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How to re-add Area 69 blastdoors


IvanBraginsky
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IvanBraginsky

I used Add Guards to Area 69 mod, & it makes the Black Project mission crash because a script destroys the Area 69 blastdoors & vent cover, so what should I do to re-add these objects with CLEO?

 

 

:AREA_69_ENTER_19wait 0 if and  Object.Exists($OBJECT_M_A51_BLASTDOORR)  Object.Exists($OBJECT_M_A51_BLASTDOORL)  Object.Exists($OBJECT_M_A51_VENTCOVERB)  Object.Exists($2670)else_jump @AREA_69_ENTER_19 Object.Destroy($OBJECT_M_A51_BLASTDOORR)Object.Destroy($OBJECT_M_A51_BLASTDOORL)Object.Destroy($OBJECT_M_A51_VENTCOVERB)Object.Destroy($2670)jump @AREA_69_ENTER_19

 

Edited by IvanBraginsky
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replace the script with this one:

 

{$CLEO .cs}03A4: name_thread 'AREAOBJ' 0001: wait 1000 ms 0006: [email protected] = 0 0006: [email protected] = 0 0006: [email protected] = 0 0006: [email protected] = 0 0006: [email protected] = 0 :AREAOBJ_510001: wait 0 ms 00D6: if 0256:   player $PLAYER_CHAR defined 004D: jump_if_false @AREAOBJ_51 00D6: if 0039:   [email protected] == 0 004D: jump_if_false @AREAOBJ_215 00D6: if 00FE:   actor $PLAYER_ACTOR sphere 0 in_sphere 246.1333 1863.007 20.135 radius 5.0 5.0 5.0 004D: jump_if_false @AREAOBJ_215 0001: wait 50 ms 00D6: if 03CA:   object $OBJECT_M_A51_VENTCOVERB exists 004D: jump_if_false @AREAOBJ_51 0001: wait 1000 ms 00D6: if 09CC:   object $OBJECT_M_A51_VENTCOVERB model_is 3117 004D: jump_if_false @AREAOBJ_51 01BC: put_object $OBJECT_M_A51_VENTCOVERB at 245.968 1862.843 17.01 0006: [email protected] = 1 0002: jump @AREAOBJ_51 :AREAOBJ_21500D6: if 0039:   [email protected] == 0 004D: jump_if_false @AREAOBJ_359 00D6: if 00FE:   actor $PLAYER_ACTOR sphere 0 in_sphere 212.8843 1885.02 13.147 radius 20.0 20.0 5.0 004D: jump_if_false @AREAOBJ_359 0001: wait 50 ms 00D6: if 03CA:   object $OBJECT_M_A51_BLASTDOORR exists 004D: jump_if_false @AREAOBJ_51 0001: wait 1000 ms 00D6: if 09CC:   object $OBJECT_M_A51_BLASTDOORR model_is 2927 004D: jump_if_false @AREAOBJ_51 01BC: put_object $OBJECT_M_A51_BLASTDOORR at 205.941 1874.571 13.903 0006: [email protected] = 1 0002: jump @AREAOBJ_51 :AREAOBJ_35900D6: if 0039:   [email protected] == 0 004D: jump_if_false @AREAOBJ_503 00D6: if 00FE:   actor $PLAYER_ACTOR sphere 0 in_sphere 212.8843 1885.02 13.147 radius 20.0 20.0 5.0 004D: jump_if_false @AREAOBJ_503 0001: wait 50 ms 00D6: if 03CA:   object $OBJECT_M_A51_BLASTDOORL exists 004D: jump_if_false @AREAOBJ_51 0001: wait 1000 ms 00D6: if 09CC:   object $OBJECT_M_A51_BLASTDOORL model_is 2929 004D: jump_if_false @AREAOBJ_51 01BC: put_object $OBJECT_M_A51_BLASTDOORL at 205.941 1874.571 13.903 0006: [email protected] = 1 0002: jump @AREAOBJ_51 :AREAOBJ_50300D6: if 0039:   [email protected] == 0 004D: jump_if_false @AREAOBJ_51 00D6: if 00FE:   actor $PLAYER_ACTOR sphere 0 in_sphere 269.3675 1883.921 17.4804 radius 20.0 20.0 5.0 004D: jump_if_false @AREAOBJ_51 0001: wait 50 ms 00D6: if 03CA:   object $2670 exists 004D: jump_if_false @AREAOBJ_51 0001: wait 1000 ms 00D6: if 09CC:   object $2670 model_is 3095 004D: jump_if_false @AREAOBJ_51 01BC: put_object $2670 at 258.664 1884.06 15.925 0006: [email protected] = 1 0002: jump @AREAOBJ_51 00D6: if 0039:   [email protected] == 0 004D: jump_if_false @AREAOBJ_727 00D6: if 00FE:   actor $PLAYER_ACTOR sphere 0 in_sphere 251.271 1920.436 20.6332 radius 270.0 270.0 75.0 004D: jump_if_false @AREAOBJ_727 0006: [email protected] = 1 0002: jump @AREAOBJ_51 :AREAOBJ_72700D6: if 0039:   [email protected] == 1 004D: jump_if_false @AREAOBJ_51 00D6: if 80FE:   not actor $PLAYER_ACTOR sphere 0 in_sphere 251.271 1920.436 20.6332 radius 280.0 280.0 85.0 004D: jump_if_false @AREAOBJ_51 0006: [email protected] = 0 0002: jump @AREAOBJ_51 00D6: if 0039:   [email protected] == 1 004D: jump_if_false @AREAOBJ_51 0006: [email protected] = 0 0002: jump @AREAOBJ_51 

 

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