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I hope I get to be the boss


Racecarlock
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Racecarlock

I mean, I still want to be able to take jobs from gangs and bosses and such, but on my own terms. I hope most of the story is the protags making their own choices and decisions. Or at least working for eachother.

 

I don't want to get bullied around by the local corrupt cop of the week, I don't want to be working for some high level mafia godfather asshole most of the time. Some of the story? Maybe, but I want the sh*t I do to be on my terms.

 

You know how in mafia II everything you did was a chore or mission or favor for someone else? I want V to be the direct opposite of that. I want to do missions on my terms, or at least have the mission be something the character wants to do, not something the local cop/mafia boss/fast food restaurant manager wants him to do. And if there are missions like that, I hope they're either optional or very sparse or both.

 

Working for other people sucks.

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Algonquin Assassin

lol. You can't resist taking a shot a Mafia II can you?

 

I'd say with how the story's structured most of it will probably be "inside" so to speak. There'll probably be some errands to establish certain characters in the story, but not on the same level as previous GTAs IMO.

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Nemesis2252

i don't mind working for other people, as long as its not like in San Andreas.... CJ was such a pussy suckup that never stood up for himself. he did whatever he was told, regardless of what it was. but as for working independently, i believe that's how all the heists will be, with Michael being the brains of the operation

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Triple Vacuum Seal

 

I mean, I still want to be able to take jobs from gangs and bosses and such, but on my own terms. I hope most of the story is the protags making their own choices and decisions. Or at least working for eachother.

 

I don't want to get bullied around by the local corrupt cop of the week, I don't want to be working for some high level mafia godfather asshole most of the time. Some of the story? Maybe, but I want the sh*t I do to be on my terms.

 

You know how in mafia II everything you did was a chore or mission or favor for someone else? I want V to be the direct opposite of that. I want to do missions on my terms, or at least have the mission be something the character wants to do, not something the local cop/mafia boss/fast food restaurant manager wants him to do. And if there are missions like that, I hope they're either optional or very sparse or both.

 

Working for other people sucks.

Couldn't really agree more. VC and to an extent SA revealed a glimmer of hope in the GTA series. The ability to build an empire/criminal enterprise spanning several illegal activities without missing out on all the action. I don't know what happened to all of this in IV, but this style of play seems to be back in V. In fact, that's what has me the most excited about V.

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Algonquin Assassin

 

I mean, I still want to be able to take jobs from gangs and bosses and such, but on my own terms. I hope most of the story is the protags making their own choices and decisions. Or at least working for eachother.

 

I don't want to get bullied around by the local corrupt cop of the week, I don't want to be working for some high level mafia godfather asshole most of the time. Some of the story? Maybe, but I want the sh*t I do to be on my terms.

 

You know how in mafia II everything you did was a chore or mission or favor for someone else? I want V to be the direct opposite of that. I want to do missions on my terms, or at least have the mission be something the character wants to do, not something the local cop/mafia boss/fast food restaurant manager wants him to do. And if there are missions like that, I hope they're either optional or very sparse or both.

 

Working for other people sucks.

Couldn't really agree more. VC and to an extent SA revealed a glimmer of hope in the GTA series. The ability to build an empire/criminal enterprise spanning several illegal activities without missing out on all the action. I don't know what happened to all of this in IV, but this style of play seems to be back in V. In fact, that's what has me the most excited about V.

Be honest. Would you look as forward to building an empire in GTA V if it was already fleshed out in GTA IV? I like that each game gives its own take on the criminal underworld. GTA IV concentrated on a gritty revenge plot rather than being a "boss".

 

Since this aspect hasn't been explored yet in the HD era it leaves more for the imagination. GTA IV was simply a different direction R* wanted to take than to saturate the series with another empire building GTA.

GTA IV Signature V4 by Lettermaniac on DeviantArt

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I mean, I still want to be able to take jobs from gangs and bosses and such, but on my own terms. I hope most of the story is the protags making their own choices and decisions. Or at least working for eachother.

