Popular Post Silent 15,925 Posted July 1, 2013 Popular Post Share Posted July 1, 2013 (edited) http://i.imgur.com/WWAL72L.png Hey, what's going on? You plugged in your PlayStation or XBOX pad in hopes that you'll be able to play GTA on your PC just like you used to play on the console, and for some reason you can't make the controls work properly? You can't use full possibilities of your brand new, XInput-compatible pad? Maybe you want to refresh your childhood memories after ages of playing IV and you're sick of the old-fashioned controls? If any of these apply to you, GInput is the mod you've been looking for! This modification completely rewrites GTA controls handling and ditches DirectInput in favour of XInput. This way, your PlayStation 3 and XBOX 360 pads will be handled by the game just perfectly, taking advantage of all their features, including analog triggers. This modification features: Complete XInput support, so pads are mapped to match console versions perfectly (including Start button, which can't be mapped on PC version without this modification). Proper vibration support - something that was cut from all PC versions of the game! FIVE (TWO in San Andreas) different control mappings - four setups matching PS2 selectable setups and fifth one being a recreation of GTA IV controls! Pad buttons in In-Game helps, replacing PC key names (depending on user's choice, either PlayStation or XBOX buttons are shown). An INI file with tons of options - including toggleable vibration, selecting controls setup, Invert Look option from console versions, axis inversion options from San Andreas and more! Automatic switching between keyboard & mouse and pad controls, basing on last device input. Support for Guide/PS button. The button is fully functional and can show your Steam Overlay menu if you launched the game via Steam! Cheats input from the pad. Use classic PS2 cheats on PC! Full co-op support in San Andreas - the game can make full use of two pads or bind the first pad to second player, so co-op can be played even if only one pad is connected. Increased support for DualShock 3 controllers and SCP Driver Package - including pressure sensitive buttons and SIXAXIS accelerometers. Screenshots San Andreas: http://i.imgur.com/bKoE8p3l.jpg http://i.imgur.com/hOVRwPVl.jpg Vice City: http://i.imgur.com/tPb3HFbl.jpg http://i.imgur.com/dLQAPxyl.jpg III: http://i.imgur.com/K3lyEPul.jpg http://i.imgur.com/1RHu9XNl.jpg Footages DOWNLOAD for GTA San Andreas DOWNLOAD for GTA Vice City DOWNLOAD for GTA III Usage The changes take effect automatically, no need to toggle anything when the game is launched. Supported games GTA III 1.0 (all versions) GTA III 1.1 (all versions, including Steam and Rockstar Games Launcher versions) GTA VC 1.0 (all versions) GTA VC 1.1 (all versions, including Steam and Rockstar Games Launcher versions) GTA SA 1.0 (all versions) Credits @Deji - original GInput for San Andreas - huge inspiration for myself! @Ash_735 - testing, complete art support Bugbear Entertainment - Steering Sensitivity option Edited December 24, 2020 by Silent 58 1 Link to post Share on other sites
Garju67 78 Posted July 1, 2013 Share Posted July 1, 2013 (edited) Nice, is SA version planned ? Oops, just see the credits. So if I want to use this in SA, I have to download Deji mod right ? Edited July 1, 2013 by Garju67 Link to post Share on other sites
Silent 15,925 Posted July 1, 2013 Author Share Posted July 1, 2013 Nice, is SA version planned ? (for San Andreas version, go HERE) Forgot to link it, but hey, Credits state clearly SA version was already released by Deji @up Ninja. Yes, use his mod for SA. Link to post Share on other sites
Silent 15,925 Posted July 1, 2013 Author Share Posted July 1, 2013 (edited) Doubleposting with decent stuff: Here's a control map of all 5 GInput sets (applies to Vice City, III sets may be a bit different depending on how R* did them). Do you think R* did a good job with these sets? http://pastebin.com/Zwg1Px64 Been wondering what to do with looking around in my own (5th) set, since L2 and R2 are used for braking/accelerating. I think the way I have chosen is fine though. Edit: Home/Guide mapped to show Steam Overlay (only if the game is launched via Steam, obviously)! That's quite an achievement. Edited July 1, 2013 by SilentPL Link to post Share on other sites
