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The Gripes


TheKrigeron
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TheKrigeron

Since this Gameplay is So fantastic, listing the good things Will demand A whole newspaper. So what I suggest is that you post all your gripes (no mather how small they are) And what you didn't mention is just perfect

 

I'll start: the enemies are located in your minimap by red dots (I hope there's an option to turn that off), I haven't seen a really interesting weapon, still no cockpit view.

That's litterally all I can find

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Racecarlock

The character transitions don't feel very smooth. Like, you know how in driver san francisco you could easily change vehicles and it was smooth and stuff? Well, this jerks the camera around a lot for seemingly no reason. Why?

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The character transitions don't feel very smooth. Like, you know how in driver san francisco you could easily change vehicles and it was smooth and stuff? Well, this jerks the camera around a lot for seemingly no reason. Why?

To hide loading and make the overhead view look better than it really does at a far clip. It is stylized to make room for the technical stuff in the background to process.

 

if you pay attention too, when it switches to trevor, he is nowhere near a right hand turn, and is on a straightaway, with everyone driving pretty carefully, then bam, you're turning down a road and everyone is driving nuts.

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the only thing i have a problem with is the muzzle flash from the guns, it looks poor, but i think its something they can fix by september, everything else tho in the game looks incredible, i cannot wait to play this masterpiece

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Ya they lied about the time period between switching. The switching from the video was incredibly long.(outside of the mission)

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Ya they lied about the time period between switching. The switching from the video was incredibly long.(outside of the mission)

No it wasn't, it was shorter than 15 to 20 seconds the previewers told.

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Racecarlock
The character transitions don't feel very smooth. Like, you know how in driver san francisco you could easily change vehicles and it was smooth and stuff? Well, this jerks the camera around a lot for seemingly no reason. Why?

To hide loading and make the overhead view look better than it really does at a far clip. It is stylized to make room for the technical stuff in the background to process.

Oh.

 

Uh, carry on then.

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