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Parralels between GTA and Call of Duty


brian.
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MW3 - NYC main location of the game, the main star in terms of locations, was the opening in NYC.

 

GTA IV - NYC. BoGT cod-centric multiplayer, with exact same weapons as MW2, the big cod at the time GTA IV was released, and same kind of "double kill" and stuff like that.

 

Call of Duty: Black Ops 2, the next cod game since MW3 = Los Angeles.

 

GTA V, the next game from LC/NYC in GTA IV: located in Los Angeles.

 

Call of Duty: Ghosts: Underwater huge prevalence in marketing so far.

 

GTA V: Underwater looks exactly the same as in cod (the leaf-like screenshot in GTA V is very very similar to the footage in cod ghosts gameplay), and huge prevalence so far.

 

Call of Duty Ghosts: Adds dogs, everyone makes a big deal about it.

 

GTA V: Adds more attention to the dogs, everyone makes a big deal out of it.

 

CoD Ghosts: http://www.callofduty.com/content/dam/atvi...a/deep-dive.jpg

 

GTA V: http://cloud.attackofthefanboy.com/wp-cont...water-scuba.jpg

 

CoD Ghosts: http://www.callofduty.com/content/dam/atvi...ot8-goodboy.jpg

 

GTA V: http://i.minus.com/i05AR4HimL8.gif

 

Do they work together, or spy on each other? sly.gif

 

(forgive the cod ghosts screens, they are nexgen/pc screens, so you may see less similarities to GTA V underwater, but on PC, it'll have bigger textures, and look at lot more close to good like ghosts does)

Edited by brian.
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I was expecting deeper similarities than just dogs/underwater and setting.

 

you're not making any point here.

 

the screenshots look alike because that's how scuba diving is...

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Mokrie Dela

They also all feature human beings, and are played on TV screens.

 

Why is there a need to compare a Mcdonalds burger to a 21 day matured fillet steak sandwich? Yes they're both meat, but come on...

The only true wisdom is in knowing you know nothing.


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Yea, okay, let's just ignore all those things... there is more, I just forgot now. I used to have a big list.

 

Oh yea, here's one: Niko is basically a russian (don't care for specifics, he's a russian), and who invades liberty city, and the song by Russian rap sensation Seryoga "Liberty City - Invasion"

 

Now put that together with MW2 and MW3 are based on the Russians coming to America for war, and invading NYC. Especially when considering Niko is 'Red Army' (how brucie described his tactics) and all that.

 

In MW2 and MW3, Russia invades.

 

In GTA IV, a russian sings a song about russia invading, based on LC Niko story...

 

So yea, this is all, everything I have said in both posts, legitimate parallels which carry way more weight than "they both are video games..."

 

The parallels are MANY.

 

Now, BO2 comes out based in future LA and now Ghosts will have dogs and underwater effects, yet now here is GTA in LA and has dogs and whoever else knows what else.

 

Not only GTA and CoD, Max Payne multiplayer (aside from slowmo mechanic) is so much like call of duty MW2 I can't even begin to describe and probably don't need to.

 

And we can't deny that BoGT MP is copycat of MW2, if you're not familiar with both games, you will not know, but those of us who know both games, know BoGT MP was based on MW2.

Edited by brian.
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russians invading america is a theme that is being used by hundreds of games/movies. and the niko story is much deeper than that, you know this.

 

also, saying things like "if you don't agree with my opinion, your argument is invalid" isn't going to help your credibility.

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United_Stealth

I'm sorry, but no, just no. Just because they've a few things in common doesn't mean they work together or took some ideas from the other game.

Even if they did I really don't care, because cod is just a way different game than gta.

 

So what I basicly try to say is: suicidal.gif

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Not only GTA and CoD, Max Payne multiplayer (aside from slowmo mechanic) is so much like call of duty MW2 I can't even begin to describe and probably don't need to.

 

And we can't deny that BoGT MP is copycat of MW2, if you're not familiar with both games, you will not know, but those of us who know both games, know BoGT MP was based on MW2.

Niko is Serbian not Russian...just because you are ignorant and don't know the difference doesn't mean they are the same thing.

