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extrememodder191

move and object spawned

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extrememodder191

i have created object with

world.createobject

 

i have attached it to car

i want to move and rotate it

 

how can i do that

 

plz help needed urgent

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julionib

you can move and rotate changing the PositionOffset and Rotation params in the native call or attach method (scripthook .net)

 

also you can attach physically and control rotation, in this case you use the native call:

 

Native.Function.Call("ATTACH_OBJECT_TO_CAR_PHYSICALLY", ...

 

but sometimes this attach physically dont will work fine depending on Mass and Speed involved

 

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extrememodder191

you not get my point

i will clear

 

my coding is like

Public Sub SpawnSP2()

 

Dim o As GTA.Object = World.CreateObject("sp2", Player.Character.Position.Around(0))

o.CurrentRoom = Player.Character.CurrentRoom

o.Heading = Player.Character.Heading

 

wait(2000)

native.function.call("ATTACH_OBJECT_TO_CAR", o, player.character.currentvehicle, 0, 0, _

(player.character.currentvehicle.model.getdimensions.y - 2.8) * -1, (player.character.currentvehicle.model.getdimensions.z - 0.8) * 1, _

0, 0, 0)

 

 

End Sub

 

 

 

after i want to move and rotate object with respect to vehical after attaching it to vehical

movement and rotation with keys that i will get from .ini file

then i want coordinates of that object with respect to car that object is attached

and save coordinates to .ini file with car name/hash

Edited by extrememodder191

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julionib

i guess that the only way is reattach the object changing the values of the rotation or use the ..._physically attach method and control object.rotation

 

i dont know if we can just update the attach offset or rotation of an object

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extrememodder191

i am working on script that adds spoiler to player car

i want that to spawn spoiler and attach it to car

after that i want to move it to desired position with respect to car

 

every car has different shape and dimensions

thats why i need object moving script

 

then i want coordinates of that object with respect to car that object is attached and save coordinates to .ini file with car name/hash

 

 

 

if you still dont get my idea

use of simple native trainer

spawn any object

attach object to car

move or rotate object

 

 

 

i want this type script

if possible plz send me ur emailid in my message inbox

i want to private chat

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julionib

the idea of move and rotate the spoiler is to help user set more correct position? or you want dynamic spoilers that should move when speed increases?

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