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SA::Render


DK22Pac
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Wouldn't it be better to start working through the bugs, than doing the editor?

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Wouldn't it be better to start working through the bugs, than doing the editor?

Being able to enable or disable feature can perhaps help in debugging it on different computers. A user may first start with a configuration where everything is disabled. Then the user may gradually enable features. When there is a problem, then he may submit a bug report with the minmal settings (providing the XML file) that cause the bug.

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Wouldn't it be better to start working through the bugs, than doing the editor?

Who said that I'll do editor? About bugs - well while i'm doing settings file i'm fixing bugs but not sure about that because i can't test it on others PC's, also there is not that much bugs that actually are bugs - for example shadow flickering(peter-panning problem) and no water - is not a bug. Also some things depends on drivers and all that stuff.

Edited by PetkaGtA
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That's the point, aren't drivers more important than the gpu model?

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@CRASH_BAN...

 

Good movie...great song !

 

The overall look seems very similar to mine one...I've increased Draw Distance though...which cost me signficant frame drops.

 

I will keep the faith on SA-Render as a (future) better solution to get rid of Enb-Series...but right now it's not !

 

 

Thanks.

 

PS.: next time, try to not compress your videos so much. I could not distinguish SA-Render faults from Compressing faults. Not really necessary full HD quality...just Half X-Y resolution, but with a high bitrate.

Edited by pep legal
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#everybodywasdoingit #ijustwantedtobepopular

 

Hey! What you did to make working the SA::Render and the GTA 5 DK HUD together??? :O I swear when I tried to play with both mods the HUD don't worked because of SA:Render's "plugin.dll" :/

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can you tell me how you did it? :D i realy want it to run with gta v hud

At this state, SA:RENDER releases are test-releases..

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look back a bit i tell you

Edited by Marty McFly
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@killer_bigpoint



I think you need to overwrite some files in SARender's source code revised 103 (example: D3D9Header) with the new static plugin sdk and build it by opening the SARender.sln/solution using (visual studio 2012 or 2010?) and under build click build SARender. -sorry for bad english.

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Can I run this with 256mb pixel shader 2.0 graphics?[ofc only some features enabled, may get bad fps] I can run shadow extender.

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@jochuan atm it's limited to 3.0 shader model.... perhaps i'll do some test's on my old pc that have 2.0 shader model and maybe can run it but not sure...

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it will work if i use swift shader ?

People still use Swift Shader?

 

What is Swift Shader? And what does it do?

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This is a swift shader, it adds an overlay pic of taylor swift to the image.

 

9b0a90354979372.jpg

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This is a swift shader, it adds an overlay pic of taylor swift to the image.

 

9b0a90354979372.jpg

 

using it, very nice, so realistic :D

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@PetkaGtA

Even if it dont run in shader model 2.0, can you configure it it run on it, I mean edit it a bit?

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