lpgunit 511 Posted July 2, 2013 Share Posted July 2, 2013 Lol I've been waiting for this one, as I couldn't finish Demolition Man using the keyboard. Link to post Share on other sites
ThirteenAG 3,783 Posted July 2, 2013 Share Posted July 2, 2013 By the way, i'm working on compatibility script for these cleos: 1) Manual Aiming (done) 2) Vehicle Camera Movement (in progress) 3) Swimming and maybe some others. It designed only for mode 5(IV controls). Link to post Share on other sites
Silent 15,925 Posted July 2, 2013 Author Share Posted July 2, 2013 Nearing completion now! Just managed to hack into menu helpers so they display controller buttons if you're using pad (they revert to keyboard helps upon detecting keyboard input): Gonna start porting the mod to other VC versions soon, and then III version. Stay tuned Link to post Share on other sites
Frank.s 838 Posted July 2, 2013 Share Posted July 2, 2013 Awesome to see this made public, your work is always quality. Link to post Share on other sites
Ash_735 17,290 Posted July 2, 2013 Share Posted July 2, 2013 Been trying this out now, it works very well, makes the game feel more modern with auto-switching, etc, plus there's something really cool about hitting the Xbox Guide button when someone sends you a message on Steam and actually having the overlay pop up right away, very nice touch. Link to post Share on other sites
Silent 15,925 Posted July 2, 2013 Author Share Posted July 2, 2013 (edited) OK, a quick question, should Steam Overlay pause the game or not? Forget it, looks like Steam does not allow checking whether Overlay is active or not. Edited July 2, 2013 by SilentPL Link to post Share on other sites
Alt 56 Posted July 3, 2013 Share Posted July 3, 2013 By the way, i'm working on compatibility script for these cleos:1) Manual Aiming (done) 2) Vehicle Camera Movement (in progress) 3) Swimming and maybe some others. It designed only for mode 5(IV controls). What 'swimming' script do you referring to? Link to post Share on other sites
Gramps 789 Posted July 3, 2013 Share Posted July 3, 2013 OK, a quick question, should Steam Overlay pause the game or not? Forget it, looks like Steam does not allow checking whether Overlay is active or not. Well if you push the Guide/PS button, can't you pause the game then load Steam Overlay? If you push it again, it hides the overlay, and resumes game (or takes you to the menu)? I hear that Deji might be back in 2-3 weeks .. I hope you will help him in adding some of these features into the SA Edition Link to post Share on other sites
ThirteenAG 3,783 Posted July 3, 2013 Share Posted July 3, 2013 By the way, i'm working on compatibility script for these cleos:1) Manual Aiming (done) 2) Vehicle Camera Movement (in progress) 3) Swimming and maybe some others. It designed only for mode 5(IV controls). What 'swimming' script do you referring to? http://www.gtagarage.com/mods/show.php?id=15167 Link to post Share on other sites
FalconKing 1,211 Posted July 3, 2013 Share Posted July 3, 2013 Nearing completion now! Just managed to hack into menu helpers so they display controller buttons if you're using pad (they revert to keyboard helps upon detecting keyboard input): Gonna start porting the mod to other VC versions soon, and then III version. Stay tuned Which version you done with? 1.0? Also can I play with wireless control (With dualshock 3) in this mod? Link to post Share on other sites
