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SA::Render


DK22Pac
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will this working on graphic cards supporting shader model 2?

It's year 2014 almost, people shouldn't degrade/slow down progress on great mods with old tech.

Edited by Ivars
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will this working on graphic cards supporting shader model 2?

It's year 2014 almost, people shouldn't degrade/slow down progress on great mods with old tech.

 

i'm on notebook, and i don't have enough money to buy a new computer

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will this working on graphic cards supporting shader model 2?

It's year 2014 almost, people shouldn't degrade/slow down progress on great mods with old tech.

 

i'm on notebook, and i don't have enough money to buy a new computer

 

It's your problem, not ours.

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will this working on graphic cards supporting shader model 2?

It's year 2014 almost, people shouldn't degrade/slow down progress on great mods with old tech.

 

i'm on notebook, and i don't have enough money to buy a new computer

 

It's your problem, not ours.

 

i just asked a question and u saied 10000 words, why did i wanted...

fool

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will this working on graphic cards supporting shader model 2?

Forget it. Even if it would support it your not gonna get good FPS. Something below 10 maybe.

 

 

btw about fps - tryed to do benchmark(1920x1080, gtx650 1gb)

Frames: 336 - Time: 9797ms - Avg: 34.296 - Min: 32 - Max: 37

Disscusion over :p

 

 

 

When are you guys release it to googlecode? I really want to try it out :)

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is the lensflare will be presented with textures or effects like Skyrim Lensflare

Yes and No, you'll have lensdirt and sunburst textures(not implemented for this moment), also I planning to do some improvement for this technique(http://john-chapman-graphics.blogspot.ru/2013/02/pseudo-lens-flare.html) - polygonal flare(or hexagonal camera aperture).

 

Wow, It looks good :) I've read the technics and I say it will going to be great

I would like to have the lensflare looks like on this movie trailer

 

 

 

~ edited ~

Edited by Rizky Rizaldi
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@yerisub i don't care what you think if this doesn't impress you - it's your problem(doesn't impress me and other guys too but i and them don't yelling about it)

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PetkaGTA Looks very nice. Btw I have one suggestion, not sure if it's possible but you might take a look at GTA:SA Mobile shaders. I know it's OpenGL ES, but it could be helpful for the shadow system and/or the vehicle reflection. Quality of both seems to be good enough and it seems to be performance friendly.

 

yerisub 2/10 bad troll

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PetkaGTA Looks very nice. Btw I have one suggestion, not sure if it's possible but you might take a look at GTA:SA Mobile shaders. I know it's OpenGL ES, but it could be helpful for the shadow system and/or the vehicle reflection. Quality of both seems to be good enough and it seems to be performance friendly.

 

yerisub 2/10 bad troll

IDK maybe, if someone give me that shaders(actually i worked with OpenGL)

and he not trolling he says about blurry look and bad color correction(well and about shadows without antialiasing), but if he want to be heard than he should acctually say about problem not about how sh*tty enb look

Edited by PetkaGtA
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SAMP Test

 

how to add video here?

 

There still are some kinks to be worked out, but even with the current revisions it's miles ahead of what the vanilla SA renderer can do. Any more and it'll be like GTA5, well, sorta. :)

 

Oh, and as for your YouTube link, you forgot to remove the "#t=161" string off the URL :p

 

 

Edited by lpgunit
76561198000404928.png

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Well, a bit of criticism won't prevent (there is should be al least the negative one comment :santa: ) . I didn't want to hurt you, but I'm really upset by the graphics. Yes, you right, there are bad color correction and blurry look right now.

You've been doing great work, but It was much better a few weeks ago.

Look at the picture. Sweet lighting, shadows and colors. Some problems with the sky, but I think you've improved this bug already. Anyway, you are not going to release current version, so I can wish you only good luck and better results.

sq3u.jpg

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@yerisub well yep.. there is two things about that screen - first it has 4096x4096 shadow map(on video it's 512x512 or 1024x1024 idk, not mine) and idk why but strangly after bloom, lens flares and motion blur implementing it became a bit blurry... i'll try to do something with it, anyway you can disable it if you don't like it

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CharlesVercetti

@ PetkaGTA

 

Is there any download link?I don't find any link here.I don't know any Russian either...Please help! :monocle::/:dontgetit::(

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@ PetkaGTA

 

Is there any download link?I don't find any link here.I don't know any Russian either...Please help! :monocle::/:dontgetit::(

The source code's uploaded on their Google Code page, but not for the current revision.

76561198000404928.png

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Where do I download the code? Can someone paste it in a spoiler please? I can't f*cking find it on that google page.

Edited by dxivilea
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Video is unreal o_O by unreal I mean absolutely positively extraordinaly insanely great!!

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Great showcase video... And it all seems to work properly.

 

But why is everything so extremly blurry? And why is the shadow still so blocky? And why is the shadow distance so low? Is there DOF in it? It's not visible As you said: You have 30 FPS with a GTX 650 which is actually pretty bad for such low settings. Renderware really needs to get hacked a lot as it seems which is causing fps breakdowns.
It seems to still need some serious configurations and workarounds. But I'm seeing not many bugs. Good job.

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