 

I don't want to get bullied around by the local corrupt cop of the week, I don't want to be working for some high level mafia godfather asshole most of the time. Some of the story? Maybe, but I want the sh*t I do to be on my terms.

 

You know how in mafia II everything you did was a chore or mission or favor for someone else? I want V to be the direct opposite of that. I want to do missions on my terms, or at least have the mission be something the character wants to do, not something the local cop/mafia boss/fast food restaurant manager wants him to do. And if there are missions like that, I hope they're either optional or very sparse or both.

 

Working for other people sucks.

Couldn't really agree more. VC and to an extent SA revealed a glimmer of hope in the GTA series. The ability to build an empire/criminal enterprise spanning several illegal activities without missing out on all the action. I don't know what happened to all of this in IV, but this style of play seems to be back in V. In fact, that's what has me the most excited about V.

Be honest. Would you look as forward to building an empire in GTA V if it was already fleshed out in GTA IV? I like that each game gives its own take on the criminal underworld. GTA IV concentrated on a gritty revenge plot rather than being a "boss".

 

Since this aspect hasn't been explored yet in the HD era it leaves more for the imagination. GTA IV was simply a different direction R* wanted to take than to saturate the series with another empire building GTA.

V is all about the money. If they do make a business empire I hope its like Vice City.

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Algonquin Assassin
I mean, I still want to be able to take jobs from gangs and bosses and such, but on my own terms. I hope most of the story is the protags making their own choices and decisions. Or at least working for eachother.

 

I don't want to get bullied around by the local corrupt cop of the week, I don't want to be working for some high level mafia godfather asshole most of the time. Some of the story? Maybe, but I want the sh*t I do to be on my terms.

 

You know how in mafia II everything you did was a chore or mission or favor for someone else? I want V to be the direct opposite of that. I want to do missions on my terms, or at least have the mission be something the character wants to do, not something the local cop/mafia boss/fast food restaurant manager wants him to do. And if there are missions like that, I hope they're either optional or very sparse or both.

 

Working for other people sucks.

Couldn't really agree more. VC and to an extent SA revealed a glimmer of hope in the GTA series. The ability to build an empire/criminal enterprise spanning several illegal activities without missing out on all the action. I don't know what happened to all of this in IV, but this style of play seems to be back in V. In fact, that's what has me the most excited about V.

Be honest. Would you look as forward to building an empire in GTA V if it was already fleshed out in GTA IV? I like that each game gives its own take on the criminal underworld. GTA IV concentrated on a gritty revenge plot rather than being a "boss".

 

Since this aspect hasn't been explored yet in the HD era it leaves more for the imagination. GTA IV was simply a different direction R* wanted to take than to saturate the series with another empire building GTA.

V is all about the money. If they do make a business empire I hope its like Vice City.

I just hope it's nothing like the half assed empire building in SA. Yes. Like VC please. cool.gif

GTA IV Signature V4 by Lettermaniac on DeviantArt

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TheDeaconBosco

 

I mean, I still want to be able to take jobs from gangs and bosses and such, but on my own terms. I hope most of the story is the protags making their own choices and decisions. Or at least working for eachother.

 

I don't want to get bullied around by the local corrupt cop of the week, I don't want to be working for some high level mafia godfather asshole most of the time. Some of the story? Maybe, but I want the sh*t I do to be on my terms.

 

You know how in mafia II everything you did was a chore or mission or favor for someone else? I want V to be the direct opposite of that. I want to do missions on my terms, or at least have the mission be something the character wants to do, not something the local cop/mafia boss/fast food restaurant manager wants him to do. And if there are missions like that, I hope they're either optional or very sparse or both.

 

Working for other people sucks.

Couldn't really agree more. VC and to an extent SA revealed a glimmer of hope in the GTA series. The ability to build an empire/criminal enterprise spanning several illegal activities without missing out on all the action. I don't know what happened to all of this in IV, but this style of play seems to be back in V. In fact, that's what has me the most excited about V.

Be honest. Would you look as forward to building an empire in GTA V if it was already fleshed out in GTA IV? I like that each game gives its own take on the criminal underworld. GTA IV concentrated on a gritty revenge plot rather than being a "boss".