Silent 15,925 Posted July 3, 2013 Author Share Posted July 3, 2013 (edited) Well if you push the Guide/PS button, can't you pause the game then load Steam Overlay?If you push it again, it hides the overlay, and resumes game (or takes you to the menu)? No game does that! Also can I play with wireless control (With dualshock 3) in this mod? I guess, as long as you have MotioninJoy/x360ce and anything to receive signal from the pad. I use a wired DualShock 3 pad and it works perfectly. EDIT: Lol I've been waiting for this one, as I couldn't finish Demolition Man using the keyboard. Just tried it, plays very well Some helps are wrong (R2 to drop the bomb, but in IV controls mode it's L1), but it's not my fault. Can't be fixed without altering the GXT, which I don't want to do. 95% of the helps are OK though. Edited July 3, 2013 by SilentPL Link to post Share on other sites
ThirteenAG 3,783 Posted July 3, 2013 Share Posted July 3, 2013 (edited) Be prepared for GInput VC release, if you have any of the following mods: 1) Manual aiming v1.5/ Grenader (Hold Aim + UP button to throw grenade or molotov) 2) VehCameraMovement v2.0a 3) Swimming/Climbing script from Parkour Cleo v4.1 4) Hit Indicator 5) Walk (compatibility with crosshair feature) 6) Bonus scripts v2 (fixed bug with text boxes, but not with subtitles) 7) Quicksave (F5 or Guide button to quicksave to first slot) 8) Gasoline (press Square / X to refuel) 9) Taxi Service (Press DOWN button to call a cab) GInput compatibility script: Download || Source code Scripts should have their original names, or you can modify the source code to fit your game. Script was made only for usage with controls set 5, aka IV controls. Edited July 17, 2013 by ThirteenAG 1 Link to post Share on other sites
Ash_735 17,290 Posted July 3, 2013 Share Posted July 3, 2013 I have been told to post this, I have no idea what it is: Oh yeah, it's the directional stick button icons I did for the mod. Link to post Share on other sites
Silent 15,925 Posted July 3, 2013 Author Share Posted July 3, 2013 (edited) Also, GTA IV controls have been finished, now you can even rotate the helicopter by using L1 and R1. I really like IV controls now. EDIT: Just fooling around: EDIT2: Working on GTA LC code so it supports GInput fully - next GTA LC version will probably work perfectly with the mod, being even more accurate than VC (I don't want to edit VC GXT, but that results in around 5% of the helps being wrong): Edited July 4, 2013 by SilentPL Link to post Share on other sites
TJGM 5,939 Posted July 4, 2013 Share Posted July 4, 2013 Sooo.. I just set-up my PS3 controller for the first time ever on PC to try out this mod, then I realise its not even released yet. Ah well, any information on when we can expect it to be released? Link to post Share on other sites
Silent 15,925 Posted July 4, 2013 Author Share Posted July 4, 2013 Ah well, any information on when we can expect it to be released? Next week, I guess? Stuff is still being worked on. Link to post Share on other sites
yoječ 482 Posted July 4, 2013 Share Posted July 4, 2013 I haven't played III-era GTAs on the PC for a while... but this mod is just epic, I'll need to try this out Thanks in advance Link to post Share on other sites
Jitterdoomer 98 Posted July 4, 2013 Share Posted July 4, 2013 SilentPL, in San Andreas, there's a PS2 button layout are in the txd folder if you browse through it. Link to post Share on other sites
Silent 15,925 Posted July 4, 2013 Author Share Posted July 4, 2013 (edited) III/VC PS2 have the buttons inside fonts.txd character map - I didn't use them, I have used San Andreas way instead with a separate TXD for buttons. This way I won't mess up people's custom fonts. Unless you meant the controller mappings - if so, I got them from the EXE. EDIT: More GTA LC with IV controls: EDIT2: FINALLY passed that mission (with using adrenaline pill)! Good thing though, made some adjustments in IV controls to make them more balanced Edited July 4, 2013 by SilentPL Link to post Share on other sites
Silent 15,925 Posted July 6, 2013 Author Share Posted July 6, 2013 OK, so the mod has reached a state I may call finished, now making the code compatible with all Vice City EXEs, then GInputIII! Link to post Share on other sites
lpgunit 511 Posted July 7, 2013 Share Posted July 7, 2013 OK, so the mod has reached a state I may call finished, now making the code compatible with all Vice City EXEs, then GInputIII! That's 'swell! Will there be separate ASIs for VC and III, or are you going to incorporate compatibility with the two games into a single library? Link to post Share on other sites
