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I don't have 3dsmax. What do I do?


Bernie Buddy
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Bernie Buddy

I've been trying to get into GTA IV modeling but I can't find any way to convert the models into a format that I can actually use.

Is there any way to convert them to a format that's doesn't require 3dsmax?

These are the formats I'm able to import right now:

.The ones supported by Blender

.3ds

.bfd

.bvh

.dae

.xml

.dbo

.fbx

.md2

.md3

.ms3d

.obj

.x

.xmdl

.xsi

 

Sorry if this has been posted before. I didn't find anything with search.

Edited by Bernie Buddy
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but I can't find any way to convert the models into a format that I can actually use.
I don't think you'll find a converter for blender.

 

So you might consider using ZModeler. (Full version $22 afaik)

 

There is a student version of 3dsmax.

If you aren't studying you might ask a student in your relationship to get and lend you a copy.

 

(As far as you don't use it for commercial projects I don't think that anyone will blame you.)

 

If you don't want to migrate from blender to 3dsmax just for modelling GTA IV all I can say: it's worth a try. 3dsmax is one of the best 3D programs imho.

 

I myself don't have much interest in car models but I just downloaded the MapEditor. Next I will buy GTA IV because I really like to try out Clockwork Mount-Map.

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Bernie Buddy

There must be some way.

The .mesh and .skel files don't seem very encrypted or compressed. Surely someone has made a way to import or convert those files.

Edited by Bernie Buddy
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There must be some way.

Sure, mostly is. Sometimes stony.

Especially when im-/exporters exist for 3dsmax.

 

But you might try SparkIV, version 0.7.

 

Import wft, export as smd.

 

Would like to hear this to be working.

 

edit: perfect with wtd; pngs can be extracted

 

The smds, well, didn't use them so far but WFT (FragType) seems to be somewhat complicated.

 

Got this smd:

 

version 1nodes0 "chassis" -11 "seat_dside_f" 02 "seat_pside_f" 03 "wheel_rr" 04 "interiorlight" 05 "engine" 06 "windscreen_f" 07 "petroltank" 08 "door_dside_f" 09 "window_lf" 810 "overheat" 011 "exhaust_2" 012 "exhaust" 013 "window_lr" 014 "window_rr" 015 "misc_a" 016 "misc_b" 017 "misc_c" 018 "door_pside_f" 019 "window_rf" 1820 "misc_d" 021 "siren2" 022 "boot" 023 "static_rotor2" 2224 "moving_rotor2" 2325 "wheel_rf" 026 "wheel_lf" 027 "siren1" 028 "hub_lf" 029 "hub_rf" 030 "siren4" 031 "siren3" 032 "static_rotor1" 033 "moving_rotor1" 3234 "bodyshell" 035 "wheel_lr" 0endskeletontime 00   0.000000 0.000000 0.000000   0.000000 0.000000 0.0000001   0.002041 1.909412 1.168988   0.000000 0.000000 0.0000002   0.002356 3.463258 0.752862   0.000000 0.000000 0.0000003   0.064453 -9.402407 -0.633990   0.000000 0.000000 0.0000004   0.000000 0.808596 1.328478   0.000000 0.000000 0.0000005   -1.089029 -2.398619 1.393598   0.000000 0.000000 0.0000006   -0.000252 1.157123 0.744582   0.000000 0.000000 0.0000007   -1.089029 -2.400061 1.366014   0.000000 0.000000 0.0000008   -0.369979 1.996726 2.070171   0.000000 0.000000 0.0000009   0.000000 0.000000 0.000000   0.000000 0.000000 0.00000010   1.067504 -2.400357 1.380000   0.000000 0.000000 0.00000011   -1.089029 -2.398619 1.393598   0.000000 0.000000 0.00000012   1.067504 -2.425786 1.380000   0.000000 0.000000 0.00000013   -0.000009 1.720502 0.383414   0.000000 0.000000 0.00000014   -0.000017 1.621233 0.373068   0.000000 0.000000 0.00000015   -1.698738 0.718143 0.187956   0.000000 0.000000 0.00000016   0.007817 4.383803 -0.226695   0.000000 0.000000 0.00000017   0.007862 4.383759 -0.226695   0.000000 0.000000 0.00000018   -0.428024 3.328144 1.753940   -1.908960 -0.112895 -3.08532219   0.000000 0.000000 0.000000   0.000000 0.000000 0.00000020   1.703440 0.718144 0.182494   0.000000 0.000000 0.00000021   -1.529588 -2.087646 1.550784   0.000000 0.000000 0.00000022   0.000000 -7.438842 0.420805   0.000000 0.000000 0.00000023   -0.258611 -1.588467 1.797472   0.000000 0.000000 0.00000024   0.000000 0.000000 0.000000   0.000000 0.000000 0.00000025   1.025817 1.396316 -0.590704   0.000000 0.000000 0.00000026   -1.020804 1.396316 -0.590704   0.000000 0.000000 0.00000027   1.507106 -2.098730 1.551148   0.000000 0.000000 0.00000028   -1.020804 1.396316 -0.590704   0.000000 0.000000 0.00000029   1.025817 1.396316 -0.590704   0.000000 0.000000 0.00000030   0.000000 -0.492992 2.464800   0.000000 0.000000 0.00000031   -0.006133 -10.176030 2.794926   0.000000 0.000000 0.00000032   -0.001355 0.313415 2.413316   0.000000 0.000000 0.00000033   0.000000 0.000000 0.000000   0.000000 0.000000 0.00000034   0.000000 0.000000 0.000000   0.000000 0.000000 0.00000035   -1.498550 -9.401832 -0.634654   0.000000 0.000000 0.000000endtrianglesend

 

 

Not what you wanted I guess.

 

So for wdr maybe OpenIV is a better choice. But therefor WDR must be converted to ODR...

Edited by shak-otay
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Bernie Buddy

.Smd's I can work with.

That solves the problem of exporting them for editing, thanks

Though I have no idea how I'm going to import them back as .wdr files.

Just so you guys know, I'm trying to replace the player model.

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Bernie Buddy, currently the best way to edit GTAIV models it is use openFromats from OpenIV.

 

openFormats is the set of text-based formats for making GTAIV/RAGE resources editable through editors (3Ds Max for example).

 

For 3Ds Max we save some scripts which can import/export openFormats:

GIMS IV by 3Doomer

GIMS Evo IV by 3Doomer

openFormats I/O by Alexander Blade

 

Unfortunately we don't have any scripts for other editors such as Maya or Blender. But, as soon as openFormats are text-based I hope to see those scripts in future.

 

 

 

 

 

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