 

And please, tell me more about these two ideas that you've proposed. Let's see just how much you know about First Person Shooters.

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Firefighter427

Hey! It's similar to real life! There's scuba divers and dogs in real life! Think they spied on God as He created it all?! Dude, it's a game. R* doesn't copy&paste like cod devs do

 

cod fanboy alert!

 

 

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Not only GTA and CoD, Max Payne multiplayer (aside from slowmo mechanic) is so much like call of duty MW2 I can't even begin to describe and probably don't need to.

 

And we can't deny that BoGT MP is copycat of MW2, if you're not familiar with both games, you will not know, but those of us who know both games, know BoGT MP was based on MW2.

Niko is Serbian not Russian...just because you are ignorant and don't know the difference doesn't mean they are the same thing.

 

And please, tell me more about these two ideas that you've proposed. Let's see just how much you know about First Person Shooters.

First of all, they are both Slavic. Anything Slavic is Russian to the rest of the world. I don't care what they do to distinguish themselves and feel different over there, they are all russians, which is why people mix up niko so much and call him "red army" and why Brian gets on Niko in the first meet with him about being Russian and mining salt.

 

Serbian, Slavic, Russian. lol. Vladivostok FM, Vlad, that whole area of Broker, it's heavily russian game, and as you can see they parody in GTA IV by people always referring to Niko as if he is russian, the rest of the world sees slavs as that: Russian.

 

Anyway -

 

FPS. You want to know my FPS? Let's see how much do you know about FPS and let's go play MW2 together. On PC. If you only play on console, I automatically win. Come see me on PC though, you will not beat me tounge.gif

 

TLaD and BoGT introduced all things found in the #1 game at the time: MW2. From tubes to semtex to p90 to aa12 to other things like tracking killstreaks and so on and so forth. If you can't compare GTA IV's MP for BoGT to MW2, you simply are not an MW2 player. Which is okay. But any serious FPS player knows MW2 is the defacto standard for "Best FPS Ever Made". It has the best prediction algo/lag compensation, solid up to 300+ ms ping, NO other game, not even subsequent CoD releases, can compete with it on that level. Even dedicated server games crap out and become unplayable before 100ms, let alone 300ms butter smooth gameplay provided by the most advanced call of duty you can play (yup, Bo, MW3, and BO2 were all based on CoD4 IW engine, not MW2. They are not allowed to use much of IW4 since the creators left, so they had to use IW3.5 and it can't stream like MW2 nor deal with latency anywhere near as good.

Edited by brian.
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First of all, they are both Slavic. Anything Slavic is Russian to the rest of the world. I don't care what they do to distinguish themselves and feel different over there, they are all russians, which is why people mix up niko so much and call him "red army" and why Brian gets on Niko in the first meet with him about being Russian.

 

Serbian, Slavic, Russian. LOL.

 

Anyway -

 

FPS. You want to know my FPS? Let's see how much do you know about FPS and let's go play MW2 together. On PC. If you only play on console, I automatically win. tounge.gif

Oh, if they are Slavic they are instantly Russian? That's absolutely great. I guess everybody who speaks English is American right? Ignorance is not an excuse my friend. The game also satirizes the general ignorance quite well.

 

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First of all, they are both Slavic. Anything Slavic is Russian to the rest of the world. I don't care what they do to distinguish themselves and feel different over there, they are all russians, which is why people mix up niko so much and call him "red army" and why Brian gets on Niko in the first meet with him about being Russian.

 

Serbian, Slavic, Russian. LOL.

