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aStiffSausage

[SA] Moving camera

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aStiffSausage

I'm searching for a way to move the camera when player is aiming, with such method which allows controlled moving and ability to use crosshair effectively. What I mean, is, let's say when player is aiming, I want the camera to do 360 degree turn, and while turning, if the player shoots, the bullets land where the crosshair points at. Kind of like "simulating" joystick data.

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toonskull

My brother did some camera panning tricks in our mod years ago.

This snippet is code from the cut scene he made from the "Path of the Snake" mission.

Don't try running this since it was part of a main.scm overhaul and not a Cleo script. biggrin.gif

 

//Cut Scene092F: lock_camera_target_point 1 0930: lock_camera_position 1 0920: point_camera 1500.0133 -1725.0502 13.5469  transverse_to 1487.906 -1735.2297 13.5469 time 24000 mode 1 0936: set_camera 1508.917 -1713.3307 25.0  position_to 1471.0133 -1725.0502 13.5469  time 24000 drop_mode 1 fade 1 2000:MISSN_08_125wait 0if        not fadingelse_jump @MISSN_08_125 0707: start_scene_skip_to @MISSN_08_CUT100BC: show_text_highpriority GXT 'POS01' time 8000 flag 1 wait 800000BC: show_text_highpriority GXT 'POS02' time 8000 flag 1 wait 800000BC: show_text_highpriority GXT 'POS03' time 8000 flag 1 wait 80000920: point_camera 1527.6476 -1713.7321 13.0321 transverse_to 1527.6476 -1693.7321 13.0321 time 15000 mode 1 0936: set_camera 1522.4 -1717.2471 16.5469  position_to 1522.4 -1706.278 16.5469  time 15000 drop_mode 1 00BC: show_text_highpriority GXT 'POS04' time 8000 flag 1 wait 800000BC: show_text_highpriority GXT 'POS05' time 10000 flag 1 wait 10000:MISSN_08_CUT10701: end_scene_skip //end cut scene

 

 

You can see how the cut scene plays out on this youtube

which was posted by a fan. The cut starts at 1:10 in this video. I don't know if this will work for what you have in mind?

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