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Silent

GInput

Recommended Posts

Silent

WWAL72L.png


Hey, what's going on? You plugged in your PlayStation or XBOX pad in hopes that you'll be able to play GTA on your PC just like you used to play on the console, and for some reason you can't make the controls work properly? You can't use full possibilities of your brand new, XInput-compatible pad? Maybe you want to refresh your childhood memories after ages of playing IV and you're sick of the old-fashioned controls?
If any of these apply to you, GInput is the mod you've been looking for! This modification completely rewrites GTA controls handling and ditches DirectInput in favour of XInput. This way, your PlayStation 3 and XBOX 360 pads will be handled by the game just perfectly, taking advantage of all their features, including analog triggers.

This modification features:
  • Complete XInput support, so pads are mapped to match console versions perfectly (including Start button, which can't be mapped on PC version without this modification).
  • Proper vibration support - something that was cut from all PC versions of the game!
  • FIVE (TWO in San Andreas) different control mappings - four setups matching PS2 selectable setups and fifth one being a recreation of GTA IV controls!
  • Pad buttons in In-Game helps, replacing PC key names (depending on user's choice, either PlayStation or XBOX buttons are shown).
  • An INI file with tons of options - including toggleable vibration, selecting controls setup, Invert Look option from console versions, axis inversion options from San Andreas and more!
  • Automatic switching between keyboard & mouse and pad controls, basing on last device input.
  • Support for Guide/PS button. The button is fully functional and can show your Steam Overlay menu if you launched the game via Steam!
  • Cheats input from the pad. Use classic PS2 cheats on PC!
  • Full co-op support in San Andreas - the game can make full use of two pads or bind the first pad to second player, so co-op can be played even if only one pad is connected.
  • Increased support for DualShock 3 controllers and SCP Driver Package - including pressure sensitive buttons and SIXAXIS accelerometers.
Screenshots

San Andreas:

bKoE8p3l.jpg hOVRwPVl.jpg

Vice City:

tPb3HFbl.jpg dLQAPxyl.jpg

III:

K3lyEPul.jpg 1RHu9XNl.jpg


Footages





GTA III "Give Me Liberty" gameplay:
http://youtu.be/lgspMapwDgM

DOWNLOAD HERE
Make sure you pick the correct download (for GTA III, VC or SA)!



Usage

The changes take effect automatically, no need to toggle anything when the game is launched.


Supported games
  • GTA III 1.0 (all versions)
  • GTA III 1.1 (all versions, including Steam version)
  • GTA VC 1.0 (all versions)
  • GTA VC 1.1 (all versions, including Steam version)
  • GTA SA 1.0 (all versions)
Credits

@Deji - original GInput for San Andreas - huge inspiration for myself!
@Ash_735 - testing, complete art support
Bugbear Entertainment - Steering Sensitivity option Edited by Silent

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Garju67

Nice, is SA version planned ? smile.gif

 

 

Oops, just see the credits. So if I want to use this in SA, I have to download Deji mod right ?

Edited by Garju67

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Silent

 

Nice, is SA version planned ? smile.gif

 

 

(for San Andreas version, go HERE)

 

Forgot to link it, but hey, Credits state clearly SA version was already released by Deji tounge.gif

 

@up

Ninja. Yes, use his mod for SA.

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Silent

Doubleposting with decent stuff:

 

Here's a control map of all 5 GInput sets (applies to Vice City, III sets may be a bit different depending on how R* did them). Do you think R* did a good job with these sets? tounge.gif

 

http://pastebin.com/Zwg1Px64

 

Been wondering what to do with looking around in my own (5th) set, since L2 and R2 are used for braking/accelerating. I think the way I have chosen is fine though.

 

 

Edit:

 

Home/Guide mapped to show Steam Overlay (only if the game is launched via Steam, obviously)! That's quite an achievement.

Edited by SilentPL

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lpgunit

Lol I've been waiting for this one, as I couldn't finish Demolition Man using the keyboard.

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ThirteenAG

By the way, i'm working on compatibility script for these cleos:

1) Manual Aiming (done)

2) Vehicle Camera Movement (in progress)

3) Swimming

and maybe some others. It designed only for mode 5(IV controls).

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Silent

Nearing completion now! Just managed to hack into menu helpers so they display controller buttons if you're using pad (they revert to keyboard helps upon detecting keyboard input):

 

user posted image

 

Gonna start porting the mod to other VC versions soon, and then III version. Stay tuned smile.gif

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Frank.s

Awesome to see this made public, your work is always quality. cookie.gif

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Ash_735

Been trying this out now, it works very well, makes the game feel more modern with auto-switching, etc, plus there's something really cool about hitting the Xbox Guide button when someone sends you a message on Steam and actually having the overlay pop up right away, very nice touch. tounge.gif

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Silent

OK, a quick question, should Steam Overlay pause the game or not?