 

Since this aspect hasn't been explored yet in the HD era it leaves more for the imagination. GTA IV was simply a different direction R* wanted to take than to saturate the series with another empire building GTA.

Honestly IV felt like a re-imagining of III. Think about it: an independant, reliable gunman doing contract work for a whole heap of different parties as long as it pays, while also trying to get renvenge on the people who set him up.

 

Back to the Topic, from the CVG preview it seems like the crew is going to get pressured to do some unofficial sh*t-Kicking on behalf of the FIB agents Michael knows. I really don't mind it, after all you can't make a storyline about everything being fine and dandy all the time.

 

@Miamivicecity.

 

The Empire Building present in VCS is a criminally underrated mechanic that I'd like to see return to the game. We probably won't see it return in V as building an empire doesn't seem to be the game's focus.

Edited by Deacon Bosco

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Triple Vacuum Seal
I mean, I still want to be able to take jobs from gangs and bosses and such, but on my own terms. I hope most of the story is the protags making their own choices and decisions. Or at least working for eachother.

 

I don't want to get bullied around by the local corrupt cop of the week, I don't want to be working for some high level mafia godfather asshole most of the time. Some of the story? Maybe, but I want the sh*t I do to be on my terms.

 

You know how in mafia II everything you did was a chore or mission or favor for someone else? I want V to be the direct opposite of that. I want to do missions on my terms, or at least have the mission be something the character wants to do, not something the local cop/mafia boss/fast food restaurant manager wants him to do. And if there are missions like that, I hope they're either optional or very sparse or both.

 

Working for other people sucks.

Couldn't really agree more. VC and to an extent SA revealed a glimmer of hope in the GTA series. The ability to build an empire/criminal enterprise spanning several illegal activities without missing out on all the action. I don't know what happened to all of this in IV, but this style of play seems to be back in V. In fact, that's what has me the most excited about V.

Be honest. Would you look as forward to building an empire in GTA V if it was already fleshed out in GTA IV? I like that each game gives its own take on the criminal underworld. GTA IV concentrated on a gritty revenge plot rather than being a "boss".

 

Since this aspect hasn't been explored yet in the HD era it leaves more for the imagination. GTA IV was simply a different direction R* wanted to take than to saturate the series with another empire building GTA.

The artistic aim of IV was very respectable; but the much-wanted empire building system wouldn't have interfered with the quality of this aim. In fact, I could probably construct some arguments about how the feature would have expanded on IV's theme with a more fun gameplay experience to go along with it.

 

Example: Instead of the typical massive chase/shootout on short notice with the antagonist, Niko could've mobilized his network of immigrants to build his own criminal empire through the various criminal activities that went on in IV's LC. He could then start a gang war of some sort to get revenge on his old boss. Then he could face off with the boss in the stereotypical 1 vs. 50 shootout to end the game.

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I mean, I still want to be able to take jobs from gangs and bosses and such, but on my own terms. I hope most of the story is the protags making their own choices and decisions. Or at least working for eachother.

 

I don't want to get bullied around by the local corrupt cop of the week, I don't want to be working for some high level mafia godfather asshole most of the time. Some of the story? Maybe, but I want the sh*t I do to be on my terms.

 

You know how in mafia II everything you did was a chore or mission or favor for someone else? I want V to be the direct opposite of that. I want to do missions on my terms, or at least have the mission be something the character wants to do, not something the local cop/mafia boss/fast food restaurant manager wants him to do. And if there are missions like that, I hope they're either optional or very sparse or both.

 

Working for other people sucks.

Couldn't really agree more. VC and to an extent SA revealed a glimmer of hope in the GTA series. The ability to build an empire/criminal enterprise spanning several illegal activities without missing out on all the action. I don't know what happened to all of this in IV, but this style of play seems to be back in V. In fact, that's what has me the most excited about V.

Be honest. Would you look as forward to building an empire in GTA V if it was already fleshed out in GTA IV? I like that each game gives its own take on the criminal underworld. GTA IV concentrated on a gritty revenge plot rather than being a "boss".