 

Anyway -

 

FPS. You want to know my FPS? Let's see how much do you know about FPS and let's go play MW2 together. On PC. If you only play on console, I automatically win. tounge.gif

 

TLaD and BoGT introduced all things found in the #1 game at the time: MW2. From tubes to semtex to p90 to aa12 to other things like tracking killstreaks and so on and so forth. If you can't compare GTA IV's MP for BoGT to MW2, you simply are not an MW2 player. Which is okay. But any serious FPS player knows MW2 is the defacto standard for "Best FPS Ever Made". It has the best prediction algo/lag compensation, solid up to 300+ ms ping, NO other game, not even subsequent CoD releases, can compete with it on that level. Even dedicated server games crap out and become unplayable before 100ms, let alone 300ms butter smooth gameplay provided by the most advanced call of duty you can play (yup, Bo, MW3, and BO2 were all based on CoD4 IW engine, not MW2. They are not allowed to use much of IW4 since the creators left, so they had to use IW3.5 and it can't stream like MW2 nor deal with latency anywhere near as good.

I'm actually going to screencap this post. Must be the biggest load of BS I ever read on this section.

 

I hope you're trolling with the whole MW2 thing.

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Guy above me obviously hasn't played both games.

 

grenade launcher, Semtex, AA 12, p90, all MW2 weapons, never existed in GTA IV until BOGT and TLAD. When they were trying to compete with everyone playing MW2.

 

Seriously, when I see any of you deny the parallels, I just see GTA defenders who don't even play both games to see this all for themselves lol.

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You're really stretching the comparisons there. In my eyes, the only similarity I see between them is guns. Hell, you might as well say 'The military is returning for V & COD is about the military'.

 

I love the way Activision makes a big thing about fish reacting to your character & dogs have been fully rendered in a lifelike fashion. While Rockstar says offhand 'The entire ocean floor surrounding the map is explorable' and they haven't even said anything about the wildlife (only previews have mentioned it). Those two things are going to be much more in depth & fleshed out than COD's attempts, yet they are barely mentioned among the plethora of other features.

 

 

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TLaD and BoGT introduced all things found in the #1 game at the time: MW2. From tubes to semtex to p90 to aa12 to other things like tracking killstreaks and so on and so forth. If you can't compare GTA IV's MP for BoGT to MW2, you simply are not an MW2 player. Which is okay. But any serious FPS player knows MW2 is the defacto standard for "Best FPS Ever Made". It has the best prediction algo/lag compensation, solid up to 300+ ms ping, NO other game, not even subsequent CoD releases, can compete with it on that level. Even dedicated server games crap out and become unplayable before 100ms, let alone 300ms butter smooth gameplay provided by the most advanced call of duty you can play (yup, Bo, MW3, and BO2 were all based on CoD4 IW engine, not MW2. They are not allowed to use much of IW4 since the creators left, so they had to use IW3.5 and it can't stream like MW2 nor deal with latency anywhere near as good.

That's the thing, it doesn't matter if CoD is the number one most sold game at the time, it didn't invent anything, it's just very popular. The group of weapons you described have been used in first person shooters for more than a decade now, it seems that developers are really lacking the imagination to try to include anything other than these weapons (which the public instantly recognize). You might as well say that they copied Counter Strike...

Also, what "tracking killstreaks"?

 

 

any serious FPS player knows MW2 is the defacto standard for "Best FPS Ever Made"

Wait, what? Since when does popularity = quality? MW2, along with all the other clones, are nothing more than casual games that appeal to the mainstream audience that likes nothing more than a little session of quick fun, where they can do good regardless of their actual skill and to get rewarded for it. It might have had good lag compensation, but is that your standard for judging games? How about the fact that the MP was completely and utterly unbalanced?

 

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Wait, what? Since when does popularity = quality? MW2, along with all the other clones, are nothing more than casual games that appeal to the mainstream audience that likes nothing more than a little session of quick fun, where they can do good regardless of their actual skill and to get rewarded for it. It might have had good lag compensation, but is that your standard for judging games? How about the fact that the MP was completely and utterly unbalanced?

Yes, they track killstreaks in BoGT. Did you even play that episode online? They track your kills. You don't get packages or rewards for it, but they are tracking it (double kill, triple kill, such and such ended so and so's killstreak - that was all absent until BoGT, which also bit every weapon from MW2). Classic DM stuff there, and who is the king (and only) tactical mp competitive shooter on the market? Call of Duty.

 

For something to be a competitive tactical shooter, it has to respect certain rules.

