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Dynamic bump maps?


P.G.
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I was watching the 2nd trailer, until I noticed this.

 

user posted image

 

in this 3 frames in second 00:34, trevor's t shirt seems to change their wrinkles from one side to another, but if you look closely, the third image is the same as first, just horizontally inverted, also with his pants.

 

it is unlikely that a cloth simulation comes in the RAGE engine, so I think there will be multiple bump maps for each character, and they will switch depending of the position, like in this image.

 

what do you think about this?

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You must of watched the trailer a lot...

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TheDeaconBosco

Maybe so... But the Dynamic maps seems to have been scrapped as they're not present in the character trailers. confused.gif

Name-IV-Classique.png

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nigelhere9901

Dynamic bump maps? you've created something new out of your ass. And just for your information, GTA IV used Normal Maps instead.

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RedLightsBlueNights

I'd like to call these animated normal maps. They're cheap on resources, and are convincing if done right, like with the horses in Red Dead 2, and Max's shirt in Max Payne 3.

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lol...Why would anyone care about something so small as clothing movement? Especially in a scene I could care less about. I normally skip the scenes in every game anyway so

I certainly don't give a damn.

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it is unlikely that a cloth simulation comes in the RAGE engine,

Man, you should tell Rockstar that then as Max Payne 3 already has it, they must be doing something wrong. tounge.gif

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vivalavendredi

 

I normally skip the scenes in every game anyway

So you could play through Metal Gear Solid 4 in 15 minutes smile.gif Good for you

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This is NOT cloth simulation, how can so many claim it is. Cloth simulation means what it says in the name, simulating the movement of cloth. GTA doesn't have that, and instead uses different bump maps to simulate wrinkles on the clothes.

 

And I agree with OP, It seems they did add dynamic mapping so the game uses different bump map textures at different point of animation to make it seem like we have pretty realistic clothing.

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You must of watched the trailer a lot...

No, he must HAVE watched the trailer a lot. HAVE. Not OF.

 

Sick of seeing this mistake in every other post.

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Wasn't there a necklace moving in one of the trailers? Don't remember anymore which trailer it was or who had it on. Maybe Franklin's?

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THUNDER-TRUMP
I was watching the 2nd trailer, until I noticed this.

 

user posted image

 

in this 3 frames in second 00:34, trevor's t shirt seems to change their wrinkles from one side to another, but if you look closely, the third image is the same as first, just horizontally inverted, also with his pants.

 

it is unlikely that a cloth simulation comes in the RAGE engine, so I think there will be multiple bump maps for each character, and they will switch depending of the position, like in this image.

 

what do you think about this?

Rockstars first game utilising its new R.A.G.E Engine, Rockstar Table Tennis, was well renowned at the time for its clothing. cloth physics, so yes it does come with the RAGE engine, its just depends on the intensity that it is programmed into the final game.

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IM_YOUR_GOD

It could be cloth movements..

 

Remember the curtains.? I don't believe this is normal mapping. It was in MP3 and RDR. Subtle movements in you gear.

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Thats not "cloth physics" at all nor its an animation. They just use three normal maps and when the character moves, they just switch between them. To have physics on clothes would mean to be modelled in great detail so that they can get "wrinkled" and they would depend on the gravity in the game. It wouldn't even look good and it would require A LOT of resources.

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You must of watched the trailer a lot...

No, he must HAVE watched the trailer a lot. HAVE. Not OF.

 

Sick of seeing this mistake in every other post.

user posted image

user posted image

 

...chill...

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nigelhere9901

What the f*cking f*ck is wrong with people here? That IS FUJCKIINGASDJN CLOTH SIMULATION.

 

What the f*ck are people smoking here. Especially that Dope_0110 guy.

 

facedesk.gif

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Dynamic clothing is one of the first things I noticed in trailer 1

ShnePmW.jpg?5
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What the f*cking f*ck is wrong with people here? That IS FUJCKIINGASDJN CLOTH SIMULATION.

 

What the f*ck are people smoking here. Especially that Dope_0110 guy.