 

Since this aspect hasn't been explored yet in the HD era it leaves more for the imagination. GTA IV was simply a different direction R* wanted to take than to saturate the series with another empire building GTA.

V is all about the money. If they do make a business empire I hope its like Vice City.

I just hope it's nothing like the half assed empire building in SA. Yes. Like VC please. cool.gif

I do think that empire building could be much better than VC, which I found to be quite superficial. Buy a few properties, perform a couple of missions and it suddenly magically makes money.

 

I'd like there to be some depth and complexity to it. Something a bit more involved that requires some creativity to manage.

 

I'm sure it's possible to devise a minion-to-boss story with an ambitious protag without it being another Scarface. (Not that Scarface is bad, it's just that we did that one already).

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I'd say with how the story's structured most of it will probably be "inside" so to speak. There'll probably be some errands to establish certain characters in the story, but not on the same level as previous GTAs IMO.

Yeah, from what we have heard so far, it feels like V is very much about planning and execute the heists. I think there will be numerous missions to get ready for each heist, like those you make for getting ready to rob the Caligula's Casino in SA.

 

In addition, you might have to handle some family business with Michael, Repo stuff and/or missions for Fanklins girlfriend as well as dealing with some rednecks as Trevor.

 

All this stuff alone could make up easily 25 hours of storyline gameplay. So maybe we are no real errand boy this time.

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I mean, I still want to be able to take jobs from gangs and bosses and such, but on my own terms. I hope most of the story is the protags making their own choices and decisions. Or at least working for eachother.

 

I don't want to get bullied around by the local corrupt cop of the week, I don't want to be working for some high level mafia godfather asshole most of the time. Some of the story? Maybe, but I want the sh*t I do to be on my terms.

 

You know how in mafia II everything you did was a chore or mission or favor for someone else? I want V to be the direct opposite of that. I want to do missions on my terms, or at least have the mission be something the character wants to do, not something the local cop/mafia boss/fast food restaurant manager wants him to do. And if there are missions like that, I hope they're either optional or very sparse or both.

 

Working for other people sucks.

Couldn't really agree more. VC and to an extent SA revealed a glimmer of hope in the GTA series. The ability to build an empire/criminal enterprise spanning several illegal activities without missing out on all the action. I don't know what happened to all of this in IV, but this style of play seems to be back in V. In fact, that's what has me the most excited about V.

Be honest. Would you look as forward to building an empire in GTA V if it was already fleshed out in GTA IV? I like that each game gives its own take on the criminal underworld. GTA IV concentrated on a gritty revenge plot rather than being a "boss".

 

Since this aspect hasn't been explored yet in the HD era it leaves more for the imagination. GTA IV was simply a different direction R* wanted to take than to saturate the series with another empire building GTA.

The artistic aim of IV was very respectable; but the much-wanted empire building system wouldn't have interfered with the quality of this aim. In fact, I could probably construct some arguments about how the feature would have expanded on IV's theme with a more fun gameplay experience to go along with it.

 

Example: Instead of the typical massive chase/shootout on short notice with the antagonist, Niko could've mobilized his network of immigrants to build his own criminal empire through the various criminal activities that went on in IV's LC. He could then start a gang war of some sort to get revenge on his old boss. Then he could face off with the boss in the stereotypical 1 vs. 50 shootout to end the game.

Niko didn't have a network of immigrants, he had Roman.

IV was exactly how it should of been, a fresh off the boat immigrant who doesn't know American customs is NOT going to start taking over the town.

Niko had a purpose for being there, he took everyone's sh*t to get to where he needed to be to fulfil that purpose.

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Finn 7 five 11
Be honest. Would you look as forward to building an empire in GTA V if it was already fleshed out in GTA IV? I like that each game gives its own take on the criminal underworld. GTA IV concentrated on a gritty revenge plot rather than being a "boss".

 

Since this aspect hasn't been explored yet in the HD era it leaves more for the imagination. GTA IV was simply a different direction R* wanted to take than to saturate the series with another empire building GTA.

