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Response to vehicle physics tomorrow?


Fireboyd78
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Fireboyd78

Tomorrow is going to be HUGE. We will most likely be seeing some footage of driving, and we all know that GTA IV nearly perfected a realistic driving experience, but there's been talk lately that GTA V is inspired by MCLA's vehicle physics, which begs the question of "Is it going to feel like an arcade racer?"

 

Some articles have mentioned that, no, they do not. Apparently the physics feel roughly 50/50 - yeah, it's an arcade game, but it's not Ridge Racer either.

 

My question to everyone here is, what if the driving physics do not meet your expectations? Imagine watching the gameplay video - the character gets into an exotic red super car, and floors it down Sunset Blvd. After going for a high-speed joyride, the character is off doing something else. But you're sitting there motionless...that was some of the crappiest arcade physics you've ever seen. The car went from 0 - 150 in what felt like 3 seconds, swerving in and out of traffic felt like playing Burnout, and the tires were practically glued to the road. It was light as a feather, but somehow managed to keep its grip.

 

What would you do in a situation like this? Would you write to Rockstar via Mouthoff? Face the facts and just deal with it?

 

I ask this because I'm honestly hoping that, if for any reason, the driving physics are sub-par, people here from GTAForums will be on the newswire and blowing up Mouthoff in an effort to get driving physics fixed. Because damnit, this is 'MURICA!

 

(Well, at least for me anyways tounge.gif)

 

Here's to hoping the physics will be better than GTA IV, worst case slightly below it. Shifty41s_beerhatsmilie2.gif

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badass nyuka

It has the driving of midnight club the shooting of max Payne and the open ended world of red dead redemption All rolled into 1.

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Fireboyd78
It has the driving of midnight club the shooting of max Payne and the open ended world of red dead redemption All rolled into 1.

Then please, by all means - shoot me with Max Payne 3's bullet time, run me over with your MCLA driving physics, and dump me into the biggest ravine straight out of RDR you can find.

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ViciousLuke
It has the driving of midnight club the shooting of max Payne and the open ended world of red dead redemption All rolled into 1.

It has GTA IV physics.

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Miss Darko

There was a preview that described the driving physics briefly, from a visual perspective. They said that it had a good weight to it, somewhat similar to GTA IV but also different. Most previews seemed to agree that the driving physics were fairly similar to IV's just from appearance at least - which is definitely what I wanted to hear. I'm sure it's quite different (they did say it was more or less built from the ground up in the first preview in November), but I don't think it'll be anywhere near as arcade-y as MCLA's.

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ViciousLuke
There was a preview that described the driving physics briefly, from a visual perspective. They said that it had a good weight to it, somewhat similar to GTA IV but also different. Most previews seemed to agree that the driving physics were fairly similar to IV's just from appearance at least - which is definitely what I wanted to hear. I'm sure it's quite different (they did say it was more or less built from the ground up in the first preview in November), but I don't think it'll be anywhere near as arcade-y as MCLA's.

It just can't be arcade because of RAGE engine. Physics engine won't let to make it arcade driving.

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If they show off driving, this is what I am most interested in seeing, hopefully they show off both gracefully careful and recklessly risky driving to give us a broader perspective on how the handling works.

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BlackNoise

I was nervous at first, but I honestly wouldn't care at this point. I loved GTA IV's handling and I completely mastered it, so I definitely hope GTA V feels like GTA IV's handling, but it's not a deal breaker for me anymore.

 

If you pay attention to what R* is saying about customization, it really won't matter, because apparently we can customize every car to a ridiculous level. We'll be able to make the cars feel how we want. This is how R* has figured out how to please everybody.

Edited by BlackNoise
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ViciousLuke

Yeah. I would like to see main things. Driving, running, shooting and maybe even diving.

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Miss Darko

@ViciousLuke

They could do essentially whatever they wanted with it. The engine just provides a basic structure, what the developers do with it is up to them. They could easily make it as arcade-y as the III-era games if they wanted. Especially since they've rebuilt it from the ground up.