 

facedesk.gif

 

 

THAT is cloth simulation. Cloth simulation means POLYGONS deforming. In GTA games there has never been and no trailer implies to cloth simulation being there. Look at the SHAPE of the shirt on Trevor in OP's example and you'll see the polygonal shape remains THE SAME in all screenshots. The only thing that changes is bump map texture, a neat little thing that let's the game know how to render shadows and lights on objects to put it simply.

 

http://en.wikipedia.org/wiki/Bump_mapping

Edited by Dope_0110
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You must of watched the trailer a lot...

No, he must HAVE watched the trailer a lot. HAVE. Not OF.

 

Sick of seeing this mistake in every other post.

Its inevitable, if you don't like it then get out the forums or just shut up about it.

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RedLightsBlueNights

 

What the f*cking f*ck is wrong with people here? That IS FUJCKIINGASDJN CLOTH SIMULATION.

 

What the f*ck are people smoking here. Especially that Dope_0110 guy.

 

facedesk.gif

What are YOU smoking? Current gen consoles can't handle extensive cloth simulation. By extensive, I mean cloth physics on every piece of clothing on a person or multiple people. The most a console can handle is one cape, or coat on a person, and a few hanging cloth.

 

 

to make it look like there is cloth simulation. When the polygons change position, the bump texture is changed to make it appear as if there are more polygons on a person than there really is. As I've said, it's cheap, and inexpensive on resources and looks convincing.
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killdrivetheftvehicle

First off, I'd like to state, that I'm no expert in computer graphics. But having said that, and having watched CLOSELY all of the trailers, I'm pretty confident that Trevors model with his "white" t-shirt is unique. The wrinkles don't look like the other characters. They have simple "painted on" textures on a flat model, whereas Trevor's t-shirt is a 3D model and the wrinkles are on both of his sides. When the character is animated, the model twists, and it appears as if the "cloth" is moving. However, the shirt has no wind effect, or gravity effect. In fact the only cloths that are moving, are on the first trailer the characters wearing a waist tied jacket (The sleeves are moving), and ofcourse the flags waving in the wind.

 

It looks as if any character wearing an open jacket has the jacket glued to his sides, just like in IV. biggrin.gif

 

(Edited for grammar fix: Ironed the wrinkles blush.gif )

Edited by killdrivetheftvehicle
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You must of watched the trailer a lot...

No, he must HAVE watched the trailer a lot. HAVE. Not OF.

 

Sick of seeing this mistake in every other post.

Its inevitable, if you don't like it then get out the forums or just shut up about it.

I think I´ll not shut up about it, and stay on the forums.

 

And it´s "get out OF the forums"

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You must of watched the trailer a lot...

No, he must HAVE watched the trailer a lot. HAVE. Not OF.

 

Sick of seeing this mistake in every other post.

Its inevitable, if you don't like it then get out the forums or just shut up about it.

I think I´ll not shut up about it, and stay on the forums.

 

And it´s "get out OF the forums"

no it aint mate you illiterate pedophile you aint my English techer so shup. gramma can suck my wiener

 

mans gota feel a sense of accomplishment cos you a failure so u go round correcting peoples gramma AH

 

Just kidding, honestly though I really couldn't care how bad my grammar is so correcting me is just wasting time.

Edited by Red XIII
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nigelhere9901
What the f*cking f*ck is wrong with people here? That IS FUJCKIINGASDJN CLOTH SIMULATION.

 

What the f*ck are people smoking here. Especially that Dope_0110 guy.

 

facedesk.gif

What are YOU smoking? Current gen consoles can't handle extensive cloth simulation. By extensive, I mean cloth physics on every piece of clothing on a person or multiple people. The most a console can handle is one cape, or coat on a person, and a few hanging cloth.

 

 

to make it look like there is cloth simulation. When the polygons change position, the bump texture is changed to make it appear as if there are more polygons on a person than there really is. As I've said, it's cheap, and inexpensive on resources and looks convincing.

The idiocy and stupidity here is beyond of what a sane person could conceive.

 

First appropriate Cloth Simulation was featured in a Batman game for the original XBOX.

http://www.gamesradar.com/a-brief-history-of-cloth-physics/

 

You guys literally have no idea what you're talking about. Cloth Simulation does not require some massive compute power and the current gen consoles have enough floating point operations per second to simulate real time cloth.

 

 

THERE IS NO f*ckING THING AS DYNAMIC BUMP MAPS.

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