BOOM! You nailed it so good here. GTA stays fresh because it has variety and it changes with each installment, IV I didn't like so much, but you must admit that the breath of fresh air makes the next GTA that much more interesting, GTA needs to be different every time, it strives off improvement, that's what the series requires to survive, GTA wouldn't last long if it released every 2 years.

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Algonquin Assassin

 

Be honest. Would you look as forward to building an empire in GTA V if it was already fleshed out in GTA IV? I like that each game gives its own take on the criminal underworld. GTA IV concentrated on a gritty revenge plot rather than being a "boss".

 

Since this aspect hasn't been explored yet in the HD era it leaves more for the imagination. GTA IV was simply a different direction R* wanted to take than to saturate the series with another empire building GTA.

BOOM! You nailed it so good here. GTA stays fresh because it has variety and it changes with each installment, IV I didn't like so much, but you must admit that the breath of fresh air makes the next GTA that much more interesting, GTA needs to be different every time, it strives off improvement, that's what the series requires to survive, GTA wouldn't last long if it released every 2 years.

I like building a criminal empire as much as anyone (VC is still my favourite GTA III era GTA), but having too much of the same gets tiresome. Before GTA IV was released there were three GTAs based on the empire building concept. I don't know if it's just coincidence or clever creative decisions, but none of the LC based GTAs have been used for that theme. CTW touched on the drug trade and you could buy various apartments, but I wouldn't say you built an empire.

 

Since it's been a few years I welcome it back. In the first trailer I always envisioned Michael as some real estate tycoon like Avery.

GTA IV Signature V4 by Lettermaniac on DeviantArt

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tranceking26

Owing properties etc may well give us more control of some missions

 

Working for the Mafia, you gotta start by doing chores. Just ask Henry Hill

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Racecarlock
lol. You can't resist taking a shot a Mafia II can you?

No I can't, and here's why.

 

Know what people say to justify fuel? "It worked in mafia II".

 

Know what people keep saying to justify traffic laws? "It worked in mafia II".

 

Know what people keep saying to justify a chapter 6 style linear prison bitch mission? "It worked in mafia II".

 

I keep taking shots at it because the whole reason I played the damn game in the first place was because people on here keep suggesting mechanics from it. I had to see what was so good. A whole game of chores and sitting in traffic and some cover shooting later, I felt like Angry Joe playing a movie based game. I felt like AVGN playing superman 64. Mafia II was awful, sh*tty, boring, and had a story that was pretty much GTA IV, except with more generic mafia elements thrown in.

 

And I am NOT going to let that game ruin the first game that has planes with RAGE physics. No way.

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Leafy Hollow

GTA V will be the most robust and comprehensive GTA so far as we know so an "empire" type progression system we all kind of have an idea of will most likely be added in some form or another and will most likely be a huge part of the overall replay ability and experience. catspider.gif

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This is something I have been saying all along. Enough of being an errand boy for some half ass mobster. You should no longer be the that, you should be the high roller now. And high rollers don't drive taxi's nor police cars for an extra buck. They get driven in the back of armored Bentley Mulsannes or Maybachs, flown in private jets.. I mean do you see a CEO cleaning toilets of his multinational? No.

 

– overeducated wonk who fetishises compromise

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IV was exactly how it should of been, a fresh off the boat immigrant who doesn't know American customs is NOT going to start taking over the town.

Scarface tounge.gif

 

As many others have said in this thread and elsewhere, I hope our hard-working protags make their own trouble, instead of becoming errand boys for low-life bosses (who later get killed as an errand for a subsequent low-life boss).

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Triple Vacuum Seal
I mean, I still want to be able to take jobs from gangs and bosses and such, but on my own terms. I hope most of the story is the protags making their own choices and decisions. Or at least working for eachother.

 

I don't want to get bullied around by the local corrupt cop of the week, I don't want to be working for some high level mafia godfather asshole most of the time. Some of the story? Maybe, but I want the sh*t I do to be on my terms.

 

You know how in mafia II everything you did was a chore or mission or favor for someone else? I want V to be the direct opposite of that. I want to do missions on my terms, or at least have the mission be something the character wants to do, not something the local cop/mafia boss/fast food restaurant manager wants him to do. And if there are missions like that, I hope they're either optional or very sparse or both.