 

I think the driving physics will be geared to being fast, like driving sports cars and whatnot. They did say it feels more like a racing game now, so it's definitely geared towards a sense of power and speed. Racing games can have very realistic physics, particularly the driving simulators, so that isn't necessarily a bad thing for those who liked IV's physics. The problem with IV is that every car performed like a normal car, even the sports cars. It was fine for like a big, bulky van to have slow acceleration and lots of body roll, but it didn't quite work for a fast sports car. V's problem could potentially be that all the cars handle too much like high-performance sports cars, including ones that shouldn't. It's just a bit of a trade-off. We'll see, though.

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ViciousLuke

 

@ViciousLuke

They could do essentially whatever they wanted with it. The engine just provides a basic structure, what the developers do with it is up to them. They could easily make it as arcade-y as the III-era games if they wanted. Especially since they've rebuilt it from the ground up.

 

I think the driving physics will be geared to being fast, like driving sports cars and whatnot. They did say it feels more like a racing game now, so it's definitely geared towards a sense of power and speed. Racing games can have very realistic physics, particularly the driving simulators, so that isn't necessarily a bad thing for those who liked IV's physics. The problem with IV is that every car performed like a normal car, even the sports cars. It was fine for like a big, bulky van to have slow acceleration and lots of body roll, but it didn't quite work for a fast sports car. V's problem could potentially be that all the cars handle too much like high-performance sports cars, including ones that shouldn't. It's just a bit of a trade-off. We'll see, though.

Well damage is like in GTA IV (saw it in second trailer). Cars now feels heavy and that's good. What most of previewers said it felt like GTA IV but more realistic. Well yeah, that's a good think. I think it will be as good as GTA IV. And yeah, they can do whatever they want, but that would be just stupid. I mean everyone like GTA IV's driving (only few didn't). All they needed to just improve it, make car heavier (what they did) and it is good. But if they tweaked driving - that's even better.

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BlackNoise
It just can't be arcade because of RAGE engine. Physics engine won't let to make it arcade driving.

I kinda get what you're saying, but as a PC gamer who has been modding GTA IV vehicles in every way possible, you can definitely make the cars/bikes handle like it's an arcade racing game. It can get weird at times because of the better quality physics, but it's definitely possible.

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It just can't be arcade because of RAGE engine. Physics engine won't let to make it arcade driving.

I kinda get what you're saying, but as a PC gamer who has been modding GTA IV vehicles in every way possible, you can definitely make the cars/bikes handle like it's an arcade racing game. It can get weird at times because of the better quality physics, but it's definitely possible.

Not everybody likes it though, a vast majority prefers it the way it is. It will be a victory for both, but it'll feel like IV that I believe is sure. Just better.

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ViciousLuke
It just can't be arcade because of RAGE engine. Physics engine won't let to make it arcade driving.

I kinda get what you're saying, but as a PC gamer who has been modding GTA IV vehicles in every way possible, you can definitely make the cars/bikes handle like it's an arcade racing game. It can get weird at times because of the better quality physics, but it's definitely possible.

I am PC gamer too and have used driving mods. But it still feels realistic. But the main thing how driving works by the default settings, not by modded.

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Shamrock910

This is my only worry about the game. I loved GTA 4s driving. So I got really worried when they said they changed it, then I realized, it's Rockstar. They have never messed anything up, only improved in my opinion. That's why I'm a Rockstar fanboy, and the only thing I openly admit to being a fanboy of. So it will be better than 4.... I hope. confused.gif

 

I really REALLY hope they show off the driving in the video tomorrow.

 

Edit: Today, I meant. colgate.gif

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ViciousLuke
This is my only worry about the game. I loved GTA 4s driving. So I got really worried when they said they changed it, then I realized, it's Rockstar. They have never messed anything up, only improved in my opinion. That's why I'm a Rockstar fanboy, and the only thing I openly admit to being a fanboy of. So it will be better than 4.... I hope. confused.gif

 

I really REALLY hope they show off the driving in the video tomorrow.