 

Forget it, looks like Steam does not allow checking whether Overlay is active or not.

Edited by SilentPL

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Alt
By the way, i'm working on compatibility script for these cleos:

1) Manual Aiming (done)

2) Vehicle Camera Movement (in progress)

3) Swimming

and maybe some others. It designed only for mode 5(IV controls).

What 'swimming' script do you referring to?

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Gramps
OK, a quick question, should Steam Overlay pause the game or not?

 

Forget it, looks like Steam does not allow checking whether Overlay is active or not.

Well if you push the Guide/PS button, can't you pause the game then load Steam Overlay?

If you push it again, it hides the overlay, and resumes game (or takes you to the menu)?

 

I hear that Deji might be back in 2-3 weeks .. I hope you will help him in adding some of these features into the SA Edition icon14.gif

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ThirteenAG
By the way, i'm working on compatibility script for these cleos:

1) Manual Aiming (done)

2) Vehicle Camera Movement (in progress)

3) Swimming

and maybe some others. It designed only for mode 5(IV controls).

What 'swimming' script do you referring to?

http://www.gtagarage.com/mods/show.php?id=15167

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ToyGT_one
Nearing completion now! Just managed to hack into menu helpers so they display controller buttons if you're using pad (they revert to keyboard helps upon detecting keyboard input):

 

user posted image

 

Gonna start porting the mod to other VC versions soon, and then III version. Stay tuned smile.gif

Which version you done with? 1.0?

 

Also can I play with wireless control (With dualshock 3) in this mod?

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Silent

 

Well if you push the Guide/PS button, can't you pause the game then load Steam Overlay?

If you push it again, it hides the overlay, and resumes game (or takes you to the menu)?

 

No game does that! tounge.gif

 

 

 

Also can I play with wireless control (With dualshock 3) in this mod?

I guess, as long as you have MotioninJoy/x360ce and anything to receive signal from the pad. I use a wired DualShock 3 pad and it works perfectly.

 

 

EDIT:

 

Lol I've been waiting for this one, as I couldn't finish Demolition Man using the keyboard.

Just tried it, plays very well smile.gif Some helps are wrong (R2 to drop the bomb, but in IV controls mode it's L1), but it's not my fault. Can't be fixed without altering the GXT, which I don't want to do. 95% of the helps are OK though.

Edited by SilentPL

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ThirteenAG

Be prepared for GInput VC release, if you have any of the following mods:

1) Manual aiming v1.5/ Grenader (Hold Aim + UP button to throw grenade or molotov)

2) VehCameraMovement v2.0a

3) Swimming/Climbing script from Parkour Cleo v4.1

4) Hit Indicator

5) Walk (compatibility with crosshair feature)

6) Bonus scripts v2 (fixed bug with text boxes, but not with subtitles)

7) Quicksave (F5 or Guide button to quicksave to first slot)

8) Gasoline (press Square / X to refuel)

9) Taxi Service (Press DOWN button to call a cab)

GInput compatibility script:

 

Download || Source code

 

Scripts should have their original names, or you can modify the source code to fit your game. Script was made only for usage with controls set 5, aka IV controls.

Edited by ThirteenAG

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Ash_735

I have been told to post this, I have no idea what it is:

 

user posted image

 

Oh yeah, it's the directional stick button icons I did for the mod. tounge.gif

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Silent

Also, GTA IV controls have been finished, now you can even rotate the helicopter by using L1 and R1.

 

I really like IV controls now.

 

 

EDIT:

Just fooling around:

 

user posted image

 

 

EDIT2:

Working on GTA LC code so it supports GInput fully - next GTA LC version will probably work perfectly with the mod, being even more accurate than VC (I don't want to edit VC GXT, but that results in around 5% of the helps being wrong):

 

user posted image

Edited by SilentPL

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TJGM

Sooo.. I just set-up my PS3 controller for the first time ever on PC to try out this mod, then I realise its not even released yet.

Ah well, any information on when we can expect it to be released?

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Silent

 

Ah well, any information on when we can expect it to be released?

Next week, I guess? Stuff is still being worked on.

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yoječ

I haven't played III-era GTAs on the PC for a while... but this mod is just epic, I'll need to try this out icon14.gif Thanks in advance tounge.gif

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Jitterdoomer

SilentPL, in San Andreas, there's a PS2 button layout are in the txd folder if you browse through it.

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Silent

III/VC PS2 have the buttons inside fonts.txd character map - I didn't use them, I have used San Andreas way instead with a separate TXD for buttons. This way I won't mess up people's custom fonts.