 

It needs to switch spawn points around so both teams have the chance to approach the map in the same ways, not just one way or the other. It needs to not have damageable environment to any meaningful way (IE, BF3, while being a great CASUAL military sim, it is NOT a competitive tactical shooter in any way because the maps can be destroyed, no one ever switches positions, it has vehicles, mobile spawn choices - it breaks all the rules, so what you are left with is Not a tactical competitive (key word) shooter, but instead you have a casual sim, whose series falls short of ARMA consistently.)

 

The MP was NOT unbalanced in MW2. Everything had a counter. BO, MW3, BO2 are all broken in that regard. If you think MW2 is not balanced, than you don't even play it enough to know how to play because everything has a counter, everything has a cost, and everything has a benefit against another perk.

 

That is the most balanced, well polished call of duty ever made, man. I know I'm going off topic in my own thread about this, but you don't really think anyone can do good in MW2 do you?

 

Why, because you played some noobs and did okay? You wont get so much as a UAV against me on MW2 pc man. Because I know that ease of play does not mean ease of winning.

 

The easier the CONTROLS are (cod has it aced) the better noobs can do, yea, but they are still noobs, so sure, set a bunch of noobs free against each other, and they will all do okay. Put me in the lobby with them, and then you will see the difference between skill and tactics applied to easy to control smooth gameplay, vs noobs who don't have to fight the controls and can fight the enemy instead.

 

Most games you fight the controls more than the opponents. In MW2, you fight your opponent. It is not easy - difficulty is purely based upon the skill of your enemy.

 

Anyone down to play some MW2 on PC? I play, and win, in any country, anywhere, any ping, and usually defeat hackers as well, carrying my team as I build up 50 or so kills out of the 75 in a match - I'm one of the best in the world, and I am willing to prove it, cause I love that game (can you tell? tounge.gif)

 

Did I leave anything out? I'd be glad to elaborate more.

 

Popularity does = Quality. See how fast other games die? See how fast Homefront died? Because it was not QUALITY. Quality = what makes people stay and play. If it wasn't quality, it would not be the biggest seller, year in and year out. Console players can't tell the difference between MW2 and the newer games - they are always fighting their joypad and NOT the enemy. Although the lag has gotten so bad they sense that. On PC, we've known it was broken since Black Ops. MW2 is the last true, balanced, polished, design-philosophy-following FPS that has ever been released. It's everything CSS should have been by 2008, let alone everything CS Go wishes it was.

Edited by brian.
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Bellic 4 life
TLaD and BoGT introduced all things found in the #1 game at the time: MW2. From tubes to semtex to p90 to aa12 to other things like tracking killstreaks and so on and so forth. If you can't compare GTA IV's MP for BoGT to MW2, you simply are not an MW2 player. Which is okay. But any serious FPS player knows MW2 is the defacto standard for "Best FPS Ever Made". It has the best prediction algo/lag compensation, solid up to 300+ ms ping, NO other game, not even subsequent CoD releases, can compete with it on that level. Even dedicated server games crap out and become unplayable before 100ms, let alone 300ms butter smooth gameplay provided by the most advanced call of duty you can play (yup, Bo, MW3, and BO2 were all based on CoD4 IW engine, not MW2. They are not allowed to use much of IW4 since the creators left, so they had to use IW3.5 and it can't stream like MW2 nor deal with latency anywhere near as good.

That's the thing, it doesn't matter if CoD is the number one most sold game at the time, it didn't invent anything, it's just very popular. The group of weapons you described have been used in first person shooters for more than a decade now, it seems that developers are really lacking the imagination to try to include anything other than these weapons (which the public instantly recognize). You might as well say that they copied Counter Strike...

Also, what "tracking killstreaks"?

 

 

any serious FPS player knows MW2 is the defacto standard for "Best FPS Ever Made"

Wait, what? Since when does popularity = quality? MW2, along with all the other clones, are nothing more than casual games that appeal to the mainstream audience that likes nothing more than a little session of quick fun, where they can do good regardless of their actual skill and to get rewarded for it. It might have had good lag compensation, but is that your standard for judging games? How about the fact that the MP was completely and utterly unbalanced?