Same here biggrin.gif

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Miss Darko

One thing I'm curious about is what they might do with the camera during driving. Like I said earlier, they've stated that it feels more like a racing game. From what we've seen and heard, the driving isn't very arcade-y at all, just given extra weight and holding to the road a bit better. But they might have done some stuff with the camera to add to the sense of speed and power. IV has this to an extent, the field of view widens a bit once you reach high speeds. MCLA, however, has a bunch of different effects depending on how fast you're going and in which direction. I'm not personally a huge fan of it, but with some of those developers on board, I wonder if they've done a bit with that. I do hope we see some driving in the video, even if it's brief.

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Rockstar isn't going to f*ck up a major portion of the game that bad.

This.

 

But anyhow going by what Rockstar and the media has said thus far is it's basically a spruced up version of what GTAIV had, making it less boat like, which I'm assumeing means less body roll, which 85-90% of the cars in GTAIV had to much off in my opinion. I mean with some cars that makes sense like the Emperor, but on the Futo which had a bit much in terms of body roll. Then you had some like some of the high end sports cars that didn't have as much, but there where still others like the Sentinel, and the aforementioned Futo which had a bit much for what they where IMHO.

 

Anyways only what Seven hours to go so only time will tell. This is one of the big things I'm looking forward to geting a peek at.

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Shamrock910
Rockstar isn't going to f*ck up a major portion of the game that bad.

This.

 

But anyhow going by what Rockstar and the media has said thus far is it's basically a spruced up version of what GTAIV had, making it less boat like, which I'm assumeing means less body roll, which 85-90% of the cars in GTAIV had to much off in my opinion. I mean with some cars that makes sense like the Emperor, but on the Futo which had a bit much in terms of body roll. Then you had some like some of the high end sports cars that didn't have as much, but there where still others like the Sentinel, and the aforementioned Futo which had a bit much for what they where IMHO.

 

Anyways only what Seven hours to go so only time will tell. This is one of the big things I'm looking forward to geting a peek at.

Yeah as much as I loved the driving in IV I can agree with that. Like you said, it made sense on some of them especially the muscle cars. Even some of the newer ones it made sense, ever driven a big body car like a Caprice or Crown Vic? But on the newer and smaller cars it was kinda dumb. But hey nothing is perfect right?

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ViciousLuke
Rockstar isn't going to f*ck up a major portion of the game that bad.

This.

 

But anyhow going by what Rockstar and the media has said thus far is it's basically a spruced up version of what GTAIV had, making it less boat like, which I'm assumeing means less body roll, which 85-90% of the cars in GTAIV had to much off in my opinion. I mean with some cars that makes sense like the Emperor, but on the Futo which had a bit much in terms of body roll. Then you had some like some of the high end sports cars that didn't have as much, but there where still others like the Sentinel, and the aforementioned Futo which had a bit much for what they where IMHO.

 

Anyways only what Seven hours to go so only time will tell. This is one of the big things I'm looking forward to geting a peek at.

Yeah as much as I loved the driving in IV I can agree with that. Like you said, it made sense on some of them especially the muscle cars. Even some of the newer ones it made sense, ever driven a big body car like a Caprice or Crown Vic? But on the newer and smaller cars it was kinda dumb. But hey nothing is perfect right?

Maybe now it will be perfect biggrin.gif Would be nice of them if they have made every car somehow different.

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Wel, I doubt that GTA IV had some kind of nearly perfect driving simulation sarcasm.gif

It was relatively good, though. No other open world game had driving physiques that came even near. But after a few hundred hours on the road in GTA IV you gotta say there is a list of things that annoy the f*** out of you.

 

What we heard about GTA V driving sounds promising so far. They basically said they fixed that boat-like feel, I'd call it delayed steering because that's what a boat actually handles like. In another previews the author said that it looked realistic or something...that refuted the worries about arcade-style driving like MCLA which had no kind of "physiques".

 

To me, driving is one of the major aspects of a GTA game. In the end it's called grand theft auto not "have a nice afternoon walk".

