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DK22Pac

SA::Render

Recommended Posts

Rbn 3d
@Rbn 3d i tryed but failed(in unity too)... maybe we need someone who knows how to do it

I tried on unity too, if I achieve it, I'll share with you of course

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direstraits

The idea of the mod is cool, but I think it's too grey, It needs more colors. (Just watched the videos.)

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PetkaGtA

check out new version biggrin.gif added gta4-like ambient lighting and improved sky rendering

also i hope someone will try to help us with Light Volumes(for improving point light preformance)

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S Y E D

Damn! Pretty cool. It's so hard to understand all of the code. I wish somebody could teach me about this code. I know it must take a long time.

ย 

Please don't stop working on SA::Render because it will be the best mod ever after ENB Series. Keep it up guys! Especially Petka. icon14.gif

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lpgunit
check out new version biggrin.gif added gta4-like ambient lighting and improved sky rendering

also i hope someone will try to help us with Light Volumes(for improving point light preformance)

Compiled and tested it. The game ran once, but it was overly dark and gloomy, and subsequent runs just gave me a d3d9.dll-related crash.

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Ivars

Skybox looks too much like it's really 'Box', seems like it's not really far away but very close. biggrin.gif

I hope it was impoved. + Will it be possible to actually see the sun? GODRAYS! That would rock.

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PetkaGtA

ย 

Compiled and tested it. The game ran once, but it was overly dark and gloomy, and subsequent runs just gave me a d3d9.dll-related crash.

can be because you build it in debug mode

ย 

Skybox looks too much like it's really 'Box', seems like it's not really far away but very close.

because there is no skybox biggrin.gif and size of skysphere depends on FarClipPlane in timecyc

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PetkaGtA

I almost did Parallel Split Shadow Maps(but it have some horrible bug with resolution)

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Ivars
I almost did Parallel Split Shadow Maps(but it have some horrible bug with resolution)

Just googled "Parallel Split Shadow Maps" but couldn't find what's different from old shadows. catspider.gif

Please explain biggrin.gif

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Rbn 3d

ย 

I almost did Parallel Split Shadow Maps(but it have some horrible bug with resolution)

Just googled "Parallel Split Shadow Maps" but couldn't find what's different from old shadows. catspider.gif

Please explain biggrin.gif

I think it basically splits shadow rendering into different layers, this way the layers closer to the camera are sampled with more resolution, and far layers less resolution.

ย 

Alaising artifacts are less noticeable, and shadows appears to have more resolution.

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Gramps
check out new version biggrin.gif added gta4-like ambient lighting and improved sky rendering

ย 

Can you post some pictures?

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TJGM

Not sure if its been answered or not.

ย 

But will Sky Sphere be dynamic instead of static like Skybox? Will the clouds actually move and will you be able to fly through them? Other then that, SA:Render seems to be going well.

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Marty McFly
Not sure if its been answered or not.

ย 

But will Sky Sphere be dynamic instead of static like Skybox? Will the clouds actually move and will you be able to fly through them? Other then that, SA:Render seems to be going well.

Fly through them not but the rest, yes, same like gta iv sky.

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nkjellman

Will we be able to disable the sky effects and have the default sky?

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lpgunit
Compiled and tested it. The game ran once, but it was overly dark and gloomy, and subsequent runs just gave me a d3d9.dll-related crash.

can be because you build it in debug mode

ย 

Skybox looks too much like it's really 'Box', seems like it's not really far away but very close.

because there is no skybox biggrin.gif and size of skysphere depends on FarClipPlane in timecyc

I built it in release.

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Blaster_pl

user posted image

ย 

Alot better but still needs work. Glad it's better.

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PetkaGtA

@Blaster_p lol, where is the sky?

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PetkaGtA

ย 

Fly through them not

noup we won't delete old san andreas clouds so you can fly through them(well also they will be improved)

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Blaster_pl

I don't even know lol. I compiled it and that's how it is.

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PetkaGtA

@Blaster_pl maybe something with timecyc biggrin.gif can be anything lol

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Blaster_pl

Everything is fresh no mods.

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PetkaGtA

@Blaster_pl yep maybe you need to ajust it(i will upload some timecyc with gta4 colors later)

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nkjellman
Everything is fresh no mods.

No atmosphere. Would look fine if you were on the moon.

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Blaster_pl

Ah well your timecyc is the reason then.I be waiting for that smile.gif

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lpgunit

Got this after compiling r87:

user posted image

ย 

On a stock install sans mods, and another problem is that shadows flicker unless if I jump or drive a vehicle. At least it's better than a d3d9.dll crash.

Edited by lpgunit

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nkjellman

I hope the sky box effects can be shut off so I can have the default SA sky.

ย 

I'm trying to modernize SA's graphics well keeping the original atmosphere, and a sky box is gonna make that very hard.

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lpgunit

Wonder if we could implement percentage-closer soft shadows in SA:R.

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PetkaGtA

ย 

Wonder if we could implement percentage-closer soft shadows in SA:R.

not the big problem biggrin.gif

btw if you want to get more shadow precision on far planes just lower

ย 

float CDeferredRendering::maxShadowDistance

ย 

also i will add some more properties for shadows later.. and maybe ini file for that

Edited by PetkaGtA

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S Y E D

ย 

PetkaGTA, I think you should post some screens to show SA::Render's progress. That must be great!

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Silent

ย 

Fixed shadows, disabled sky(because it causing huge memory leak and we don't find a way to fix it)

ย 

Where did the memory leak in this code? They're usually quite easy to fix as soon as you notice them.

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