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[WEAPON MOD][CLEO] - RPG-IV-Backview -


ZAZ
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Recommended Posts

 

 

 

 

========================================================

 

RPG-IV-Backview-guncanemod

 

========================================================

Modification for GTA San Andreas with Cleo Library

 

GTA IV Rocketlauncher instead gun_cane

 

Weapon data modification by Function-X-

Cleo Script and converted weapon model from gtaiv by ZAZ

Homepage: www.zazmahall.de/index.htm

 

 

 

DOWNLOAD

 

 

user posted image

Your Player_actor use now the gun_cane like a bazooka

press fire button to shoot a rocket

the RPG-GunCane is in the weapongroup 11 (gifts)

 

 

requires CLEO Library, version 3 or 4

downloadable at http://cleo.sannybuilder.com

 

copy: RPG-GunCane.cs > into cleo folder

 

replace gun_cane.dff and gun_cane.txd of models\gta3.img

 

edit default.ide and weapon.dat

- either you copy the data folder of this mod into your GTA SA root directory

then the installation is complete but don't forget to backup first your current default.ide and weapon.dat

 

- or you edit the default.ide and weapon.dat manual with the instruction in the readme.txt

 

 

additional weapon icon by direstraits

user posted image

 

 

user posted image

 

==========================================

 

 

ALL IN ONE

 

GrenadeLauncher+Gas+RPG-VI

 

==========================================

 

 

 

 

All files in one to install

 

 

GrenadeFlowerLauncher

 

+TearGas feature

 

RPG-VI-Backview

 

 

 

click her to read more about GrenadeFlowerLauncher

 

 

 

 

 

 

 

 

==========================================

 

 

RocketLauncher-IV_Style

original Rocketlauncher in gta4 style

(in behind view mode)

 

 

 

==========================================

 

 

DOWNLOAD

 

 

==========================================

 

 

 

// CREDITS AND THANKS //

 

to Rockstar Games for creating an innovative game

to Seemann for developing Cleo and Sannybuilder

Seemann provides at his homepage the original CLEO 3/4 -Library,

which includes additional Plugins, e.g. a MP3 Player

In addition he gives support for the CLEO technic and for Sannybuilder

http://cleo.sannybuilder.com/

http://sannybuilder.com/

 

----------

 

to Bart Waterduck for Mission Builder and inspiration

to Patrik W. for teaching

Big thanks for exchange of all that coding and modding experience at gta forums to Plynton, spaceeinstein, Craig Kostelecky, Opius, ceej, Y_Less, Nubbel, sleeper777, brokenfish, GodGell, Hammer83, Jacob, Scream2k4, Kam, DexX, xmen, PD Escobar

Dutchy3010, Jernej L (Delfi), tomworld10, Listener, Alexander Blade, Goldkiller, illspirit, SteaVor, Viper187, Deniska, /Pavel/, ParoXum, Krailer,

Wesser, SilentPL, Deji, goin-god, fastman92, DK22Pac, OrionSR, Adler, BnB, Function-X-, Threepwood, Chamber, Oinkoink, and much more who made basic work on mission coding

and to Demarest

 

 

user posted image

 

************** Cleo Scripts by ZAZ - © 2013 - http://zazmahall.de/index.htm - e-mail: [email protected] **************

 

 

Edited by ZAZ
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@Rizqan just beginner modder: thaks for feedback smile.gif

@zmudziak32: i assume that the most people like to have it as additional weapon and keep the original Rocketlauncher

but i'll check it out if it's easy to do in that way

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great just great! what kind of reload animation used?

i like zmudziak32 idea too alien.gif

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great just great! what kind of reload animation used?

i like zmudziak32 idea too  alien.gif

none reload animation, he makes rifle animation and put just the weapon beside and back after shooting

 

ok, i made a mod for the original RPG

 

 

 

==========================================

 

 

RocketLauncher-IV_Style

original Rocketlauncher in gta4 style (in behind view mode)

 

 

1.)

open data\default.ide

-------------------------------------------------

and change animation name of rocketla from rocket into rifle

 

 

# specials359, rocketla, rocketla, rocket, 1, 50, 0

 

 

into rifle

 

 

# specials359, rocketla, rocketla, rifle, 1, 50, 0

 

 

 

2.)

open data\weapon.dat

-------------------------------------------------

and change the line of RLAUNCHER

 

$ RLAUNCHER  	PROJECTILE	50.0 55.0	359	-1  7	rocket  1  75  0.42  0.0   0.05    1  0	1.0  1.0  11 19 12	14 99 15  99	48214

 

with this line:

 

$ RLAUNCHER  	INSTANT_HIT	50.0 55.0	359	-1  7	rifle  1  75  0.42  0.0   0.05    1  0	1.0  1.0  11 19 12	14 99 15  99	2001

 

 

 

3.)

copy: RocketLauncher-IV_Style.cs > into cleo folder

 

 

 

==========================================

 

 

DOWNLOAD

 

 

==========================================

 

  • Like 2
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  • 5 months later...

