screens, and I will be playing the promo version of the game, not the blind man version. The PC version doesn't exist yet. It's ported from the console version. The graphics will be the only thing that's better. As far as I know GTA IV when ported to the PC didn't add more tress and stuff. V won't either. Link to comment Share on other sites More sharing options...
Brashfink Posted July 14, 2013 Share Posted July 14, 2013 The trees are probably removed from that bit, though. As you can see in the picture (most notable on the left hand side of the picture), the mountain has some sort of LOD. In the upper bit it hasn't loaded it's full resolution texture yet. And again, as the plane comes closer you start seeing more details in the texture and some geometry changes. As the bit loads- which you can see happen in a split second in the video there's no trees being loaded. Link to comment Share on other sites More sharing options...
GTAaLEX117 Posted July 14, 2013 Share Posted July 14, 2013 The trees are probably removed from that bit, though. As you can see in the picture (most notable on the left hand side of the picture), the mountain has some sort of LOD. In the upper bit it hasn't loaded it's full resolution texture yet. And again, as the plane comes closer you start seeing more details in the texture and some geometry changes. As the bit loads- which you can see happen in a split second in the video there's no trees being loaded. I wanted to point out the same thing. Link to comment Share on other sites More sharing options...
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