HOW DARE YOU USE LOGIC?!

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Guy above me obviously hasn't played both games.

grenade launcher, Semtex, AA 12, p90, all MW2 weapons, never existed in GTA IV until BOGT and TLAD. When they were trying to compete with everyone playing MW2.

Seriously, when I see any of you deny the parallels, I just see GTA defenders who don't even play both games to see this all for themselves lol.

Semtex, P90, M249, Deagle, MP5, Uzi, M4, AK-47, and a few other - Counter Strike. Therefore Counter Strike copied CoD, right?

 

Let's see now, TLaD:

 

Pool cue?

Pipe Bomb =/= Semtex

CZ-75 =/= G18/M93 Raffica

DAO-12 =/= Striker

HK69A1 =/= Thumper

 

Some of them function similarly...but then again so do the AK-47 and M4.

 

TBoGT:

 

C4 = C4

AMP 180 =/= Deagle

Uzi = Uzi

P90 = P90

AA12 = AA12

M249 = M249

DSR-1 =/= M14

 

So 5 similar weapons, CS had more. Do you want me to list the games that also feature these weapons, because they are almost as popular in games nowadays as the M4/AK-47?

 

Weapon parallels really don't work.

 

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Anyone down to play some MW2 on PC? I play, and win, in any country, anywhere, any ping, and usually defeat hackers as well, carrying my team as I build up 50 or so kills out of the 75 in a match - I'm one of the best in the world, and I am willing to prove it, cause I love that game (can you tell? )

Do you put that on your Curriculum Vitae?

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if you're not trolling you're just confirming my stereotype about COD players.

 

They're all douchebags...

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a hot dog is made with bread and meat, and so does a hamburger. so hot dogs are obviously a mc donalds burger rip off

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TakinThyBacon

The OP's signature is a link to a website that pays people to post comments on forums, don't waste your breath people.

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Semtex, P90, M249, Deagle, MP5, Uzi, M4, AK-47, and a few other - Counter Strike. Therefore Counter Strike copied CoD, right?

 

No, modders of CSS created call of duty to make something better. And while IW get's bashed for improving and innovating their game every single time they release it, valve gets their cocks sucked for reskinning and rehashing the same exact half life 2 deathmatch over and over again.

 

Again, MW series is everything CSS wishes it was by now. Everything Gabe is too fat and incompetent to do to his games. But valve are heroes, and IW "rehashers" yea right ,at least they have the pride to always call it call of duty, while valve always renames and reskins the same damn game amirite? lol.

 

You are missing one major point of interest in the argument I present and the parallels I have shared: Timing.

 

MW2 was out and side by side with GTA IV. And GTA IV pulled inspiration from it, that is undeniable by anyone except the densest of dense and those who have not played both games enough to notice it.

 

How have the last 2 cod games been based NYC -> LA, and now the last 2 gta games are NYC -> LA.

 

How they both are pushing dogs and underwater improvements and stuff like that?

 

Please, you guys are just on this board to call someone wrong. Let people wake up from bed, they will come in here and tell you they notice the same thing.

 

Anyone who passionately loves both GTA and CoD will be able to point out the weight in what I have said. It is not as simple as "derp they are both video games" - they are clearly trying to compete with CoD, or they all work together - one or the other - they are riding off of each other for inspiration, at the very most least.

 

 

The OP's signature is a link to a website that pays people to post comments on forums, don't waste your breath people.

 

It's a legitimate website which I have pulled hundreds from.

Edited by Ryan
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TakinThyBacon

So Slovak's are Russian

 

user posted image

 

i live in the U.S., does that mean I'm Panamanian?

 

user posted image

 

You're ignorance of other cultures does not serve as a valid reference to make your point

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Once again, both Russians and Serbs are both Slavs. And you are from USA, that makes you AMERICAN, along with Canadians who are also American and any other place on this hemisphere - we are all Americans on this hemisphere, and if people didn't consider all Slavic people the same as each other, that gag wouldn't be so prevalent in GTA IV.

 

Now go look at the Slavic region of the world. It's all just broken off pieces of, or basically extensions of, russia, speaking basically the same language, using basically the same alphabet and all that.

