boblester122 Posted August 11, 2013 Share Posted August 11, 2013 Amazing Script/Tool ! but i am having a trouble opening your 'skel_gta4.max' as i open it on 3ds max 2013 and 2010. what are those missing dlls? Link to comment Share on other sites More sharing options...
boblester122 Posted August 11, 2013 Share Posted August 11, 2013 <!--SC--><!--SS--><!--SS-->Amazing Script/Tool ! <!--ES--><!--EC--><!--ES-->but i am having a trouble opening your 'skel_gta4.max' as i open it on 3ds max 2013 and 2010. what are those missing dlls? Those are from OFT. Install GIMS Evo it's fixed thank you and oh.. there's another thing. i made a animation from the biped scene that comes from the downloaded script. i exported and applied it to gta 4 bones by exporting the biped character into fbx (like the author says on his readme file) but i encountered this error when exporting the animation. any solutions? Link to comment Share on other sites More sharing options...
AndrewMulti Posted August 11, 2013 Author Share Posted August 11, 2013 Script works in 3ds Max 9-2012 Update script because OpenIV 1.5 using new structure of text-based anims Leeao 1 Link to comment Share on other sites More sharing options...
AndrewMulti Posted August 12, 2013 Author Share Posted August 12, 2013 Updated! Fixed camera zoom export Download: v1.2.1 - click here Link to comment Share on other sites More sharing options...
quechus13 Posted August 12, 2013 Share Posted August 12, 2013 Would somebody explain how the Type128 Helper works?? Nobody seems to explain it Link to comment Share on other sites More sharing options...
boblester122 Posted August 14, 2013 Share Posted August 14, 2013 Script works in 3ds Max 9-2012Update script because OpenIV 1.5 using new structure of text-based anims everything works now, thank you. and for the others who encountered this problem, here's the requirements: *3ds max 2012 (3ds max 9 is good, but GIMS evo and 3ds max scenes from the downloaded script might not gonna work) *GIMS evo cheers! Link to comment Share on other sites More sharing options...
jafar3d Posted November 11, 2013 Share Posted November 11, 2013 (edited) hi Andrw Multi Edited February 17, 2014 by jafar3d Link to comment Share on other sites More sharing options...
AndrewMulti Posted September 16, 2014 Author Share Posted September 16, 2014 Small update. When I create cutscene, I noticed some sh*t. Cutscene characters (ex. cs_roman_d) have a little different hierarchy of skeleton. If apply animation on another skeleton, you can get this: Therefore will store two bipeds and two skels in the archive. Download: click here Link to comment Share on other sites More sharing options...
stef538 Posted September 19, 2014 Share Posted September 19, 2014 that cutscene you did was amazing, please tell us how you did it (with the camera etc) (or make a tutorial) did you build niko's appartment in 3ds max or something ? because i'm really curious how you did it Frank.s 1 Link to comment Share on other sites More sharing options...
maro_hannover Posted September 29, 2014 Share Posted September 29, 2014 Please Andrew! How you made The Cutscenes. I already studied all the cutscene documentaion in .cut and .dat files. i am not asking about animation. Animation i am using Endorphin. Please Tell Us How to Make Cutscenes. Please. The Pulp Fiction Cutscene Killed Me! Link to comment Share on other sites More sharing options...
maro_hannover Posted September 29, 2014 Share Posted September 29, 2014 Andrew where do i get Cutscene Skleton? Link to comment Share on other sites More sharing options...
AndrewMulti Posted September 29, 2014 Author Share Posted September 29, 2014 Andrew where do i get Cutscene Skleton? Here Link to comment Share on other sites More sharing options...
julionib Posted October 22, 2014 Share Posted October 22, 2014 can you help me set the ID of bones for a custom object? this is the project case you want take a look: http://puu.sh/cm5j7/dcebd1f539.zip Link to comment Share on other sites More sharing options...
AndrewMulti Posted October 22, 2014 Author Share Posted October 22, 2014 (edited) can you help me set the ID of bones for a custom object? this is the project case you want take a look: http://puu.sh/cm5j7/dcebd1f539.zip You can set random ID for every bone (ex. 15001, 15002, etc.). Enter in Object Properties->User Defined: id = 15001 Edited October 22, 2014 by AndrewMulti Link to comment Share on other sites More sharing options...
julionib Posted October 22, 2014 Share Posted October 22, 2014 nice, it's working now, but i had to select the bones (to add to that box before export) in the order of their ID numbers:http://puu.sh/cmGjD/2b64b7de25.png otherwise it ignores some of the bones now i can create my little robot, thx Link to comment Share on other sites More sharing options...
julionib Posted October 23, 2014 Share Posted October 23, 2014 https://www.facebook.com/video.php?v=836096666457043 this will be so cool, now i can create some projects that will require animated objects thx for this tool man Link to comment Share on other sites More sharing options...
julionib Posted October 31, 2014 Share Posted October 31, 2014 One more question: Is possible animate .wft objects? Link to comment Share on other sites More sharing options...
Zolika1351 Posted March 22, 2018 Share Posted March 22, 2018 (edited) Sorry for bumping this but literally every single link is down. Found download on GTAGarage, but I have 1 problem. When exporting an in-game animation it throws this error: Array index must be positive number, got 0. in line 458. I fixed that error, and now OpenIV has several problems importing it. After fixing version numbers, renaming strings, and some other things, OpenIV crashes when exporting with a List index out of bounds (1) error. Edited March 23, 2018 by Zolika1351 Link to comment Share on other sites More sharing options...
Poulain Posted June 30, 2018 Share Posted June 30, 2018 how to animate characters pls with I do not arrive Link to comment Share on other sites More sharing options...
walern31 Posted October 6, 2018 Share Posted October 6, 2018 Error export http://image.noelshack.com/fichiers/2018/40/6/1538836569-sans-titre.png Link to comment Share on other sites More sharing options...
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