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[REL] Andrew's OAD Exporter 0.9


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AndrewMulti

Andrew's OAD Exporter 1.2.3



This script will allow you to export animations from 3ds max to GTA IV. Export supports animation of characters, objects, UV, cameras and lights.

Download current version: click here





Tutorials:



084ecab035ca691f9e7c2e4501059c0b.jpeg

Developer: Andræs
Special thanks: Alexander Blade, GooD-NTS, 3Doomer, Blaster_nl. Edited by AndrewMulti
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AndrewMulti

 

Great work Andræs. cookie.gif

 

How do you make a SA anim work on an IV skeleton?

1) Use BIPPY script for conversion skeleton with its animation to biped (click here)

2) Save animation of biped in bip-file

3) Open biped_gta4.max

4) Load bip-animation

5) Export all to fbx-file

6) Open skel_gta4.max

7) Load fbx with option File content - 'Update animation'

 

 

Thanks Wesser.

 

Andrew, im having problems with bippy, got any info on how to use it?

 

Question to anyone: How can i combine multiple meshes into one model with the skinning intact?

I want one actor model in 3dsmax to make animations but i don't know how to combine the multiple GTAIV player meshes or multiple GTAIV ped meshes into one model with rigging.

Wonder if anyone managed to get Kinect mocaps to convert to IV WADs...

Send me your Kinect please. I'm tired to use 2 cameras for mocap.

I don't have one, but I'm curious as to whether it would work for IV animations.

How can i combine multiple meshes into one model with the skinning intact?

I want one actor model in 3dsmax to make animations but i don't know how to combine the multiple GTAIV player meshes or multiple GTAIV ped meshes into one model with the original rigging and without having to re-rig it manually.

 

I couldn't get bippy working so i used Wessers script.

Here's a quick vid of a rough conversion of a crackhead anim with no tweaking/fixing and possibly bad bone selection: Link (right click > save as or just click it and hope your browser will load the mp4 tounge.gif )

Edited by Frank.s

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