 

Maybe you guys who keep sticking this serb/russia/slav stuff up my butt can go look at old maps of the world. They are all russians.

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Yes, they track killstreaks in BoGT. Did you even play that episode online? They track your kills. You don't get packages or rewards for it, but they are tracking it (double kill, triple kill, such and such ended so and so's killstreak - that was all absent until BoGT, which also bit every weapon from MW2). Classic DM stuff there, and who is the king (and only) tactical mp competitive shooter on the market? Call of Duty.

For something to be a competitive tactical shooter, it has to respect certain rules.

It needs to switch spawn points around so both teams have the chance to approach the map in the same ways, not just one way or the other. It needs to not have damageable environment to any meaningful way (IE, BF3, while being a great CASUAL military sim, it is NOT a competitive tactical shooter in any way because the maps can be destroyed, no one ever switches positions, it has vehicles, mobile spawn choices - it breaks all the rules, so what you are left with is Not a tactical competitive (key word) shooter, but instead you have a casual sim, whose series falls short of ARMA consistently.)

The MP was NOT unbalanced in MW2. Everything had a counter. BO, MW3, BO2 are all broken in that regard. If you think MW2 is not balanced, than you don't even play it enough to know how to play because everything has a counter, everything has a cost, and everything has a benefit against another perk.

 

That is the most balanced, well polished call of duty ever made, man. I know I'm going off topic in my own thread about this, but you don't really think anyone can do good in MW2 do you?

 

Why, because you played some noobs and did okay? You wont get so much as a UAV against me on MW2 pc man. Because I know that ease of play does not mean ease of winning.

 

The easier the CONTROLS are (cod has it aced) the better noobs can do, yea, but they are still noobs, so sure, set a bunch of noobs free against each other, and they will all do okay. Put me in the lobby with them, and then you will see the difference between skill and tactics applied to easy to control smooth gameplay, vs noobs who don't have to fight the controls and can fight the enemy instead.

 

Most games you fight the controls more than the opponents. In MW2, you fight your opponent. It is not easy - difficulty is purely based upon the skill of your enemy.

 

Anyone down to play some MW2 on PC? I play, and win, in any country, anywhere, any ping, and usually defeat hackers as well, carrying my team as I build up 50 or so kills out of the 75 in a match - I'm one of the best in the world, and I am willing to prove it, cause I love that game (can you tell? tounge.gif)

 

Did I leave anything out? I'd be glad to elaborate more.

 

Popularity does = Quality. See how fast other games die? See how fast Homefront died? Because it was not QUALITY. Quality = what makes people stay and play. If it wasn't quality, it would not be the biggest seller, year in and year out. Console players can't tell the difference between MW2 and the newer games - they are always fighting their joypad and NOT the enemy. Although the lag has gotten so bad they sense that. On PC, we've known it was broken since Black Ops. MW2 is the last true, balanced, polished, design-philosophy-following FPS that has ever been released. It's everything CSS should have been by 2008, let alone everything CS Go wishes it was.

Man oh man isn't this a load of bull, but I'll try to answer it:

 

*Tracking killstreaks is something that's been in games for about 2 decades, some of the first competitive (and incredibly popular games from there on) games had them. CoD used this idea, it didn't come up with it.

 

*Again, switching spawns is something incredibly old as well, pre-2000.

 

*You have absolutely NO idea what a casual shooter even means. A casual shooter is a game where kills can be earned very easily and with almost no skill whatsoever. Spray and Pray CoD fits into this category with ease, especially with the tons of rewards that basically do the killing for you. The environment has nothing to do with it, the vehicles have nothing to do with it (and in case you didn't realize, GTA also has vehicles...) and switching spawn pints has nothing to do with it either.

 

*oh please don't give me the "everything was balanced" bull, you probably didn't play MW2 when it was popular. It has so many issues it wasn't even funny. Killstreaks whoring and stacking, the noobtubes being used to get multikills, the nukes (which made the game a camp fest), Tactical insertion whoring, tactical knife runners that were more effective than weapons, the ability to have a complete set of weapons (i.e. a sniper with a shotgun secondary...what the point of even moving from your camping spot if you can own at all ranges? This is singlehandedly the stupidest thing I've ever seen in any FPS to date).