 

Unless you meant the controller mappings - if so, I got them from the EXE.

 

EDIT:

More GTA LC with IV controls:

 

user posted image

 

 

EDIT2:

FINALLY passed that mission (with using adrenaline pill)! Good thing though, made some adjustments in IV controls to make them more balanced smile.gif

Edited by SilentPL

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Silent

OK, so the mod has reached a state I may call finished, now making the code compatible with all Vice City EXEs, then GInputIII!

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lpgunit
OK, so the mod has reached a state I may call finished, now making the code compatible with all Vice City EXEs, then GInputIII!

That's 'swell! Will there be separate ASIs for VC and III, or are you going to incorporate compatibility with the two games into a single library?

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Silent

I planned to unify them at first, but due to the fact they'll have different TXD files anyway they'll end up being separated.

 

I'll release them at the same time though.

Edited by SilentPL

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Silent

Adding VC Steam EXE support took WAY longer than expected, but it's finally done:

 

user posted image

 

Now - GInputIII icon14.gif

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ThirteenAG

Controls configuration with compatibility script:

 

Required INI configuration:ControlsSet=5HotkeyToDriveby=1GuideLaunchesOverlay=0Setup 5 - GTA IV styled controls, with compatibility script and standart controls ingame:ON FOOT: - Left analog stick - Movement/Move crosshair (with SwapAxesDuringAiming enabled)/Sniper zoom (with SwapAxesDuringAiming disabled) - Right analog stick - Look around/Move crosshair (with SwapAxesDuringAiming disabled)/Sniper zoom (with SwapAxesDuringAiming enabled)/Switch targets (when aiming) - D-Pad Up - Throw greande/molotov (with grenader script) - D-Pad Down - Call a cab (with Taxi script)  - D-Pad Left - Previous weapon - D-Pad Right - Next weapon - Circle / B - Melee attack - Cross / A - Sprint - Square / X - Jump - Triangle / Y - Enter vehicle - Select / Back - Next camera - Start - Pause menu - L1 / LB - Answer phone/Collect pick-up - R1 / RB - Center camera (Classic camera only, but with some scripts it could be unavailable) - L2 / LT - Aim (with Manual Aiming script, L2/LT + D-Pad Right - first person aiming for sniper rifles and rocket launchers, with Walk mod - show crosshair) - R2 / RT - Fire - L3 / LS - Duck - R3 / RS - Look behind - Home / Guide - Quicksave to first slot, with quicksave script. No need for GuideLaunchesOverlay=0, of you don't have it. Show Steam Overlay (if available and GuideLaunchesOverlay enabled).IN VEHICLE: - Left analog stick - Steer - Right analog stick - Move turret (with Vehicle Camera Movement mod - also move camera) - D-Pad Up - Unused - D-Pad Down - with Radar Zoom mod, radar zoom out - D-Pad Left - Previous radio station - D-Pad Right - Next radio station - Circle / B - Unused - Cross / A - Handbrake - Square / X - with Gasoline mod, refuel - Triangle / Y - Exit vehicle - Select / Back - Next camera - Start - Pause menu - L1 / LB - Fire - R1 / RB + Right analog stick - Look left/Look right/Look behind - L2 / LT - Brake - R2 / RT - Accelerate - L3 / LS - Horn - R3 / RS - Sub-mission, with Vehicle Camera Movement - also look behind - Home / Guide - Show Steam Overlay (if available and GuideLaunchesOverlay enabled)

 

I tested all story missions with it, works like a charm. icon14.gif

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Silent

First version of GInputVC is now up, enjoy!

 

GInputIII will come later, probably next week. III has more differences from VC than I thought.

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nkjellman

Looks good. Didn't see the VC Xbox Standard controls.

 

 

Gameplay ControlsGrand Theft Auto: Vice CityON FOOTDirectional Pad Right = Next Weapon, Left = Previous WeaponLeft Thumbstick Walk, (button) CrouchRight Thumbstick Look Around, (button) Look BehindA Button RunX Button JumpWhite Button Change Camera ViewLeft Trigger Target / Answer Cell PhoneRight Trigger Fire Weapon / AttackIN VEHICLELeft Thumbstick Steer, (button) HornRight Thumbstick Drive-by / Look Around, (button) Fire WeaponB Button Hand Brake (Fire missiles when in Attack Helicopter)X Button Sub-Mission Toggle (in Emergency Vehicle)Y Button Get Into / Out of VehicleWhite Button Camera SelectBlack Button Radio StationsLeft Trigger Reverse / Brake (Descend in Helicopter)Right Trigger Accelerate (Ascend in Helicopter)

 

Identical to IV controls on this. But I think when in vehicle, moving the right stick half way just looks around.

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