AndrewMulti Posted June 18, 2013 Share Posted June 18, 2013 (edited) Andrew's OAD Exporter 1.2.3 This script will allow you to export animations from 3ds max to GTA IV. Export supports animation of characters, objects, UV, cameras and lights.Download current version: click here Tutorials: Developer: AndræsSpecial thanks: Alexander Blade, GooD-NTS, 3Doomer, Blaster_nl. Edited September 16, 2014 by AndrewMulti SaH4PoK, Concavax, indirivacua and 2 others 5 Link to comment https://gtaforums.com/topic/561145-rel-andrews-oad-exporter-09/ Share on other sites More sharing options...
Limiter Posted June 19, 2013 Share Posted June 19, 2013 Great. Finally I can create custom animations for Niko. Have always wanted to try to make Niko be able to sleep properly on beds that are larger than the standard provided at safehouses. Good job. Link to comment https://gtaforums.com/topic/561145-rel-andrews-oad-exporter-09/?do=findComment&comment=1062652216 Share on other sites More sharing options...
Frank.s Posted June 19, 2013 Share Posted June 19, 2013 (edited) Great work Andræs. How do you make a SA anim work on an IV skeleton? Edited June 19, 2013 by Frank.s Link to comment https://gtaforums.com/topic/561145-rel-andrews-oad-exporter-09/?do=findComment&comment=1062652303 Share on other sites More sharing options...
AndrewMulti Posted June 19, 2013 Author Share Posted June 19, 2013 Great work Andræs. How do you make a SA anim work on an IV skeleton? 1) Use BIPPY script for conversion skeleton with its animation to biped (click here) 2) Save animation of biped in bip-file 3) Open biped_gta4.max 4) Load bip-animation 5) Export all to fbx-file 6) Open skel_gta4.max 7) Load fbx with option File content - 'Update animation' Link to comment https://gtaforums.com/topic/561145-rel-andrews-oad-exporter-09/?do=findComment&comment=1062652816 Share on other sites More sharing options...
Frank.s Posted June 19, 2013 Share Posted June 19, 2013 Awesome thank you, will try that very soon. Link to comment https://gtaforums.com/topic/561145-rel-andrews-oad-exporter-09/?do=findComment&comment=1062652843 Share on other sites More sharing options...
Wesser Posted June 19, 2013 Share Posted June 19, 2013 You may also use GTA Animation XML IO MaxScript plugin in order to convert biped animations to bone skeleton or viceversa. Link to comment https://gtaforums.com/topic/561145-rel-andrews-oad-exporter-09/?do=findComment&comment=1062652912 Share on other sites More sharing options...
Frank.s Posted June 19, 2013 Share Posted June 19, 2013 Thanks Wesser. Andrew, im having problems with bippy, got any info on how to use it? Question to anyone: How can i combine multiple meshes into one model with the skinning intact? I want one actor model in 3dsmax to make animations but i don't know how to combine the multiple GTAIV player meshes or multiple GTAIV ped meshes into one model with rigging. Link to comment https://gtaforums.com/topic/561145-rel-andrews-oad-exporter-09/?do=findComment&comment=1062652976 Share on other sites More sharing options...
D T Posted June 20, 2013 Share Posted June 20, 2013 I can't seem to get bippy working on 3ds Max 2014, everything else works great on it though. What version of Max do you all have running? Link to comment https://gtaforums.com/topic/561145-rel-andrews-oad-exporter-09/?do=findComment&comment=1062655759 Share on other sites More sharing options...
lpgunit Posted June 20, 2013 Share Posted June 20, 2013 Wonder if anyone managed to get Kinect mocaps to convert to IV WADs... Link to comment https://gtaforums.com/topic/561145-rel-andrews-oad-exporter-09/?do=findComment&comment=1062655902 Share on other sites More sharing options...
AndrewMulti Posted June 20, 2013 Author Share Posted June 20, 2013 Wonder if anyone managed to get Kinect mocaps to convert to IV WADs... Send me your Kinect please. I'm tired to use 2 cameras for mocap. Link to comment https://gtaforums.com/topic/561145-rel-andrews-oad-exporter-09/?do=findComment&comment=1062655992 Share on other sites More sharing options...
lpgunit Posted June 20, 2013 Share Posted June 20, 2013 Wonder if anyone managed to get Kinect mocaps to convert to IV WADs... Send me your Kinect please. I'm tired to use 2 cameras for mocap. I don't have one, but I'm curious as to whether it would work for IV animations. Link to comment https://gtaforums.com/topic/561145-rel-andrews-oad-exporter-09/?do=findComment&comment=1062656041 Share on other sites More sharing options...
Frank.s Posted June 20, 2013 Share Posted June 20, 2013 How many kinect cameras are required to get good mocap? Once kinect mocap is captured to a file, how good is the quality of it after conversion to IV? Link to comment https://gtaforums.com/topic/561145-rel-andrews-oad-exporter-09/?do=findComment&comment=1062656059 Share on other sites More sharing options...
AndrewMulti Posted June 20, 2013 Author Share Posted June 20, 2013 How many kinect cameras are required to get good mocap? Once kinect mocap is captured to a file, how good is the quality of it after conversion to IV? You can use one kinect for qualitative mocap. Link to comment https://gtaforums.com/topic/561145-rel-andrews-oad-exporter-09/?do=findComment&comment=1062656096 Share on other sites More sharing options...
elMarcoPL Posted June 20, 2013 Share Posted June 20, 2013 Are you going to add importing animation suport? Link to comment https://gtaforums.com/topic/561145-rel-andrews-oad-exporter-09/?do=findComment&comment=1062656146 Share on other sites More sharing options...
