Gramps Posted June 18, 2013 Share Posted June 18, 2013 How will normal and spec maps work. I want to use this with HRT 1.4 when that comes out. If you don't mind me asking, who will make shader maps for 1000+ textures? I could be wrong; or Google Translator might be f*cking with me .. But I vaguely remember reading on the Vol-GTA thread, that DK22 was working on a 'generator' that would generate the shader maps (normal/bump etc) based on the actual texture. Maybe he or Petka could confirm this? Link to comment Share on other sites More sharing options...
riquenunes Posted June 18, 2013 Share Posted June 18, 2013 How will normal and spec maps work. I want to use this with HRT 1.4 when that comes out. If you don't mind me asking, who will make shader maps for 1000+ textures? I could be wrong; or Google Translator might be f*cking with me .. But I vaguely remember reading on the Vol-GTA thread, that DK22 was working on a 'generator' that would generate the shader maps (normal/bump etc) based on the actual texture. Maybe he or Petka could confirm this? If that's the case, it would be a good thing having a tool to generate them and store them in TXD files. Generating them in real time doesn't sound very good. Link to comment Share on other sites More sharing options...
Ivars Posted June 18, 2013 Share Posted June 18, 2013 It's possible to create very high quality normalmaps using PS DDS plugin. Link to comment Share on other sites More sharing options...
nkjellman Posted June 18, 2013 Share Posted June 18, 2013 Yes, I ask this because for anyone who is familar with shader maps, knows that automatically generating them is usually bad. You could generate normal maps, but the result is a lot better when you actually create them from scratch using the PSD files from the textures. Spec is another story, a computer program can never now how shiny a material should be. Almost all windows in SA are embedded into the buildings walls, seems impossible to me to generate this. I would like DK22Pac to explain this process. You never know. If its good enough, he could make it be smart enough to recognize window patterns in textures. However it may create other issues though with things that the program may think are supposed to be windows. Also it would take a lot of programming to do that. Link to comment Share on other sites More sharing options...
Marty McFly Posted June 18, 2013 Share Posted June 18, 2013 (edited) They are doing autonormals, like the bumpmap of enb. When I tested an old Version, I had normals effect without having some added to my game. the asi does everything. But on vol-gta were old Screens with custom normals so it seems that this plugin only creates normals where no dedicated textures are given. Edited June 18, 2013 by Marty McFly Link to comment Share on other sites More sharing options...
quechus13 Posted June 18, 2013 Share Posted June 18, 2013 Y U NO RELEASE? Man honestly I only want the lighting, wet reflections, car paint and shadows! but most of all shadows! Link to comment Share on other sites More sharing options...
lpgunit Posted June 18, 2013 Share Posted June 18, 2013 Any videos of SA:Render in action? Link to comment Share on other sites More sharing options...
Apu889 Posted June 18, 2013 Share Posted June 18, 2013 (edited) This is why boris stop developing ENB for III/VC/SA, because ppl like @above (i mean quechus13) Just wait man, modifying in-game shader aren't easy as you write that. BTW, how about the sky/weather looks? Edited June 18, 2013 by Sidoarjo_Modder Link to comment Share on other sites More sharing options...
Gramps Posted June 18, 2013 Share Posted June 18, 2013 I'm pretty sure quechus was just taking the piss with his "Y U NO RELEASE" Link to comment Share on other sites More sharing options...
elMarcoPL Posted June 18, 2013 Share Posted June 18, 2013 I could do an interesting video of it, but I'm afraid DK won't give me access to that mod. Link to comment Share on other sites More sharing options...
quechus13 Posted June 18, 2013 Share Posted June 18, 2013 This is why boris stop developing ENB for III/VC/SA, because ppl like @above (i mean quechus13)Just wait man, modifying in-game shader aren't easy as you write that. BTW, how about the sky/weather looks? Its a joke. I know what it means to wait for a mod. I MAKE MODS. Link to comment Share on other sites More sharing options...
PetkaGtA Posted June 18, 2013 Share Posted June 18, 2013 @Blaster_nl well.... it's difficult to create good normals(but i already create technique for myself(but for simple surfaces))... well we use auto normals generator to create good-looking wet surfaces.... also we can create more complex normals generator but it can make you game so slow..... about specular - almost everytime(exept difficult textures like windows) it's just grayscale of texture @Marty McFly yep we doing autonormals but also you can create your own normals(currently in that version that I and DK have) @quechus13 we not releasing it because it has too much bugs(almost all - with shadows) @Sidoarjo_Modder boris stop it because nobody donate for san andreas version and he don't interested in it And currently we do full(only some non-prelited objects and particles don't support it) specular/normal maps support Link to comment Share on other sites More sharing options...
corvettelover Posted June 19, 2013 Share Posted June 19, 2013 @Blaster_nl well.... it's difficult to create good normals(but i already create technique for myself(but for simple surfaces))... well we use auto normals generator to create good-looking wet surfaces.... also we can create more complex normals generator but it can make you game so slow..... about specular - almost everytime(exept difficult textures like windows) it's just grayscale of texture@Marty McFly yep we doing autonormals but also you can create your own normals(currently in that version that I and DK have) @quechus13 we not releasing it because it has too much bugs(almost all - with shadows) @Sidoarjo_Modder boris stop it because nobody donate for san andreas version and he don't interested in it And currently we do full(only some non-prelited objects and particles don't support it) specular/normal maps support Not "pestering" (although you'd think more people wanting a release of your creation would make you happier) But, did the bolded part in the quote get lost in translation, and you mean you aren't releasing it yet, or not ever? Great work on this btw! Amazing what modders can do. Is it fully dynamic ligthing, partial or just the sun? Link to comment Share on other sites More sharing options...
