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SA::Render


DK22Pac
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It's... so... beautiful... gimme a sec, I think I'm going to cry...

 

That's fascinating, you're now marked in San Andreas' modding history as the man who made what was considered impossible by many!

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Freaking looks amazing. Amazing what Renderware can handle. I might need to buy a new computer....

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Wow. That looks incredible! :inlove: How's the FPS? (And with what hardware?) Will player lighting be implemented?

Edited by Ηeath
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How much effect does this mod have on performance?

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is the lensflare will be presented with textures or effects like Skyrim Lensflare

Yes and No, you'll have lensdirt and sunburst textures(not implemented for this moment), also I planning to do some improvement for this technique(http://john-chapman-graphics.blogspot.ru/2013/02/pseudo-lens-flare.html) - polygonal flare(or hexagonal camera aperture).

 

Wow. That looks incredible! :inlove: How's the FPS? (And with what hardware?) Will player lighting be implemented?

This effects take 2-3 fps, but I still have 20-40 fps, because of shadows.(Athlon II X4 640 3 GHz, GTX 650 1gb, 4gb ram, win8.1 x64, 1920x1080)

 

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This is definitely a contributing factor to people still keeping San Andreas installed on their machines.

 

Beautiful work.

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but only problem i see atm is that i tried to run it in samp and it loads the game but than.... than i see some beach... aaand... nothing... but i can walk... anyway someone know how that can be?

Edited by PetkaGtA
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but only problem i see atm is that i tried to run it in samp and it loads the game but than.... than i see some beach... aaand... nothing... but i can walk... anyway someone know how that can be?

Same problem was with SAGFX, DeXx didn't figured out how to fix it.

SAMP library files were conflicting with his mod and preventing it from starting.

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The sky look's real, motion blur is nice too. :^:

Have you been outside? It doesn't look real, but I'm sure Petka will fix that.

Great work so far, not sure why everything looks kinda blurry/no clear. Renderware might be just too told for such effects I guess.

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Have you been outside? It doesn't look real, but I'm sure Petka will fix that.

Great work so far, not sure why everything looks kinda blurry/no clear. Renderware might be just too told for such effects I guess.

sky... idk for now it's not so bad

about blurry look - dof, bloom, lens flares and motion blur actually blurry(well on those screens i increased amount for dof)

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Have you been outside? It doesn't look real, but I'm sure Petka will fix that.

Great work so far, not sure why everything looks kinda blurry/no clear. Renderware might be just too told for such effects I guess.

sky... idk for now it's not so bad

about blurry look - dof, bloom, lens flares and motion blur actually blurry(well on those screens i increased amount for dof)

 

Oh okay, I just don't like that sky has one plain color. Not sure if it's possible but more colorful and detailed sky/sun/clouds would make it better in my opinion.

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Oh okay, I just don't like that sky has one plain color. Not sure if it's possible but more colorful and detailed sky/sun/clouds would make it better in my opinion.

Well... actually curent one works like default sky and there is not one plain color there is two of them + stars at night

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Wow. That looks incredible! :inlove: How's the FPS? (And with what hardware?) Will player lighting be implemented?

This effects take 2-3 fps, but I still have 20-40 fps, because of shadows.(Athlon II X4 640 3 GHz, GTX 650 1gb, 4gb ram, win8.1 x64, 1920x1080)

 

Sweet! Almost same hardware as me, but with an i3-3210 3.20 GHz. I only play on 1366x768, so hopefully I'd get 60 or above. :p

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It looks so more amazing, I think this can beat ENB Series's shadow and motion blur, and hope when it released, please published it at GTA Inside and GTA Gaming, I'm also publish this at my blog soon after this mod released then test it with my mod named SASR V2/San Andreas Sky Revolution V2 :inlove::inlove: keep up man! We're supporting you guys! Especially DK22 and Petka!! :r*::r*:

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I knew, you were overdo rendering. These screens look just awful. Old screenshots are better than these.

It's like you smear the soap on the pictures. I hope you'll give the user some options to turn off custom effects in the release version.

Edited by yerisub
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It looks so more amazing, I think this can beat ENB Series's shadow and motion blur

SAR from my perspective is going to be 100x better than ENB :^:

 

By the way is it possible you could make the night life darker so it's more real like? or will there be settings so we can adjust SAR to our liking like we had with ENB?

Edited by Gray Wolf
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[GLOBAL]AlphaRef=2[sHADOWS]MaxShadowDistance=800.000000ShadowMapSize=1024ShadowBias=0.000400[TONEMAPPING]AutoExposureType=1TonemappingType=7BloomTresh=2.500000BloomMagnitude=0.700000BloomBlurSigma=0.500000KeyValue=0.730000WhiteLevel=3.300000LuminanceSaturation=1.000000Bias=0.500000Exposure=0.500000LumMapMipLevel=9.500000AdaptationRate=0.600000ShoulderStrength=0.220000LinearStrength=0.300000LinearAngle=0.100000ToeStrength=0.180000ToeNumerator=0.010000ToeDenominator=0.300000LinearWhite=11.200000[bLOOM]BloomTresh=2.570000BloomMagnitude=1.310000BloomBlurSigma=0.950000[LENSFLARES]GhostDispersal=0.300000HaloWidth=0.500000Distortion=6.000000[MOTIONBLUR]MaxMotionBlur=25.200001MotionBlurScale=0.500000

that's how ini file looks for now

 

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dat tonemapping ! :panic:

 

Also, from your post I saw in the Project 2DFX, and from this config file here now, does that mean that you've fixed the notorious alpha bug?

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does that mean that you've fixed the notorious alpha bug?

yep i think so(but for now this value doesn't make any sence)

 

by the way guys - sa::render works with enb(tested on v0075) but enb adds only bloom and color correction i think(idk don't see anything else atm)

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Have you guys seen the IOS gta sa version? all rockstar fix was the hands and the shadows? ooh and the car has reflections now.... shame I never been able to play gta in touchscreen...

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Have you guys seen the IOS gta sa version? all rockstar fix was the hands and the shadows? ooh and the car has reflections now.... shame I never been able to play gta in touchscreen...

Also peds and characters seem to have a "wet" reflection on them.

Edited by Danikov
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PetkaGtA I know this is a lot to ask, but can you release a "standalone alpha fix" ? Like a .asi or cleo or something.

Edited by format c:
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PetkaGtA I know this is a lot to ask, but can you release a "standalone alpha fix" ? Like a .asi or cleo or something.

idk cause in sa::render we rewrite all rendering code... well i'll found some way

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btw about fps - tryed to do benchmark(1920x1080, gtx650 1gb)

Frames: 336 - Time: 9797ms - Avg: 34.296 - Min: 32 - Max: 37

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