Blaster_pl 0 Posted August 9, 2013 Share Posted August 9, 2013 CSkyRender should be disabled to restore sky and other effects should work. I have to figure out how to disable it. Link to post Share on other sites
Silent 15,841 Posted August 9, 2013 Share Posted August 9, 2013 CSkyRender should be disabled to restore sky and other effects should work. I have to figure out how to disable it. Just remove one line, Ass. Link to post Share on other sites
Blaster_pl 0 Posted August 9, 2013 Share Posted August 9, 2013 (edited) Just remove one line, Ass. Where is it could you tell me? When i said my statement before it sounded like a fix wasn't implying i knew it was.Any ways hope you can tell me. Edited August 9, 2013 by Blaster_pl Link to post Share on other sites
PetkaGtA 244 Posted August 9, 2013 Share Posted August 9, 2013 CSkyRender should be disabled to restore sky and other effects should work. well i think i forgot to commit fix to this and go sleep cause of my sh*tty internet Link to post Share on other sites
Blaster_pl 0 Posted August 9, 2013 Share Posted August 9, 2013 well i think i forgot to commit fix to this and go sleep cause of my sh*tty internet Alright man good to hear that you will fix this. Hope more things can be added. Also i might contribute some stuff in the future. Link to post Share on other sites
PetkaGtA 244 Posted August 9, 2013 Share Posted August 9, 2013 @Blaster_pl well i fixed it, don't forget to update shaders Link to post Share on other sites
Blaster_pl 0 Posted August 9, 2013 Share Posted August 9, 2013 @Blaster_pl well i fixed it, don't forget to update shaders Thanks man but when i compiled it and the game loaded everything except the hud was pitch black. Anything ideas? Also, sorry if i came across as douche earlier guys. Link to post Share on other sites
lpgunit 499 Posted August 9, 2013 Share Posted August 9, 2013 @Blaster_pl well i fixed it, don't forget to update shaders Does the newer revision come with the updated shaders? Link to post Share on other sites
PetkaGtA 244 Posted August 9, 2013 Share Posted August 9, 2013 Does the newer revision come with the updated shaders? sometimes Link to post Share on other sites
lpgunit 499 Posted August 9, 2013 Share Posted August 9, 2013 Any progress with the CSkyRender crash bug? Link to post Share on other sites
Silent 15,841 Posted August 9, 2013 Share Posted August 9, 2013 (edited) Does the newer revision come with the updated shaders? Doesn't look like it, r78 has still the same shaders as r76. EDIT: Well, it looks like r78 eventually corrupts RwEngineState switches, as outlines (and all UI black stuff like fadeouts and radardisc) are vanishing after a while: By the way, where's pre-SkyRender lighting? Edited August 9, 2013 by SilentPL Link to post Share on other sites
PetkaGtA 244 Posted August 9, 2013 Share Posted August 9, 2013 SkyRender - renders skysphere Well, it looks like r78 eventually corrupts RwEngineState switches, as outlines (and all UI black stuff like fadeouts and radardisc) are vanishing after a while strange... will fix this... Link to post Share on other sites
Silent 15,841 Posted August 9, 2013 Share Posted August 9, 2013 I mean the lighting which was present in earlier builds, like I showed on my older screenshot: For some reason it's gone in versions with SkyRender enabled. Link to post Share on other sites
The_GTA 560 Posted August 10, 2013 Share Posted August 10, 2013 (edited) If you need to split another IDA C header into those game files, I have written an effective tool for that. https://dl.dropboxusercontent.com/u/55896914/p/conv.zip "lint.exe": my private (and open-sourced) Lua Interpreter "luaBench/seperateIDAHeader.lua": actual converter It is really fancy. It supports... * Header addition * Dependency calculation (adds header files of used objects) * Type redirection (_DWORD to unsigned int) * Forward declarations of critical types (to prevent circle jerks) * Ignoring of "built-in" types * enums and structs * padding of struct members And best is: it is open source! readme.txt included. On questions, ask me. Sample output (I am not linking an entire game/ folder as I do not know what the SA::Render author thinks about this.) Known issues: * There is a parsing error in the 'gta_sa.h' file To fix this, you gotta edit the gta_sa.h file (or ask the SA::Render dev to put a proper C-style one). I noticed that many class names use illegal characters (spaces, question marks, dots, ...). The shipped 'gta_sa.h' has some errors fixed (but not all). For instance, the _OVERLAPPED structs with illegal names have been removed. * When I put the 'game' folder into my repository, SA::Render still does not compile The converter has done a huge step for you by outputting the seperate header files. Without C++ knowledge, you aint gonna compile anyway. Try to fix the errors by wrenching them (for now). Edited August 10, 2013 by The_GTA Link to post Share on other sites