SilverRST Posted June 19, 2013 Share Posted June 19, 2013 @Blaster_nl well.... it's difficult to create good normals(but i already create technique for myself(but for simple surfaces))... well we use auto normals generator to create good-looking wet surfaces.... also we can create more complex normals generator but it can make you game so slow..... about specular - almost everytime(exept difficult textures like windows) it's just grayscale of texture@Marty McFly yep we doing autonormals but also you can create your own normals(currently in that version that I and DK have) @quechus13 we not releasing it because it has too much bugs(almost all - with shadows) @Sidoarjo_Modder boris stop it because nobody donate for san andreas version and he don't interested in it And currently we do full(only some non-prelited objects and particles don't support it) specular/normal maps support Not "pestering" (although you'd think more people wanting a release of your creation would make you happier) But, did the bolded part in the quote get lost in translation, and you mean you aren't releasing it yet, or not ever? Great work on this btw! Amazing what modders can do. Is it fully dynamic ligthing, partial or just the sun? The bolded letters obviously said they are not releasing it yet because it has too much bugs. They can't just release and leave eveyrone with those bugs and all. They will release it when there are no bugs, I'm sure of that. Link to comment Share on other sites More sharing options...
aStiffSausage Posted June 19, 2013 Share Posted June 19, 2013 Can't remember if this has been asked before, but are user-made shaders supported? Something like ENBSeries has, where you can just put effect.txt and the shader will be implemented in-game? Link to comment Share on other sites More sharing options...
Fantomax Posted June 19, 2013 Share Posted June 19, 2013 Can't remember if this has been asked before, but are user-made shaders supported? Something like ENBSeries has, where you can just put effect.txt and the shader will be implemented in-game? +1, yeah it's important so users itself are allowed to configure sa by his style just like the goal of ENB Link to comment Share on other sites More sharing options...
nikobellico69 Posted June 20, 2013 Share Posted June 20, 2013 how about make cleo/script to make cars get dirty? Link to comment Share on other sites More sharing options...
riquenunes Posted June 20, 2013 Share Posted June 20, 2013 how about make cleo/script to make cars get dirty? I guess you missed this. Link to comment Share on other sites More sharing options...
Performer Posted June 20, 2013 Share Posted June 20, 2013 Imagine this AND Martys Master Effect Shaders. The performance would probably suck but the game would actually look like something from the 21th century! Link to comment Share on other sites More sharing options...
damiann69 Posted June 20, 2013 Share Posted June 20, 2013 Yeah, modern shaders is that, what I really miss on SA::Render screenshots. Link to comment Share on other sites More sharing options...
PetkaGtA Posted June 22, 2013 Share Posted June 22, 2013 Well little update(thanks Marty for shader and video) Link to comment Share on other sites More sharing options...
Chilean Dawg Posted June 22, 2013 Share Posted June 22, 2013 (edited) Damn damn damn! I WANT NAO! But on a serious note, the only reason I still play GTA SA is because of SA-MP. So... In Windows 8 and Windows 7 it seems like bump-mapping is bugged. I think no. Last time we tried to launch it in SA-MP, we had some weird bugs like transparent world, and some others. I have no idea why did this happen. ENB series with bump-mapping also have problems with transparent world. (Only on win7 or win8) On windows XP bump mapping in SAMP is working fine without any bugs. It must be connected some way. Can anyone confirm this? So I make a Windows XP partition nao. EDIT: Hey hey... About Windows XP, I remember that the 64-bit edition doesn't supports DEP since it never got the Service Pack update. I heard there are some problems with some mods, should I just install 32-bit and use the /3GB switch? And yes, of course I got enough RAM. I have a modest ammount of 8GB. Edited June 22, 2013 by Chilean Dawg Link to comment Share on other sites More sharing options...
PetkaGtA Posted June 22, 2013 Share Posted June 22, 2013 Uploaded with ImageShack.us Link to comment Share on other sites More sharing options...
Fantomax Posted June 22, 2013 Share Posted June 22, 2013 what's that?? Link to comment Share on other sites More sharing options...
Apu889 Posted June 23, 2013 Share Posted June 23, 2013 (edited) f*cking awesome! a lot better than the stock GTA 4 graphics, especially if you're optimized that godrays & game performance EDIT: can we use SA:Render on GTA SA Total Conversion Mod? example: Criminal Russia, Alien City, Mushroomia, GTA United, etc. Edited June 23, 2013 by Sidoarjo_Modder Link to comment Share on other sites More sharing options...
lpgunit Posted June 23, 2013 Share Posted June 23, 2013 what's that?? It's the JJ Abrams shader. Nah, just kidding. They're lens flare effects. A bit exaggerated imo, but it's fine. Link to comment Share on other sites More sharing options...
quechus13 Posted June 23, 2013 Share Posted June 23, 2013 Well judging by the screenshot the normal maps are too strong and the lens are too strong too. Looks like a regular standard 3ds max render lol Link to comment Share on other sites More sharing options...
Musi Posted June 23, 2013 Share Posted June 23, 2013 I don't belive it is possible to make a Win XP partition and to play SA:MP on it. I tried it and it just doesn't want to work... Link to comment Share on other sites More sharing options...
quechus13 Posted June 23, 2013 Share Posted June 23, 2013 I don't belive it is possible to make a Win XP partition and to play SA:MP on it. I tried it and it just doesn't want to work... It is possible you just probably didn't do it right. Link to comment Share on other sites More sharing options...
Chilean Dawg Posted June 23, 2013 Share Posted June 23, 2013 I guess Windows XP 32-bits + PAE will do the job, so I can still have DEP enabled. Link to comment Share on other sites More sharing options...
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