AndrewMulti Posted June 20, 2013 Author Share Posted June 20, 2013 Are you going to add importing animation suport? No, but openFormats I/O can import animations Link to comment https://gtaforums.com/topic/561145-rel-andrews-oad-exporter-09/?do=findComment&comment=1062656184 Share on other sites More sharing options...
elMarcoPL Posted June 20, 2013 Share Posted June 20, 2013 A'ight, thanks for the reply. Link to comment https://gtaforums.com/topic/561145-rel-andrews-oad-exporter-09/?do=findComment&comment=1062656241 Share on other sites More sharing options...
D T Posted June 24, 2013 Share Posted June 24, 2013 Thanks Wesser. Andrew, im having problems with bippy, got any info on how to use it? I finally got bippy working, but I'm also not sure how to use it. I have my SA animation playing in 3ds Max and don't know where to go from here. Link to comment https://gtaforums.com/topic/561145-rel-andrews-oad-exporter-09/?do=findComment&comment=1062666977 Share on other sites More sharing options...
Frank.s Posted June 25, 2013 Share Posted June 25, 2013 (edited) How can i combine multiple meshes into one model with the skinning intact? I want one actor model in 3dsmax to make animations but i don't know how to combine the multiple GTAIV player meshes or multiple GTAIV ped meshes into one model with the original rigging and without having to re-rig it manually. I couldn't get bippy working so i used Wessers script. Here's a quick vid of a rough conversion of a crackhead anim with no tweaking/fixing and possibly bad bone selection: Link (right click > save as or just click it and hope your browser will load the mp4 ) Edited June 25, 2013 by Frank.s Link to comment https://gtaforums.com/topic/561145-rel-andrews-oad-exporter-09/?do=findComment&comment=1062671441 Share on other sites More sharing options...
D T Posted June 25, 2013 Share Posted June 25, 2013 That looks great! I'll try to figure out how to use Wesser's script for now then. Link to comment https://gtaforums.com/topic/561145-rel-andrews-oad-exporter-09/?do=findComment&comment=1062673227 Share on other sites More sharing options...
AndrewMulti Posted July 2, 2013 Author Share Posted July 2, 2013 Updated Link to comment https://gtaforums.com/topic/561145-rel-andrews-oad-exporter-09/?do=findComment&comment=1062699168 Share on other sites More sharing options...
Limiter Posted July 2, 2013 Share Posted July 2, 2013 Nice, Can I ask what is the difference between version 0.9 and 1.0? Link to comment https://gtaforums.com/topic/561145-rel-andrews-oad-exporter-09/?do=findComment&comment=1062700228 Share on other sites More sharing options...
AndrewMulti Posted July 2, 2013 Author Share Posted July 2, 2013 Nice, Can I ask what is the difference between version 0.9 and 1.0? 1) Added UV animation export 2) Added TV Anim Helper for creating tv-animation Link to comment https://gtaforums.com/topic/561145-rel-andrews-oad-exporter-09/?do=findComment&comment=1062700558 Share on other sites More sharing options...
quechus13 Posted July 7, 2013 Share Posted July 7, 2013 How does the Type128 Helper work and what is it for? it is not explained anywhere. Link to comment https://gtaforums.com/topic/561145-rel-andrews-oad-exporter-09/?do=findComment&comment=1062717767 Share on other sites More sharing options...
Limiter Posted July 7, 2013 Share Posted July 7, 2013 TV anim helper? What is TV animations, I think I am misunderstanding something here. Link to comment https://gtaforums.com/topic/561145-rel-andrews-oad-exporter-09/?do=findComment&comment=1062718331 Share on other sites More sharing options...
Leonharts_E Posted July 13, 2013 Share Posted July 13, 2013 THANKS THANKS THANKS Link to comment https://gtaforums.com/topic/561145-rel-andrews-oad-exporter-09/?do=findComment&comment=1062766153 Share on other sites More sharing options...
AndrewMulti Posted July 21, 2013 Author Share Posted July 21, 2013 Updated! Animation files can import to OpenIV 1.5 and higher only. Cutscene test with Kinect: Link to comment https://gtaforums.com/topic/561145-rel-andrews-oad-exporter-09/?do=findComment&comment=1062806124 Share on other sites More sharing options...
Limiter Posted July 21, 2013 Share Posted July 21, 2013 Thanks Andrew, that was quick. Link to comment https://gtaforums.com/topic/561145-rel-andrews-oad-exporter-09/?do=findComment&comment=1062808344 Share on other sites More sharing options...
D T Posted July 21, 2013 Share Posted July 21, 2013 That video was incredible! Did you tweak the animation a bit or did it look that good straight from kinect? Link to comment https://gtaforums.com/topic/561145-rel-andrews-oad-exporter-09/?do=findComment&comment=1062809090 Share on other sites More sharing options...
quechus13 Posted July 21, 2013 Share Posted July 21, 2013 Seems like I got ignored... How does the Type128 Helper work and what is it for? Link to comment https://gtaforums.com/topic/561145-rel-andrews-oad-exporter-09/?do=findComment&comment=1062809161 Share on other sites More sharing options...
AndrewMulti Posted July 28, 2013 Author Share Posted July 28, 2013 Updated! 1) Added light animation export 2) Added choice in character animation export between cutscene and in-game characters 3) Fixed some bugs Link to comment https://gtaforums.com/topic/561145-rel-andrews-oad-exporter-09/?do=findComment&comment=1062843730 Share on other sites More sharing options...
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