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GInput


Silent
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I'm not sure, but I heard they might BSOD or accidentally replace default USB drivers. I was lucky to only get BSOD :D

Altough It'd be cool to use the MiJ's Sixasis API to rotate the helicopter like in Saint's Row 2.

Edited by Blackbird88
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Start preparing your muscle memory for GInput 1.03 pad-activated cheats:

 

III - PS3 BUTTONS

III - X360 BUTTONS

 

VC - PS3 BUTTONS

VC - X360 BUTTONS

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Ladies and gentleman, GInput 1.03 is now out!

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Don't want to Sound repetitive, but you know whAt should come next...

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Throwing a changelog as someone suggested.

 

 

 

- Fixed an issue in GInputVC where displaying pad buttons caused the game to go buggy (such as left analog stick locking)

- Fixed a GInputIII issue where pressing Start in menu prior to loading a save or starting a new game would result in a crash

- The game will not crash if xinput1_3.dll is not present in the system now - instead, GInput will show an error dialog and then unload

- The game will not crash if GInput is installed incorrectly - instead, if pad button textures can't be loaded, GInput will show an error and then shut down the game

- Improved input detection (for switching between keyboard and pad buttons in helps)

- Button drawing code has been rewritten from scratch, improving the way buttons are shown. Most notably, they now have their own width so they will not stick out of help boxes

- Southpaw option has been added

- Changed the way game handles looking around in IV controls by default - now, you look left/right by pressing L1/LB and R1/RB. The old way of looking around with the right analog stick can be restored by setting DrivebyWithAnalog to 1.

- Menu controls have been unified between III and VC - now, both games use Start button the same way, and both games use Triangle to go back to the previous menu

- In addition, when using IV controls mode, Circle is used to go back to the previous menu instead of Triangle

- VC Stats and Map menu controls reworked - analog stick controls are now more precise and zooming the map in/out with triggers is now pressure sensitive

- Fixed several bugs related to radio scrolling in IV controls mode

- Some NEW controls have been added to the game:

1) Holding Change Radio Station button when MP3 Player is selected will now cycle through MP3 tracks (works both from the pad and the keyboard)

2) Pressing Toggle Submission/R3 button when driving a car with hydraulics will make it jump, similarly to San Andreas (works both from the pad and the keyboard)

3) Hold Change Camera button on a pad will now toggle a replay. Press Change Camera again to go back in game

- Mod's INI file now can be modified on the fly - it will be reloaded after going back into the game from the minimised stats

- Pad input will not be registered now if the game is minimised

- Cheats now can be activated from the pad using PS2 key combinations. For the full list, see docs/cheat_list_iii_*.html

Edited by Silent
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Wow, amazing, but VC Ginput ini comments refer to III cheat list. Not much of a problem though, anyway.

Edited by Claude Liberty
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Whenever exiting VC I'm getting:

 

The instruction at "0x3821a3fc" referenced memory at "0x00000000". The memory could not be "read".

 

Plays absolutely fine while in game, only this error box when I exit.

Only thing I've changed this week is going to GInput 1.03

VC on Steam with Ginput and SilentPatch only (so far :rol: ), trying to get through all the old ones again to psych myself up for 5... when it's released :zZz:

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You'll have to use Xbox gamepad emulator and configure it according with whatever gamepad you gonna play on.

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Craig Kostelecky

I use a similar PS2 adapter and it works perfectly with this mod. The only thing lacking is rumble. But that adapter may handle that properly.

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Claude: What Xbox gamepad emulator? Will analog functions work well? What about vibration?

 

Craig: No emulator and no configuration needed? Is vibration support a function of the adapter, or of software compatibility/configuration? If it's the adapter, is there any software-independent way to know or test if an adapter supports it properly or not?

Edited by adapu
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That would be difficult to say, Vibration "messages" were different for PS1 and PS2, so it's all down to if your adapter there can provide both PS1 and PS2 styles, if not, then Vibration will be ignored by your controller. This has only been tested with Direct Controllers, such as the Xbox 360 Controller, DualShock 3 and DualShock 4 since you can connect them directly via USB without an adapter.

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So these adapters actually contain logic to handle specific controllers, rather than just relay the the raw signals encapsulated somehow as USB HID?

 

And then, if I understand correctly, in this specific case there's also a need for DirectInput/XInput translation. Sounds a bit like compressing to JPEG multiple times in a row. :)

 

Well, it's cheap. I guess I'll try one and just what it does.