 

QUOTE (alayanrole @ Thursday, Jul 4 2013, 12:25) great just great! what kind of reload animation used?

i like zmudziak32 idea too alien.gif

none reload animation, he makes rifle animation and put just the weapon beside and back after shooting

 

ok, i made a mod for the original RPG

 

 

==========================================

 

RocketLauncher-IV_Style

original Rocketlauncher in gta4 style (in behind view mode)

 

 

1.)

open data\default.ide

-------------------------------------------------

and change animation name of rocketla from rocket into rifle

 

CODE # specials

359, rocketla, rocketla, rocket, 1, 50, 0

 

into rifle

 

CODE # specials

359, rocketla, rocketla, rifle, 1, 50, 0

 

 

2.)

open data\weapon.dat

-------------------------------------------------

and change the line of RLAUNCHER

CODE $ RLAUNCHER PROJECTILE 50.0 55.0 359 -1 7 rocket 1 75 0.42 0.0 0.05 1 0 1.0 1.0 11 19 12 14 99 15 99 48214

with this line:

CODE $ RLAUNCHER INSTANT_HIT 50.0 55.0 359 -1 7 rifle 1 75 0.42 0.0 0.05 1 0 1.0 1.0 11 19 12 14 99 15 99 2001

 

 

3.)

copy: RocketLauncher-IV_Style.cs > into cleo folder

 

==========================================

 

DOWNLOAD

 

==========================================

 

Awesome mod :D I was looking forever for a proper 3rd person RPG-7 rocket launcher mod. Is it easy to add an aim? It's alright if you can't and there is a fulltime crosshair mod for the game but it isn't downloadable. So if you could just a small request for a crosshair on the original RPG-7 and Grenade Launcher :)

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QUOTE (alayanrole @ Thursday, Jul 4 2013, 12:25) great just great! what kind of reload animation used?

i like zmudziak32 idea too alien.gif

none reload animation, he makes rifle animation and put just the weapon beside and back after shooting

 

ok, i made a mod for the original RPG

 

 

==========================================

 

RocketLauncher-IV_Style

original Rocketlauncher in gta4 style (in behind view mode)

 

 

1.)

open data\default.ide

-------------------------------------------------

and change animation name of rocketla from rocket into rifle

 

CODE # specials

359, rocketla, rocketla, rocket, 1, 50, 0

 

into rifle

 

CODE # specials

359, rocketla, rocketla, rifle, 1, 50, 0

 

 

2.)

open data\weapon.dat

-------------------------------------------------

and change the line of RLAUNCHER

CODE $ RLAUNCHER PROJECTILE 50.0 55.0 359 -1 7 rocket 1 75 0.42 0.0 0.05 1 0 1.0 1.0 11 19 12 14 99 15 99 48214

with this line:

CODE $ RLAUNCHER INSTANT_HIT 50.0 55.0 359 -1 7 rifle 1 75 0.42 0.0 0.05 1 0 1.0 1.0 11 19 12 14 99 15 99 2001

 

 

3.)

copy: RocketLauncher-IV_Style.cs > into cleo folder

 

==========================================

 

DOWNLOAD

 

==========================================

 

Awesome mod :D I was looking forever for a proper 3rd person RPG-7 rocket launcher mod. Is it easy to add an aim? It's alright if you can't and there is a fulltime crosshair mod for the game but it isn't downloadable. So if you could just a small request for a crosshair on the original RPG-7 and Grenade Launcher :)

 

Oh and if possible and easy make the ammo go away one by one when you shoot with the RPG-7 (you don't need to do that for the awesome grenade launcher :) )

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  • 2 years later...
zBadBooyBR

 

QUOTE (alayanrole @ Thursday, Jul 4 2013, 12:25) great just great! what kind of reload animation used?

i like zmudziak32 idea too alien.gif

none reload animation, he makes rifle animation and put just the weapon beside and back after shooting

 

ok, i made a mod for the original RPG

 

 

==========================================

 

RocketLauncher-IV_Style

original Rocketlauncher in gta4 style (in behind view mode)

 

 

1.)

open data\default.ide

-------------------------------------------------

and change animation name of rocketla from rocket into rifle

 

CODE # specials

359, rocketla, rocketla, rocket, 1, 50, 0

 

into rifle

 

CODE # specials

359, rocketla, rocketla, rifle, 1, 50, 0

 

 

2.)

open data\weapon.dat

-------------------------------------------------

and change the line of RLAUNCHER

CODE $ RLAUNCHER PROJECTILE 50.0 55.0 359 -1 7 rocket 1 75 0.42 0.0 0.05 1 0 1.0 1.0 11 19 12 14 99 15 99 48214

with this line:

CODE $ RLAUNCHER INSTANT_HIT 50.0 55.0 359 -1 7 rifle 1 75 0.42 0.0 0.05 1 0 1.0 1.0 11 19 12 14 99 15 99 2001

 

 

3.)

copy: RocketLauncher-IV_Style.cs > into cleo folder

 

==========================================

 

DOWNLOAD

 

==========================================

 

Awesome! I always wanted to aim the RPG in third person! Thank you for this awesome mode! Here are some cookies. :cookie::cookie::cookie::cookie::cookie: And also some breads. :catloaf::catloaf::catloaf::catloaf::catloaf: Why not some breads with fishes? :breadfish::breadfish::breadfish::breadfish::lol::lol::lol::lol:

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