 

Working for other people sucks.

Couldn't really agree more. VC and to an extent SA revealed a glimmer of hope in the GTA series. The ability to build an empire/criminal enterprise spanning several illegal activities without missing out on all the action. I don't know what happened to all of this in IV, but this style of play seems to be back in V. In fact, that's what has me the most excited about V.

Be honest. Would you look as forward to building an empire in GTA V if it was already fleshed out in GTA IV? I like that each game gives its own take on the criminal underworld. GTA IV concentrated on a gritty revenge plot rather than being a "boss".

 

Since this aspect hasn't been explored yet in the HD era it leaves more for the imagination. GTA IV was simply a different direction R* wanted to take than to saturate the series with another empire building GTA.

The artistic aim of IV was very respectable; but the much-wanted empire building system wouldn't have interfered with the quality of this aim. In fact, I could probably construct some arguments about how the feature would have expanded on IV's theme with a more fun gameplay experience to go along with it.

 

Example: Instead of the typical massive chase/shootout on short notice with the antagonist, Niko could've mobilized his network of immigrants to build his own criminal empire through the various criminal activities that went on in IV's LC. He could then start a gang war of some sort to get revenge on his old boss. Then he could face off with the boss in the stereotypical 1 vs. 50 shootout to end the game.

Niko didn't have a network of immigrants, he had Roman.

IV was exactly how it should of been, a fresh off the boat immigrant who doesn't know American customs is NOT going to start taking over the town.

Niko had a purpose for being there, he took everyone's sh*t to get to where he needed to be to fulfil that purpose.

For one, Niko did have a network of immigrants who sailed on the boat with them. R* just chose to keep their roles minimal. Two, when did I say anything about taking over the city? Having your own operation =/= king of the city. It just adds replay value when coupled with decent rewards. Anybody with a gun and some balls can start their own team of criminals. I found it utterly dissapointing how Niko was willing time and time agaian to stick his neck out for other people by engaging in extremely illegal activities; but was never out to get his. Whether he liked being a criminal or not, it was all he knew. So R* might as well have expanded on the scope of his criminal activity. They know that's what the fans want. That is why they are finally letting us do so in V.

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Algonquin Assassin

 

lol. You can't resist taking a shot a Mafia II can you?

No I can't, and here's why.

 

Know what people say to justify fuel? "It worked in mafia II".

 

Know what people keep saying to justify traffic laws? "It worked in mafia II".

 

Know what people keep saying to justify a chapter 6 style linear prison bitch mission? "It worked in mafia II".

 

I keep taking shots at it because the whole reason I played the damn game in the first place was because people on here keep suggesting mechanics from it. I had to see what was so good. A whole game of chores and sitting in traffic and some cover shooting later, I felt like Angry Joe playing a movie based game. I felt like AVGN playing superman 64. Mafia II was awful, sh*tty, boring, and had a story that was pretty much GTA IV, except with more generic mafia elements thrown in.

 

And I am NOT going to let that game ruin the first game that has planes with RAGE physics. No way.

Fair enough, but I don't think it needed a mention in this thread.

Edited by Miamivicecity

GTA IV Signature V4 by Lettermaniac on DeviantArt

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I mean, I still want to be able to take jobs from gangs and bosses and such, but on my own terms. I hope most of the story is the protags making their own choices and decisions. Or at least working for eachother.

 

I don't want to get bullied around by the local corrupt cop of the week, I don't want to be working for some high level mafia godfather asshole most of the time. Some of the story? Maybe, but I want the sh*t I do to be on my terms.

 

You know how in mafia II everything you did was a chore or mission or favor for someone else? I want V to be the direct opposite of that. I want to do missions on my terms, or at least have the mission be something the character wants to do, not something the local cop/mafia boss/fast food restaurant manager wants him to do. And if there are missions like that, I hope they're either optional or very sparse or both.

 

Working for other people sucks.

