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[REL] Andrew's OAD Exporter 0.9


AndrewMulti
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AndrewMulti

Andrew's OAD Exporter 1.2.3



This script will allow you to export animations from 3ds max to GTA IV. Export supports animation of characters, objects, UV, cameras and lights.

Download current version: click here





Tutorials:



084ecab035ca691f9e7c2e4501059c0b.jpeg

Developer: Andræs
Special thanks: Alexander Blade, GooD-NTS, 3Doomer, Blaster_nl. Edited by AndrewMulti
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Great. Finally I can create custom animations for Niko. Have always wanted to try to make Niko be able to sleep properly on beds that are larger than the standard provided at safehouses. smile.gif Good job.

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Great work Andræs. cookie.gif

 

How do you make a SA anim work on an IV skeleton?

Edited by Frank.s
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AndrewMulti

 

Great work Andræs. cookie.gif

 

How do you make a SA anim work on an IV skeleton?

1) Use BIPPY script for conversion skeleton with its animation to biped (click here)

2) Save animation of biped in bip-file

3) Open biped_gta4.max

4) Load bip-animation

5) Export all to fbx-file

6) Open skel_gta4.max

7) Load fbx with option File content - 'Update animation'

 

 

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Awesome thank you, will try that very soon. biggrin.gif

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You may also use GTA Animation XML IO MaxScript plugin in order to convert biped animations to bone skeleton or viceversa. tounge.gif

012          345
678   9A   BCD
EFG HIJK LMN

OPQR  STUV
WX    YZ

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Thanks Wesser.

 

Andrew, im having problems with bippy, got any info on how to use it?

 

Question to anyone: How can i combine multiple meshes into one model with the skinning intact?

I want one actor model in 3dsmax to make animations but i don't know how to combine the multiple GTAIV player meshes or multiple GTAIV ped meshes into one model with rigging.

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I can't seem to get bippy working on 3ds Max 2014, everything else works great on it though. What version of Max do you all have running?

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Wonder if anyone managed to get Kinect mocaps to convert to IV WADs...

76561198000404928.png

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AndrewMulti
Wonder if anyone managed to get Kinect mocaps to convert to IV WADs...

Send me your Kinect please. I'm tired to use 2 cameras for mocap.

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Wonder if anyone managed to get Kinect mocaps to convert to IV WADs...

Send me your Kinect please. I'm tired to use 2 cameras for mocap.

I don't have one, but I'm curious as to whether it would work for IV animations.

76561198000404928.png

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How many kinect cameras are required to get good mocap? Once kinect mocap is captured to a file, how good is the quality of it after conversion to IV?

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AndrewMulti

 

How many kinect cameras are required to get good mocap? Once kinect mocap is captured to a file, how good is the quality of it after conversion to IV?

You can use one kinect for qualitative mocap.

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AndrewMulti
Are you going to add importing animation suport?

No, but openFormats I/O can import animations

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Thanks Wesser.

 

Andrew, im having problems with bippy, got any info on how to use it?

I finally got bippy working, but I'm also not sure how to use it. I have my SA animation playing in 3ds Max and don't know where to go from here. smile.gif

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How can i combine multiple meshes into one model with the skinning intact?

I want one actor model in 3dsmax to make animations but i don't know how to combine the multiple GTAIV player meshes or multiple GTAIV ped meshes into one model with the original rigging and without having to re-rig it manually.

 

I couldn't get bippy working so i used Wessers script.

Here's a quick vid of a rough conversion of a crackhead anim with no tweaking/fixing and possibly bad bone selection: Link (right click > save as or just click it and hope your browser will load the mp4 tounge.gif )

Edited by Frank.s
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Nice, smile.gif

 

Can I ask what is the difference between version 0.9 and 1.0?

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AndrewMulti
Nice, smile.gif

 

Can I ask what is the difference between version 0.9 and 1.0?

1) Added UV animation export

2) Added TV Anim Helper for creating tv-animation

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How does the Type128 Helper work and what is it for?

 

it is not explained anywhere.

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TV anim helper? What is TV animations, I think I am misunderstanding something here. blush.gif

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AndrewMulti

Updated!

Animation files can import to OpenIV 1.5 and higher only.

 

Cutscene test with Kinect:

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That video was incredible! Did you tweak the animation a bit or did it look that good straight from kinect?

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Seems like I got ignored...

 

How does the Type128 Helper work and what is it for?

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AndrewMulti

Updated!

1) Added light animation export

2) Added choice in character animation export between cutscene and in-game characters

3) Fixed some bugs

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