jackusCTB Posted July 8, 2013 Share Posted July 8, 2013 Hello, using Wesser's Laser functionI wrote the code below. What it does is simply add a red corona and eventually an explosion if you press secondary fire (LCTRL - RALT as default) at player aiming point XYZ coords, at the desired range (in this case, [email protected] = 100.0). What I would like to change about the range, is its value: I prepared these 4 images taken from in-game footage to better explain. The explosion doesn't hit the chopper because of the range limitation. The explosion happened 100 metres away from our chopper, while the target chopper was probably 120-150 metres away from us. The explosion destroyed the target helicopter because it was exactly at our range of 100 metres. Let's say we were 50 metres away from the enemy chopper, we wouldn't have destroyed it because the explosion would've been under the stadium roof (100 metres from our chopper) {$CLEO .cs}0000: NOP{[email protected] - Player [email protected] - [email protected] - 'camera' X [email protected] - 'camera' Y [email protected] - 'camera' Z [email protected] - target X [email protected] - target Y [email protected] - target Z point}[email protected] = 100.0 // 100 metres:checkwait 0if andPlayer.Defined($PLAYER_CHAR)Actor.DrivingVehicleType($PLAYER_ACTOR, #SPARROW)jf @check03C0: [email protected] = actor $PLAYER_ACTOR car:loopActor.StorePos($PLAYER_ACTOR, [email protected], [email protected], [email protected])0AB1: call_scm_func @getAimPoint 4 range [email protected] from [email protected] [email protected] [email protected] camera_to [email protected] [email protected] [email protected] point_to [email protected] [email protected] [email protected]: create_corona_at [email protected] [email protected] [email protected] radius 10.0 type 0 flare 0 RGB 255 0 0 // creates a corona [email protected] metres away from 'camera' point to aim pointif00E1: player 0 pressed_key 4jf @check020C: create_explosion_with_radius 0 at [email protected] [email protected] [email protected] @check//----------------------------------------------------------:getAimPoint{Parameters: Passed: [email protected] - aiming range [email protected] - start point X [email protected] - start point Y [email protected] - start point Z Result: [email protected] - camera point X [email protected] - camera point Y [email protected] - camera point Z [email protected] - aim point X [email protected] - aim point Y [email protected] - aim point ZExample: 0AB1: call_scm_func @getAimPoint 4 range 20.0 from 0.0 0.0 0.0 camera_to [email protected] [email protected] [email protected] point_to [email protected] [email protected] [email protected] }0A9F: [email protected] = current_thread_pointer0AB1: call_scm_func @getLocalVarOffset 2 thread [email protected] var 4 store_to [email protected] 0AB1: call_scm_func @getLocalVarOffset 2 thread [email protected] var 7 store_to [email protected] 0AA6: call_method 0x514970 struct 0xB6F028 num_params 6 pop 0 pPoint [email protected] pCamera [email protected] fOriginZ [email protected] fOriginY [email protected] fOriginX [email protected] fRange [email protected] // CCamera__Find3rdPersonCamTargetVector0AB2: ret 6 [email protected] [email protected] [email protected] [email protected] [email protected] [email protected]:getLocalVarOffset{Parameters: Passed: [email protected] - thread pointer [email protected] - var number Result: [email protected] - var valueExample: 0AB1: call_scm_func @getLocalVarOffset 2 thread [email protected] var 0 store_to [email protected] }if [email protected] <> 0 [email protected] *= 0x4 0A8E: [email protected] = [email protected] + 0xDC // mission flagif [email protected] == 1 then [email protected] += 0xA48960 // mission localselse 005A: [email protected] += [email protected] [email protected] += 0x3C [email protected] = 0 end0AB2: ret 1 [email protected] Link to comment Share on other sites More sharing options...
jackusCTB Posted July 10, 2013 Author Share Posted July 10, 2013 -bump- Link to comment Share on other sites More sharing options...
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