Musi 11 Posted August 10, 2013 Share Posted August 10, 2013 So at the end, SA::Render will look close to this...? http://i1.ytimg.com/vi/9IjCYisPGhQ/maxresd....jpg?feature=og Link to post Share on other sites
PetkaGtA 244 Posted August 10, 2013 Share Posted August 10, 2013 @Musi better Link to post Share on other sites
Musi 11 Posted August 10, 2013 Share Posted August 10, 2013 Petka, I have a question. Some guy on youtube said that it won't be compatible with SA:MP at all (not only the wet roads & water). Is he right? Link to post Share on other sites
johnny404 22 Posted August 10, 2013 Share Posted August 10, 2013 I tested it on SA:MP and it didn't work, it has the same problem DexX's SA GFX 0.3 suffers, game gets stuck in the welcome screen and SA:MP doesn't load. Link to post Share on other sites
Chilean Dawg 9 Posted August 10, 2013 Share Posted August 10, 2013 I tested it on SA:MP and it didn't work, it has the same problem DexX's SA GFX 0.3 suffers, game gets stuck in the welcome screen and SA:MP doesn't load. Anyone tested it in Windows XP yet? Maybe it's just like ENB Series latest versions, only works correctly with SA-MP on Windows XP. Link to post Share on other sites
S Y E D 304 Posted August 10, 2013 Share Posted August 10, 2013 I wish I can compile an asi file myself. So I can test SA::Render on my pc. Link to post Share on other sites
Silent 15,841 Posted August 10, 2013 Share Posted August 10, 2013 Not much to test atm Link to post Share on other sites
S Y E D 304 Posted August 10, 2013 Share Posted August 10, 2013 Lol, but i'm getting bored playing gta sa with enb after Makarus release his SA DirectX 1.3... Because his DirectX 1.3 beat all the enb configurator in THIS thread. Anyway, sa render would be nice even better than GTA IV with lowest settings Link to post Share on other sites
Silent 15,841 Posted August 10, 2013 Share Posted August 10, 2013 You apparently think it's in playable state already, while it's not. Link to post Share on other sites
S Y E D 304 Posted August 10, 2013 Share Posted August 10, 2013 Yeah, I know that. There's still many bugs eh? Link to post Share on other sites
The_GTA 560 Posted August 10, 2013 Share Posted August 10, 2013 If I copy my self-compiled SA::Render .asi into the game directory, it asks me for "D3DDeviceReset.dll". How do I fix this? Using r80 googlecode. Link to post Share on other sites
Silent 15,841 Posted August 10, 2013 Share Posted August 10, 2013 Just get that file and put it in your game dir. Compiled DLL is uploaded on SVN. Link to post Share on other sites
pulpatres 0 Posted August 11, 2013 Share Posted August 11, 2013 Lol, but i'm getting bored playing gta sa with enb after Makarus release his SA DirectX 1.3...Because his DirectX 1.3 beat all the enb configurator in THIS thread. Anyway, sa render would be nice even better than GTA IV with lowest settings Because your're dickhead to make good settings and remember! MR. BORIS > all ENB SERIES > crap-render Link to post Share on other sites
Blaster_pl 0 Posted August 11, 2013 Share Posted August 11, 2013 (edited) Anything new on status on sky @PetkaGtA since you said that you would remove the sky stuff for now.Also it's hard to tell what is changed on google code. Because it says no message. Edited August 11, 2013 by Blaster_pl Link to post Share on other sites
Xyn 11,836 Posted August 11, 2013 Share Posted August 11, 2013 Because your're dickhead to make good settings and remember! MR. BORIS > all ENB SERIES > crap-render [/size] Jeez....get off Boris's man-parts already. Crap-Render, what a wonderful name given to a mod this complex by a man with no modding skill whatsoever. Ontopic: This is looking really great. Can't wait for it. Link to post Share on other sites