 

*The fact remains that the kill times are so small that it's basically hide and seek, shooter style. Because of this, you don't need any sort of skill to get a kill, you can just camp and spray. I've seen people play the game for the first time and do well, and that should never happen in any shooter, let alone a "competitive" one.

 

And the biggest stupidity to date: "Popularity does = Quality"

Are you serious? There are SO MANY good games on the market that are not popular since they don't have a massive advertisement campaign behind them like CoD. Sales has absolutely nothing to do with it.

 

It's like saying that Mcdonalds is better than a fine restaurant just because it manages to attract more customers.

 

This whole post seems like the work of a child that's only been exposed to games with CoD, and he has learned that everything that is not CoD is bad. I seriously feel bad for you for supporting such a horrible franchise.

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The OP's signature is a link to a website that pays people to post comments on forums, don't waste your breath people.

didn't notice this yet. reported for advertising and that's that

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Please name one good game that is not played heavily. Just one. Name ONE good game that didn't live past years of playing.

 

If the game was not quality, people would not still be playing every single version of it that has ever come out more than any other game series.

 

Your whole post man, seriously, you clearly do NOT play call of duty MW2. Yes, it is hide and seek - hence tactical - and yes, time to kill is short - for every weapon - and yes, it does have a proper secondaries system, not just "launcher or hand gun" - dude, I didn't claim CoD invented that stuff you mention being around for years, I said, factually, that it is the ONLY game respecting the rules of competitive gameplay. You technically support my argument there, because while other games are letting you alter the map and fly airplanes and stuff (BF3), CoD remained true (up until MW2, since then, yes, it has been bad with latency and balance, very much so, those games are way easier than MW2.)

 

Just because MLG noobs cry about stuff doesn't make it not competitive. I destroy those douchebags. Like I said, if it's no skill, face ME in it, then you will see, it takes skill (when you don't get even one kill on me, maybe my noob teammates, but you won't kill me if you really think that way about cod, you simply will not be able to cope with my skill)

 

And once again: you really cannot call cod easy, because it is multiplayer. Difficulty is factored PURELY and ONLY on the skill of your enemy. I happen to be top tier one of the best players in the world with a record winstreak (106 wins until aimbot nuked us and left - his whole point, was to end our streak cause we were bragging about it).

 

Multiplayer = skill of the enemy = difficulty. So you just played with noobs, or played on console, because PC is a world different from that joypad sticky aim noob stuff.

Edited by brian.
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Once again, both Russians and Serbs are both Slavs. And you are from USA, that makes you AMERICAN, along with Canadians who are also American and any other place on this hemisphere - we are all Americans on this hemisphere, and if people didn't consider all Slavic people the same as each other, that gag wouldn't be so prevalent in GTA IV.

 

Now go look at the Slavic region of the world. It's all just broken off pieces of, or basically extensions of, russia, speaking basically the same language, using basically the same alphabet and all that.

 

Maybe you guys who keep sticking this serb/russia/slav stuff up my butt can go look at old maps of the world. They are all russians.

How can people really be this ignorant. I mean, seriously...

 

You should call those countries European, not Russian, just like you call Canadians American because they live in North America.

 

Secondly, they do not speak Russian. You have no idea how big the difference between the languages actually is, mostly because you are ignorant and you haven't studied them. The alphabet also differs, but again it most likely looks like "weird symbols" to you. GTA IV does a good job at satirizing ignorant people like yourself.

 

The more I like at what you write the more I think you are actually trolling. Anybody this ignorant sure doesn't even deserve a reply...

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Bellic 4 life
Please name one good game that is not played heavily. Just one. Name ONE good game that didn't live past years of playing.

 

If the game was not quality, people would not still be playing every single version of it that has ever come out more than any other game series.

ARMA 2.

 

Warhammer 40k Dawn of War.

 

MAG.

 

Brink.

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