 

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Miss Darko

One interesting factor however is the Driving skill each character will have. I wonder how significant of a difference it will make at each level, and how much it'll suck at level 1 and how much 'better' it becomes at max level. The issue is that it could become arcade-y when the level gets too high.

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Rockstar isn't going to f*ck up a major portion of the game that bad.

This.

 

But anyhow going by what Rockstar and the media has said thus far is it's basically a spruced up version of what GTAIV had, making it less boat like, which I'm assumeing means less body roll, which 85-90% of the cars in GTAIV had to much off in my opinion. I mean with some cars that makes sense like the Emperor, but on the Futo which had a bit much in terms of body roll. Then you had some like some of the high end sports cars that didn't have as much, but there where still others like the Sentinel, and the aforementioned Futo which had a bit much for what they where IMHO.

 

Anyways only what Seven hours to go so only time will tell. This is one of the big things I'm looking forward to geting a peek at.

Yeah as much as I loved the driving in IV I can agree with that. Like you said, it made sense on some of them especially the muscle cars. Even some of the newer ones it made sense, ever driven a big body car like a Caprice or Crown Vic? But on the newer and smaller cars it was kinda dumb. But hey nothing is perfect right?

Yeah nothings perfect.

 

It did make sense sometimes, like you said Crown Vics for example in the game (The Taxi and Cop Cars) felt right not overdone but you could tell you were in a big workhose sedan, not a half million dollar sports car. I do feel they did the sedans justice even the sports sedans like the Oracle and Shcafter justice, you could tell they were bigger cars and didn't have the stiffist suspenions but you could also tell they weren't your average family hauler either, and I loved that about them they where quick for what they where and handled well too.

 

SUV's also felt right as well, the Huntly Sport was a bit responsive, more than I thought it would/should be but I kind of liked that about it.

 

But yeah as much as I loved IV's driving it had flaws. Still IMO the best in the series, and I was able to do so much more with the better physics (with cars having weight to them, you could pull off allot more manuvers) they still weren't perfect, and I don't expect perfection here either just better.

 

I'm also intrested to see how planes preform, but with that you can't get as good a read on it by looking at someone playing, I mean no matter what a video won't tell you everything, but with it in the air, and no suspention travel, and roads set in stone to see it go on, it'll be harder to gage.

 

 

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ViciousLuke
One interesting factor however is the Driving skill each character will have. I wonder how significant of a difference it will make at each level, and how much it'll suck at level 1 and how much 'better' it becomes at max level. The issue is that it could become arcade-y when the level gets too high.

San Andreas had those skills and I have never felt them biggrin.gif Not sure about driving, but there was shooting skill, still didn't noticed it. I don't think that it will have a huge impact on your driving. I mean if people can't drive at all, then drivin improvement won't help them. But it's a great idea to get those skills. It is really nice when you are just driving and improving yourself.

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KrushLTx10

All I want is that the cars don't seem like their body is too heavy for the chassis of the vehicle. It was horrendous how the body would roll to the left and right on most cars in IV. The GI preview a few months ago said the driving would be more forgiving than in IV too. I doubt they'd redo the driving physics and make it arcadey like MC:LA. That would be terrible imo.

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All I want is that the cars don't seem like their body is too heavy for the chassis of the vehicle. It was horrendous how the body would roll to the left and right on most cars in IV. The GI preview a few months ago said the driving would be more forgiving than in IV too. I doubt they'd redo the driving physics and make it arcadey like MC:LA. That would be terrible imo.

This, plus the bad grip. That's what needs to be changed IMO.

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KrushLTx10
All I want is that the cars don't seem like their  body is too heavy for the chassis of the vehicle.  It was horrendous how the body would roll to the left and right on most cars in IV.  The GI preview a few months ago said the driving would be more forgiving than in IV too.  I doubt they'd redo the driving physics and make it arcadey like MC:LA.  That would be terrible imo.

This, plus the bad grip. That's what needs to be changed IMO.

Yeah I want realistic burnouts. When you hold down the gas and brake I want the tires to keep spinning above the road as you drive off, creating a lot of smoke coming from your tires. Not just instantly grip to the road.

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