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Cleo Mod Hotkey Change?


Yuki8585
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So i have this GTA SA mod its a cleo .cs and also in .fxt and i was wandering if i could change the hotkey to one key of the hotkey to open it is two keys like this

 

 

0AB0:   key_pressed 17 0AB0:   key_pressed 67

 

 

is it possible to just delete one line and set a hotkey or do i have to set it as two hotkeys and how would i do this?

 

 

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  • 2 weeks later...
brutalis11

Yeah, it's possible. I assume it looks something like this in your script:

 

 

if and0AB0:   key_pressed 17 0AB0:   key_pressed 67else_jump @SOMETHING// stuff

 

 

If so, all you have to do is simply changing "if and" to "if" & remove one of the lines, like this:

 

 

if0AB0:   key_pressed 17else_jump @SOMETHING// stuff

 

 

You can find a list of key codes for the 0AB0 opcode in Sanny Builder > Help > Contents > CLEO 3 Code Library > Virtual key codes (for 0AB0)

If you prefer having your keys like e.g. "if ENTER VEHICLE button is pressed, then..." instead of "if K on keyboard is pressed, then...", you'll have to use the 00E1 opcode instead.

 

 

00E1:   player 0 pressed_key 19

 

 

However, the SA key IDs of this opcode are not listed within SannyBuilder's help file, so you'll have to look here (click me) instead.

Edited by brutalis11
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