Silent 15,925 Posted July 7, 2013 Author Share Posted July 7, 2013 (edited) I planned to unify them at first, but due to the fact they'll have different TXD files anyway they'll end up being separated. I'll release them at the same time though. Edited July 7, 2013 by SilentPL Link to post Share on other sites
Silent 15,925 Posted July 15, 2013 Author Share Posted July 15, 2013 Adding VC Steam EXE support took WAY longer than expected, but it's finally done: Now - GInputIII Link to post Share on other sites
ThirteenAG 3,783 Posted July 16, 2013 Share Posted July 16, 2013 Controls configuration with compatibility script: Required INI configuration:ControlsSet=5HotkeyToDriveby=1GuideLaunchesOverlay=0Setup 5 - GTA IV styled controls, with compatibility script and standart controls ingame:ON FOOT: - Left analog stick - Movement/Move crosshair (with SwapAxesDuringAiming enabled)/Sniper zoom (with SwapAxesDuringAiming disabled) - Right analog stick - Look around/Move crosshair (with SwapAxesDuringAiming disabled)/Sniper zoom (with SwapAxesDuringAiming enabled)/Switch targets (when aiming) - D-Pad Up - Throw greande/molotov (with grenader script) - D-Pad Down - Call a cab (with Taxi script) - D-Pad Left - Previous weapon - D-Pad Right - Next weapon - Circle / B - Melee attack - Cross / A - Sprint - Square / X - Jump - Triangle / Y - Enter vehicle - Select / Back - Next camera - Start - Pause menu - L1 / LB - Answer phone/Collect pick-up - R1 / RB - Center camera (Classic camera only, but with some scripts it could be unavailable) - L2 / LT - Aim (with Manual Aiming script, L2/LT + D-Pad Right - first person aiming for sniper rifles and rocket launchers, with Walk mod - show crosshair) - R2 / RT - Fire - L3 / LS - Duck - R3 / RS - Look behind - Home / Guide - Quicksave to first slot, with quicksave script. No need for GuideLaunchesOverlay=0, of you don't have it. Show Steam Overlay (if available and GuideLaunchesOverlay enabled).IN VEHICLE: - Left analog stick - Steer - Right analog stick - Move turret (with Vehicle Camera Movement mod - also move camera) - D-Pad Up - Unused - D-Pad Down - with Radar Zoom mod, radar zoom out - D-Pad Left - Previous radio station - D-Pad Right - Next radio station - Circle / B - Unused - Cross / A - Handbrake - Square / X - with Gasoline mod, refuel - Triangle / Y - Exit vehicle - Select / Back - Next camera - Start - Pause menu - L1 / LB - Fire - R1 / RB + Right analog stick - Look left/Look right/Look behind - L2 / LT - Brake - R2 / RT - Accelerate - L3 / LS - Horn - R3 / RS - Sub-mission, with Vehicle Camera Movement - also look behind - Home / Guide - Show Steam Overlay (if available and GuideLaunchesOverlay enabled) I tested all story missions with it, works like a charm. Link to post Share on other sites
Silent 15,925 Posted July 16, 2013 Author Share Posted July 16, 2013 First version of GInputVC is now up, enjoy! GInputIII will come later, probably next week. III has more differences from VC than I thought. Link to post Share on other sites
nkjellman 1,718 Posted July 16, 2013 Share Posted July 16, 2013 Looks good. Didn't see the VC Xbox Standard controls. Gameplay ControlsGrand Theft Auto: Vice CityON FOOTDirectional Pad Right = Next Weapon, Left = Previous WeaponLeft Thumbstick Walk, (button) CrouchRight Thumbstick Look Around, (button) Look BehindA Button RunX Button JumpWhite Button Change Camera ViewLeft Trigger Target / Answer Cell PhoneRight Trigger Fire Weapon / AttackIN VEHICLELeft Thumbstick Steer, (button) HornRight Thumbstick Drive-by / Look Around, (button) Fire WeaponB Button Hand Brake (Fire missiles when in Attack Helicopter)X Button Sub-Mission Toggle (in Emergency Vehicle)Y Button Get Into / Out of VehicleWhite Button Camera SelectBlack Button Radio StationsLeft Trigger Reverse / Brake (Descend in Helicopter)Right Trigger Accelerate (Ascend in Helicopter) Identical to IV controls on this. But I think when in vehicle, moving the right stick half way just looks around. Link to post Share on other sites