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  • 2 weeks later...

Just wanted to ask, any news about GInput for SA/VCS?

Quoting myself from the Steam forums:

 

 

"I will say it flat out. Having worked with Deji for years (he's actually the one who introduced me into higher level modding, so I owe him big time) I never wanted to steal the attention from his mods. I made III/VC GInput basing on his idea and never felt the need to deprecate his work.

 

I do understand the mod needs improvements. Though the fact is, I'm lacking on time (university) and desire to do this. Right now I have no obligation to even start working on a San Andreas version (which by the way would require more work thanks to the MANY different EXEs out there for this game). However, some people even offered me money to make this mod. So I thought, if there are people willing to back GInputSA, then I would have to take notice of that and would feel encouraged to get it started as then I would feel like I had to work on it.

 

 

Call it me making use of the opportunity that has arisen."

Oh, and, one more thing - Rockstar's re-released X360 'port' is so rushed so it does not even feature vibration nor analog triggers (IN A DAMN CONSOLE GAME)!

 

And it costs 4 dollars currently, but that's a -75% discount! You'd be better investing this into the thing you'd be SURE that it'd be good quality ;)

If you don't consider it extortion and want to contribute, go ahead:

 

 

 

cookies-starve-text-small.png

Edited by Silent
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x360 mobile port doesn't have vibration support? Blah

 

 

Neither do Ginput for SA, but I assume Deji is a free-time hobby modder, while people at R* IN THEORY are professional developers

 

 

About donations for a SA Ginput, I can contribute with 5 reais (don't know the currency conversion from brazilian to polish money, but you should be able to buy a sandwich with this little fortune)

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Silent, you should port your plugin for SA and VCS PC. I played GTA III with your Ginput and game feel like ibeing played on x360(GTA IV Controls)

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Silent, you should port your plugin for SA and VCS PC. I played GTA III with your Ginput and game feel like ibeing played on x360(GTA IV Controls)

Because reading 2 previous posts is overrated.

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However, some people even offered me money to make this mod.

If you don't consider it extortion and want to contribute, go ahead:

btn_donate_LG.gif

 

Silent right now

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Enjoy your donation Silent. If you'll complete GInputSA then I'm going send you a bonus :D

Here's what Deji's version is missing and I really need/want

  • KB+M and Joypad switch automatically based on current input - So I can use controller with second stick to turn around and mouse on foot for aiming. III/VC version has this I think.
  • Rumble - After playing with your III/VC version it just feels so boring to drive in SA and not receive any feedback for crashing into sh*t
  • Only ASI is required - This is kinda obvious
  • Fix some of the GXT entries related to controls to match PS2/XBOX ones - I think you did this in 1.03?
  • Hydra controls feel inverted to me - I don't know what is default on PS2, but going from hover mode to flying feels so wrong as it is now

Also as another bonus

 

Hahaha I know your name now. You cannot escape from my sights hehe :p

 

Edited by Blackbird88
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Enjoy your donation Silent. If you'll complete GInputSA then I'm going send you a bonus.

Sounds like a fair deal ;)

 

 

EDIT:

 

 

Fix some of the GXT entries related to controls to match PS2/XBOX ones - I think you did this in 1.03?

They're still partially wrong. I did want to fix them 'more', but I can't do accurate enough matches. The current state is the best I can do, and in the case of GInputSA it'd be only a bit better as it has more PC keypress names (like VEHICLE_FIREWEAPON III/VC lacked).

 

 

EDIT2:

 

 

Also as another bonus

 

Hahaha I know your name now. You cannot escape from my sights hehe :p

 

oh noi

Edited by Silent
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Igor Bogdanoff

And dancing should be on ABXY and not on analog like in deji's ginput

Edited by Tomasak
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So my debt card isn't accepted as a valid credit card on paypal. No sandwiches from me.

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And dancing should be on ABXY and not on analog like in deji's ginput

Nope, it's actually correct.

 

 

 

So my debt card isn't accepted as a valid credit card on paypal. No sandwiches from me.

oh noi

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Igor Bogdanoff

 

And dancing should be on ABXY and not on analog like in deji's ginput

Nope, it's actually correct.

http://youtu.be/VfAwYlvvcdU?t=3m13s

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Ah OK, my bad. I think analogs are used in the lowrider competition then, and PC might have unified dancing and lowriders.

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