Your hate for mafia is so f*cking stupid. ”i'm not letting that game ruin gta”. lol How dumb does this sound. lol Your fanboyism is really sad to witness. You look like a fool dis'n mafia for doing chores, missions and favors for other ppl when Niko had the same exact slave role in iv. If you hate being a slave then just say that. No need to dis another game to make that point. Especially when the same sh*t happens in gta. Please stfu with your mafia hate.

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Racecarlock
I mean, I still want to be able to take jobs from gangs and bosses and such, but on my own terms. I hope most of the story is the protags making their own choices and decisions. Or at least working for eachother.

 

I don't want to get bullied around by the local corrupt cop of the week, I don't want to be working for some high level mafia godfather asshole most of the time. Some of the story? Maybe, but I want the sh*t I do to be on my terms.

 

You know how in mafia II everything you did was a chore or mission or favor for someone else? I want V to be the direct opposite of that. I want to do missions on my terms, or at least have the mission be something the character wants to do, not something the local cop/mafia boss/fast food restaurant manager wants him to do. And if there are missions like that, I hope they're either optional or very sparse or both.

 

Working for other people sucks.

Your hate for mafia is so f*cking stupid. ”i'm not letting that game ruin gta”. lol How dumb does this sound. lol Your fanboyism is really sad to witness. You look like a fool dis'n mafia for doing chores, missions and favors for other ppl when Niko had the same exact slave role in iv. If you hate being a slave then just say that. No need to dis another game to make that point. Especially when the same sh*t happens in gta. Please stfu with your mafia hate.

Niko never had to clean toilets in prison. That's the key difference. I'm not letting it go. Because it never let me go. I didn't get to punch the guards and try to escape. Why? Because the game felt I needed to be punished for acts the game told me to do.

 

At least niko wanted to take the girl bowling. Hell, I find bowling kind of fun. I wouldn't choose it over skydiving when it comes to games, but at least it's somewhat fun. Cleaning toilets is a bullsh*t chore in real life and it was even worse in mafia II.

 

So no, I'm not going to stop bashing it. Because it made me clean toilets, and I will never ever ever forgive it. Let's say I'm batman and the toilet section was the guy who murdered my parents.

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lol. You can't resist taking a shot a Mafia II can you?

had a story that was pretty much GTA IV, except with more generic mafia elements thrown in.

 

that doesn't make any sense whatsoever

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I mean, I still want to be able to take jobs from gangs and bosses and such, but on my own terms. I hope most of the story is the protags making their own choices and decisions. Or at least working for eachother.

 

I don't want to get bullied around by the local corrupt cop of the week, I don't want to be working for some high level mafia godfather asshole most of the time. Some of the story? Maybe, but I want the sh*t I do to be on my terms.

 

You know how in mafia II everything you did was a chore or mission or favor for someone else? I want V to be the direct opposite of that. I want to do missions on my terms, or at least have the mission be something the character wants to do, not something the local cop/mafia boss/fast food restaurant manager wants him to do. And if there are missions like that, I hope they're either optional or very sparse or both.

 

Working for other people sucks.

Couldn't really agree more. VC and to an extent SA revealed a glimmer of hope in the GTA series. The ability to build an empire/criminal enterprise spanning several illegal activities without missing out on all the action. I don't know what happened to all of this in IV, but this style of play seems to be back in V. In fact, that's what has me the most excited about V.

Be honest. Would you look as forward to building an empire in GTA V if it was already fleshed out in GTA IV? I like that each game gives its own take on the criminal underworld. GTA IV concentrated on a gritty revenge plot rather than being a "boss".

 

Since this aspect hasn't been explored yet in the HD era it leaves more for the imagination. GTA IV was simply a different direction R* wanted to take than to saturate the series with another empire building GTA.

Yeah but they could've put something into 4 that made it feel like a more so dire situation than it was, for instance small things like having to make ends meet should've been more of a focus(I know it's taboo, but having to have paid rent and payoff/ work off debt to gangsters and working illegally to stay afloat should've been fleshed out more imo.) given that r* said that gta 4 was going to be a rags to slightly better rags game.

 

 

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