AndrewMulti 27 Posted June 18, 2013 Share Posted June 18, 2013 (edited) Andrew's OAD Exporter 1.2.3 This script will allow you to export animations from 3ds max to GTA IV. Export supports animation of characters, objects, UV, cameras and lights.Download current version: click here Tutorials: Developer: AndræsSpecial thanks: Alexander Blade, GooD-NTS, 3Doomer, Blaster_nl. Edited September 16, 2014 by AndrewMulti 5 Link to post Share on other sites
Limiter 22 Posted June 19, 2013 Share Posted June 19, 2013 Great. Finally I can create custom animations for Niko. Have always wanted to try to make Niko be able to sleep properly on beds that are larger than the standard provided at safehouses. Good job. Link to post Share on other sites
Frank.s 838 Posted June 19, 2013 Share Posted June 19, 2013 (edited) Great work Andræs. How do you make a SA anim work on an IV skeleton? Edited June 19, 2013 by Frank.s Link to post Share on other sites
AndrewMulti 27 Posted June 19, 2013 Author Share Posted June 19, 2013 Great work Andræs. How do you make a SA anim work on an IV skeleton? 1) Use BIPPY script for conversion skeleton with its animation to biped (click here) 2) Save animation of biped in bip-file 3) Open biped_gta4.max 4) Load bip-animation 5) Export all to fbx-file 6) Open skel_gta4.max 7) Load fbx with option File content - 'Update animation' Link to post Share on other sites
Frank.s 838 Posted June 19, 2013 Share Posted June 19, 2013 Awesome thank you, will try that very soon. Link to post Share on other sites
Wesser 370 Posted June 19, 2013 Share Posted June 19, 2013 You may also use GTA Animation XML IO MaxScript plugin in order to convert biped animations to bone skeleton or viceversa. Link to post Share on other sites
Frank.s 838 Posted June 19, 2013 Share Posted June 19, 2013 Thanks Wesser. Andrew, im having problems with bippy, got any info on how to use it? Question to anyone: How can i combine multiple meshes into one model with the skinning intact? I want one actor model in 3dsmax to make animations but i don't know how to combine the multiple GTAIV player meshes or multiple GTAIV ped meshes into one model with rigging. Link to post Share on other sites
D T 3,214 Posted June 20, 2013 Share Posted June 20, 2013 I can't seem to get bippy working on 3ds Max 2014, everything else works great on it though. What version of Max do you all have running? Link to post Share on other sites
lpgunit 511 Posted June 20, 2013 Share Posted June 20, 2013 Wonder if anyone managed to get Kinect mocaps to convert to IV WADs... Link to post Share on other sites
AndrewMulti 27 Posted June 20, 2013 Author Share Posted June 20, 2013 Wonder if anyone managed to get Kinect mocaps to convert to IV WADs... Send me your Kinect please. I'm tired to use 2 cameras for mocap. Link to post Share on other sites
lpgunit 511 Posted June 20, 2013 Share Posted June 20, 2013 Wonder if anyone managed to get Kinect mocaps to convert to IV WADs... Send me your Kinect please. I'm tired to use 2 cameras for mocap. I don't have one, but I'm curious as to whether it would work for IV animations. Link to post Share on other sites
Frank.s 838 Posted June 20, 2013 Share Posted June 20, 2013 How many kinect cameras are required to get good mocap? Once kinect mocap is captured to a file, how good is the quality of it after conversion to IV? Link to post Share on other sites
AndrewMulti 27 Posted June 20, 2013 Author Share Posted June 20, 2013 How many kinect cameras are required to get good mocap? Once kinect mocap is captured to a file, how good is the quality of it after conversion to IV? You can use one kinect for qualitative mocap. Link to post Share on other sites
elMarcoPL 137 Posted June 20, 2013 Share Posted June 20, 2013 Are you going to add importing animation suport? Link to post Share on other sites
AndrewMulti 27 Posted June 20, 2013 Author Share Posted June 20, 2013 Are you going to add importing animation suport? No, but openFormats I/O can import animations Link to post Share on other sites
elMarcoPL 137 Posted June 20, 2013 Share Posted June 20, 2013 A'ight, thanks for the reply. Link to post Share on other sites
D T 3,214 Posted June 24, 2013 Share Posted June 24, 2013 Thanks Wesser. Andrew, im having problems with bippy, got any info on how to use it? I finally got bippy working, but I'm also not sure how to use it. I have my SA animation playing in 3ds Max and don't know where to go from here. Link to post Share on other sites
Frank.s 838 Posted June 25, 2013 Share Posted June 25, 2013 (edited) How can i combine multiple meshes into one model with the skinning intact? I want one actor model in 3dsmax to make animations but i don't know how to combine the multiple GTAIV player meshes or multiple GTAIV ped meshes into one model with the original rigging and without having to re-rig it manually. I couldn't get bippy working so i used Wessers script. Here's a quick vid of a rough conversion of a crackhead anim with no tweaking/fixing and possibly bad bone selection: Link (right click > save as or just click it and hope your browser will load the mp4 ) Edited June 25, 2013 by Frank.s Link to post Share on other sites
D T 3,214 Posted June 25, 2013 Share Posted June 25, 2013 That looks great! I'll try to figure out how to use Wesser's script for now then. Link to post Share on other sites
AndrewMulti 27 Posted July 2, 2013 Author Share Posted July 2, 2013 Updated Link to post Share on other sites
Limiter 22 Posted July 2, 2013 Share Posted July 2, 2013 Nice, Can I ask what is the difference between version 0.9 and 1.0? Link to post Share on other sites
AndrewMulti 27 Posted July 2, 2013 Author Share Posted July 2, 2013 Nice, Can I ask what is the difference between version 0.9 and 1.0? 1) Added UV animation export 2) Added TV Anim Helper for creating tv-animation Link to post Share on other sites
quechus13 164 Posted July 7, 2013 Share Posted July 7, 2013 How does the Type128 Helper work and what is it for? it is not explained anywhere. Link to post Share on other sites
Limiter 22 Posted July 7, 2013 Share Posted July 7, 2013 TV anim helper? What is TV animations, I think I am misunderstanding something here. Link to post Share on other sites
Jestic 2,512 Posted July 10, 2013 Share Posted July 10, 2013 TV anim helper? What is TV animations, I think I am misunderstanding something here. You can make a short cilip playing on a surface, sort of like a GIF. Without using the game's BIK system. It's probably easier for most people. Link to post Share on other sites
Leonharts_E 0 Posted July 13, 2013 Share Posted July 13, 2013 THANKS THANKS THANKS Link to post Share on other sites
AndrewMulti 27 Posted July 21, 2013 Author Share Posted July 21, 2013 Updated! Animation files can import to OpenIV 1.5 and higher only. Cutscene test with Kinect: Link to post Share on other sites
Limiter 22 Posted July 21, 2013 Share Posted July 21, 2013 Thanks Andrew, that was quick. Link to post Share on other sites
D T 3,214 Posted July 21, 2013 Share Posted July 21, 2013 That video was incredible! Did you tweak the animation a bit or did it look that good straight from kinect? Link to post Share on other sites
quechus13 164 Posted July 21, 2013 Share Posted July 21, 2013 Seems like I got ignored... How does the Type128 Helper work and what is it for? Link to post Share on other sites