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SA::Render


DK22Pac
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Am I the only who doesn't even get it to load on his game?

It doesn't even work for me, I start the game up and its normal, although it seems to turn mipmaps off for some odd reason.

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hi :)... this appears error loading plugin... i use asiloader and i install the c++ and all msv...dll... that I can do?

 

or what is the asiloader that you use?

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It asked for msvcp120.dll, then I download and fix that, but now I got "error loading plugin render.asi"...........

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Am I the only who doesn't even get it to load on his game?

i too can't load my game with SA::Render, i have the error: Error loading plugin Render.asi

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cuz i'm getting the msvcr120.dll error invalid image, can some1 help me?????

{see error picture some comments above)

pls i really want to play it myself

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So just tested this. Is this meant to have some text on screen similar to ENB during startup?

 

Tried on clean install, got the msvcr120.dll error. Got a hold of the .dll and put it into my root folder.

Tried again, and game looked like normal, like Render never loaded. Also, I should point out that AA is off, and GFX Quality to Low as suggested.

 

Installed the C++ 2013 redistributable, restarted the machine.

 

Tried the game again, and I got a black screen @ the end of the loading screen. But I could still get into the menu, weird. So the game hadn't hung/stalled.

 

Went and got a pie (Steak and Cheese, and a Mince and Cheese) to help with my New Years hangover (Happy NY everyone!).

 

Came back, and that text appeared on-screen before the video of CJ @ airport starts. That text stayed on screen for a good 3 minutes @ least. I could still access the menu.

 

EVENTUALLY, the video started, so quickly skipped through that. Took probably another 5 minutes for CJ to appear in the alley. Pressed F12 and the game crashed on me.

 

I'm running on a Win7 Ultimate x64, with an ATi HD5770

 

SARenderDebug.log

 

CEffectMgr::Initialise()

CEffect::CEffect(Render\shaders\vehicle.fx)
CEffectMgr::AddEffect(1653C60): allocated (m_effects.size()=1)
CEffect::CEffect(Render\shaders\object.fx)
CEffectMgr::AddEffect(1653CC8): allocated (m_effects.size()=2)
CEffect::CEffect(Render\shaders\ped.fx)
CEffectMgr::AddEffect(1653D30): allocated (m_effects.size()=3)
CEffect::CEffect(resources\shaders\deferred.fx)
CEffectMgr::AddEffect(1653D98): allocated (m_effects.size()=4)
CEffect::Reload()
CEffect::OnLost()
CEffect::OnLost()
CEffect::OnLost()
CEffect::OnLost()
CEffectMgr::OnLostDevice() for 4 effects
CEffect::OnReset()
CEffect::OnReset()
CEffect::OnReset()
CEffect::OnReset()
CEffectMgr::OnResetDevice() for 4 effects
CEffect::OnLost()
CEffect::OnLost()
CEffect::OnLost()
CEffect::OnLost()
CEffectMgr::OnLostDevice() for 4 effects
CEffect::OnReset()
CEffect::OnReset()
CEffect::OnReset()
CEffect::OnReset()
CEffectMgr::OnResetDevice() for 4 effects
CEffect::OnLost()
CEffect::OnLost()
CEffect::OnLost()
CEffect::OnLost()
CEffectMgr::OnLostDevice() for 4 effects
CEffect::OnReset()
CEffect::OnReset()
CEffect::OnReset()
CEffect::OnReset()
CEffectMgr::OnResetDevice() for 4 effects
CEffect::OnLost()
CEffect::OnLost()
CEffect::OnLost()
CEffect::OnLost()
CEffectMgr::OnLostDevice() for 4 effects
CEffect::OnReset()
CEffect::OnReset()
CEffect::OnReset()
CEffect::OnReset()
CEffectMgr::OnResetDevice() for 4 effects
CEffect::OnLost()
CEffect::OnLost()
CEffect::OnLost()
CEffect::OnLost()
CEffectMgr::OnLostDevice() for 4 effects
CEffect::OnReset()
CEffect::OnReset()
CEffect::OnReset()
CEffect::OnReset()
CEffectMgr::OnResetDevice() for 4 effects
CEffect::OnLost()
CEffect::OnLost()
CEffect::OnLost()
CEffect::OnLost()
CEffectMgr::OnLostDevice() for 4 effects
CEffect::OnReset()
CEffect::OnReset()
CEffect::OnReset()
CEffect::OnReset()
CEffectMgr::OnResetDevice() for 4 effects
CEffect::OnLost()
CEffect::OnLost()
CEffect::OnLost()
CEffect::OnLost()
CEffectMgr::OnLostDevice() for 4 effects
CEffect::OnReset()
CEffect::OnReset()
CEffect::OnReset()
CEffect::OnReset()
CEffectMgr::OnResetDevice() for 4 effects

 

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Is this meant to have some text on screen similar to ENB during startup?

I haven't noticed any text, Petka said something about F12 in game menu.

Edited by MrMateczko
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@methodunderg well crash after f12 can be because you need opcode_003E.cs in CLEO folder, forgot about it. about other problems - hard to say, i'll clean sources and update repository

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I've got the CLEO in my game now, will test if this fixes the F12-crash.

 

These loading times are crazy, its almost 10 mins to get into game :p

 

I did previously test R95, and worked great for me.

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Happy new year 2k14 from Spain! ;)

 

PD: The SA::Render not work in SA without mods... lol

Edited by lDesterrado
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Download the .dll and put it into the same folder as the gta_sa.exe

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i got downloaded 2 same dlls, tried both, none of them worked, and when i removing it, i got the same error

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I'm having a problem. I installed the C++ and restarted my Computer. Installed Silent's ASI Loader. Everything works fine, all mods, but seems that Render is not loading. And when I try to use the Vobisfiles (vorbisFile.dll, vorbisHooked) from cleo, I get the "Error loading plugin Render.asi"

 

Thanks and happy 2014!! :)

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i downloaded another one, it's not poped up the error but saied "gta_sa has occured an error and needs to close" and blah blah blah

 

happy 2014!

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maybe not my lucky, because ATI graphic cards isn't work very well, but good job sa::render team! :)

bugs i found it on my graphic:

 

-cutscene is black ( i know that's interior)

-in-game my shadow isn't appear as i see, water is oke

-lightning on ped, building etc is not better

 

that's what i found :)

Edited by FMHn
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Everything seems to load ok (no error messages or crashes) but in-game nothing changes. Nvidia user, already tried at fx low.

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